Tuesday, August 12th 2008
AMD Showcases Cinema 2.0, Photo-realism Closer to Developers' Reach
Part of a recent press-event held in New York, AMD showcased a new technology that makes rendering photo-realistic humans possible. It made game developers stand up and take note.
This technology called Cinema 2.0 makes producing photo-realistic human characters possible. It can be used in scenarios such as producing a full-on CGI movie or parts of it, where computers generate the actors' computer-animated replica that's the most photo-realistic in today's time. For example, the woman in the picture below is computer-animated. Believe it!It works on this principle:
A model is sent into a large spherical room, walls of which have hundreds of high-definition cameras that capture the model's facial 3D contour, the data is analysed, this is used to generate real-time video renders of the person's facial expressions by the system as the face and all its features are redrawn in several facial expressions. The false-colour image you see below maps reflection and the interaction of light with the surface. A true colour image captures the model's colour features at various parts of the face. The data will be used to draw computer-rendered characters.
The big names in the gaming industry, namely Splash Damage, Crytek, Rebellion, Remedy (makers of Alan WakeForever) and even Blizzard were noted in the presentation as partners of AMD. This technology looks close to being the way of the future, tomorrow's games will be more cinematic than ever thanks to ongoing efforts by the major players in the hardware industry also working on technologies that will drive them.
Source:
Joystiq
This technology called Cinema 2.0 makes producing photo-realistic human characters possible. It can be used in scenarios such as producing a full-on CGI movie or parts of it, where computers generate the actors' computer-animated replica that's the most photo-realistic in today's time. For example, the woman in the picture below is computer-animated. Believe it!It works on this principle:
A model is sent into a large spherical room, walls of which have hundreds of high-definition cameras that capture the model's facial 3D contour, the data is analysed, this is used to generate real-time video renders of the person's facial expressions by the system as the face and all its features are redrawn in several facial expressions. The false-colour image you see below maps reflection and the interaction of light with the surface. A true colour image captures the model's colour features at various parts of the face. The data will be used to draw computer-rendered characters.
The big names in the gaming industry, namely Splash Damage, Crytek, Rebellion, Remedy (makers of Alan Wake
53 Comments on AMD Showcases Cinema 2.0, Photo-realism Closer to Developers' Reach
P.S. I am not working for them (I wish...) so how can I show you the "real" image? What is not real in that image?
Excellent CGI. But missing a few details on inspection. However, completely unobservable details in movie action shot.
This is NOT a 3D depth map. It is a light map (for reflections). Plain and simple.
...but doesn't reflection form function of ray-tracing? Refection maps are something shaders use. (?)
Come on, that's just mean! Give Remedy a little credit, it will come.
also take notice to how its the same 3 cars just with colors changed. the F150's/G6's appear to use the photorealism tech done with the HD cams but the taxicab isn't a real vehicle and is repeated up the road...
And I don't know about you, but just because I walk down a city street and see lots of the same kinds of card, I don't go, "Yep, this reality is obviously photoshopped -- I can tell, just look at this line here..." :p
and be honest the buildings look fake they are glossy?
This is nothing new, it's just being promoted to the world by AMD/ATI now :). Just look at the research of Paul Debevec (one of the creators of LightStage) at his page. You may recognize few of the projects - ATI made a real-time tech demo for 9800 series out of one. And another for x1000 cards.
Also visit these pages related to Cinema 2.0 now:
gl.ict.usc.edu/Research/FaceScanning/
gl.ict.usc.edu/Research/LS5/
Check these videos out and you will see the same girl from the pictures AMD posted:
LS5_Siggraph_052005.avi
LS5_ET_HD_H264.mov
[Source]
Seriously, stop the hating on AMD -- this technology looks amazing, just admit it. It's okay to say that about the "other team" once in a while -- I personally like AMD chips better, but I admit Intel's research into high-k technology is cool as hell, and eagerly await 32nm chips. See how it works? :p
:rockout: