Thursday, October 26th 2023

NVIDIA Releases GeForce 545.92 WHQL Game Ready Drivers

NVIDIA has released the latest version of its GeForce graphics drivers, GeForce 545.92 WHQL. The new drivers are Game Ready drivers for Alan Wake 2 game which launches tomorrow, October 27th, with support for both NVIDIA ray tracing and DLSS 3.5. It also brings optimizations for Ghost Runner 2. In addition to those optimizations, the new GeForce 545.92 WHQL drivers also bring a fix for VR, where desktop colors turn overexposed after closing a VR app.

As announced, Alan Wake 2 comes with hefty PC system requirements, but, according to NVIDIA, it should run well on its GeForce RTX 40 series graphics cards, especially when DLSS is enabled.

You can check out our performance benchmark and upscaling comparison.

DOWNLOAD: NVIDIA GeForce 545.92 WHQL
Game Ready
  • Alan Wake 2
  • Ghostrunner 2
Fixed Issues
  • [VR] Desktop colors turn overexposed after closing VR app [4171604]
Known Issues
  • [Halo Infinite] Significant performance drop is observed on Maxwell-based GPUs. [4052711]
  • A new NVIDIA icon is created in the system tray each time a user switch takes place in Windows. [4251314]
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25 Comments on NVIDIA Releases GeForce 545.92 WHQL Game Ready Drivers

#1
Guwapo77
Before the 40 series launched I had high hopes the that 2160p would replace 1440p and 1440p would be the new 1080p. /sigh From the looks of things, I'll be on 1440p for at least another decade.
Posted on Reply
#2
BMfan80
Guwapo77Before the 40 series launched I had high hopes the that 2160p would replace 1440p and 1440p would be the new 1080p. /sigh From the looks of things, I'll be on 1440p for at least another decade.
You have your wish, with DLSS, 4k is the new 1440p.
Posted on Reply
#3
Guwapo77
BMfan80You have your wish, with DLSS, 4k is the new 1440p.
That ain't my wish... I do NOT like DLSS or FSR. I run games in native or I don't run them at all. Cyberpunk is one of those games, since I'm on a 6900XT atm, I won't play this game until 2025 (rumored when the 50 series is droppin').
Posted on Reply
#4
BMfan80
I'm just saying since there are to many people saying DLSS\FSR is great tech.
Posted on Reply
#5
TheDeeGee
Guwapo77That ain't my wish... I do NOT like DLSS or FSR. I run games in native or I don't run them at all. Cyberpunk is one of those games, since I'm on a 6900XT atm, I won't play this game until 2025 (rumored when the 50 series is droppin').
Sucks to be you, everyone is on the DLSS train while you're sitting in a abandoned station.

But to each their own ofcourse.
Posted on Reply
#6
Jeager
TheDeeGeeSucks to be you, everyone is on the DLSS train while you're sitting in a abandoned station.

But to each their own ofcourse.
You will be soon in the abandoned station when they new ngreedia gen with be priced at x2 the current one :)
Posted on Reply
#7
Upgrayedd
Guwapo77Before the 40 series launched I had high hopes the that 2160p would replace 1440p and 1440p would be the new 1080p. /sigh From the looks of things, I'll be on 1440p for at least another decade.
Really don't know why 4K is being pushed still. Looks good but it's rather unfeasible for new games and regular people.
1800p would be a better transition step after 1440p than 2160p.
Posted on Reply
#8
Guwapo77
TheDeeGeeSucks to be you, everyone is on the DLSS train while you're sitting in a abandoned station.

But to each their own ofcourse.
Doesn't suck to be me as I don't like the way it looks visually. When/If it improves beyond native (like they claim), then I'll jump on the train. But right now, its just not...
UpgrayeddReally don't know why 4K is being pushed still. Looks good but it's rather unfeasible for new games and regular people.
1800p would be a better transition step after 1440p than 2160p.
I've never played in 1800p so I can't answer that. Since 4K is the standards for TVs I believe this is why the computer crew wants to see 4K gaming. I don't know if I want to see another mini step before reaching the coveted 2160p. I can only hope that it reaches 4K before I get to old to game at a "respectable" level.
Posted on Reply
#9
Lycanwolfen
With the 1080TI's I switched to the 2160p 4k everything then the 2000 series came out I was not impressived. Then the 3000 then the 4000 still not impressed, Only works with DLSS on when it pure hardware mode it shows that the newer cards are not better but worse. Power hungry monsters with little output. Only impressed thing I saw was when I saw a rig with two 3090's in SLi now that impressed me 4k gaming and even 8k gaming looked freaking awesome but the price tag was horrible. Nvidia is sorta become like Intel with lackluster products and small performance gains. There Orginial road map with the 1000 series cards and up was less power hungry cards but better performance then 6 month later that roadmap was torn up and replaced with Massive Power hungry cards and some performance increases.

I hope the 5000 series shows some promise because I really do not see huge improvements.
Posted on Reply
#10
Soul_
Does anyone know if the SDR video over brightening issue, that was introduced in last driver, fixed in this one?

Had to revert back, don't wish to do two reverts in the same month, just a little exhausting.
Posted on Reply
#11
evernessince
BMfan80You have your wish, with DLSS, 4k is the new 1440p.
More like with DLSS 1440p is the new 1080p. Have you seen recent game releases that require DLSS?
Posted on Reply
#12
Easo
I really do not understand the DLSS hate. Hate the game studios and the endless greed of publishers, not the technology.
Posted on Reply
#13
FierceRed
Soul_Does anyone know if the SDR video over brightening issue, that was introduced in last driver, fixed in this one?

Had to revert back, don't wish to do two reverts in the same month, just a little exhausting.
I'm curious. Do you know where I can see this issue that you're describing?

I'm not sure if it is affecting me as well, but my spider sense has been going off that something is amiss.
Posted on Reply
#14
Upgrayedd
Guwapo77I've never played in 1800p so I can't answer that. Since 4K is the standards for TVs I believe this is why the computer crew wants to see 4K gaming. I don't know if I want to see another mini step before reaching the coveted 2160p. I can only hope that it reaches 4K before I get to old to game at a "respectable" level.
4K is fine for streaming to a TV. It's not ideal for local 3D rendering for the regular person.

It's all about viewing distance and pixel density anyways. A 4K 42in tv is not as dense as a 27in 1440p screen.
1440p to 4K is like going from 720p gaming to 1440p gaming and just skipping 1080p.
Posted on Reply
#15
Guwapo77
Upgrayedd4K is fine for streaming to a TV. It's not ideal for local 3D rendering for the regular person.

It's all about viewing distance and pixel density anyways. A 4K 42in tv is not as dense as a 27in 1440p screen.
1440p to 4K is like going from 720p gaming to 1440p gaming and just skipping 1080p.
I've been on 1440p for over 10 years at 27" and I'm just ready for the 4K experience in a 27-32" monitor. I didn't think I was asking for to much until this whole path/ray tracing phenomenon took place. Anywho, if Windows or OLED tech figures out how to fix text, I guess my next upgrade will be an OLED 1440p 240 or higher refresh monitor will replace my so-so 144hz Asus "main" monitor.
Posted on Reply
#16
Upgrayedd
Guwapo77I've been on 1440p for over 10 years at 27" and I'm just ready for the 4K experience in a 27-32" monitor. I didn't think I was asking for to much until this whole path/ray tracing phenomenon took place. Anywho, if Windows or OLED tech figures out how to fix text, I guess my next upgrade will be an OLED 1440p 240 or higher refresh monitor will replace my so-so 144hz Asus "main" monitor.
You can play older or less demanding games in 4k lol.
Hell, I feel like 1440p had just recently become viable as far as current AAA titles and capable hardware goes but that's also because I think 60fps isn't enough. 85fps is about when it starts to feel enjoyable instead of acceptable.
I hear ya on wanting something nicer but 4K just ain't really ready yet.

You ever tried DSR in NVCP?
Posted on Reply
#17
Guwapo77
UpgrayeddI

You can play older or less demanding games in 4k lol.
Hell, I feel like 1440p had just recently become viable as far as current AAA titles and capable hardware goes but that's also because I think 60fps isn't enough. 85fps is about when it starts to feel enjoyable instead of acceptable.
I hear ya on wanting something nicer but 4K just ain't really ready yet.

You ever tried DSR in NVCP?
Man let me tell ya, the first 5 years of the 1440p craze, I had 1440p 60hz monitor and I thought I was doing big things. Now I don't like anything below 90fps and I can't stand 1080p monitors, so we completely agree!

I've been rocking Radeon for more than a decade, so I haven't had the opportunity to try that yet. I will as I'm going back to team green after the next release.
Posted on Reply
#18
Upgrayedd
Guwapo77Man let me tell ya, the first 5 years of the 1440p craze, I had 1440p 60hz monitor and I thought I was doing big things. Now I don't like anything below 90fps and I can't stand 1080p monitors, so we completely agree!

I've been rocking Radeon for more than a decade, so I haven't had the opportunity to try that yet. I will as I'm going back to team green after the next release.
AMD doesn't have something similar?
I still use a 1080p screen but using a higher render resolution is definitely noticeable.
Posted on Reply
#19
Guwapo77
UpgrayeddAMD doesn't have something similar?
I still use a 1080p screen but using a higher render resolution is definitely noticeable.
Yeah that would be VSR, I've had games mess up with it activated and I haven't used it in many years. Maybe I'll revisit it.
Posted on Reply
#20
THU31
Guwapo77Before the 40 series launched I had high hopes the that 2160p would replace 1440p and 1440p would be the new 1080p. /sigh From the looks of things, I'll be on 1440p for at least another decade.
It was looking good with cross-gen games. Most console titles were doing 4K30 or 1440p60, so it was easy for a 3080/6800 XT to get 4K60 with console settings or higher.

But gamers need moar graphics, so now next-gen titles are doing sub-1440p30 or sub-1080p60 (sometimes sub-720p). And that translates to PC, obviously.

It was similar with the previous two console generations. There was a point where PC system requirements skyrocketed, but that was fixed with the following generation of CPUs and GPUs. Unfortunately with how bad node scaling is becoming, I'm not expecting much from Ada-Next or RDNA4 (which may not even have a high end variant).
There's no way a 5070 will offer 4090 performance, no matter the price. Even 4080 performance is not that impressive for these insanely demanding games.
Posted on Reply
#21
Soul_
FierceRedI'm curious. Do you know where I can see this issue that you're describing?

I'm not sure if it is affecting me as well, but my spider sense has been going off that something is amiss.
Check the TPU thread for the previous driver. You should have some messages there already
Posted on Reply
#22
chrcoluk
Guwapo77Before the 40 series launched I had high hopes the that 2160p would replace 1440p and 1440p would be the new 1080p. /sigh From the looks of things, I'll be on 1440p for at least another decade.
On older games sure yes, on newer games the devs just chew up any new hardware capabilities.

Regardless I dont think I will ever use a 4k monitor, loads of friends own one and they all have desktop scaling issues they fight with. Downscaling 4k to 1440p still offers visual improvements over native 1440p, and some games I cant render at 4k anyway and in that case 1440p will look better on a native 1440p screen instead of a 4k rendering at 1440p.
Posted on Reply
#23
nomdeplume
Unfortunately this will be buried under two pages of highly relevant discourse.


454.92 still contains the NVIDIA-NVTOPPS-NVLOGS error that shows up 10+/hour in W11. Supposedly an Nvidia employee said somewhere on the web to just ignore it when the previous driver version introduced it.
Posted on Reply
#24
AteXIleR
Creating games with an absolute requirement with dlss and fsr is not only a marketing stunt, it is inefficient, has more possible holes to fail, and segregating to certain owners. Artifical competition whilst adding more complications to seem better on a worksheet, at the same time creating more unnecessary division.

It should be a sidethought, not a basis, otherwise it has lost its appeal. An additional possibility and not a must.
Better tuned native image is the way to go, not half-ar.ed optimizations with upscaling techniques on top. DLSS anf FSR also usually force usage of TAA which further softens the image, aside from additional artifact creation which are sometimes introduced with this stuff.

1440p is 1440p, and people should not allow themselves to be brain washed to believe 960p upscaled is 1440p. Samewise with 2160p.

There's just too much focus on upscaling by now.
Posted on Reply
#25
FierceRed
nomdeplumeUnfortunately this will be buried under two pages of highly relevant discourse.


454.92 still contains the NVIDIA-NVTOPPS-NVLOGS error that shows up 10+/hour in W11. Supposedly an Nvidia employee said somewhere on the web to just ignore it when the previous driver version introduced it.
Got fixed in 546.01 today
Posted on Reply
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