Wednesday, February 21st 2024

Bethesda Celebrates Starfield FSR 3.0 Update with Graphics Card + Processor Collector's Edition Giveaway

Bethesda on February 20 released the 1.9.67 path update for Starfield, which adds support for AMD FSR 3.0 performance enhancement, including frame generation. To celebrate this update, the game's developers are giving away an ultra-rare Collector's Edition bundle of Starfield-themed flagship AMD hardware. The bundle includes an AMD Radeon RX 7900 XTX with a special paint-job; and an AMD Ryzen 7 7800X3D, which remains the fastest desktop processor for gaming. The RX 7900 XTX Starfield Collector's Edition card features a special cooler shroud and backplate design with design elements from the game; including some anodized aluminium fins in its heatsink in the game's colors. The Giveaway is open to residents of the US, Canada (excluding Quebec), Mexico, the UK, the Netherlands, Belgium, and Luxembourg. You don't need to purchase the game or any AMD hardware to be eligible. Simply follow the Starfield Twitter account, and reply to the Giveaway announcement tweet. One winner will be randomly chosen. Find all Giveaway rules here.
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18 Comments on Bethesda Celebrates Starfield FSR 3.0 Update with Graphics Card + Processor Collector's Edition Giveaway

#1
Vya Domus
It's pretty funny that the reason frame generation is useful in this game is not because it's GPU bound but rather because it's CPU bound and there are areas that run so badly frame gen is the only way to get 100+fps.
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#2
Space Lynx
Astronaut
Vya DomusIt's pretty funny that the reason frame generation is useful in this game is not because it's GPU bound but rather because it's CPU bound and there are areas that run so badly frame gen is the only way to get 100+fps.
does this mean when 8800x3d or 9900x3d come out it will no longer be cpu bound and our 7900 xt's will finally be able to show proper fps in cities?
Posted on Reply
#3
A&P211
Vya DomusIt's pretty funny that the reason frame generation is useful in this game is not because it's GPU bound but rather because it's CPU bound and there are areas that run so badly frame gen is the only way to get 100+fps.
I ran this game with a laptop i9 13980hx, every single core was used up. 8p-cores, 16-cores. I have never seen a game do this.
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#4
Upgrayedd
Not that I'm even remotely interested in this but having just a single one to giveaway is really rather boring, either give some more or just make more and sell it all as a collector's bundle. You got to assume a certain amount of Bethesnuts will buy anything.
Is just a single one really worth the time and effort?

Internal hardware is a nice thing to give for sure but I think a case is more fitting. GPU's can get outdated rather quickly where a case is the real main timeless showpiece.


Getting off the ship at the main city for the first time was so underwhelming. I remember them bragging in the trailer about how "It's the biggest city we've EVER made" and I heard that line and thought to myself, 'well that ain't that crazy, Bethesda cities are always tiny.'
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#5
Frick
Fishfaced Nincompoop
Bad list of nations, I wouldn't mind the upgrade...
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#6
Guwapo77
Entered! Thanks TPU for posting this.
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#7
Vayra86
Space Lynxdoes this mean when 8800x3d or 9900x3d come out it will no longer be cpu bound and our 7900 xt's will finally be able to show proper fps in cities?
No

Game is dog shit, Engine is what we know. This will never get fixed.
And its not your hardware. Its Todd Howard-tax.
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#8
Frick
Fishfaced Nincompoop
Vayra86Game is dog shit
It's their best game yet IMO. Different strokes and all that.
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#9
Vya Domus
FrickIt's their best game yet IMO.
Crazy take, I think it's their worst yet and by far. I recently replayed fallout 3 and it's unbelieve how much worse the environmental story telling and exploration is in starfield, it's actually shocking how much of a regression that is.

The 1000 random generated planets with the same copy pasted content is unforgivable for a studio of their size, it's wild that they got away with that shit.
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#10
Space Lynx
Astronaut
Vya Domusit's wild that they got away with that shit.
to be fair it did have a mostly negative rating on steam around christmas time... but I get your point.
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#11
GodisanAtheist
Vya DomusCrazy take, I think it's their worst yet and by far. I recently replayed fallout 3 and it's unbelieve how much worse the environmental story telling and exploration is in starfield, it's actually shocking how much of a regression that is.

The 1000 random generated planets with the same copy pasted content is unforgivable for a studio of their size, it's wild that they got away with that shit.
- I wondered for a long time if the reason Starfield kept getting delayed and so little info was released about it is because Bethsoft was having a hard time getting the game to "spark" with life. Elderscrolls is Bethsoft's baby and they know what they're doing with the franchise. Fallout oozes so much charisma and style that it can often bulldoze otherwise basic looter shooter gameplay (i.e. Fallout 4).

Starfield doesn't have the lore and depth of Elder Scrolls, nor the Charisma of Fallout. Even from the early trailers I couldn't help but feel like it was Mass Effect with all the actual cool space opera stuff taken out.

Turns out to be the case after all.
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#12
Vayra86
FrickIt's their best game yet IMO. Different strokes and all that.
Yeah agreed, but at the same time... there are so many glaring issues, saying its the better product out of the stable there is far out there, honestly. The immersion works for you I suppose? But the systems/mechanics in the game and so many other things are really bottom barrel content if you place it next to virtually anything else...
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#13
Veseleil
Bethesda, once a giant that made TES, now just a scammer like most of its brothers and sisters in arms. Lost its best creators at the very beginning of the 21. century, never to recover again. Just let its stinking corpse rot in peace already.
Posted on Reply
#14
Frick
Fishfaced Nincompoop
Vya DomusCrazy take, I think it's their worst yet and by far. I recently replayed fallout 3 and it's unbelieve how much worse the environmental story telling and exploration is in starfield, it's actually shocking how much of a regression that is.

The 1000 random generated planets with the same copy pasted content is unforgivable for a studio of their size, it's wild that they got away with that shit.
Skyrim was good for exploration. The Fallouts? Fallout 3 I have literally no view of*. Fallout 4 ... I feel "exploration" is not the right word for that one. For me it's more "keep playing to explore just how dumb and disjointed a game can be". Environmental storytelling? I can't say I remember much of that thing in Skyrim, Fallout 3 neither I guess, and there were hints of cool stuff in Fallout 4**. I guess this comes down to taste. Environmental storytelling can be cool and good (as in Grim Dawn) but if the actual story of the game is nonsensical (Fallout 4) then I feel the devs should have invested all that effort into writing the actual game instead of small hints of a larger world. Google tells me Bethesda is good with that, and they might be (it's probably one of the reasons their games sort of make sense even if they are dumb as shit), but I still would like them to make a coherent game instead of A World sprinkled with Interesting Details in which you play A Major Charachter who has ADVENTURES that aren't engaging. I have something like 60 hours in Fallout 4 and I have never even met Valentine yet because the entire premise of the game is nonsensical.

Starfield is a Bethesda game with all these wrinkles polished. It's probably because I have never actually cared much for their games, but Starfield is a 7/10 video game (compelling with faults) as opposed to a 5 or 6/10 video game (ok I guess but also not good at all). I'm close to 100 hours and I genuinely think Starfield the game is a nice place to be. And personally I like the desolate planets. Sure some of the planets with actual vegetation and animals could have been more diverse, but most of them are just hunks of rock and I like them. I would have hated if every single one of them was like a major quest hub or something, or if they had huge unique features or whatever. That would have annoyed me, but barren rocks and sand and dust? That seems like space to me. IMO the thing that would have truly elevated this game is if they had stolen the space flight stuff straight from Freelancer, including scale, maybe even including the trade lanes and jump gates/holes. Just copy-paste the mechanics and controls, just add ship building. It's far from perfect, but yeah I think it's Bethesdas best game***.

*other than that I stopped playing when a BoS soldier was trying to save me or something and I could loot all his power armour when he died and also all the super mutants where all just rage monsters, and that is when I realized Fallout 3 is Fallout Fan Fiction, and then I played New Vegas and Fallout 3 is just a memory of this weird thing that might or might not be real.

**I do remember a terminal in some gang leaders hideout that said that someone was taking out other gang leaders and I never did get around to confirming if those specific logs changed depending on what you did, but sure. Do "Gangs walking around stupidly in a stupid map and then killing each other stupidly" count as "environmental storytelling"? Maybe. I will say that I liked when one gang of Gunners just started fighting The Forged because one of the NPC's accidentally came withint shooting range of a hostile NPC. Does that count? Maybe, and what it told me was a) the map is too crowded and b) this is dumb.

*** From Obvlivion and up.
VeseleilBethesda, once a giant that made TES, now just a scammer like most of its brothers and sisters in arms. Lost its best creators at the very beginning of the 21. century, never to recover again. Just let its stinking corpse rot in peace already.
With that attitude there won't be any games, unless you get to undo decades.
Posted on Reply
#15
67Elco
Were it not for the interesting mods I would have stopped playing Starfield long ago.

Posted on Reply
#16
Veseleil
FrickWith that attitude there won't be any games, unless you get to undo decades.
Dude, my attitude doesn't change a thing. It's a whistle in the storm. The industry is going with the mainstream flow, assuming all people are stupid enough to swallow any kind of BS and call it a good meal. But you failed at understanding my point. So I won't expand the discussion.
I've tried Starfield couple of times, wanted to play, but it's a damn parody. An insult to a human intelligence. Yeah, I might like it if I undo all my decades and turn back into a toddler.
Posted on Reply
#17
Vayra86
FrickSkyrim was good for exploration. The Fallouts? Fallout 3 I have literally no view of*. Fallout 4 ... I feel "exploration" is not the right word for that one. For me it's more "keep playing to explore just how dumb and disjointed a game can be". Environmental storytelling? I can't say I remember much of that thing in Skyrim, Fallout 3 neither I guess, and there were hints of cool stuff in Fallout 4**. I guess this comes down to taste. Environmental storytelling can be cool and good (as in Grim Dawn) but if the actual story of the game is nonsensical (Fallout 4) then I feel the devs should have invested all that effort into writing the actual game instead of small hints of a larger world. Google tells me Bethesda is good with that, and they might be (it's probably one of the reasons their games sort of make sense even if they are dumb as shit), but I still would like them to make a coherent game instead of A World sprinkled with Interesting Details in which you play A Major Charachter who has ADVENTURES that aren't engaging. I have something like 60 hours in Fallout 4 and I have never even met Valentine yet because the entire premise of the game is nonsensical.

Starfield is a Bethesda game with all these wrinkles polished. It's probably because I have never actually cared much for their games, but Starfield is a 7/10 video game (compelling with faults) as opposed to a 5 or 6/10 video game (ok I guess but also not good at all). I'm close to 100 hours and I genuinely think Starfield the game is a nice place to be. And personally I like the desolate planets. Sure some of the planets with actual vegetation and animals could have been more diverse, but most of them are just hunks of rock and I like them. I would have hated if every single one of them was like a major quest hub or something, or if they had huge unique features or whatever. That would have annoyed me, but barren rocks and sand and dust? That seems like space to me. IMO the thing that would have truly elevated this game is if they had stolen the space flight stuff straight from Freelancer, including scale, maybe even including the trade lanes and jump gates/holes. Just copy-paste the mechanics and controls, just add ship building. It's far from perfect, but yeah I think it's Bethesdas best game***.

*other than that I stopped playing when a BoS soldier was trying to save me or something and I could loot all his power armour when he died and also all the super mutants where all just rage monsters, and that is when I realized Fallout 3 is Fallout Fan Fiction, and then I played New Vegas and Fallout 3 is just a memory of this weird thing that might or might not be real.

**I do remember a terminal in some gang leaders hideout that said that someone was taking out other gang leaders and I never did get around to confirming if those specific logs changed depending on what you did, but sure. Do "Gangs walking around stupidly in a stupid map and then killing each other stupidly" count as "environmental storytelling"? Maybe. I will say that I liked when one gang of Gunners just started fighting The Forged because one of the NPC's accidentally came withint shooting range of a hostile NPC. Does that count? Maybe, and what it told me was a) the map is too crowded and b) this is dumb.

*** From Obvlivion and up.



With that attitude there won't be any games, unless you get to undo decades.
Well... I guess its really the immersion then going on what you describe, Starfield is apparently the only one that truly worked for you while the others were breaking it. That's really all personal, totally get that. For me Fallout 3 was immersive. The desolate, post nuclear world was done quite well, and all the enemies kinda just took their place for me being the vault dweller going out there trying to survive. That's really all the story it needs. The whole dad stuff and all the main story of it was secondary to me. I just made my own story there. Similar things happened for me in Morrowind, Oblivion, and to a lesser extent Skyrim. I think the only one where the story did grip me was Oblivion, but even there, it was mostly just cool to have those portals open up everywhere so you had another element in the sandbox.

But Starfield as a game? Every single system in this game is somehow broken or incomplete. Ship building, ship to ship combat, traversal between areas, outpost economy, the overall game economy, the level scaling alongside character progression (why did they even bother with skill points for anything other than ships?), NPCs, mocap and overall character design... They didn't even fix clipping issues yet. How old is this engine now? How many other games exist in 2024 where NPCs simply sink through floors and whatnot? I thought we had this figured out since 2005 or something. As for wrinkles being ironed out... what ones? Combat is still clunky and stale, movement similar...

Where is the engaging adventure in Starfield... I must have missed it after some 80 odd hours. Or is that the part where you re-do the same game 10 times to discover all the plot lines and don't even bother levelling up? I really tried to find something engaging in Starfield, like, really hard. It wasn't there for me. Immersion... you mentioned rocky planets and barren stuff, on that point I agree. Too bad its not procedural but a square map with invisible walls. Yet another clear 'easy way out' design, that really is detrimental to that same immersive quality. The 'make your own story' angle totally didn't fly for me in Starfield either because of all these niggles. The loading-screen based way to traverse between locations really killed most of that for me. I felt like I was loading separate maps each with little to nothing to do in it. Which is, in fact, also the case.
Posted on Reply
#18
Frick
Fishfaced Nincompoop
Vayra86Well... I guess its really the immersion then going on what you describe, Starfield is apparently the only one that truly worked for you while the others were breaking it. That's really all personal, totally get that. For me Fallout 3 was immersive. The desolate, post nuclear world was done quite well, and all the enemies kinda just took their place for me being the vault dweller going out there trying to survive. That's really all the story it needs. The whole dad stuff and all the main story of it was secondary to me. I just made my own story there. Similar things happened for me in Morrowind, Oblivion, and to a lesser extent Skyrim. I think the only one where the story did grip me was Oblivion, but even there, it was mostly just cool to have those portals open up everywhere so you had another element in the sandbox.

But Starfield as a game? Every single system in this game is somehow broken or incomplete. Ship building, ship to ship combat, traversal between areas, outpost economy, the overall game economy, the level scaling alongside character progression (why did they even bother with skill points for anything other than ships?), NPCs, mocap and overall character design... They didn't even fix clipping issues yet. How old is this engine now? How many other games exist in 2024 where NPCs simply sink through floors and whatnot? I thought we had this figured out since 2005 or something. As for wrinkles being ironed out... what ones? Combat is still clunky and stale, movement similar...

Where is the engaging adventure in Starfield... I must have missed it after some 80 odd hours. Or is that the part where you re-do the same game 10 times to discover all the plot lines and don't even bother levelling up? I really tried to find something engaging in Starfield, like, really hard. It wasn't there for me. Immersion... you mentioned rocky planets and barren stuff, on that point I agree. Too bad its not procedural but a square map with invisible walls. Yet another clear 'easy way out' design, that really is detrimental to that same immersive quality. The 'make your own story' angle totally didn't fly for me in Starfield either because of all these niggles. The loading-screen based way to traverse between locations really killed most of that for me. I felt like I was loading separate maps each with little to nothing to do in it. Which is, in fact, also the case.
Yeah sure all of this is true. But for me it makes a lot more sense than say Skyrim or Fallout 4. One day I might spend some thousands of words to sus out why and how, but today ain't that day. 7/10 video game.
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