Thursday, August 7th 2008

NVIDIA Licenses Technologies from Transmeta Corporation

NVIDIA has achieved an agreement with Transmeta Corporation today, to license Transmeta's LongRun and LongRun2 technologies and other intellectual property for use in connection with NVIDIA products. The agreement grants to NVIDIA a non-exclusive and fully paid-up license to all of Transmeta's patents and patent applications, and a non-exclusive license and transfer of certain Transmeta advanced power management and other computing technologies. Under the agreement, NVIDIA agrees to pay Transmeta a one-time, non-refundable license fee of $25.0 million. The agreement also includes mutual general releases of all claims by both parties. "We are very pleased to have achieved this license agreement with NVIDIA," said Les Crudele, president and CEO of Transmeta. "We believe that this agreement both illustrates the value of Transmeta's intellectual property and technologies to our industry and realizes for Transmeta stockholders an immediate return from the strategic licensure of our intellectual property rights."
Source: NVIDIA
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28 Comments on NVIDIA Licenses Technologies from Transmeta Corporation

#26
Wile E
Power User
robspierre6Well, i see it like this.
firstly, you have to own either a high end nvidia card or two cards in sli tow get the physx process with playable fps.
secondly, yes it faster to process physx on the gpu but,quad cores yet don't process physx using all four cores.Moreover,The new upcoming cpus from bth intel and AMD will have havok
drivers which means that they will do physx with all the cores at much faster speed.
Thirdly,It's not a bunch of chips. Have you checked the new at the inquirer or tgdaily lately?
all the g84, g86 and g200 chips have the problem.
Checkwww.fudzilla.com/index.php?option=com_content&task=view&id=8782&Itemid=1
All of my games remain playable with physx on. Quit going by someone elses reviews, if you don't have experience with it directly, then stop trolling. Physx on the gpu runs great, and it does it much faster than any current quad core cpu could EVER do it. Even if it was optimized for multi-core.

And the G200 series has a part of the die that is 100% dedicated to CUDA apps, like Physx. It isn't even connected to the video output stages at all.

Physx causes a drop in FPS because when you use it, there are more particles on the screen that need rendered AFTER they've been processed by Physx. Enabling Physx adds more physical objects to the game. In other words, it's has the same performance effect on the game as enabling higher graphical settings.
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#27
Mussels
Freshwater Moderator
Wile E has it correct, the new GT200 cards have dedicated hardware whereas the older cards use some shaders to do it.

I've used it on an 8600GT, on its own - thats hardly high end in unreal 3 and it gave an FPS boost of roughly 5 FPS.
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#28
GSG-9
Wile EAnd the G200 series has a part of the die that is 100% dedicated to CUDA apps, like Physx. It isn't even connected to the video output stages at all.
Beat me to it :rolleyes:
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