Thursday, August 10th 2023
Ratchet & Clank Patch Adds AMD Radeon Ray Tracing Support
The latest patch of "Ratchet & Clank: Rift Apart" released on Wednesday, finally adds real time ray tracing support for AMD Radeon GPUs. Patch version v1.808.0.0 went live on Wednesday, which calls upon AMD Radeon users to have at least the one-off 23.10.23.03 drivers that AMD released specifically for the game. The company latest main-trunk driver remains the Adrenalin 23.7.2 WHQL, so you'll need the off-trunk driver to use ray tracing for now. "Ratchet & Clank: Rift Apart" on PC leverages ray tracing for reflections, shadows, and ambient-occlusion. These toggles in the game's external setup program were grayed out on older AMD drivers.
Sources:
CapFrameX (Twitter), VideoCardz
34 Comments on Ratchet & Clank Patch Adds AMD Radeon Ray Tracing Support
Well, will there be an update to the performance testing for R&C?
AMD had to put this in the list despite driver or not driver related. From the information we all have received and the game itself being a port, It was not a driver issue but the developer had to buckle up and fix it. Game port from one platform to the other when the hardware is basically the same or similar, is not that big of an issue as people tend to portray it. And that is a fact.
Is there a room for improvement in the driver ? There is always a room for improvement.
I swear people went absolutely BANANAS over AMD RT not being available at launch.
what i can think of is that the RT was not activated as is the case with RT so often in consoles, not used because too weak.. but this doesnt explain how it works on the pc port on geforce from get go and not on radeon. to me this seems beyond weird, again
The game was perfectly playable without AMD RT and still looked fantastic. I never once thought "wow, this game is ugly AF without RT, I want my money back".
People really need to chill TF out. It was supplementary lighting technology, that was coming in a patch, and the dev was working on. This isnt a Remenant II situation where the dev gets lazy and throws a bandaid at something and that band aid is required to get the game working right. The devs said it was coming, but they were having issues, and somehow this is the second coming of the devil.
-that management wanted to get the game out ASAP
-They worked with Nvidia earlier in the game dev time line
-management decided that RT not working on AMD on launch was an "acceptable risk"
At the moment, the only thing that really catches the eye with RT are the shiny/realistic(??) reflections implemented in almost all the games that have it. This is just me, but even as an NVIDIA and 7000-series owner myself I don't care much about RT right now.
then you have games for Xbox. are these also hard to translate? It's like an embedded OS and software but most of this is similar to a PC, it just the OS is optimized for gaming exclusively since it is a gaming console. You can't install windows OS on a Xbox because it has been deliberately blocked by Microsoft so that you wont get to smart and do it. Although you can install linux on Xbox and get cracking.