Thursday, January 11th 2024
AMD Believes NVIDIA is Behind in Driver-Based Upscaler Development
AMD is readying its Fluid Motion Frames (AFMF) technology for public release later this month (January 24 to be exact). Aaron Steinman, a Senior Radeon Manager, believes that arch rival NVIDIA will need to take some drastic steps once AFMF arrives due to its more open nature. He stated in a short interaction with PC Gamer: "I would be curious to know if NVIDIA feels now they have to match what we've done in making some of these solutions driver-based." His software engineering buddies have already released the Radeon Super Resolution (RSR) technology, which functions via in-driver operation.
Unlike Team Red's heavily marketed FidelityFX Super Resolution (FSR) system, AFMF and RSR are not reliant on official support from games developers. The driver-based solutions will be packaged within an upcoming version of AMD's HYPR-RX feature set. Steinman continued with his statement: "I think what we're gonna start seeing, DLSS is only available on certain solutions, so either NVIDIA is going to have to benefit from our solution because we did make it open-source and cross-vendor, or they're probably going to need to do something similar." The publication points out that Team Green has something in the same ballpark—NVIDIA Image Scaling—but its nowhere near as advanced as their headlining "AI-infused" DLSS tech. Steinman conceded to PC Gamer that his main opponent will inevitably pull ahead in the future: "I mean, the competition will never end, right? We'll have new technologies, they (NVIDIA) will have new technologies."
Sources:
PC Gamer, VideoCardz
Unlike Team Red's heavily marketed FidelityFX Super Resolution (FSR) system, AFMF and RSR are not reliant on official support from games developers. The driver-based solutions will be packaged within an upcoming version of AMD's HYPR-RX feature set. Steinman continued with his statement: "I think what we're gonna start seeing, DLSS is only available on certain solutions, so either NVIDIA is going to have to benefit from our solution because we did make it open-source and cross-vendor, or they're probably going to need to do something similar." The publication points out that Team Green has something in the same ballpark—NVIDIA Image Scaling—but its nowhere near as advanced as their headlining "AI-infused" DLSS tech. Steinman conceded to PC Gamer that his main opponent will inevitably pull ahead in the future: "I mean, the competition will never end, right? We'll have new technologies, they (NVIDIA) will have new technologies."
84 Comments on AMD Believes NVIDIA is Behind in Driver-Based Upscaler Development
On a personal note, I don't consider software upscaling to be an achievement. Even if true, they're proud of being better at lying and hiding their hardware's shortcomings. Proficiency in lying is an achievement for corporate scum, I guess.
Great thing that AFMF can be activated on any game from launch without worrying whether this or that game has or not the feature.
-Thank you AMD for catching up so fast with those techs and making them universal friendly.
-Thank you NVidia for bringing great innovations years after years.
I work with hardware B2B sales in EU and I know for sure that AMD is nowhere near Nvidia in terms of sales here. Nvidia dominates easily in Gaming, AI and Enterprise. It is not even close.
AMDs biggest and most important markets are CPUs and APUs, not GPUs and probably never will be GPUs, unless they fail miserably on the CPU/APU side eventually.
Nvidia stock is booming for a reason. They earn insane amounts of money right now.
Booming handheld market? Nvidia is used in Nintendo Switch which sold 133+ million by now and Switch 2 incoming with Nvidia chip and DLSS soon. Nvidia don't care much about this market tho. Little margins. ARM is the future for handhelds.
The winners of the console market is Sony, Nintendo and MS, not AMD or Nvidia. Software and accessory sales are the driver here. Hardware is cheap.
Someone playing FF15 recently told me if he plays at 120fps its stuttering like crazy even after he trashed his visual quality settings, but smooth at 60fps. So I said play at 60, and he is like but I cant play at that frame rate, I asked why and he had no answer. I even tend to play RPGs at 30 as its more immersive and the chance of stutter is even further reduced.
It really does feel so stupid to me, maxing out GPUs and the like playing at 300+ wattage because of things like latency and smoothness that the human eye can barely notice.
However this tech is useful to me if it allows games that cant meet 30 or 60fps to get there. DLAA I have been told also is probably the 2nd best driver side tech behind SGSSAA in dealing with shimmering, with of course the advantage it can work on DX11+ games which SGSSAA cannot for the most part. I have tried DLDSR myself and thought it had promise, thats the best thing I feel to come out of all this, and whatever AMD's version of DLDSR is. DLAA I have not yet personally tested it though.
Absolutely no question though an open solution I think will win, with an open solution you have the community able to make profiles for games, patch it etc. The problem with vendor solutions they cannot match a pool of people akin to a game modding community and also vendors (especially Nvidia) will make their solutions focused on pushing new hardware sales.
-- edit corrections on above -- Pretty much agree with this, and especially what are the actual useful Nvidia features.
www.techradar.com/pro/hard-disk-drives-are-next-in-line-to-become-mostly-enterprise-hardware-as-nvidia-and-amd-could-be-planning-to-focus-on-ai-leaving-consumers-as-second-class-citizens
If all the things AMD could say Nvidia is behind in, they pick this, you can't make this stuff up, they could have picked 3-4 other things off the top of my head that would make more sense.
The narrative that Nvidia never has any driver problems is the one I see most widely spread, including in my circle of friends. For these people, AMD doesn't even exist.
But getting there is a monumental challenge.