Thursday, October 26th 2023
NVIDIA Releases GeForce 545.92 WHQL Game Ready Drivers
NVIDIA has released the latest version of its GeForce graphics drivers, GeForce 545.92 WHQL. The new drivers are Game Ready drivers for Alan Wake 2 game which launches tomorrow, October 27th, with support for both NVIDIA ray tracing and DLSS 3.5. It also brings optimizations for Ghost Runner 2. In addition to those optimizations, the new GeForce 545.92 WHQL drivers also bring a fix for VR, where desktop colors turn overexposed after closing a VR app.
As announced, Alan Wake 2 comes with hefty PC system requirements, but, according to NVIDIA, it should run well on its GeForce RTX 40 series graphics cards, especially when DLSS is enabled.
You can check out our performance benchmark and upscaling comparison.
DOWNLOAD: NVIDIA GeForce 545.92 WHQLGame Ready
As announced, Alan Wake 2 comes with hefty PC system requirements, but, according to NVIDIA, it should run well on its GeForce RTX 40 series graphics cards, especially when DLSS is enabled.
You can check out our performance benchmark and upscaling comparison.
DOWNLOAD: NVIDIA GeForce 545.92 WHQLGame Ready
- Alan Wake 2
- Ghostrunner 2
- [VR] Desktop colors turn overexposed after closing VR app [4171604]
- [Halo Infinite] Significant performance drop is observed on Maxwell-based GPUs. [4052711]
- A new NVIDIA icon is created in the system tray each time a user switch takes place in Windows. [4251314]
25 Comments on NVIDIA Releases GeForce 545.92 WHQL Game Ready Drivers
But to each their own ofcourse.
1800p would be a better transition step after 1440p than 2160p.
I hope the 5000 series shows some promise because I really do not see huge improvements.
Had to revert back, don't wish to do two reverts in the same month, just a little exhausting.
I'm not sure if it is affecting me as well, but my spider sense has been going off that something is amiss.
It's all about viewing distance and pixel density anyways. A 4K 42in tv is not as dense as a 27in 1440p screen.
1440p to 4K is like going from 720p gaming to 1440p gaming and just skipping 1080p.
Hell, I feel like 1440p had just recently become viable as far as current AAA titles and capable hardware goes but that's also because I think 60fps isn't enough. 85fps is about when it starts to feel enjoyable instead of acceptable.
I hear ya on wanting something nicer but 4K just ain't really ready yet.
You ever tried DSR in NVCP?
I've been rocking Radeon for more than a decade, so I haven't had the opportunity to try that yet. I will as I'm going back to team green after the next release.
I still use a 1080p screen but using a higher render resolution is definitely noticeable.
But gamers need moar graphics, so now next-gen titles are doing sub-1440p30 or sub-1080p60 (sometimes sub-720p). And that translates to PC, obviously.
It was similar with the previous two console generations. There was a point where PC system requirements skyrocketed, but that was fixed with the following generation of CPUs and GPUs. Unfortunately with how bad node scaling is becoming, I'm not expecting much from Ada-Next or RDNA4 (which may not even have a high end variant).
There's no way a 5070 will offer 4090 performance, no matter the price. Even 4080 performance is not that impressive for these insanely demanding games.
Regardless I dont think I will ever use a 4k monitor, loads of friends own one and they all have desktop scaling issues they fight with. Downscaling 4k to 1440p still offers visual improvements over native 1440p, and some games I cant render at 4k anyway and in that case 1440p will look better on a native 1440p screen instead of a 4k rendering at 1440p.
454.92 still contains the NVIDIA-NVTOPPS-NVLOGS error that shows up 10+/hour in W11. Supposedly an Nvidia employee said somewhere on the web to just ignore it when the previous driver version introduced it.
It should be a sidethought, not a basis, otherwise it has lost its appeal. An additional possibility and not a must.
Better tuned native image is the way to go, not half-ar.ed optimizations with upscaling techniques on top. DLSS anf FSR also usually force usage of TAA which further softens the image, aside from additional artifact creation which are sometimes introduced with this stuff.
1440p is 1440p, and people should not allow themselves to be brain washed to believe 960p upscaled is 1440p. Samewise with 2160p.
There's just too much focus on upscaling by now.