Thursday, August 7th 2008
NVIDIA Licenses Technologies from Transmeta Corporation
NVIDIA has achieved an agreement with Transmeta Corporation today, to license Transmeta's LongRun and LongRun2 technologies and other intellectual property for use in connection with NVIDIA products. The agreement grants to NVIDIA a non-exclusive and fully paid-up license to all of Transmeta's patents and patent applications, and a non-exclusive license and transfer of certain Transmeta advanced power management and other computing technologies. Under the agreement, NVIDIA agrees to pay Transmeta a one-time, non-refundable license fee of $25.0 million. The agreement also includes mutual general releases of all claims by both parties. "We are very pleased to have achieved this license agreement with NVIDIA," said Les Crudele, president and CEO of Transmeta. "We believe that this agreement both illustrates the value of Transmeta's intellectual property and technologies to our industry and realizes for Transmeta stockholders an immediate return from the strategic licensure of our intellectual property rights."
Source:
NVIDIA
28 Comments on NVIDIA Licenses Technologies from Transmeta Corporation
And the G200 series has a part of the die that is 100% dedicated to CUDA apps, like Physx. It isn't even connected to the video output stages at all.
Physx causes a drop in FPS because when you use it, there are more particles on the screen that need rendered AFTER they've been processed by Physx. Enabling Physx adds more physical objects to the game. In other words, it's has the same performance effect on the game as enabling higher graphical settings.
I've used it on an 8600GT, on its own - thats hardly high end in unreal 3 and it gave an FPS boost of roughly 5 FPS.