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AMD Announces FSR 3.1, Improves Super Resolution Quality, Allows Frame Generation to Work with Other Upscaling Tech

AMD at GDC 2024 announced the FidelityFX Super Resolution 3.1 (FSR 3.1). While the original FSR 3.0 feature-set largely carries forward the super resolution upscaler from FSR 2.2, adding frame generation on top; the new FSR 3.1 adds several image quality improvements to the upscaler itself, improving image quality at every performance preset. Specifically, it improves the temporal stability of the output at rest and in movement, to reduce flickering and shimmering, or "fizziness" around objects in motion. The new upscaler also reduces ghosting, and better preserves detail.

Next up, is a rather important change in the way the frame generation technology works. AMD has decoupled FSR 3.1 frame generation from the upscaling tech, which allows frame generation to work with other upscaling solutions, such as DLSS or XeSS. The possibilities of such a decoupling are endless—have an RTX 30-series "Ampere" GPU that lacks DLSS 3 frame generation support? No worries, use DLSS 2 for the upscaling, and FSR 3.1 for the frame generation. AMD is also clumping its FidelityFX family of technologies into a new FidelityFX API that makes it easier for developers to debug, and paves the way for forward-compatibility with future versions of FSR. Lastly, FSR 3.1 supports Vulkan API, and the Microsoft Xbox GDK. AMD plans to release FSR 3.1 to developers through its GPUOpen platform in Q2-2024, and its first implementations on games are expected later this year. In the meantime, AMD implemented FSR 3.1 on "Ratchet & Clank: Rift Apart," to showcase the new upscaler.

AMD Software Adrenalin 23.8.1 WHQL Released

AMD has released the latest Adrenalin 23.8.1 WHQL driver, bringing support for Immortals of Aveum game, as well as several fixes, including issues with high idle power when using multi-display setups with mixed high-resolutions and high refresh rate on Radeon RX 7000 series GPUs when variable refresh rate is enabled, issues with performance drop on DirectX 11 games on Radeon RX 5600 XT when AMD SmartAccess Memory is enabled, issues in Ratchet & Clank: Rift Apart game with ray tracing and Dynamic Resolution Scaling enabled on some AMD graphics cards, issues in Starcraft II on Radeon RX 7000 series GPUs, corruption issues in Rocket League with Bloom set to off on certain AMD graphics cards, and performance drop on Radeon 700M series GPUs in various games.

Unfortunately, AMD still has not fixed issues with Baldur's Gate 3 with DirectX 11 API on Radeon RX 7000 series graphics cards. AMD also included an important notes section stating that the factory reset is still temporarily disabled as a precautionary measure due to isolated installation issues during PC upgrades, and AMD Cleanup Utility can be used as a temporary option.

DOWNLOAD: AMD Software Adrenalin 23.8.1 WHQL

Ratchet & Clank Patch Adds AMD Radeon Ray Tracing Support

The latest patch of "Ratchet & Clank: Rift Apart" released on Wednesday, finally adds real time ray tracing support for AMD Radeon GPUs. Patch version v1.808.0.0 went live on Wednesday, which calls upon AMD Radeon users to have at least the one-off 23.10.23.03 drivers that AMD released specifically for the game. The company latest main-trunk driver remains the Adrenalin 23.7.2 WHQL, so you'll need the off-trunk driver to use ray tracing for now. "Ratchet & Clank: Rift Apart" on PC leverages ray tracing for reflections, shadows, and ambient-occlusion. These toggles in the game's external setup program were grayed out on older AMD drivers.

AMD Releases Ratchet & Clank: Rift Apart-specific Graphics Drivers

AMD just released a special version of its Adrenalin graphics drivers with specific optimization for "Ratchet & Clank: Rift Apart." The company's recent 23.7.2 WHQL drivers lacked day-zero optimization for the game, which caused some controversy, especially given that real time ray tracing in the game wouldn't work. The one-off drivers carry the version number 23.10.23.03, and come with optimization for the game. They also address the application crash and driver timeout issues noticed when running the game with ray tracing and DSR enabled. Since these drivers are not a part of the main driver trunk of AMD Software, we will not be hosting them.

DOWNLOAD: AMD Software Adrenalin 23.10.23.03 Ratchet & Clank: Rift Apart Drivers

NVIDIA DLSS Coming to More Games

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Remnant II launched with DLSS 2, new DLSS 3 integrations were revealed, and Ratchet & Clank: Rift Apart launched with NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA RTX IO. August looks to be another great month for DLSS and RTX, headlined by the official launch of Baldur's Gate 3, enhanced with DLSS 2 and DLAA.

Additionally, DLSS 3 has been added to DESORDRE: A Puzzle Game Adventure and Remnant II, and will be available at the launch of Lost Soul Aside. And as for DLSS 2, Grand Emprise: Time Travel Survival has just launched with support for frame rate accelerating technology. For gamers with GeForce RTX GPUs, DLSS ensures you receive the definitive experience in each title, and thanks to GeForce RTX Ray Tracing Cores, you'll enjoy the highest possible frame rates when enabling ray-traced effects in DESORDRE: A Puzzle Game Adventure and Ratchet & Clank: Rift Apart.

Nixxes Software Celebrates Ratchet & Clank: Rift Apart's PC Launch Day

Hey everyone, today we are celebrating the launch of Ratchet & Clank: Rift Apart on PC. Back in 2002, Insomniac Games released the first Ratchet & Clank game on PlayStation. It's been two decades since the series first evolved into an iconic franchise on PlayStation consoles, and now for the very first time, Ratchet and his friends and foes are making the jump to a new platform.

On behalf of everyone at Nixxes Software, we can't wait to hear about your experiences with Ratchet & Clank: Rift Apart on PC and look forward to seeing your Photo Mode results. You can help us find your posts by using the hashtag #RatchetPC when sharing your experiences and creations on social media.

AMD Software Adrenalin 23.7.2 WHQL Released

AMD has released the latest Adrenalin 23.7.2 WHQL drivers. The release notes include several fixed issues, including those seen in Call of Duty: Modern Warfare II when Radeon Anti-Lag is enabled, as well as issues with higher GPU Memory Utilization when using certain record and stream settings like instant replay, corruption seen with some player models while playing Hatsune Miku: Project DIVA Mega Mix+ on certain AMD graphics cards, issue with audio getting out of sync with video when recording from AMD Software: Adrenalin Edition with AVC and HEVC codecs, and display signal issues after switching windows on certain Adaptive-Sync enabled monitors with some AMD graphics cards like the Radeon RX 7900 XTX.

The release notes also include a note that factory reset has been temporarily disabled as a precautionary measure due to isolated installation issues during PC upgrades, and AMD Cleanup Utility can be used as a temporary option. AMD also notes that it is working with game developers of Ratchet & Clank: Rift Apart to resolve stability issues in the game when ray tracing is enabled, so we expect an update soon.

DOWNLOAD: AMD Software Adrenalin 23.7.2 WHQL

Ratchet & Clank: Rift Apart Ready for Pre-load on Steam

Ratchet & Clank: Rift Apart on PC releases tomorrow and we can't wait for you to embark on this dazzling interdimensional adventure! We are happy to share that you can now pre-load the game on Steam. If you do so, you can start the game right away the moment it launches. Ratchet & Clank: Rift Apart launches globally on July 26 at 8:00 AM PDT / 5:00 PM CET / 7:00 PM GST. Check out the infographic below for more time zones.

Blast your way through an interdimensional adventure with Ratchet and Clank - now on PC! Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond at hyper-speed!

NVIDIA DLSS Support Comes to Couple of New Games

Every week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, we celebrated the launch of Portal: Prelude RTX, a path-traced remaster of a classic mod, made in NVIDIA RTX Remix and enhanced with full ray tracing, NVIDIA DLSS 3, NVIDIA Reflex, and our new, game-changing NVIDIA RTX IO GPU-accelerated storage technology. The good times keep rolling this week with the arrival of Ratchet & Clank: Rift Apart on PC on July 26th, featuring NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, ray tracing, and NVIDIA RTX IO, giving GeForce RTX gamers the definitive PC experience, with the fastest possible PC frame rates, the most responsive gameplay, and the highest levels of detail.

And DLSS is also coming to more of your favorite games. Today, the eagerly anticipated Remnant II launches with DLSS 2. Additionally, the action game SYNCED is launching this Summer with DLSS 3, and Wuthering Waves announced that it will launch with DLSS 3, too. Finally, the ever-popular DLSS 2-enhanced NARAKA: BLADEPOINT celebrates its second anniversary with a special event and by transitioning to a free-to-play model, enabling even more people to play.

This Week in Gaming (Week 30)

After a slow week of new releases, we're in for an extremely packed week this coming week, as we have no less than two AAA titles and several other big releases. The first AAA title this coming week is a sequel from Gearbox with the second AAA title having been out on the PlayStation consoles for quite some time, but it's been given some new sparkly features on PC. We also have a space game that we know some of you have been looking forward to, as well as a time travel game and a few other little gems.

Remnant II / This Week's First AAA Title / Tuesday 25 July
Remnant II is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity's extinction.

Intel Releases Arc GPU Graphics Drivers 101.4575 as a WHQL

Intel Graphics released the Arc GPU Graphics Drivers version 101.4575 that it originally released as a beta late last week, as a WHQL. What's interesting is that while the driver version number hasn't changed when compared to the 101.4575 beta drivers from last week, the new 101.4575 comes with a different change-log. It mentions Game On (day-one) optimization for "Ratchet & Clank: Rift Apart," and "Remnant II," in addition to optimization for "Exoprimal" and "Jagged Alliance 3." that were announced last week. Besides this, the "fixed isses" and "known issues" lists between the beta and WHQL are identical.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4575 WHQL

Ratchet & Clank: Rift Apart PC Version to Feature Ray-Traced Ambient Occlusion

Next week, Ratchet & Clank: Rift Apart is launching on PC! Many of you have asked for details about the technologies used and system requirements. Today we are answering those questions, and on top of that, we have some exciting new feature announcements. To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression.

Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains: "To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times, and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point, there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail."

More Games Get NVIDIA DLSS Support

Each week, we're bringing you news of the latest DLSS and ray tracing integrations in games and apps. Last week at COMPUTEX 2023, we announced that Ash Echoes, Honor of Kings: World, and Legend of Ymir will all launch with DLSS 3, and Party Animals with DLSS 2. And we celebrated the Early Access DLSS 3-enhanced release of Diablo IV, and the launch of System Shock with DLSS 2.

This week, Diablo IV launches for everyone worldwide, Tower of Fantasy has updated to DLSS 3, and Sony announced the July 26th release of Ratchet & Clank: Rift Apart, which will include DLSS 3, ray tracing, Reflex, and DLAA. Additionally, DLSS 2 is now available in Alone In The Dark Prologue, WILD HEARTS, and Wo Long: Fallen Dynasty, enabling GeForce RTX gamers to get the best possible performance and image quality in even more games.
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