Wednesday, August 27th 2008
Futuremark's Shattered Horizon Game to Use NVIDIA PhysX Technology
NVIDIA and Futuremark's same studio will join their latest technologies in Shattered Horizon, the upcoming first-person shooter game which was officially unveiled last week at the Leipzig Games Convention in Germany. Shattered Horizon, a multiplayer first-person shooter developed by Futuremark Games Studio, will fully utilize NVIDIA's PhysX technology it was announced today. This leads us to believe that when released the game will feature a lot of goodies like totally destructive space environment, stunning lighting effects and zero gravity physics. "We are excited to be working with Futuremark on their first original game," said Roy Taylor, NVIDIA vice president of content relations. "By utilizing the advanced features that NVIDIA PhysX technology provides, Shattered Horizon will deliver a compelling, visual, and highly interactive experience to gamers." For more information on Shattered Horizon, please visit this page, a 130MB HD .wmv game trailer is also available for download here.
Source:
Futuremark
16 Comments on Futuremark's Shattered Horizon Game to Use NVIDIA PhysX Technology
I just hope ill be able to play it ok with an ATi card.?
If you can turn off the PhysX effects then it may play well on non-PhysX systems but I’m guessing you are really going to want an nVidia 8 series card or above for this one. A legacy Ageia PhysX card may suffice as well.
I’m thinking I might want to run one video card for graphics and a second just for PhysX. So that new Intel Nehalem LG1366 and X58 based system I build should have two PCIe X16 slots.
I'm glad to see a physics engine being adopted by developers (Ageia had some but was never really adopted). That will help all parties work on integrating a form of physics into their architectures.
:roll: I was shocked when the video started and they spoke in Spanish. I thought: "wtf has malware linked us to the spanish trailer? is the developer spanish or what?"
If all those meteors are affected by phyxs, they produce havok when they crash on the floor and you can shot/destroy/deviate them, I'm going to love the game. Imagine that the player and enemies can only walk on some kind of safe pathways/platforms where the meteors are deviated by some kind of artificial magnetic field (let's say you can walk everywhere but it's not safe at all, unless you constantly look up and dodge the rocks), but you can shoot them back to make them kill enemies, vehicles, buildings, etc. :rockout:
Good points on being able to redirect meteors and killing others with them. Just think, you could do that with everything else in the environment too : )
Anyway the translation to spanish is rather crappy. :roll: The worst thing is the headline "Luna mundial de desastres". It is almost inintelligible. It literally means something like "world moon of disasters" or even worse "disarter's world moon". Probably was meant to say "world disaster on the moon" or somethng like that. And the guy speaks as if he was reading the lesson at school or something. :D