Friday, March 15th 2024

PlayStation 5 Pro to Introduce New First-Party Super Resolution Tech, 4x Ray Tracing Performance Uplift Over PS5
Sony is giving final touches to a first-party super-resolution technology called PSSR (PlayStation Spectral Super Resolution), according to a sensational new leak by Moore's Law is Dead. The company plans to debut the tech with the new PlayStation 5 Pro console, this November. The tech is unlikely to make it to the current PlayStation 5 console due to the underlying graphics architecture. PSSR, from the looks of it, is closer in function to NVIDIA DLSS than it is to AMD FSR. The tech leverages the over 300 TOPS of AI inferencing power of the RDNA 3 GPU powering the PS5 Pro, to drive an AI-based reconstruction algorithm. The RDNA 2-based GPU of the current PS5 lacks AI accelerators. The biggest driving force behind the PSSR development isn't just this AI-based upscaling tech, but the impact of upscaling tech on frame-times and whole-system latencies. PSSR apparently makes the PS5 Pro capable of being not just a 4K-class game console, but also one that's ready to take on 8K. Sony is, after all, a television company, and would want to create use-cases for its latest 8K televisions.
A lot is also being speculated about the GPU driving the PlayStation 5 Pro. We've known from several older leaks that it is based on AMD's latest RDNA 3 graphics architecture, but we're now learning that the GPU will be a mix-match of several current and future graphics architectures from AMD's IP bouquet. It could have more advanced media and display engines than the current Radeon RX 7000 GPUs, but even the shader engines could incorporate certain elements from a future architecture, such as RDNA 4. The report speaks of a total AI inferencing performance of 300 TOPS, an FP16 throughput 67 TFLOPs, and an FP32 throughput of 33.5 TFLOPs. To put these into perspective, the GPU driving the Xbox Series X is rated for 12 TFLOPs FP32.
Sources:
Moore's Law is Dead (YouTube), NotebookCheck
A lot is also being speculated about the GPU driving the PlayStation 5 Pro. We've known from several older leaks that it is based on AMD's latest RDNA 3 graphics architecture, but we're now learning that the GPU will be a mix-match of several current and future graphics architectures from AMD's IP bouquet. It could have more advanced media and display engines than the current Radeon RX 7000 GPUs, but even the shader engines could incorporate certain elements from a future architecture, such as RDNA 4. The report speaks of a total AI inferencing performance of 300 TOPS, an FP16 throughput 67 TFLOPs, and an FP32 throughput of 33.5 TFLOPs. To put these into perspective, the GPU driving the Xbox Series X is rated for 12 TFLOPs FP32.
56 Comments on PlayStation 5 Pro to Introduce New First-Party Super Resolution Tech, 4x Ray Tracing Performance Uplift Over PS5
however if we can finally have 4k/60fps with « quality » preset, upscaled or not on those next-gen, it would be great
i have to say, FFVII rebirth amongst others are not smooth, expected better for this gen
Developers should consider adapting graphics to the console's capabilities rather than relying heavily on upscaling when creating games for specific hardware. If I want a game to run at 4k @ 30fps or QHD @ 60fps, I'll adjust it during development until I hit that target.
Whenever you raise the hardware level, the development side feels more comfortable taking the more inefficient and faster route.
I'm more interested in the price neither the PS5 nor series X has really come down much in manufacturing cost over their lifespans so it will be interesting what this cost.
Leaks are inevitable with everything so connected these days it's really just separating the legit from the bogus technically this could all be wrong, why it's alway best to temper expectations till the machine is launched and we can see actual released games on it.
Cool video kinda showcasing it back in 05/06
The PS5 pro should slightly outperform a PC with a 7700XT/7800XT on the gpu side which if they keep the price 500 won't be too bad especially with RDNA4 toping around a 7900XTX at a similar price.
I still like to game on everything though so a true gamer has all systems. :roll: :toast:
If you make wild guesses from fake/no sources/your own ass and retroactively delete your (often hilariously) incorrect ones, you may appear to be someone who's often right. It's just not true.
What a waste of time. I'd wait for a real source. MLID is not it.
Correcting yourself all the time != reliable. Its just creating a lot of content and sure you get it right sometimes. At best he's got some contacts and a good crystal ball. At worst (and far more likely) he's got a few lines in the industry to get fed marketing information. Every leak you see is planned marketing. Make no mistake. Do you think influencers work for free?
So what are you really looking at? Manipulation. Lots of 'ideas' are launched at crowds to just generate feedback. Lots of those ideas are built on mined data of what's wanted or popular.
A few hours ago (damn near a 20 hours ago) an Insider "claims" the specs are real as it came from a developer's portal. I still wouldn't bet the house on it, but there seems to be some weight added to those specs.
If MLID was right about the specs, he still won't get any credit for his findings. He got the specs right on accident.
insider-gaming.com/ps5-pro-specs-2024/#:~:text=In%20early%202023%2C%20I%20reported,30%20WGP%20and%2018000mts%20memory
Upscalling on the other hand is an obvious necessity, the jump in computation required is huge, from 1080p to 4k you need roughly 4x times the performance, and now another 4x to reach 8k. It's something that has been a reality for a long time, even before nvidia introduced DLSS, it just wasn't advertised and marketed so heavily and used more rudimentary techniques (checkerboarding for example)