Tuesday, July 11th 2023

Denuvo Setting Up Benchmarking System, Attempting to Disprove Performance Shortfalls

Irdeto is the current owner of Denuvo Software Solutions—the Austrian development team behind the infamous anti-tamper technology and digital rights management (DRM) system. According to Ars Technica neither of these organizations have made great efforts (in the past) to engage in discussion about the controversial anti-piracy and anti-cheat suites—but Steeve Huin, Irdeto's Chief Operating Officer of Video Games—agreed to grant the publication an exclusive interview. The article is titled "Denuvo wants to convince you its DRM isn't evil," which sums up a lot of the public perception regarding Denuvo technologies—having received plenty of flak for high CPU usage and causing excessive activity within storage components. Some users propose that the latter scenario has resulted in shorter lifespans for their solid-state drives. Ars Technica has a long history of Denuvo-related coverage, so a company representative has been sent in for some damage control.

Off the bat, Huin acknowledges that he and his colleagues are aware of Denuvo's reputation: "In the pirating/cracking community, we're seen as evil because we're helping DRM exist and we're ensuring people make money out of games." He considers the technology to be a positive force: "Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher's] investment and it means the publishers can then invest in the next game...But people typically don't think enough of that...Whether people want to believe it or not, we are all gamers, we love gaming, we love being part of it. We develop technologies with the intent to make the industry better and stronger."

Huin informs Ars Technica that his company (Irdeto) is working on a testing program—two nearly identical versions of a game will be presented to "trusted" media outlets. One variant with Denuvo protection and one without—they hope to have this comparison program released within the next couple of months. Huin & Co. are hopeful that future press coverage will include independently produced benchmarks: "(so you can) see for yourself that the performance is comparable, identical... and that would provide something that would hopefully be trusted by the community."
Source: Ars Technica
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45 Comments on Denuvo Setting Up Benchmarking System, Attempting to Disprove Performance Shortfalls

#26
MarsM4N
I guess the only real solution would be to build a "time bomb" very deep into the game, making it unplayable without a online connection for updates. :D Ubisoft now does something similar for Rainbow Six Siege. It's called "Ubisoft QB" and changes multiple times a day the executable file. Apparently cheat developers got tired of it they stopped updating their hax for the game, LOL.

Posted on Reply
#27
chrcoluk
Denuvo is an example of DRM getting out of control, you have a content owner who gets overly obsessed with someone using their product for free, they suddenly feel every time it happens its a lost sale, they become entitled to sales and so forth, and perhaps misadvised if they implement this copy protection it will be profitable, and before you know it you have a situation where your paying customers are excessively inconvenienced because of an obsession.
Posted on Reply
#28
Upgrayedd
bug1. You're not seen as evil in the pirate community, the games pirates play are DRM-free. You're known as evil to those that spend $$$ for their games and are unable to play them after that because of Denuvo.
2. Setting up a test that you control fully and presenting the results to "trusted" media will go a long way to change the way people think about Denuvo. Not.
Just because they're pirated doesn't mean they REMOVED denuvo. The only games that are DRM free are almost exclusively on GOG.
Posted on Reply
#29
caroline!
T0@stDenuvo wants to convince you its DRM isn't evil
Straight outta the handbook. Appeal to emotion when you have no solid arguments to defend your position.

The product can't be evil, it's the same as saying bullets are evil because criminals use them to kill people.
A product cannot have an emotional connotation, but the people behind it can, in this case the people behind Shituvo are utter ignorant and idiotic.
T0@stAnti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players
LOL, LMAO, no no wait, ROFLMAO even.
See I'm unironically amazed when someone says things like that, not because they're dumb nonsense but because I've always wondered how someone without a single living brain cell floating in that empty void they call a head can put words together, and then those words into sentences like the one I've quoted. In Spock's words: fascinating.
T0@st.Whether people want to believe it or not, we are all gamers,
You're not gamers. You're lame middle aged 9-to-5 corporate shitheads making money out of one the most nefarious technologies the world of software has ever known, while -poorly I must say- pretending to be gamers. It's not the same.
T0@stmake the industry better
At this point the best thing they could do is vanish from the face of Earth, that'd make the industry better.
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#30
Bomby569
bug1. You're not seen as evil in the pirate community, the games pirates play are DRM-free.
No! Even when Empress cracks something, Denuvo goes nowhere. Bypassed, not removed.
Posted on Reply
#31
Crackong
Normal People:
1. Acknowledge the Problem
2. Fix the problem

Denuvo:
1. Problem
Posted on Reply
#32
tpa-pr
Bomby569No! Even when Empress cracks something, Denuvo goes nowhere. Bypassed, not removed.
And this is my major concern with Denuvo, not just the performance impact it has. It makes my attempts to preserve my own games library harder. At the moment we have (to my knowledge) a single cracker capable of disabling Denuvo and we still don't know if their efforts will work long term.

Denuvo won't be forever. Eventually their online services will disappear (or drop support for older games) and those games will become unplayable. We can only hope the cracks persist after that but who can be sure?

But yes, the performance penalty also doesn't help.
Posted on Reply
#33
neatfeatguy
My understanding is that Denuvo takes up CPU cycles with the constant checks it has going on.

I wonder if this "testing" will be done with multiple systems and not just on one or two high end systems. I'm curious if lower end CPUs without all the extra cores/ecores/threads as high end ones will show any kind of impact.
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#34
Minus Infinity
Chrispy_DRM hurts/interferes with paying customers who support the developer.

The pirate versions always seem to exist whether DRM is included or not. It clearly doesn't work for very long, if it works at all...
The business model actually revolves the idea DRM will work for say a week or so during which the most sales are generated. They know their DRM will be cracked quickly, but they want to make sure it doesn't happen on launch day.

The fact that game company's often remove DRM after say a year tells you all you need to know.
Posted on Reply
#35
AsRock
TPU addict
Chrispy_DRM hurts/interferes with paying customers who support the developer.

The pirate versions always seem to exist whether DRM is included or not. It clearly doesn't work for very long, if it works at all...
Typically within 2 days it's disabled.
Posted on Reply
#37
Dr. Dro
Nah not even if the files are publicly released and if the footprint is less than a percent in systems far below minimum specifications. If it's <1% on a Northwood P4... that still leaves each specific implementation up in the air.

Rubbish. Pardon my French but f off with that DRM and take VMProtect with you :nutkick:

As paying customers we should get at least a better experience than pirates
Posted on Reply
#38
WatchThe80s
"In the pirating/cracking community, we're seen as evil because we're helping DRM exist and we're ensuring people make money out of games."
Yeah i/we mean "We ensure people make money out of shit and unoptimized games."
Posted on Reply
#39
Bomby569
tpa-prAnd this is my major concern with Denuvo, not just the performance impact it has. It makes my attempts to preserve my own games library harder. At the moment we have (to my knowledge) a single cracker capable of disabling Denuvo and we still don't know if their efforts will work long term.

Denuvo won't be forever. Eventually their online services will disappear (or drop support for older games) and those games will become unplayable. We can only hope the cracks persist after that but who can be sure?

But yes, the performance penalty also doesn't help.
i pirate games ocassionally, but not for a long time and i don't think i played any of her releases, but for what i read, they are very buggy. And she does not crack everything, many games are uncracked.
Luckily some devs remove it after some time, i wish they all did this as many of these games can die forever and you'll never be able to play them again.
Posted on Reply
#40
bug
Bomby569No! Even when Empress cracks something, Denuvo goes nowhere. Bypassed, not removed.
Yes. But if it doesn't have to go over the Internet to do its business anymore and you only have to do calls to localhost (basically zero latency) at worst, that's going to speed things up. And you don't deal with activations and reactivations anymore.
Posted on Reply
#41
Easo
It's probably two things at once. I have seen it more than once that claims regarding it's performance impact have been overstated, yet the game runs like crap.
So, the games with bad code aka just throw hardware resources at it which are the plague recently + the added, no matter how small overhead from running Denovo gives you some bad experiences.
This benchmarking IS bad optics, but it all isn't just on them.
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#42
noel_fs
on a decent cpu the performance sure might be minimal but the cpu usage skyrockets lol
Posted on Reply
#43
Bomby569
bugYes. But if it doesn't have to go over the Internet to do its business anymore and you only have to do calls to localhost (basically zero latency) at worst, that's going to speed things up. And you don't deal with activations and reactivations anymore.
it still has to run the extra code, and in some cases it was every time you moved your character. But sure different even if i think it's hard to measure it how significant they are. The best was not to have that crap at all.
Posted on Reply
#44
bug
Bomby569it still has to run the extra code, and in some cases it was every time you moved your character. But sure different even if i think it's hard to measure it how significant they are. The best was not to have that crap at all.
I don't know how Denuvo works internally, but a junior programmer will tell you it's not ok to put code that just does some verification inside code that has to run in quasi-real time.
Posted on Reply
#45
R-T-B
bugI don't know how Denuvo works internally, but a junior programmer will tell you it's not ok to put code that just does some verification inside code that has to run in quasi-real time.
I feel like that's both true and was skipped in DRM class.
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