Friday, November 9th 2007
How Much Graphics Memory do You Really Need?
As monitors get bigger, run at higher resolutions, and video games require ridiculous amounts of graphics memory to run at respectable settings, both AMD and NVIDIA have shoved more and more graphics memory into their cards. However, how much is enough? The folks at YouGamers did some serious tests, and discovered some interesting facts about VRAM. While AMD and NVIDIA both want you to think that humongous amounts of VRAM will magically make your games run at 1920x1200, YouGamers discovered that quantity is not what really matters. If you want to run the most stressful games at the highest resolutions possible, you will see much more benefit from getting faster graphics card memory, or simply a faster graphics card. You can read the full investigative article here.
Source:
Nordic Hardware
30 Comments on How Much Graphics Memory do You Really Need?
Interesting article btw. Never knew that " Vista doesn't differentiate video RAM from system RAM - it's all the same, as far the operating system and games are concerned."
Article quote :
"When the graphics processor wants to use them, it copies them across into its RAM, deleting other stuff to make room. Cue a spot of stuttering or slow down in the frame rate; this is because it takes quite a bit longer to swap textures around than just accessing them in the onboard (or to give it the correct name, local) RAM."
So yes, not having enough IS relevant. It seems like the article is saying that the faster the RAM on the GPU, the more capable it is of purging unused data and replacing it with active data. But until the hardware is capable of doing so.........
Obviously if you have 2GB of VRAM, you're wasting a lot of power.
And for the same reason a 512MB 8400GS is a horrible idea.
Lets load all of the textures into our video cards!!!!
Besides clock speed, the other obvious thing to look for is the memory interface... 64-bit and lower should be avoided if you want to do any type of gaming, 128-bit is normally used in mid ranged cards, and 256-bit or higher is used in the higher end cards.
Too bad they didn't include 1920x1200 in the charts - I'm sure the usage would go up to the 800 MB range on some games.
I must agree to one thing though - 256MB of VRAM is nowadays absolutely minimum option (IMO not worth buying if someone wishes to play newer titles). But, hey, do we really need an article to know about it. ?
Namaste,
musek
PS. Sorry for my english. :D
edit: And cheers for the article, seems it's time to go 512 like I was planning to. 256MB has been fine for now, Crysis was the first game that absolutely dies when you enabled AA. I got 3fps and a friend 1fps (with a bit higher resolution and pro version card) :p.
the amount of memory on a card is a selling point.. mostly they come with more than they can use.. the article is misleading.. if the card aint got the grunt no amount of extra memory is gonna help it..
trog
I have a really nice set of tests somewhere that I have posted here before that really sums the process up well......I'll have to try digging it out.....just on the off chance that some of you managed to stay awake until the end of my post and are interested :laugh:
All-in-all, it's a good post if someone who doesn't understand comps too much but loves running their games at max settings and wonders why they lag. :rockout:
@jimmylao - I agree. But i still think that if someone using toothpaste as a tim, he won't be here to read atricles like this (and thats sad).
PS. No AA was set.
Maybe it's just me - but, you have to take the system as a whole into account when looking at video performance. For example, we all know how decently powerful a X1950 is, but through a 1950 in with a P4 and you get sub-par performance, doesn't matter what the clock speeds of the 1950, P4 or DRAM are . . . a little odd that the article barely touches on this.
some like oblivion load it in bit by bit as u go along.. the game slows down (stutters) each time the card needs more textures.. it takes time for the card to be loaded with textures from the system memory.. the bigger the cards memory the longer the slow down.. he he..
not much can be done about this annoying slowdown every so often.. except play the game at lower resolutions and settings.. the old load it all in at the level start worked.. but levels are so huge now it cant be done..
the bottom line is the more the cards memory the longer the stutter as it gets filled.. it all runs nice between stutters is about all u can say at high settings and resolutions with games like oblivion.. he he
trog
but, you're right, newer games use such huge maps and such intricate textures that load times would be stoopid long . . . the only other fix would be to break a map up into smaller areas, but this would mean "loading zones" and that's not something I associate with PC games - only consoles.