Thursday, December 19th 2024

OneXPlayer G1 Gaming Laptop Unveiled With Compact Enclosure and Strix Point Firepower

OneXPlayer has pulled back the veil on its G1 gaming notebook, and the product sure does look intriguing. Calling it a notebook might not even be fair, considering that its 8.8-inch display barely exceeds tablet territory. However, for lovers of compact gaming systems and handhelds, the G1 looks like it ticks many boxes, and its detachable keyboard is undoubtedly a welcome addition.

The system is powered by AMD's 12-core Ryzen AI 9 HX 370 "Strix Point" APU with 4 Zen 5 and 8 Zen 5c cores, along with a powerful Radeon 890M iGPU with 16 CUs based on the RDNA 3.5 architecture. The aforementioned 8.8-inch display is quite the looker as well, featuring a 2.5K resolution with a speedy 144 Hz refresh rate. At least on paper, it appears that the OneXPlayer G1 leaves very little room for complaint.
Should the Radeon 890M iGPU not suffice, the OneXPlayer G1 also sports OCuLink support, which will come in handy when involving eGPUs, offering much higher bandwidth as compared to USB4. At 900 grams, the 8.8-inch device is certainly on the moderately heavy side for its size, but at least the controls look decent, and there is an option for a detachable keyboard as well. OneXPlayer has not revealed any other information regarding the product, nor is there any word on pricing or availability. But considering the specifications, the G1 gaming notebook will most probably command a pretty buck.
Source: Videocardz
Add your own comment

10 Comments on OneXPlayer G1 Gaming Laptop Unveiled With Compact Enclosure and Strix Point Firepower

#1
eidairaman1
The Exiled Airman
Thats like an Advanced version of a GBA lol
Posted on Reply
#2
Durvelle27
They should have waited for next Gen AMD APU

890m paired with a 2.5K display is such a waste as the GPU won’t be able to push that in more current games
Posted on Reply
#3
eidairaman1
The Exiled Airman
Durvelle27They should have waited for next Gen AMD APU

890m paired with a 2.5K display is such a waste as the GPU won’t be able to push that in more current games
I never heard of them until now, maybe they are testing waters?
Posted on Reply
#4
kapone32
Durvelle27They should have waited for next Gen AMD APU

890m paired with a 2.5K display is such a waste as the GPU won’t be able to push that in more current games
To be fair the screen is very small and Freesync should work well to mitigate that.
Posted on Reply
#5
Cheeseball
Not a Potato
kapone32To be fair the screen is very small and Freesync should work well to mitigate that.
No FreeSync/Adaptive Sync on this screen. It's still a portrait-native screen. Most likely the same 8.8" panel from the Legion Go. They currently use it on their OneXPlayer X1 Mini 8840U.
Durvelle27They should have waited for next Gen AMD APU

890m paired with a 2.5K display is such a waste as the GPU won’t be able to push that in more current games
Radeon RSR or integer scaling does help with 2.5K/1600p screens since it would be a perfect pixel 800p downscale. The Legion Go and the aforementioned X1 Mini can do this well.
Posted on Reply
#6
kapone32
CheeseballNo FreeSync/Adaptive Sync on this screen. It's still a portrait-native screen. Most likely the same 8.8" panel from the Legion Go. They currently use it on their OneXPlayer X1 Mini 8840U.

Radeon RSR or integer scaling does help with 2.5K/1600p screens since it would be a perfect pixel 800p downscale. The Legion Go and the aforementioned X1 Mini can do this well.
Sorry I thought it had the same Specs as my Ally.
Posted on Reply
#7
Cheeseball
Not a Potato
kapone32Sorry I thought it had the same Specs as my Ally.
Ah yeah, the Ally and Ally X have a 120Hz landscape-native VRR screen, currently considered the "superior" handheld screen. VRR and LFC is really good on the handheld since newer, heavy games would have more noticeable 1% lows.

For comparison, the Legion Go screen has visibly vivid colors and the better resolution, just lacks VRR & LFC and is portrait-native which causes problems with older games and certain UIs (in Windows only). And there is the 90Hz OLED panel on the Steam Deck OLED which is much more vivid, but at 1280x800 only and also lacks VRR & LFC and is also unfortunately portrait-native, but that last part has been offset well with Gamescope in SteamOS.
Posted on Reply
#8
kapone32
CheeseballAh yeah, the Ally and Ally X have a 120Hz landscape-native VRR screen, currently considered the "superior" handheld screen. VRR and LFC is really good on the handheld since newer, heavy games would have more noticeable 1% lows.

For comparison, the Legion Go screen has visibly vivid colors and the better resolution, just lacks VRR & LFC and is portrait-native which causes problems with older games and certain UIs (in Windows only). And there is the 90Hz OLED panel on the Steam Deck OLED which is much more vivid, but at 1280x800 only and also lacks VRR & LFC and is also unfortunately portrait-native, but that last part has been offset well with Gamescope in SteamOS.
One of the secrets of modern LED panels is that if you turn the Contrast and Saturation way up and the Brightness down a little bit you can get a picture that will give you that compelling smile you get the first time you experience a difference in your PC experience. It is like going from Logitech speakers to Creative.
Posted on Reply
#9
lexluthermiester
eidairaman1Thats like an Advanced version of a GBA lol
Right? I was thinking NDS, but whatever, I love it! I want one!! THIS is what Valve should have made.
Posted on Reply
#10
Vayra86
kapone32One of the secrets of modern LED panels is that if you turn the Contrast and Saturation way up and the Brightness down a little bit you can get a picture that will give you that compelling smile you get the first time you experience a difference in your PC experience. It is like going from Logitech speakers to Creative.
That is just called a heavily oversaturated, inaccurate image with crushed whites and lost grays. You can get that with SweetFX too in your games, they all look like absolute horse manure like that but it was very hot in 2000-2010 because TFT screens just sucked ass in color reproduction. Its hardly a secret there are sliders to make the image worse :) A modern LED is generally calibrated quite well from the factory and at best you will want to nudge some sliders every so slightly from their neutral values; if you need a lot more, you'll end up losing clarity somewhere along the spectrum elsewhere.
Posted on Reply
Jan 20th, 2025 13:54 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts