Tuesday, July 11th 2023
Denuvo Setting Up Benchmarking System, Attempting to Disprove Performance Shortfalls
Irdeto is the current owner of Denuvo Software Solutions—the Austrian development team behind the infamous anti-tamper technology and digital rights management (DRM) system. According to Ars Technica neither of these organizations have made great efforts (in the past) to engage in discussion about the controversial anti-piracy and anti-cheat suites—but Steeve Huin, Irdeto's Chief Operating Officer of Video Games—agreed to grant the publication an exclusive interview. The article is titled "Denuvo wants to convince you its DRM isn't evil," which sums up a lot of the public perception regarding Denuvo technologies—having received plenty of flak for high CPU usage and causing excessive activity within storage components. Some users propose that the latter scenario has resulted in shorter lifespans for their solid-state drives. Ars Technica has a long history of Denuvo-related coverage, so a company representative has been sent in for some damage control.
Off the bat, Huin acknowledges that he and his colleagues are aware of Denuvo's reputation: "In the pirating/cracking community, we're seen as evil because we're helping DRM exist and we're ensuring people make money out of games." He considers the technology to be a positive force: "Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher's] investment and it means the publishers can then invest in the next game...But people typically don't think enough of that...Whether people want to believe it or not, we are all gamers, we love gaming, we love being part of it. We develop technologies with the intent to make the industry better and stronger."Huin informs Ars Technica that his company (Irdeto) is working on a testing program—two nearly identical versions of a game will be presented to "trusted" media outlets. One variant with Denuvo protection and one without—they hope to have this comparison program released within the next couple of months. Huin & Co. are hopeful that future press coverage will include independently produced benchmarks: "(so you can) see for yourself that the performance is comparable, identical... and that would provide something that would hopefully be trusted by the community."
Source:
Ars Technica
Off the bat, Huin acknowledges that he and his colleagues are aware of Denuvo's reputation: "In the pirating/cracking community, we're seen as evil because we're helping DRM exist and we're ensuring people make money out of games." He considers the technology to be a positive force: "Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher's] investment and it means the publishers can then invest in the next game...But people typically don't think enough of that...Whether people want to believe it or not, we are all gamers, we love gaming, we love being part of it. We develop technologies with the intent to make the industry better and stronger."Huin informs Ars Technica that his company (Irdeto) is working on a testing program—two nearly identical versions of a game will be presented to "trusted" media outlets. One variant with Denuvo protection and one without—they hope to have this comparison program released within the next couple of months. Huin & Co. are hopeful that future press coverage will include independently produced benchmarks: "(so you can) see for yourself that the performance is comparable, identical... and that would provide something that would hopefully be trusted by the community."
45 Comments on Denuvo Setting Up Benchmarking System, Attempting to Disprove Performance Shortfalls
The product can't be evil, it's the same as saying bullets are evil because criminals use them to kill people.
A product cannot have an emotional connotation, but the people behind it can, in this case the people behind Shituvo are utter ignorant and idiotic. LOL, LMAO, no no wait, ROFLMAO even.
See I'm unironically amazed when someone says things like that, not because they're dumb nonsense but because I've always wondered how someone without a single living brain cell floating in that empty void they call a head can put words together, and then those words into sentences like the one I've quoted. In Spock's words: fascinating. You're not gamers. You're lame middle aged 9-to-5 corporate shitheads making money out of one the most nefarious technologies the world of software has ever known, while -poorly I must say- pretending to be gamers. It's not the same. At this point the best thing they could do is vanish from the face of Earth, that'd make the industry better.
1. Acknowledge the Problem
2. Fix the problem
Denuvo:
1.
ProblemDenuvo won't be forever. Eventually their online services will disappear (or drop support for older games) and those games will become unplayable. We can only hope the cracks persist after that but who can be sure?
But yes, the performance penalty also doesn't help.
I wonder if this "testing" will be done with multiple systems and not just on one or two high end systems. I'm curious if lower end CPUs without all the extra cores/ecores/threads as high end ones will show any kind of impact.
The fact that game company's often remove DRM after say a year tells you all you need to know.
Rubbish. Pardon my French but f off with that DRM and take VMProtect with you :nutkick:
As paying customers we should get at least a better experience than pirates
Yeah i/we mean "We ensure people make money out of shit and unoptimized games."
Luckily some devs remove it after some time, i wish they all did this as many of these games can die forever and you'll never be able to play them again.
So, the games with bad code aka just throw hardware resources at it which are the plague recently + the added, no matter how small overhead from running Denovo gives you some bad experiences.
This benchmarking IS bad optics, but it all isn't just on them.