Thursday, September 14th 2023

Warhammer 40,000: Rogue Trader Arriving on December 7

Greetings, Lord Captain! A grand voidship is ready to pierce the depths of space. Your companions await your orders. Dangers and adventures, terrors and treasures lie ahead. And now you finally know when you will take the first step on your glorious path. Your journey starts on December 7, 2023. Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.

Plan your actions carefully
Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companions' powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
Ready yourself, Lord-Captain, the release of the game approaches, and it is closer than you think! Check out our new trailer to find out when precisely you can start your journey among the stars and also get closely acquainted with our final companion!


Join the Beta: roguetrader.owlcat.games/

Add to your wishlist:
Steam: store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/
GOG: www.gog.com/game/warhammer_40000_rogue_trader

Follow our official media to stay up-to-date with any and all news:
Official site: owlcat.games/
Twitter: twitter.com/owlcatgames
Discord: discord.gg/owlcat
Facebook: www.facebook.com/owlcatgames
Source: WH40K: RT Steam Page
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7 Comments on Warhammer 40,000: Rogue Trader Arriving on December 7

#1
kapone32
I am big Warhammer fan but how many Games can they release in 1 year without burning people out?
Posted on Reply
#2
r9
kapone32I am big Warhammer fan but how many Games can they release in 1 year without burning people out?
I think that's what they trying to find out. :D
Posted on Reply
#3
Vayra86
kapone32I am big Warhammer fan but how many Games can they release in 1 year without burning people out?
Yeah I have not uncovered the mystery that is Games Workshop franchise licensing to developers either yet.

Its mind blowing, a bit like they continuously spray the wall with shit hoping something sticks. And it does, indeed, but damn. The amount of objectively bad Warhammer games is ... I've lost count. And then OTOH every great one is something to remember. Dawn of War, Total War WH... And in between those two extremes there's a huge grey mass of subjectively great Warhammer games, the ones that really only have something worth playing them over others because the setting is just awesome, and the rest is barely functional - or sometimes an actual hidden gem, that nevertheless is hampered by an otherwise mediocre execution. A good example of the last category is Mordheim, City of the Damned. I wasted over 100 hours in it, its awesome. And yet, so broken. Darktide, after Vermintide, is another one of them. Vermintide was pretty great, 2 built on it, and Darktide thought it could thin down the formula, but Vermintide 2 was already extremely limited - the execution was just fantastic. With Darktide, the execution is hit/miss, and what's left is pretty much nothing. The combat still works okay, but its all you've already done except with more shooting, and there's nothing after that.

I honestly don't get why we're not bleeding Warhammer out of our pop culture by now. The world they've built, both fantasy and 40K, is just mind blowingly good, the potential is limitless, and yet... Its also so clear, I mean, the very moment a developer is allowed/wants to tap into the entirety of say Warhammer the fantasy tabletop, they've got a blockbuster going on that apparently is good for no less than three consecutive games doing the exact same thing. (TW Warhammer 1~3). And each of them selling too... plus a stream of 10-15 dollar DLCs mind you. And every time developers take a tiny sliver of the universe, like the endless stream of 40K trashheaps, and try to make a game out of it, its a stale, monotonous, boring POS.

Gladius is another such example I just don't get. They drip feed new factions in but the overall game is just so limited and the price many times too high for what it is. Why oh why... they had a Civilization killer app on their hands. So much missed opportunity its unreal.
Posted on Reply
#4
ZoneDymo
I just really want a Tower Defense Warhammer 40k game, Dungeon Defenders / sanctum style
Posted on Reply
#5
Easo
kapone32I am big Warhammer fan but how many Games can they release in 1 year without burning people out?
Well, big ones? No more than couple and this is one of those big ones, even if in niche category.
Posted on Reply
#6
kapone32
EasoWell, big ones? No more than couple and this is one of those big ones, even if in niche category.
I understand that this is a Xcom clone but was that not the same genre that Daemonhunters is already in? For me it is a repeat of Dark Tide and Necromunda.
Posted on Reply
#7
Easo
kapone32I understand that this is a Xcom clone but was that not the same genre that Daemonhunters is already in? For me it is a repeat of Dark Tide and Necromunda.
No, because this is an RPG first and foremost. CRPG, to be exact. It just happens to have battles in kinda sorta Xcom style.
Posted on Reply
Dec 18th, 2024 09:51 EST change timezone

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