Tuesday, July 16th 2024
NVIDIA Releases GeForce 560.70 WHQL Game Ready Drivers
NVIDIA today released the latest version of its GeForce software. Version 560.70 WHQL comes Game Ready for Dungeonborne, Flintlock: The Siege of Dawn, and Stormgate. Besides performance optimization, the driver enables support for DLSS 3 Frame Generation and Reflex for the three games. The drivers add G-SYNC compatibility for 14 new monitor models. The driver also adds support for CUDA 12.6. This release doesn't fix any gaming related bugs but addresses a few with popular content creation apps.
A bug that causes NVENC to ignore quality and bitrate settings for 10-bit encoding, has been fixed. Scaling 10-bit HEVC or AV1 content down below 50% in viewport shows display corruption, which has been fixed. A bug that causes Unity Engine to throw up artifacts when rendering overlapped geometry on an anti-aliased framebuffer, has been fixed. Visual corruption noticed in Source and Program Monitor Previews of Adobe Premiere has been fixed.
DOWNLOAD: NVIDIA GeForce 560.70 WHQLGame Ready
A bug that causes NVENC to ignore quality and bitrate settings for 10-bit encoding, has been fixed. Scaling 10-bit HEVC or AV1 content down below 50% in viewport shows display corruption, which has been fixed. A bug that causes Unity Engine to throw up artifacts when rendering overlapped geometry on an anti-aliased framebuffer, has been fixed. Visual corruption noticed in Source and Program Monitor Previews of Adobe Premiere has been fixed.
DOWNLOAD: NVIDIA GeForce 560.70 WHQLGame Ready
- Dungeonborne
- Flintlock: The Siege of Dawn
- Stormgate
- Support for CUDA 12.6
- Acer X32X
- AOC AG276QZD2
- ASUS XG27ACG
- ASUS PG27AQDP
- LG 27GS93QE
- LG 39GS96QB
- LG 27GS75QN
- LG 32GS75QN
- LG 27GP95RP
- LG 27GP95U
- LG 27GS65F
- LG 24GS65F
- Philips 27M2N3200L
- Philips 27M2N8500
- [NVENC] Quality and bitrate settings are ignored at 10-bit encoding [4697900]
- [OBS] Scaling 10-bit HVEC or AV1 content down below 50% in viewport shows corruption for some configurations [4496901]
- [Unity] Artifacts when rendering overlapped geometry on anti-aliased framebuffer [4616564]
- [Adobe Premiere] Visual corruption in Source and Program Monitor Previews when using 555.85 driver [4679207]
- [GeForce Experience] Performance Monitoring overlay may stop refreshing GPU information [4679970]
- [GeForce Experience/NVIDIA App] If GPU utilization gets stuck at 0% within Performance overlay, games may display stutter [4720547]
8 Comments on NVIDIA Releases GeForce 560.70 WHQL Game Ready Drivers
- [GeForce Experience] Performance Monitoring overlay may stop refreshing GPU information [4679970]
AHHH, no wonder I saw the RTX 4070 Mobile in my laptop stuck at 0.7v at 35W while playing Apex but still at 200+ FPS lol