Tuesday, June 20th 2023

Star Wars Jedi: Survivor Patch 6 Released

Electronic Arts and Respawn Entertainment has released the latest patch version 6 for Star Wars Jedi: Survivor that fixes some issues across all platforms, and it should be already available for PC, PlayStation 5, and Xbox Series X|S. Unfortunately, there is no word on DLSS support or any visual improvements with Ray Tracing effects, so hopefully, we'll see these in future updates.

According to the release notes, the new Patch 6 should fix various crashes across all platforms, fix some general game issues like collision improvements, blaster handling, and holomap map data, various mission issues, and brings other "various bug fixes and improvements."
Here are the full release notes.

Here are the fixes you can expect with this patch:
  • Various crash fixes across all platforms
  • Fix for bounty hunters not spawning
  • Fix for an issue where Caij would become invisible
  • Fix for occasional issue where "Find the Gorge's Secret" Rumor could not be completed
  • Collision improvements
  • Improved blaster handling
  • Fixes for Photo Mode
  • Wind puzzle on Jedha fixed
  • Updates to the holomap map data
  • The training dummy on Jedha was sneaking around. It has now been immobilized
  • Various bug fixes & Improvements
Source: EA
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40 Comments on Star Wars Jedi: Survivor Patch 6 Released

#1
JAB Creations
FSR is fantastic since it'll work on all recent graphics regardless of the GPU manufacturer; DLSS is pointless.

Also I like how they have the patches numbered, that way you know what you have versus what is out; more game development studios should do that.
Posted on Reply
#2
Upgrayedd
JAB CreationsFSR is fantastic since it'll work on all recent graphics regardless of the GPU manufacturer; DLSS is pointless.

Also I like how they have the patches numbered, that way you know what you have versus what is out; more game development studios should do that.
FSR doesn't exist without DLSS. There's already this many patches cause the port was awful.

Off topic, the success of fortnite for epic has had a terrible impact on PC ports using UE4.
Posted on Reply
#3
ZoneDymo
This game is such a mess, its unreal....pun partly intended
Posted on Reply
#5
Double-Click
Patch 6, previously known as bug testing pre-launch.
Posted on Reply
#6
64K
From what I've read this patch does fix some bugs but it doesn't bring any performance improvements or additional optimizations. Respawn probably won’t bother fixing or improving the game’s performance and there won’t be any fixes for the Traversal Stutters and there won’t be any visual improvements to the Ray Tracing Effects. You can probably also assume that Respawn won’t be adding support for DLSS 2 though there is a mod that adds both DLSS 2 and DLSS 3.

Basically Respawn has rolled this turd around in sprinkles and is trying to tell us it's all good now. Well, it's not.
Posted on Reply
#7
Chrispy_
Meanwhile, Starfield approaches its second year of internal QC because unlike EA, Microsoft doesn't want to rush out half-baked, clearly unfinished shit in a godawful state.
Posted on Reply
#8
Kaleid
Chrispy_Meanwhile, Starfield approaches its second year of internal QC because unlike EA, Microsoft doesn't want to rush out half-baked, clearly unfinished shit in a godawful state.
Well, they could have pumped more money in the development of Redfall..
Posted on Reply
#9
Minus Infinity
While it's a much better game than the priginal, after watching a few walk-throughs on YT, I won't be getting it. I wish we could play the witch Merrin, now her p[owers are awesome. The Jedi is the suckiest and most boring IMO.
Posted on Reply
#10
ChettManly
JAB CreationsFSR is fantastic since it'll work on all recent graphics regardless of the GPU manufacturer; DLSS is pointless.

Also I like how they have the patches numbered, that way you know what you have versus what is out; more game development studios should do that.
DLSS is necessary because FSR is a bad technique that produces poor results. Fine enough for consoles and handhelds but unacceptable for PC.
Posted on Reply
#11
ZoneDymo
Chrispy_Meanwhile, Starfield approaches its second year of internal QC because unlike EA, Microsoft doesn't want to rush out half-baked, clearly unfinished shit in a godawful state.
In defense of EA (I know, I know), there is also Star Citizen with no.publisher above it setting deadlines and wanting an actually released product in a certain timeframe, which... Isn't great either
Posted on Reply
#12
Jun
Chrispy_Meanwhile, Starfield approaches its second year of internal QC because unlike EA, Microsoft doesn't want to rush out half-baked, clearly unfinished shit in a godawful state.
Oh, how easily people forget. Halo Infinite.
Posted on Reply
#13
Kaleid
ChettManlyDLSS is necessary because FSR is a bad technique that produces poor results. Fine enough for consoles and handhelds but unacceptable for PC.
Like DLSS it depends on the implementation. Besides, we know that they are working on version 3 anyway.
Posted on Reply
#14
wolf
Performance Enthusiast
JAB CreationsFSR is fantastic since it'll work on all recent graphics regardless of the GPU manufacturer; DLSS is pointless.
Hard disagree. In fact, with XeSS at v1.1, offering comparable performance and significantly better image quality than FSR, while working on all recent graphics, I'd say the more true statement to make is that FSR is now pointless. :roll:
UpgrayeddFSR doesn't exist without DLSS.
Exactly, lets remember how we got here. More options for everyone doesn't make one option pointless, just include them all because it's so damn easy. It's hilarious to me that to militant fans and AMD, it has to be one at the expense of another. Want FSR in all games? heck yeah sounds great, go for it! but don't block something that's a cakewalk to implement and that millions of potential customers want. At the point you launch your game ~99% of buyers already own the hardware they want to use to play it, they already made their choice, why now choose to sell them a substandard game because you can't beat DLSS in IQ comparisons. AMD might quickly find themselves sponsoring less and less PC titles if they want to force PC users to use substandard upscaling when they're capable of using better, especially it's virtually a non-issue to drop in, or is already in and get's removed! - yes this has happened.

From what I've gathered online (as I haven't bought the game yet), the biggest single subset of PC users are RTX card owners, and they're touting the DLSS mod as the IQ saviour of the game, the lone, solo developer was able to make the mod in a matter of days and vastly improve the IQ for all DLSS capable users. Seems like he's actually a gun and really understands not only how to imp a temporal upscaler, but give it every input it could possibly want and fine tune the results, it's reportedly one of the better DLSS showings today.

Modders doing what AMDon't.
Posted on Reply
#15
Vayra86
JAB CreationsFSR is fantastic since it'll work on all recent graphics regardless of the GPU manufacturer; DLSS is pointless.

Also I like how they have the patches numbered, that way you know what you have versus what is out; more game development studios should do that.
Isn't it super common to see the game version number in the title screen? And for every patch to also tell you what version it is?

I mean yay they dumbed it down to a single number, so now you don't know if they released different builds within/of patch '6'. It'll work fine until they need a hotfix and then you'll get... 6.1? 7? Or they'll forget numbering it and it'll just be '6' again which is now representative of two different pieces of code :)
Chrispy_Meanwhile, Starfield approaches its second year of internal QC because unlike EA, Microsoft doesn't want to rush out half-baked, clearly unfinished shit in a godawful state.
Doesn't want to, no, but will they succeed ;) This is Todd's baby after all

This is the company that manages to break content by innovating their own business model. GFWL... Xbox game bar... that godawful implementation of UWP for gaming... Different delivery through Store versus elsewhere... We'll see where this ends up :D Though I must admit, it can be worse than MS.
Minus InfinityWhile it's a much better game than the priginal, after watching a few walk-throughs on YT, I won't be getting it. I wish we could play the witch Merrin, now her p[owers are awesome. The Jedi is the suckiest and most boring IMO.
IMHO Star Wars has gone the way of Marvel... its too much, I stopped caring, it doesn't feel special, in fact it becomes a parody of itself due to being repeated too often. All I see in Star Wars is a repeat of the same ideas in a different time frame, oh boy they tweaked a few plot lines and gave actors a different costume, amazing.

Magic the Gathering suffers from a similar fate lately. They release way too much, I love the game but I simply stopped caring for its releases anymore, products don't feel special anymore. Less is really more.

In both Marvel and Magic's case... once they need multiverses to keep making sense of all the irregularities you know you've entered ridiculous territory.
Posted on Reply
#16
csendesmark
It is criminal that this business conduct is allowed.
Just call it open Beta for preorders or something...
Posted on Reply
#17
Vayra86
csendesmarkIt is criminal that this business conduct is allowed.
Just call it open Beta for preorders or something...
We get what we pay for, unfortunately.
Posted on Reply
#18
ZoneDymo
wolfHard disagree. In fact, with XeSS at v1.1, offering comparable performance and significantly better image quality than FSR, while working on all recent graphics, I'd say the more true statement to make is that FSR is now pointless. :roll:

Exactly, lets remember how we got here. More options for everyone doesn't make one option pointless, just include them all because it's so damn easy. It's hilarious to me that to militant fans and AMD, it has to be one at the expense of another. Want FSR in all games? heck yeah sounds great, go for it! but don't block something that's a cakewalk to implement and that millions of potential customers want. At the point you launch your game ~99% of buyers already own the hardware they want to use to play it, they already made their choice, why now choose to sell them a substandard game because you can't beat DLSS in IQ comparisons. AMD might quickly find themselves sponsoring less and less PC titles if they want to force PC users to use substandard upscaling when they're capable of using better, especially it's virtually a non-issue to drop in, or is already in and get's removed! - yes this has happened.

From what I've gathered online (as I haven't bought the game yet), the biggest single subset of PC users are RTX card owners, and they're touting the DLSS mod as the IQ saviour of the game, the lone, solo developer was able to make the mod in a matter of days and vastly improve the IQ for all DLSS capable users. Seems like he's actually a gun and really understands not only how to imp a temporal upscaler, but give it every input it could possibly want and fine tune the results, it's reportedly one of the better DLSS showings today.

Modders doing what AMDon't.
I disagree with a lot of this, lets skip the fanboyism and look at things more objectively.

1. XeSS might be better but not nearly enough games support it yet so calling FSR pointless is just wrong, if every game that supported FSR also supported XeSS or could easily with a drop in be added, then you would have a point.

2. If DLSS was just open to all to use, like so many technologies beforehand, then FSR would have never become a thing, it would not be needed....
But big N being big N, it isnt, so FSR is needed...
And FSR is open so DLSS is kinda not needed.
Having 3 technologies all doing the same is just a silly waste of effort, you praise that modder and attack AMD when really you should be attacking Nvidia for not just making it an open standard, this is just arbitrary nonsense and you know that its also just a matter of time before one becomes the standard and we can move on from these (nvidia brought on) shenanigans.

DLSS was only made to make real time ray tracing something actually possible....but the narative has weirdly shifted to DLSS being the selling point....
If RT was the selling point and Nvidia was selling their hardware on the merrit of it being really good at that and pushing for games to atleast support it, that would be fine, then the ball is in AMD and Intel's court to get off their behinds and match the performance.
But...they also just lock out DLSS.

When FSR/Xess matches or even surpasses DLSS, you have to admit, that would make DLSS pointless, like Freesync did to Gsync.

Heck personally I dont think any game should support DLSS and instead devs need to come together and help make FSR or Xess just better and use either one instead.
Posted on Reply
#19
Devastator0
Razrback16Wish they'd patch out the EA client requirement.
Does this game (if purchased on Steam) experience the same issue that the Mass Effect Legendary Edition does in where if you unlock achievements, they don't actually unlock on Steam? I know that the issue for the ME:LE was caused by the upgrade and use of the "EA App" and there's a thread on the Steam forums about how to make sure you keep Origin installed & don't let it update so as not to break the achievement unlocking capability for that game. The thread even shows that EA was actively battling people's workarounds by trying to force the EA app to install.
Posted on Reply
#20
Chrispy_
JunOh, how easily people forget. Halo Infinite.
I've never played Infinite, and every Halo port ever to come to PC has been a complete farce as the studios responsible for Halo have been console-first since the beginning. Halo was always Microsoft's most exclusive console-exclusive and Microsoft always used it as a tool to push XBOX console sales first and foremost.

You can't even get Halo 5 on PC which makes the Master Chief Collection a cruel mockery and expecting PC gamers to buy "1, 2, 3, 4, NOT 5, YOU PEASANTS, please buy 6 though" is arrogant and insulting. If there's any plot worth caring about in Halo Infinite, it's pointless without the missing episode. Would you watch Breaking Bad if you had to skip a season? I think you'd be salty, right?
Posted on Reply
#21
mama
KaleidWell, they could have pumped more money in the development of Redfall..
Redfall was dead when they got there...
ZoneDymoI disagree with a lot of this, lets skip the fanboyism and look at things more objectively.

1. XeSS might be better but not nearly enough games support it yet so calling FSR pointless is just wrong, if every game that supported FSR also supported XeSS or could easily with a drop in be added, then you would have a point.

2. If DLSS was just open to all to use, like so many technologies beforehand, then FSR would have never become a thing, it would not be needed....
But big N being big N, it isnt, so FSR is needed...
And FSR is open so DLSS is kinda not needed.
Having 3 technologies all doing the same is just a silly waste of effort, you praise that modder and attack AMD when really you should be attacking Nvidia for not just making it an open standard, this is just arbitrary nonsense and you know that its also just a matter of time before one becomes the standard and we can move on from these (nvidia brought on) shenanigans.

DLSS was only made to make real time ray tracing something actually possible....but the narative has weirdly shifted to DLSS being the selling point....
If RT was the selling point and Nvidia was selling their hardware on the merrit of it being really good at that and pushing for games to atleast support it, that would be fine, then the ball is in AMD and Intel's court to get off their behinds and match the performance.
But...they also just lock out DLSS.

When FSR/Xess matches or even surpasses DLSS, you have to admit, that would make DLSS pointless, like Freesync did to Gsync.

Heck personally I dont think any game should support DLSS and instead devs need to come together and help make FSR or Xess just better and use either one instead.
I agree with most of this but a modern GPU should not require upscaling as a default position. If I buy a 4000 or 7000 series GPU I should not need to engage upscaling of any description to make a playable game. If I have a 7600 I should be able to play any game at 1080p at high settings without upscaling. A 4070, any game at 1440p without upscaling. A 4080, any game at 4K without upscaling. The fact that this isn't possible is just another glaring reason as to why GPU sales are at record lows.
Posted on Reply
#22
wolf
Performance Enthusiast
ZoneDymoI disagree with a lot of this, lets skip the fanboyism and look at things more objectively.
That's fair and that's your right, I disagree with a lot of what you wrote too, it doesn't make me wrong or you right, or vice versa. Happy to skip fanboyism, I don't fanboy for any company anyway, I just buy products that I want and that are right for me.
ZoneDymo1. XeSS might be better but not nearly enough games support it yet so calling FSR pointless is just wrong, if every game that supported FSR also supported XeSS or could easily with a drop in be added, then you would have a point.
Well, I thought the context was obvious that it was a joke, I don't think FSR is pointless, but calling attention to what I mentioned made for an interesting point of comparison. The way I remember it adoption had very little to do with many maaaany people singing FSR's praises purely because it was open, if XeSS really is this good, it just might supplant FSR long term given it's open and is shaping up to be very robust IQ/AA wise.
ZoneDymo2. If DLSS was just open to all to use, like so many technologies beforehand, then FSR would have never become a thing, it would not be needed....
But big N being big N, it isnt, so FSR is needed...
And FSR is open so DLSS is kinda not needed.
Having 3 technologies all doing the same is just a silly waste of effort, you praise that modder and attack AMD when really you should be attacking Nvidia for not just making it an open standard, this is just arbitrary nonsense and you know that its also just a matter of time before one becomes the standard and we can move on from these (nvidia brought on) shenanigans.
Hard disagree, when so much of the potential customer base owns RTX, and DLSS is consistently superior, and exceedingly simple to implement, DLSS should absolutely be implemented and I'd say "is needed", PC gamers want it added to games, not the vocal minority of course, the silent majority. Absolutely not a waste of effort when all 3 could and should be put in easily and simultaneously, if only there was an open source solution to that.... It might be a matter of time, but how long till then, if it happens, do we need to deal with substandard bs and AMD's also anti consumer practices? time will tell. And yes, I 100% view AMD's purposeful blocking of DLSS as anti consumer. Certain games have undeniably lost potential sales over this BS. I wouldn't stand for it if NV did it either, but both companies have every different takes on this subject...

AMD:
AMD FidelityFX Super Resolution is an open-source technology that supports a variety of GPU architectures, including consoles and competitive solutions, and we believe an open approach that is broadly supported on multiple hardware platforms is the best approach that benefits developers and gamers. AMD is committed to doing what is best for game developers and gamers, and we give developers the flexibility to implement FSR into whichever games they choose.
-AMD Spokesperson to Wccftech

NVIDIA:
NVIDIA does not and will not block, restrict, discourage, or hinder developers from implementing competitor technologies in any way. We provide the support and tools for all game developers to easily integrate DLSS if they choose and even created NVIDIA Streamline to make it easier for game developers to add competitive technologies to their games.
-Keita Iida, vice president of developer relations, NVIDIA

One in objective terms without any wiggle-room for foolery on committing to not being anti-competitive on technology, and by the VP of developer relations nonetheless, and another effectively saying nothing about the issue they’re being confronted on.
ZoneDymoDLSS was only made to make real time ray tracing something actually possible....but the narative has weirdly shifted to DLSS being the selling point....
If RT was the selling point and Nvidia was selling their hardware on the merrit of it being really good at that and pushing for games to atleast support it, that would be fine, then the ball is in AMD and Intel's court to get off their behinds and match the performance.
But...they also just lock out DLSS.
Who cares why it was made (you might, I don't), the point is it's here and it's great, and yeah, it's on AMD and Intel to match them and be open to negate that selling point, it's a legitimate feature, like/accept it or not, it certainly is to many buyers.
ZoneDymoWhen FSR/Xess matches or even surpasses DLSS, you have to admit, that would make DLSS pointless, like Freesync did to Gsync.
I don't have to admit anything, but hey if FSR matches or exceeds performance, image quality and a balance of artefacts, all concurrently, I'd certainly view DLSS as less of a selling point, and perhaps entirely mitigated if it held zero advantages whatsoever. And I also don't think Gsync is pointless, it's far less of a selling point now with freesync, yes, but still a premium option on certain premium monitors. This appeals to some buyers. if it was dead/pointless, Nvidia would stop making it.
ZoneDymoHeck personally I dont think any game should support DLSS and instead devs need to come together and help make FSR or Xess just better and use either one instead.
I think Dev's, considering how easy it is to implement all of them once any is done, is give every gamer the options to fine tune their experience to best suit their tastes and hardware.

Perhaps we need to agree to disagree, because I don't see you changing my mind, and I don't see myself changing yours.
Posted on Reply
#23
MicroUnC
KaleidWell, they could have pumped more money in the development of Redfall..
The problem is that Microsoft didn't care, Plus Respawn and Arcane studios lack devs who specialize in UE4.
Posted on Reply
#24
Chrispy_
wolfAnd yes, I 100% view AMD's purposeful blocking of DLSS as anti consumer. Certain games have undeniably lost potential sales over this BS.
Wait, what? I must have missed some news.
How do/did AMD block DLSS?
Posted on Reply
#25
csendesmark
Vayra86We get what we pay for, unfortunately.
I blame those whom still letting EA get away with these stunts.
Namely, all of those who pre-ordering.
I am rarely pre-ordering anything, second last time was with Mass Effect 2, since it was obvious, it will be great
Last time was the System Shock remake which had a demo available pre-release so it was also a low risk move.
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