Monday, December 25th 2023

Now, Enable FSR 3 in FSR 2 Games with New Leaked Mod

AMD FidelityFX Super Resolution (FSR) is easy to integrate with games, which also makes the tech a hot commodity within the modding community. LukeFZ figured out a way to get any game with a working FSR 2 implementation to be modified to support FSR 3, which should bring features such as improved image quality among the quality presets; and frame generation. LukeFZ has been behind several such game mods, some free and some paid, one of his community members leaked a bundle of all his paid mods, including one that modifies any game to take advantage of FSR 3. Called simply the FSR2FSR3 mod by LukeFZ, this mod is tested to work correctly on the following games: The Last of Us Part I, Dead Space (2023), Hogwarts Legacy, MS-Man Remastered, UNCHARTED: Legacy of Thieves, HITMAN World of Assassination, Ratchet & Clank: Rift Apart, Remnant II, Cyberpunk 2077, Alan Wake 2, Dying Light 2, Watch Dogs: Legion, Metro Exodus Enhanced, STAR WARS Jedi: Survivor, Ready Or Not, and Assassin's Creed Mirage. You can find the mod in the source link below.
Source: Wccftech
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58 Comments on Now, Enable FSR 3 in FSR 2 Games with New Leaked Mod

#1
Super XP
This is great if you have a weak graphics card. Though I wouldn't enable it on my setup, no need as I have more than enough horse power to push any game at my monitors native res of 3440 x 1440p
Does anybody see a difference in PQ between the native and FRS 3 enabled?
Posted on Reply
#2
john_
FSR is becoming the FreeSync of Variable refresh rate. It could be used with any GPU from the beginning and while many many MANY where just trashing it because of it's disadvantages that could be seen when zooming 300% while slowing down speed at 10%, these latest developments, including the chance for RTX 20 and RTX 30 owners to have a look at frame generation, could lead to a much much MUCH faster adoption from about, ....everyone.
Posted on Reply
#3
Onasi
Super XPDoes anybody see a difference in PQ between the native and FRS 3 enabled?
Depends on the level of FSR, obviously. High Quality or Quality on 1440p (and definitely 4K) is fine. Performance? Well, you will notice it, let's leave it at that. It usually also depends on the person. I don’t even need upscaling to see differences in motion, any temporal effect is easily noticeable to me, even just turning on TAA on native res leaves ghosting behind, if not perfectly implemented. Upscaling and FG go a step further, they might be very close to native, sure, depends on how well the devs made them work. But you will always be left with the obvious fact that you cannot create something out of nothing without drawbacks.
Posted on Reply
#4
Eskimonster
I think the link is removed, can´t find it anyway.
Hope it´s removed to protect his work.
Would hate that TTP is endorcing stolen/leaked content.
Posted on Reply
#5
Arkz
Super XPThis is great if you have a weak graphics card. Though I wouldn't enable it on my setup, no need as I have more than enough horse power to push any game at my monitors native res of 3440 x 1440p
Does anybody see a difference in PQ between the native and FRS 3 enabled?
I hope your profile is out of date and you have a 7900 XTX, cause that 6700 XT ain't gonna cut it for a whole load of games in 3440x1440. Unless when you say enough horse power to push any game you mean at 30fps high or 60fps low on demanding games.
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#6
Denver
EskimonsterI think the link is removed, can´t find it anyway.
Hope it´s removed to protect his work.
Would hate that TTP is endorcing stolen/leaked content.
Yes, but there is also the fact that he is selling open source technology, isn't that also illegal? :rolleyes:
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#7
Legacy-ZA
I have to say, FG is not bad at all, I have tried it in Cyberpunk 2077, Jedi: Survivor, and The Witcher 3.

There are minimal graphical issues if your baseline FPS is around the 60+ FPS mark and then gets boosted to around 110FPS, FG remains responsive enough not to be annoying. nVidia screwed over their RTX 2000/3000 users badly, not a good look at all.

Thank you, AMD.
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#8
rv8000
john_FSR is becoming the FreeSync of Variable refresh rate. It could be used with any GPU from the beginning and while many many MANY where just trashing it because of it's disadvantages that could be seen when zooming 300% while slowing down speed at 10%, these latest developments, including the chance for RTX 20 and RTX 30 owners to have a look at frame generation, could lead to a much much MUCH faster adoption from about, ....everyone.
It was a given this would happen the second AMDs FG variant was announced. Proprietary nonsense will always die the death it deserves.
Posted on Reply
#9
ZoneDymo
Great but what AMD needs is to pass this along to devs and include some program for its clients to replace any game that has DLSS only with FSR2 and FSR3.
Leaving it to modders basically just alienates a huge part of the audience.
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#10
InVasMani
Good step in the right direction towards more of this kind of feature making it's way into games irrespective of hardware involved which is a net gain for everyone.
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#11
Lew Zealand
fancuckerWhat about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
Leading with a whataboutism? :roll: The modding community seems to prefer benefitting the majority of users: all those not paying the Ada tax.
Posted on Reply
#12
Kaleid
Would happily try it. We need a link
fancuckerWhat about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
physX was good too, but it wasn't available for all either. Creative Labs kept the best EAX for themselves, so the whole technology died out. That's not progress
Posted on Reply
#13
kapone32
fancuckerWhat about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
Are you serious? AMD releases FSR3 codes to Open source. Not 2 weeks later we already have QOL improvements with more of our libraries having FSR3 support and somehow you think the narrative should apply?
Posted on Reply
#14
i486
DenverYes, but there is also the fact that he is selling open source technology, isn't that also illegal? :rolleyes:
Nah. FSR is MIT licensed, so anyone's free to do anything with it, including selling it. All they have to do is give credit to the original authors (in this case, AMD).
Posted on Reply
#15
Macro Device
Lew ZealandLeading with a whataboutism? :roll: The modding community seems to prefer benefitting the majority of users: all those not paying the Ada tax.
kapone32Are you serious? AMD releases FSR3 codes to Open source. Not 2 weeks later we already have QOL improvements with more of our libraries having FSR3 support and somehow you think the narrative should apply?
That one is a troll. Ignore their nonsense.
Super XPDoes anybody see a difference in PQ between the native and FRS 3 enabled?
Depends on the game. In some games it's almost impossible to catch the difference and in some games (like Cyberpunk 2077) it's impossible not to notice it. Generally, FSR is less stable than DLSS and needs more love than it currently gets.
Posted on Reply
#16
kapone32
Beginner Micro DeviceThat one is a troll. Ignore their nonsense.


Depends on the game. In some games it's almost impossible to catch the difference and in some games (like Cyberpunk 2077) it's impossible not to notice it. Generally, FSR is less stable than DLSS and needs more love than it currently gets.
Thanks and Merry Xmas.

I think FSR will go the way of Freesync. Indeed I am sure that MS will take advantage of this for the Xbox program as well. Sony is probably not far behind.
Posted on Reply
#18
Macro Device
kapone32Merry Xmas.
Thanks and you too, but xmas in Russia is celebrated Jan 7 lol
Posted on Reply
#19
john_
fancuckerWhat about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
It was fixed in an update lately. If I am not mistaken.
The rest of your post has so many issues that I don't know where to begin. It's the kind of logic where for example there shouldn't be parts for cars that are considered worst than, for example a Ferrari, because that would be against progress, or technicians and companies should stop providing support to owners of petrol cars because electric vehicles are progress, or hospitals shouldn't providing help to poor people because, anyway, they should "better off serving" rich people.
My English are not.... great(?) but I hope you get the point.
Damn I could write a book about your reply.... preferably not in English obviously.
kapone32I think FSR will go the way of Freesync.
Apple is also using it. It's everywhere.
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#20
Macro Device
john_preferably not in English obviously.
I could translate it if you wrote it in Russian/Ukrainian/broken English xD

But this user is clearly a provocator, don't bother.
Posted on Reply
#21
thesmokingman
DenverYes, but there is also the fact that he is selling open source technology, isn't that also illegal? :rolleyes:
Very.

Anyways, the link is encrypted, decrypt base64.
Posted on Reply
#22
Vayra86
john_FSR is becoming the FreeSync of Variable refresh rate. It could be used with any GPU from the beginning and while many many MANY where just trashing it because of it's disadvantages that could be seen when zooming 300% while slowing down speed at 10%, these latest developments, including the chance for RTX 20 and RTX 30 owners to have a look at frame generation, could lead to a much much MUCH faster adoption from about, ....everyone.
It will, because the technology is a smash hit, quite similar to Gsync/Freesync.

People want to have the option so they will make it happen if they can. And they can.

Nvidia: 'This needs AI and special hardware, you can't have this just like that'

:roll:
fancuckerWhat about the Vsync off issue? FSR3 doesn't play well with VRR and and can be a jittery mess, not to mention the latency woes because of its anti-lag incompatibility. DLSS remains the benchmark standard. The modding community is better off serving Nvidia (aka progress) users since they clearly want the superior product.
They clearly don't give a shit unless they own an Nvidia card, but they apparently also don't care much about providing Nvidia's older cards with DLSS support.

Maybe you should try adding two and two together. The 'community' isn't a single entity. Its people. Free to do whatever they like. Heck, why don't you make yourself useful one day?
rv8000It was a given this would happen the second AMDs FG variant was announced. Proprietary nonsense will always die the death it deserves.
Proprietary dies if its fake, and DLSS is fake. Any GPU can do it, you just need to tell it how.
Posted on Reply
#23
FreedomEclipse
~Technological Technocrat~
KaleidCreative Labs kept the best EAX for themselves, so the whole technology died out. That's not progress
Not entirely true although your claim has some merit.

What killed it primarily was Microsoft with Windows Vista that changed how the OS handled the DirectSound APi and Creative released a 'work around' in the form of their 'Alchemy' app would act as a wrapper and translate EAX signals into whatever audio APi (Core Audio or UAA??) that Vista was using at the time if the option was turned on but the end result often weren't always great and a lot of games were quite buggy with it on in my experience and I owned a hell of a lot of Audigy and XFi cards and played many EAX enabled games in my time - Some games worked with it, Some games didnt, And some that worked with it often had a whole host of sound glitches that would cause buffer underrun CTDs. Other people may have had a better experience but personally for me it was kind of meh.

OpenAL or a similar thing was supposed to fill-in where DirectSound left off but either Creative was lazy or Creative and their partner Loki Entertainment ran into other issues which left OpenAL in limbo. Nothing has changed much. OpenAL is still in limbo but Loki Entertainment closed its doors in 2002 and I dont think creative care that much about it as EAX has been dead for a long time. Nobody has stepped up to take Loki's place and work with Creative on OpenAL. I remember Asus having EAX Emulation on their Xonar cards and EVGA having something similar on their cards maybe??? either one had knowledge of how the APi's worked and would probably have helped with OpenAL if they thought it was a worthwhile endeavour but then again neither of them are game developers or publishers.

I think OpenAL has their on wiki listing which games support it and maybe some games that could be modded to support it but most game devs use their own audio engines or generic ones that will run on anything without the need for hardware acceleration/hardware accelerated audio.


::EDIT::

corrected grammatical/spelling issues and added more context.
Posted on Reply
#24
R0H1T
rv8000Proprietary nonsense will always die the death it deserves.
Generally but it's not a fait accompli by any means, take CUDA for example!
Posted on Reply
#25
mama
DenverYes, but there is also the fact that he is selling open source technology, isn't that also illegal? :rolleyes:
Not if he builds on it to make something different.
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