Thursday, September 7th 2023

Diablo IV to Adopt Annual Expansion Model

Rod Fergusson, general franchise manager of Blizzard Entertainment's Diablo IP, has confirmed that IV's post-release content release model is set for some adjustments—in an interview, conducted by Dextero, he said: "When you look at the launch of the game and this first season, we see that as building a foundation on which we can build for the future. So, as we look at our quarterly seasons, and we look at our annual expansions, those are the things that we're really focused on for our live service." Several media outlets have jumped on Fergusson's statement—comparisons have been made to Bungie's approach to keeping online multiplayer franchises alive for a long time. Paul Tassi (via Forbes) pointed out that Diablo IV's leadership is pushing for the: "exact same model as Destiny 2."

Sections of the fan base have not yet warmed to this more live service-heavy content model, when compared to previous entries in the long-running ARPG series. Past reports have cited Blizzard's continued recruitment drive to bolster these efforts, albeit only for seasonal DLC. The annual release model is very much a fresh announcement, and Fergusson stopped short of revealing pricing and exact launch windows: "We've got plans, we have storylines that go well into the future. When you look back and realize that there were 11 years between Diablo III and Diablo IV, that feels like we didn't live up to our players, our community, and what they deserve. That's something we are rectifying in D4 with our seasons and our expansions."
Sources: Eurogamer, Dextero, Rod Fergusson Tweet (image source), Forbes/Paul Tassi
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27 Comments on Diablo IV to Adopt Annual Expansion Model

#26
Tahagomizer
This is a weird game. It launched to much fanfare and praise for it's "incredible" marketing - I can honestly say I saw far more praise for the game's ads than for the game itself - and then it just vanished. The most trustworthy review I heard was from a guy I know who's almost obsessed with this franchise. He said that Diablo was always a mindless grind but this is a mindless grind which is also pointless and very open about being a cash grab.
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#27
EatingDirt
Prima.VeraIndeed.

Sadly most of the people that worked for D2 are no longer with Blizzard. But they actively helped with other quality games such as Path of Exile or Grim Dawn. Sadly, I don't think that whomever agreed to some of the decisions for D4 gameplay and mechanics, ever played D2, not to mention the other 2, POE and GD.
Those other Quality games were games developed by Runic Games. Runic made both Torchlight 1 & 2, which were better(in my opinion), updated version of Diablo 1 & 2(and a good replacement for Diablo 3(TL2 came out in the same year). Runic never made a bad game, and I wish they were still around. Unfortunately marketing and old brand name recognition keep Blizzard alive, despite all the blunders they continue to perform(D3 RMAH, Overwatch 2, Warcraft Remaster), people keep buying their products.
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