Thursday, January 11th 2024
AMD Believes NVIDIA is Behind in Driver-Based Upscaler Development
AMD is readying its Fluid Motion Frames (AFMF) technology for public release later this month (January 24 to be exact). Aaron Steinman, a Senior Radeon Manager, believes that arch rival NVIDIA will need to take some drastic steps once AFMF arrives due to its more open nature. He stated in a short interaction with PC Gamer: "I would be curious to know if NVIDIA feels now they have to match what we've done in making some of these solutions driver-based." His software engineering buddies have already released the Radeon Super Resolution (RSR) technology, which functions via in-driver operation.
Unlike Team Red's heavily marketed FidelityFX Super Resolution (FSR) system, AFMF and RSR are not reliant on official support from games developers. The driver-based solutions will be packaged within an upcoming version of AMD's HYPR-RX feature set. Steinman continued with his statement: "I think what we're gonna start seeing, DLSS is only available on certain solutions, so either NVIDIA is going to have to benefit from our solution because we did make it open-source and cross-vendor, or they're probably going to need to do something similar." The publication points out that Team Green has something in the same ballpark—NVIDIA Image Scaling—but its nowhere near as advanced as their headlining "AI-infused" DLSS tech. Steinman conceded to PC Gamer that his main opponent will inevitably pull ahead in the future: "I mean, the competition will never end, right? We'll have new technologies, they (NVIDIA) will have new technologies."
Sources:
PC Gamer, VideoCardz
Unlike Team Red's heavily marketed FidelityFX Super Resolution (FSR) system, AFMF and RSR are not reliant on official support from games developers. The driver-based solutions will be packaged within an upcoming version of AMD's HYPR-RX feature set. Steinman continued with his statement: "I think what we're gonna start seeing, DLSS is only available on certain solutions, so either NVIDIA is going to have to benefit from our solution because we did make it open-source and cross-vendor, or they're probably going to need to do something similar." The publication points out that Team Green has something in the same ballpark—NVIDIA Image Scaling—but its nowhere near as advanced as their headlining "AI-infused" DLSS tech. Steinman conceded to PC Gamer that his main opponent will inevitably pull ahead in the future: "I mean, the competition will never end, right? We'll have new technologies, they (NVIDIA) will have new technologies."
84 Comments on AMD Believes NVIDIA is Behind in Driver-Based Upscaler Development
That's exactly what I was saying every time. I want the native sharp image, no fake upscaling garbage. Freme generation is OK, if it works well, and doesn't create a stutter and lag mess. Not entirely true. I game on 1440p and basically in ALL recent games, even with mediocre graphics, you HAVE TO use the garbage DLSS or if not, the even more trash piece of junk, TAA.
Basically I am forced to use either one of those, and what's funny and retarded, is that DLSS on high, looks a little better than native with TAA. And that's the reason people are saying that DLSS is good looking.
I miss my MSAA, SMAA (I don't care for shimmering tbh), or any other Anti Aliasing technologies that DO NOT involve blurring stuff.
P.S.
nGreedia's DLAA is good, but not as good as MSAA. Still blurry by a bit.
Who said crippling? You not me. Who said anything about resolution? You not me.
I'm saying that instead of hardware performance going up, features will be advertised as the product is faster than a previous one just because it has a feature that enables you to run game faster.
That is what I'm talking about not a 4k or whatever crippling gaming you are talking about.
Upscaling and FG are not the only way and you can read extensively about it.
Hardware increasing is not solely dependent on getting graphics chips bigger, more expensive and consume more power.
i'm not paying for features that is very simple. :)
NVIDIA doesn't need it. NV is going full AI
The reason for leaving behind multi GPU in 3D rendering got more to do with the evolution of rendering technologies than playability.
But I do fully agree with the rest of your argument. 4K has no reason to be the end goal of display technologies and compute power will probably lead us to 8K quite soon in the grand scheme of things.
Don't underestimate people's intelligence. More raw performance in rasterization is what most people want, these extra tricks and artifact generators will be used in the future to cover up mediocre performance gains. You can write it down and wait.
Bringing frame-gen to the 30-series is just icing on the cake.
I've also been a mixed-brand household for as long as I can remember and it's always stark how shit the Nvidia driver is compared to the AMD one. I basically have to plug in a bunch of third-party tools to bodge things on Nvidia where AMD stuff just works without additional software.
If we're talking day-zero driver issues, I suspect Nvidia are ahead of AMD there, simply because more developer workstations are Nvidia-sponsored or Nvidia-powered - though these issues are almost always resolved by AMD, Intel, and Nvidia within a few days of a new AAA title launching with any kind of driver issues. If we're talking about the quality of the driver control panel and features it offers, Nvidia have been lagging for a decade or more...
Really, this anti-frame-generation nonsense is exactly that: reactive nonsense from people who don't understand the limits of silicon or the future of graphics. Thankfully, that future is going to happen regardless of your inability or willingness to comprehend it.
- Oh, I know, but the $2000 4090 can run CB2077 from half a decade ago at 20-30fps with PT.
- No, It's not playable... Then, What are we going to do? Blur it with upscaling( the realistic graphic I was trying to create) and then insert fake frames, artifacts and extra latency... Wow, look, look, now it's playable. Yay!
Occlusion culling and fake frames/upscaling are not even comparable. One works on the part of the scene that is not visible; Sometimes it can cause artifacts depending on the efficiency of the implementation used, on the other hand fake frames/upscaling cause artifacts and quality degradation 100% of the time.
Yes, let's be thankful for a future of buggy games with upscaling, artifacts, expensive hardware, and minimal advancements; It's incredible.
I bought a 9600XT to play HL2 and bought a new CRT monitor at a whopping 1280X1024,
I am addicted to Gaming and do not care. When you see Everspace 2 in 4K with it's arcade gameplay or Redout 2 with it's homage and evolution of F zero. Even Division 2 is ultra immersive doing Stronghold or Main Missions and how old is that Game. Indeed even Games like Torchlight 2 benefit from modern Monitors. If you want to be blown away Avatar and Spiderman are visual toure de force Games.
You want more res and higher max fps? Then you need to move to the new age of compromise - AI. You can choose not to of course.
You’re ranting about AMD and NV (and Intel..) to choose to invest on RT and AI solving calculations and allocating precious wafer area is close to futile, as this is what all of the targeted.
Do you see any prospect to a new company or line of products that do only raster? I don’t.
For that you also need a whole line of new game developers to code only raster games.
In 5 years or less, non AI driven GPU (and just about everything else pc related) hardware will be davestatly inferior to non existing.
We’re at a transition time towards it, some polishing still to be done but will get there sooner than later. Do join along.
The solution is to simply admit that the gaming and hardware market is no longer attractive, get out and look for another hobby. There are so many options, including much healthier ones.
Having say that, I myself keep on gaming happily without RT, at 60 fps, do compromise on every setting when needed and choose to play both free and good games where graphics isn't the key reason to play it.
Moreover, those free games (ones full price AAA title) are well optimised by the time thay get free.
I also advise to all to keep to their hardware untill it brakes or won lunch. No other choice to make a change in the industry.
Knowing it can't be done, by reflecting on human nature, I choose to Wellcome the AI progress- with all it's defects. That is, i better game my old games happy than not playing new games angry.