Monday, December 25th 2023
Now, Enable FSR 3 in FSR 2 Games with New Leaked Mod
AMD FidelityFX Super Resolution (FSR) is easy to integrate with games, which also makes the tech a hot commodity within the modding community. LukeFZ figured out a way to get any game with a working FSR 2 implementation to be modified to support FSR 3, which should bring features such as improved image quality among the quality presets; and frame generation. LukeFZ has been behind several such game mods, some free and some paid, one of his community members leaked a bundle of all his paid mods, including one that modifies any game to take advantage of FSR 3. Called simply the FSR2FSR3 mod by LukeFZ, this mod is tested to work correctly on the following games: The Last of Us Part I, Dead Space (2023), Hogwarts Legacy, MS-Man Remastered, UNCHARTED: Legacy of Thieves, HITMAN World of Assassination, Ratchet & Clank: Rift Apart, Remnant II, Cyberpunk 2077, Alan Wake 2, Dying Light 2, Watch Dogs: Legion, Metro Exodus Enhanced, STAR WARS Jedi: Survivor, Ready Or Not, and Assassin's Creed Mirage. You can find the mod in the source link below.
Source:
Wccftech
58 Comments on Now, Enable FSR 3 in FSR 2 Games with New Leaked Mod
Does anybody see a difference in PQ between the native and FRS 3 enabled?
Hope it´s removed to protect his work.
Would hate that TTP is endorcing stolen/leaked content.
There are minimal graphical issues if your baseline FPS is around the 60+ FPS mark and then gets boosted to around 110FPS, FG remains responsive enough not to be annoying. nVidia screwed over their RTX 2000/3000 users badly, not a good look at all.
Thank you, AMD.
Leaving it to modders basically just alienates a huge part of the audience.
I think FSR will go the way of Freesync. Indeed I am sure that MS will take advantage of this for the Xbox program as well. Sony is probably not far behind.
Or, here is the Wccftech page:
wccftech.com/enable-fsr-3-frame-generation-in-any-fsr-2-game-mod-nvidia-amd-gpus/
The rest of your post has so many issues that I don't know where to begin. It's the kind of logic where for example there shouldn't be parts for cars that are considered worst than, for example a Ferrari, because that would be against progress, or technicians and companies should stop providing support to owners of petrol cars because electric vehicles are progress, or hospitals shouldn't providing help to poor people because, anyway, they should "better off serving" rich people.
My English are not.... great(?) but I hope you get the point.
Damn I could write a book about your reply.... preferably not in English obviously. Apple is also using it. It's everywhere.
But this user is clearly a provocator, don't bother.
Anyways, the link is encrypted, decrypt base64.
People want to have the option so they will make it happen if they can. And they can.
Nvidia: 'This needs AI and special hardware, you can't have this just like that'
:roll: They clearly don't give a shit unless they own an Nvidia card, but they apparently also don't care much about providing Nvidia's older cards with DLSS support.
Maybe you should try adding two and two together. The 'community' isn't a single entity. Its people. Free to do whatever they like. Heck, why don't you make yourself useful one day? Proprietary dies if its fake, and DLSS is fake. Any GPU can do it, you just need to tell it how.
What killed it primarily was Microsoft with Windows Vista that changed how the OS handled the DirectSound APi and Creative released a 'work around' in the form of their 'Alchemy' app would act as a wrapper and translate EAX signals into whatever audio APi (Core Audio or UAA??) that Vista was using at the time if the option was turned on but the end result often weren't always great and a lot of games were quite buggy with it on in my experience and I owned a hell of a lot of Audigy and XFi cards and played many EAX enabled games in my time - Some games worked with it, Some games didnt, And some that worked with it often had a whole host of sound glitches that would cause buffer underrun CTDs. Other people may have had a better experience but personally for me it was kind of meh.
OpenAL or a similar thing was supposed to fill-in where DirectSound left off but either Creative was lazy or Creative and their partner Loki Entertainment ran into other issues which left OpenAL in limbo. Nothing has changed much. OpenAL is still in limbo but Loki Entertainment closed its doors in 2002 and I dont think creative care that much about it as EAX has been dead for a long time. Nobody has stepped up to take Loki's place and work with Creative on OpenAL. I remember Asus having EAX Emulation on their Xonar cards and EVGA having something similar on their cards maybe??? either one had knowledge of how the APi's worked and would probably have helped with OpenAL if they thought it was a worthwhile endeavour but then again neither of them are game developers or publishers.
I think OpenAL has their on wiki listing which games support it and maybe some games that could be modded to support it but most game devs use their own audio engines or generic ones that will run on anything without the need for hardware acceleration/hardware accelerated audio.
::EDIT::
corrected grammatical/spelling issues and added more context.