Wednesday, February 21st 2024
Bethesda Celebrates Starfield FSR 3.0 Update with Graphics Card + Processor Collector's Edition Giveaway
Bethesda on February 20 released the 1.9.67 path update for Starfield, which adds support for AMD FSR 3.0 performance enhancement, including frame generation. To celebrate this update, the game's developers are giving away an ultra-rare Collector's Edition bundle of Starfield-themed flagship AMD hardware. The bundle includes an AMD Radeon RX 7900 XTX with a special paint-job; and an AMD Ryzen 7 7800X3D, which remains the fastest desktop processor for gaming. The RX 7900 XTX Starfield Collector's Edition card features a special cooler shroud and backplate design with design elements from the game; including some anodized aluminium fins in its heatsink in the game's colors. The Giveaway is open to residents of the US, Canada (excluding Quebec), Mexico, the UK, the Netherlands, Belgium, and Luxembourg. You don't need to purchase the game or any AMD hardware to be eligible. Simply follow the Starfield Twitter account, and reply to the Giveaway announcement tweet. One winner will be randomly chosen. Find all Giveaway rules here.
18 Comments on Bethesda Celebrates Starfield FSR 3.0 Update with Graphics Card + Processor Collector's Edition Giveaway
Is just a single one really worth the time and effort?
Internal hardware is a nice thing to give for sure but I think a case is more fitting. GPU's can get outdated rather quickly where a case is the real main timeless showpiece.
Getting off the ship at the main city for the first time was so underwhelming. I remember them bragging in the trailer about how "It's the biggest city we've EVER made" and I heard that line and thought to myself, 'well that ain't that crazy, Bethesda cities are always tiny.'
Game is dog shit, Engine is what we know. This will never get fixed.
And its not your hardware. Its Todd Howard-tax.
The 1000 random generated planets with the same copy pasted content is unforgivable for a studio of their size, it's wild that they got away with that shit.
Starfield doesn't have the lore and depth of Elder Scrolls, nor the Charisma of Fallout. Even from the early trailers I couldn't help but feel like it was Mass Effect with all the actual cool space opera stuff taken out.
Turns out to be the case after all.
Starfield is a Bethesda game with all these wrinkles polished. It's probably because I have never actually cared much for their games, but Starfield is a 7/10 video game (compelling with faults) as opposed to a 5 or 6/10 video game (ok I guess but also not good at all). I'm close to 100 hours and I genuinely think Starfield the game is a nice place to be. And personally I like the desolate planets. Sure some of the planets with actual vegetation and animals could have been more diverse, but most of them are just hunks of rock and I like them. I would have hated if every single one of them was like a major quest hub or something, or if they had huge unique features or whatever. That would have annoyed me, but barren rocks and sand and dust? That seems like space to me. IMO the thing that would have truly elevated this game is if they had stolen the space flight stuff straight from Freelancer, including scale, maybe even including the trade lanes and jump gates/holes. Just copy-paste the mechanics and controls, just add ship building. It's far from perfect, but yeah I think it's Bethesdas best game***.
*other than that I stopped playing when a BoS soldier was trying to save me or something and I could loot all his power armour when he died and also all the super mutants where all just rage monsters, and that is when I realized Fallout 3 is Fallout Fan Fiction, and then I played New Vegas and Fallout 3 is just a memory of this weird thing that might or might not be real.
**I do remember a terminal in some gang leaders hideout that said that someone was taking out other gang leaders and I never did get around to confirming if those specific logs changed depending on what you did, but sure. Do "Gangs walking around stupidly in a stupid map and then killing each other stupidly" count as "environmental storytelling"? Maybe. I will say that I liked when one gang of Gunners just started fighting The Forged because one of the NPC's accidentally came withint shooting range of a hostile NPC. Does that count? Maybe, and what it told me was a) the map is too crowded and b) this is dumb.
*** From Obvlivion and up. With that attitude there won't be any games, unless you get to undo decades.
I've tried Starfield couple of times, wanted to play, but it's a damn parody. An insult to a human intelligence. Yeah, I might like it if I undo all my decades and turn back into a toddler.
But Starfield as a game? Every single system in this game is somehow broken or incomplete. Ship building, ship to ship combat, traversal between areas, outpost economy, the overall game economy, the level scaling alongside character progression (why did they even bother with skill points for anything other than ships?), NPCs, mocap and overall character design... They didn't even fix clipping issues yet. How old is this engine now? How many other games exist in 2024 where NPCs simply sink through floors and whatnot? I thought we had this figured out since 2005 or something. As for wrinkles being ironed out... what ones? Combat is still clunky and stale, movement similar...
Where is the engaging adventure in Starfield... I must have missed it after some 80 odd hours. Or is that the part where you re-do the same game 10 times to discover all the plot lines and don't even bother levelling up? I really tried to find something engaging in Starfield, like, really hard. It wasn't there for me. Immersion... you mentioned rocky planets and barren stuff, on that point I agree. Too bad its not procedural but a square map with invisible walls. Yet another clear 'easy way out' design, that really is detrimental to that same immersive quality. The 'make your own story' angle totally didn't fly for me in Starfield either because of all these niggles. The loading-screen based way to traverse between locations really killed most of that for me. I felt like I was loading separate maps each with little to nothing to do in it. Which is, in fact, also the case.