Monday, July 14th 2008

PowerColor Launches World's First 2GB Frame Buffer Graphics Card for PCS HD 4850

TUL Corporation -a leading manufacturer of AMD graphics cards today announced the industry's first 2GB memory graphics card - PowerColor PCS HD4850 2GB. As the successful HD4800 series launched around the end of June, PowerColor got many positive feedbacks from both customers and media; in order to provide the greatest solution to the market consistently, PowerColor today provide the new generation architecture - the first 2GB memory graphics card to market.

PowerColor PCS HD4850 2GB based on RV770 core chip, with 800 stream processors and 2GB of GDDR3 high-speed memory, provide the brute power needed to tackle the most intense 3D games, even those with artificial intelligence, physics operations and tessellation.

Besides 2GB solution, PowerColor also offers 1GB/512MB on-board memory with professional cooling system (PCS) design; provide a series of best choice with the complete product line. This new series features Microsoft DirectX 10.1, CrossFireX technology, also support for PCI Express 2.0, built-in HDMI with 7.1 surround audio.

Industry's first 2GB frame buffer and massive memory bandwidth up to 57.6GB/sec. Memory size makes a great impact on performance, even a powerful GPU can suffer from bottlenecks due to slow and insufficient video memory. The more the memory buffer, the more the data graphics can be saved - thus eliminating the need to access system memory and providing faster graphical performance. To satisfy the latest and upcoming games requirements, PowerColor PCS HD4850 2GB can fulfill high video memory request of those games and delivers high throughput for interactive visualization of large models and high-performance for real time processing of large textures and frames, enables the highest quality and resolution full-scene anti-aliasing (FSAA).

With PowerColor PCS solution, the unique fan control technology will detect the temperature automatically, and the fan speed will adjust with it. Based on this new technology and PCS cooling system, PowerColor reduce up to 10°C temperature, provide the cool environment for gamer to enjoy the Full HD experience.

PowerColor announced a new image along with new series of products. PCS is the abbreviation of "Professional Cooling System", which represents an efficient cooling solution, ensures a lower temperature environment.

"We hope this new image could let gamers be much easier to recognize and deepen their impression about our own design Cooling System." Ted Chen, CEO of TUL Corporation says, "PowerColor PCS solution ensures a cooler operating environment for GPU and memory for overclocking, also extend the product life."

Add your own comment

19 Comments on PowerColor Launches World's First 2GB Frame Buffer Graphics Card for PCS HD 4850

#2
Cold Storm
Battosai
I think that the picture on the video card box should be a monster! Almost like a Nightmare type from Soul Calibur series. I just hope that cooler can handle that chip! :toast:
Posted on Reply
#3
caleb
You remind me of... "Why would you need 16mb on your TNT 2 card?"

With todays resolutions games finally have a chance to come a step closer to 'real'
Posted on Reply
#4
Nitro-Max
Any price guides wizzard or benchmark comparisons?
Posted on Reply
#5
Megasty
Anyone with a 30" LCD might want one. NVM, anyone with a 30" LCD probably wants a 4870x2 - like me :p
Posted on Reply
#6
PVTCaboose1337
Graphical Hacker
2gb for me is a bit overkill. The 512mb will last quite a while IMO.
Posted on Reply
#7
Cold Storm
Battosai
The only way I can see someone getting a 2gb version is if their on a budget, and this card is cheap, for rendering and so forth.. Other then that, its E-peni3-1337-ftw-itis
Posted on Reply
#8
mdm-adph
I'd imagine there's some future for this configuration in the workstation market (when the appropriate Fire version comes out) -- those cards usually need huge amounts of RAM.
Posted on Reply
#9
FreedomEclipse
~Technological Technocrat~
I think having 2Gb's worth of GPU ram is a bit of a no brainer to the average user & possibly the case with some users in the enthusiast arena.

test have been run on a plethora of cards ranging from 16-768MB on deck to prove if theres any huge difference, & the result are minimal - depending on usage the diff between a 256Mb card & 512card is about 2fps??? I read it in CustomPc mag a while back - it was one of their feature topic's as 'Bigger isnt always better'


however from a 'professionals' point of view having 2Gb on deck would probably be like a party in their pants with the bunnies in the playboy mansion invited.....


would crysis even take up even have of this cards memory??? Id like to see benchs before i can start saying something is mana from heaven & recommend what hardware when they come to ask me for my advice.


::EDIT::

also on a side note - better make sure ur running an x64bit OS otherwise u lose functionality of 2Gb of your system ram..... ouch!
Posted on Reply
#10
kylew
Don't forget the news that the RV770s are capable of raytracing in realtime. It was said that they excel at the raytracing with memory sizes of 1 and 2GB. So it could very well be useful if we start to see raytracing used for RV770s. That, or you've got yourself a very nice cheap card for a workstation.
Posted on Reply
#11
HTC
kylewDon't forget the news that the RV770s are capable of raytracing in realtime. It was said that they excel at the raytracing with memory sizes of 1 and 2GB. So it could very well be useful if we start to see raytracing used for RV770s. That, or you've got yourself a very nice cheap card for a workstation.
Yeah: ray tracing is supposed to be the way of the future.

Still, and although there aren't programs to make use of the graphic card (for something other the games), that doesn't mean there wont be any such programs.
Posted on Reply
#12
wc413
You better be using a 64-bit OS with this thing, that's a lot of memory.
Posted on Reply
#13
Millenia
wc413You better be using a 64-bit OS with this thing, that's a lot of memory.
Generally speaking you'll want to migrate to 64-bit anyways when upgrading/assembling a new rig ;)
Posted on Reply
#14
InnocentCriminal
Resident Grammar Amender
Good points made about Ray Tracing, but I don't think the average gamer is going to do that. Some will, that's fair. However, it's the same old marketing ploy. If the price is decent then it'd be a relatively decent buy, but I can't expect them to sell it at price only slightly higher than 512MB.
Posted on Reply
#15
WhiteLotus
other than marketing - whats the point of this?
Posted on Reply
#16
wc413
MilleniaGenerally speaking you'll want to migrate to 64-bit anyways when upgrading/assembling a new rig ;)
So you're saying that this is an attempt by Microsoft to boost Vista 64 sales:p
Posted on Reply
#17
$ReaPeR$
i think that 1G is more than enough for now..... in the future i dont know.i would go for the 1G card.:cool:
Posted on Reply
#18
WarEagleAU
Bird of Prey
It puts it in the realm of the FIREGL andQuadroFX cards for workstations. This would be a boon for me in my CAD work, both modeling and rendering.
Posted on Reply
#19
R_1
RV770 will never manage to reach 1 gigaflop without tons of on board memory and it better be 0.8 ns.
Posted on Reply
Add your own comment
Jul 17th, 2024 00:34 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts