Thursday, August 10th 2023
Ratchet & Clank Patch Adds AMD Radeon Ray Tracing Support
The latest patch of "Ratchet & Clank: Rift Apart" released on Wednesday, finally adds real time ray tracing support for AMD Radeon GPUs. Patch version v1.808.0.0 went live on Wednesday, which calls upon AMD Radeon users to have at least the one-off 23.10.23.03 drivers that AMD released specifically for the game. The company latest main-trunk driver remains the Adrenalin 23.7.2 WHQL, so you'll need the off-trunk driver to use ray tracing for now. "Ratchet & Clank: Rift Apart" on PC leverages ray tracing for reflections, shadows, and ambient-occlusion. These toggles in the game's external setup program were grayed out on older AMD drivers.
Sources:
CapFrameX (Twitter), VideoCardz
34 Comments on Ratchet & Clank Patch Adds AMD Radeon Ray Tracing Support
It is also not about coding the PS5 or PC because the hardware you have on both is still the same x86.
You can read about the workings of the PS5. I truly encourage you to do so and you do not need to be a dev to understand it.
The port depends what you are porting. The driver is basically the same but it does bring features the other cards don't support. You can call it extensions. Then the game itself has the same extensions the driver must support to utilize these. I can assure you it is not a rocket science. I dont think it is false that PS5 would work on PC. It has a different OS than a PC but the CPU could work with a PC no problem. Just because it is software and hardware blocked to prevent usage as a PC is a different story. It is not about preference but who you have to please first due to sponsorship and allocation of the product or features depending. I mean, if you have had a business, you would bend over backwards to make sponsor happy since he is investing money into a product and you, as a business owner and beneficiary of the sponsorship, you need to focus mainly on the sponsors product to make it perfect at launch. So NV gets it first because they are the sponsor and AMD will follow later. For me, that is an obvious thing. Nothing wrong or special about it. Of course, the dev could have launch the game with RT support for AMD but maybe they did not have time?
What if there is no sponsor? The game is being released and you have no RT support for any of the cards? The support is being added later in a week or two? would that be OK? you can think of reasons why.
Maybe, the dev did not want to release crap to the customers since these are the so-called sponsors now since they buy the game and the dev does not want any customer to be displeased due to shitty implementation. For instance. That scenario is if the game should have had a RT support from the start.