Wednesday, November 27th 2024
No Man's Sky Serves Live Service Master Class As Steam Reviews Tip Into 'Very Positive'
It's no secret among gamers that No Man's Sky had a rocky launch. When the game launched over eight years ago, it was nearly universally slammed by gamers for its lack of completion and failure to deliver on lofty goals. Since then, though, the game's developer, Hello Games, has issued several updates, adding content and improving mechanics to a point where most consumers—at least those on Steam—are apparently happy with the state of No Man's Sky.
According to SteamDB, in January 2017, just three months after No Man's Sky launched, it had more than twice as many negative Steam reviews as positive. That situation started to change in around July 2018, when a spike in positive reviews rolled in after the nearly revolutionary No Man's Sky Next update. At that point, No Man's Sky still had a roughly 50-50 split between positive and negative reviews, but it was already trending upwards after the initial wave of just over 55,000 negative reviews. Since then, with every major update, the number of cumulative positive reviews seemed to climb a little more. As of today, however, No Man's Sky has an 81% positive review rating on Steam, having recently passed the 80% threshold to be considered "Very Positive."The news of No Man's Sky's long-term success after it flopped at launch comes shortly after news that Ubisoft disbanded the development team behind Prince of Persia The Lost Crown just 10 months after its somewhat disappointing commercial performance. In a similar vein, Sony recently axed its newest hero shooter, Concord, mere weeks after launch, due to abysmal reviews and player counts. With No Man's Sky, however, Hello Games sort of proved that a dedicated development team that takes feedback and implements changes can turn things around, even if it takes a while.
Sources:
SteamDB, Steam
According to SteamDB, in January 2017, just three months after No Man's Sky launched, it had more than twice as many negative Steam reviews as positive. That situation started to change in around July 2018, when a spike in positive reviews rolled in after the nearly revolutionary No Man's Sky Next update. At that point, No Man's Sky still had a roughly 50-50 split between positive and negative reviews, but it was already trending upwards after the initial wave of just over 55,000 negative reviews. Since then, with every major update, the number of cumulative positive reviews seemed to climb a little more. As of today, however, No Man's Sky has an 81% positive review rating on Steam, having recently passed the 80% threshold to be considered "Very Positive."The news of No Man's Sky's long-term success after it flopped at launch comes shortly after news that Ubisoft disbanded the development team behind Prince of Persia The Lost Crown just 10 months after its somewhat disappointing commercial performance. In a similar vein, Sony recently axed its newest hero shooter, Concord, mere weeks after launch, due to abysmal reviews and player counts. With No Man's Sky, however, Hello Games sort of proved that a dedicated development team that takes feedback and implements changes can turn things around, even if it takes a while.
11 Comments on No Man's Sky Serves Live Service Master Class As Steam Reviews Tip Into 'Very Positive'
Hopefully Sean learns his lesson and keeps his mouth shut on the next game, and lets a PR guy handle advertisement.
You want a "masterclass" in running a live service game? Fortnite. There you go. NMS is the glue eating special kid int he back that got no-child-left-behind-ed into the upper grades because we cant hold anyone back.
It is a completely different game now compared to the vanilla version, so much so that controls I remember having were changed/moved/adjusted, there is base building, actual co-op and so much more that I'd have to spend another 20+ hours just to relearn the basics and then some for everything else they added to the game.
I think it's impressive how much extra time and money they put into the game to make it what it is today. The game is on the list of co-op games my brother and I want to get playing, but who knows when that will even be with all the games we already have.
Master Class in Story line, no way much too short.