Wednesday, October 30th 2024
CD Projekt Red Announces Cyberpunk 2077: Ultimate Edition Is Coming to Mac
CD PROJEKT RED today announced Cyberpunk 2077: Ultimate Edition will be arriving natively on Macs with Apple silicon, including the new iMac, Mac mini, and MacBook Pro, powered by the M4 family of chips. The game is optimized to take full advantage of Apple silicon and Metal to bring the immersive world of Night City - and the deadly district of Dogtown - to Mac gamers for the very first time.
The game will include advanced features like path tracing, frame generation, and built-in Spatial Audio for even more immersive gameplay and stunning visuals. Coming to Mac early next year, it will be available to purchase via both the Mac App Store and Steam, and existing Steam PC purchases will carry over to the Mac. More details and a release date for early next year will be announced at a later time."I'm incredibly excited that Mac gamers across the world will be able to discover the world and stories of Cyberpunk 2077 and Phantom Liberty early next year. With the power of Apple silicon and Apple's advanced technologies, the dark future of Night City on Mac brings players impressive performance, amazing visuals, and an immersive, cinematic experience. Everyone at CD PROJEKT RED is thrilled to bring this open-world RPG to the Mac and we are also eagerly looking forward to the future of our games on Apple silicon," said Michał Nowakowski, Joint Chief Executive Officer at CD PROJEKT RED.
Source:
Cyberpunk
The game will include advanced features like path tracing, frame generation, and built-in Spatial Audio for even more immersive gameplay and stunning visuals. Coming to Mac early next year, it will be available to purchase via both the Mac App Store and Steam, and existing Steam PC purchases will carry over to the Mac. More details and a release date for early next year will be announced at a later time."I'm incredibly excited that Mac gamers across the world will be able to discover the world and stories of Cyberpunk 2077 and Phantom Liberty early next year. With the power of Apple silicon and Apple's advanced technologies, the dark future of Night City on Mac brings players impressive performance, amazing visuals, and an immersive, cinematic experience. Everyone at CD PROJEKT RED is thrilled to bring this open-world RPG to the Mac and we are also eagerly looking forward to the future of our games on Apple silicon," said Michał Nowakowski, Joint Chief Executive Officer at CD PROJEKT RED.
30 Comments on CD Projekt Red Announces Cyberpunk 2077: Ultimate Edition Is Coming to Mac
I hope it gets the full 2020 release treatment with plenty of hilarious bugs or Mac users won't know what they missed. I have an M1 Pro MacBook with the 2048 core GPU so it could run OK on it. I bought on GOG but they're both owned by CDPR, the Mac version should be there too, right? It better be.
M4 will probably push closer to 4060ti numbers. Apple users are plenty used ot bugs. Every major iOS release and mac OS releases is plagued with users having battery life and connectivity issues.
Actually, was this ever true? The whole point of 10.6 snow leopard was to even out the multiple years worth of bugs apple left in their OS, and that was 20 years ago.
Apart from RT features the game doesn't even require anything above baseline DX12 support anyway so it's not like there's a feature set requirement that even the M1 silicon likely didn't support.
Used the first Intel MacBook Pro with 10.4 Tiger. Even Rosetta worked great.
Used the iPhone 3GS and many models after.
The first retina iPad.
Even used the first Apple Silicon machine (M1 MacBook Pro).
The only issues I have had throughout the years is an extremely rare program crash, which in most cases I caused by throwing files or work way outside ‘normal’ at them.
On a side note; I wonder if they've changed the game mechanics to make mac users feel more comfortable with it... e.g.
I've got an RTX 4090 and I don't really game on the PC. It's mostly the nieces playing Beat Saber VR. I play a good amount of Switch, PS5, and hell the "computer" games I play I've used the Macbook Pro more than the PC! Hell I play more games on my iPhone and iPad than I do the PC.
As long as we're discussing capable appliances:
doom on a microwave
The joke is based on the idea of apple being apple about things and how things 'should be' on that platform regardless of what it is...
Then, unironically, you use that same point about the bugs being gone 'because apple' when in reality it's because CDPR f****d up the original launch and rushed it.
As for the quality thing... That'll not last long if they keep moving towards pursuing parity with other releases schedules and platforms... Otherwise enjoy the 4 year old official games releases and walkthroughs being the normal....
That's really no comparisson.
Also most macs have 8 GB RAM, remember 8 GB RAM on macs share VRAM too, so in other words, the minimum amount of RAM would be higher on macs because they don't have separate VRAM.
I only play WoW on Mac, so only have data for that game, when i did a testing around 3 years ago for one YT channel, this si copy/paste from there.
Anyone who plays WoW can test it on their PC and compare.
Quality setting in WoW goes from 1 as lowest to 10 as maximum:
The main problem in WoW with Mac M1 is, that they cant handle fog particle effects, so for example when you are in Torgast instance that has fog parts from where the shadow npcs come out, that effect drops fps to like 5fps, and i was not able to find any way to turn off that effect. Also the FPS range is much bigger then on PC. What I mean by that is on Mac FPS goes from like 50 to 90, while on PC it would be from 70 to 90. This is only true for M1 chips, so maybe Metal API changed for generations after the M1
13" Macbook Air M1 - 8-core CPU / 8-core GPU - 16gb RAM (2020) *
2560 x 1600 resolution - 60Hz
Defaults
1728 x 1080 resolution (1080p)
quality 4 - 60 fps
Change to quality 10 - 20 - 30 fps
2560 x 1600 resolution (native)
quality 4 - 60 fps
quality 10 - 15 - 27 fps
14" Macbook Pro M1 Pro - 10-core CPU / 14-core GPU - 16gb RAM (2021) *
3024 x 1964 resolution - 120hz (ProMotion)
Defaults
2217 x 1440 resolution (1440p)
quality 5 - 60 - 85fps
change to quality 10 - 30 - 50 fps
3024 x 1964 resolution (native)
quality 5 - 40 - 60 fps
quality 10 - 20 - 40 fps
16" Macbook Pro M1 Max - 10-core CPU / 32-core GPU - 32gb RAM (2021) *
3456 x 2234 resolution - 120hz (ProMotion)
Defaults
3456 x 2234 resolution (2160p+)
quality 7 - 50 - 90fps
change to quality 10 - 30 - 65 fps
However, after all the news in the press about the direction CDPR has gone, I think they will never release another game people will actually want to play. Such a shame.
I would concede that it seems to be glitch more on windows 11 than 10 - and at times there seems to be a big in excel that basically makes the top part of the window with the smart icons black or disappear on windows 11, whereas on windows 10 they blank but come back again (sort of).
This doesn't necessarily mean Win 11 is the cause - we don't know if there is a specific Windows 11 code path for certain operations to try and take advantage of newer WDDM features or some such.
The fact this only happens in Office 365 vs many other apps does make me lean more to the Office apps being the problem.
I do need to point out though that these are on varying systems with different hardware so driver maturity, etc., may play a part.