Monday, October 29th 2007
NVIDIA - SLI Doesn't Work in Crysis
Crysis hasn't been out for more two days and a number of people have already found out that SLI technology doesn't yet work on the new DirectX10 game title. Granted, Crysis is only in beta, but it would still be nice to see SLI supported from the start. NVIDIA made a statement today that the final Crysis game will support SLI via a patch.
Source:
Legit Reviews
Although SLI is not supported in the demo, the final Crysis game with a patch will provide full SLI support.
24 Comments on NVIDIA - SLI Doesn't Work in Crysis
Rushed RTM release, features moved back to patches promised for the future. They are starting to sound like Microsoft.
Not to mention horrible gameplay elements found in every other by-the-cookbook FPS lately; recharging health/shield, enemies that light up in bright outlined colors when targeted, and a ridiculous damage system.
EA is killing videogames, just like Atari did in the 80's.
and yet they dont have SLI support of their cards
this is not suprising because it seems like this demo was rushed, which is common these days. if anything, i would expect the first retail release of crysis to have a decent amount of bugs in it. im sure there will be a huge patch a week after release.
i think EA would do better if they didnt strong arm all the companies they partner with. gamers want creative games with unique features and the creativity would be better served if the corporate man (EA) would stop trying to create lame features that he thinks are cool when the artist (coder) shakes his head and does it because he needs a paycheck.
I am sure he will...
Also... It's the holiday season. They're rushing the product which in my opinion judging from the demo and MP beta is close to finished with the exception of a few minor bugs and SLi support.
It's Marketing people, stop crying. 90% of the games released in the past two years have been fubared with bugs, no SLi etc..
:nutkick: