Thursday, March 19th 2009

NVIDIA Announces PhysX SDK Support for Nintendo Wii Console

NVIDIA Corporation today announced that it has been approved as a third party tools solution provider for the Wii console. As a result, the NVIDIA PhysX technology SDK is now available to registered Wii developers.
"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."

The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.

The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
Source: NVIDIA
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54 Comments on NVIDIA Announces PhysX SDK Support for Nintendo Wii Console

#26
AsRock
TPU addict
So if this can work on a wii it could for PC video cards from ATI ?.. If so why the hell no one hacked it already :P... Not as it's worth all that much in the 1t place as havok does a great job already i think.
Posted on Reply
#27
[I.R.A]_FBi
How does physx on the wii improve the gaming experience?

Methinks nvidia is grasping at straws.
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#28
Mussels
Freshwater Moderator
SteevoThe "universal" API will be DX11 and no doubt part of the new Xbox
And thats exactly why Nv is doing this - they know their physics engine on PC is about to get swamped, so they're moving it to platforms MS cant touch.
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#29
KainXS
[I.R.A]_FBiHow does physx on the wii improve the gaming experience?

Methinks nvidia is grasping at straws.
I second that:laugh:
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#30
ArmoredCavalry
[I.R.A]_FBiHow does physx on the wii improve the gaming experience?

Methinks nvidia is grasping at straws.
It doesn't... The average Wii owner has probably never heard of Physx, nor do they care if it is incorporated into their games. :laugh:
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#31
eidairaman1
The Exiled Airman
just like havoc engine.
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#32
craigo
The original Xbox had a nvidia gpu...all manufactures learnt from this and now purchase ati hardware for thier consoles...nobody wants inferior nv crap hardware anymore..so they try any push thier shitty SDK..i hope intel revive Havok and put the last nail in thier bullshit coffin...but well probably see the same Wii in a new bow renamed the "new" x Wii gtx soon.

GODAMN I HATE Nvidia
Posted on Reply
#33
DrPepper
The Doctor is in the house
craigoThe original Xbox had a nvidia gpu...all manufactures learnt from this and now purchase ati hardware for thier consoles...nobody wants inferior nv crap hardware anymore..so they try any push thier shitty SDK..i hope intel revive Havok and put the last nail in thier bullshit coffin...but well probably see the same Wii in a new bow renamed the "new" x Wii gtx soon.

GODAMN I HATE Nvidia
Thats just asking for a flame war :shadedshu
Posted on Reply
#34
Mussels
Freshwater Moderator
DrPepperThats just asking for a flame war :shadedshu
agreed... but so long as he doesnt aim his rage at members of the site, he aint really breaking any rules.

he'll chill out sooner or later.
Posted on Reply
#35
DrPepper
The Doctor is in the house
Musselsagreed... but so long as he doesnt aim his rage at members of the site, he aint really breaking any rules.

he'll chill out sooner or later.
Well its not that he's breaking any rules its that someone else will come on and have a go at him.
Posted on Reply
#36
Mussels
Freshwater Moderator
DrPepperWell its not that he's breaking any rules its that someone else will come on and have a go at him.
and if that happens, i'm a watchin.
Posted on Reply
#37
craigo
No flamwar here people..BUT ati have spoken on nvidia sdk`s for thier hardware already...so id say Nvidia may well be rehashing a battle they already lost
Posted on Reply
#38
Mussels
Freshwater Moderator
craigoNo flamwar here people..BUT ati have spoken on nvidia sdk`s for thier hardware already...so id say Nvidia may well be rehashing a battle they already lost
Nv are definately making money from it, so its hardly a loss. Moving from one platform to another simply means they're moving to the places profit are... i'd hardly call that losing.

I've used phsyx in games and thought it was great - the only problem was the lack of titles supporting it, which is why i went ATI this time around.
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#39
DarkMatter
[I.R.A]_FBiHow does physx on the wii improve the gaming experience?

Methinks nvidia is grasping at straws.
EDIT: I know you didn't mention Havok, but in the physics world there are mostly only two players and Havok is the bigger one. We DO need physics in the games as they improve gameplay a lot, so if we say we do not need PhysX it can only be because we have an alternative, and because of how thigs are that's Havok. You can change "Havok" name in the post by any other physics provider of your election anyway.


PhysX is exactly the same thing as Havok. Tell me how does Havok improve the gaming experience? PhysX is not only a hardware accelerated physics engine, it's a physics engine, period. It can run on various platforms, much more platforms than Havok does, so that's only a plus.

Regarding why do we need a 3rd party physics provider, the answer is easy. They can do a much better job than any developer could do. Because of the experience, because they can spend much more resources on it...

TBH it's annoying to hear "why do we need PhysX when we have Havok or any other physics provider" and all those kind of things. It's like saying why do we need id Tech 5, Cryengine 2 or Source, if we have UE3. They are just different engine providers and the more the better. In physics world there are primarily 2 players with almost all the "market" share: Havok and PhysX. It's stupid to prefer Havok over PhysX. I could understand it, partialy, if Havok was independent, but it belongs to Intel. There's no reason why anyone would prefer Havok over PhysX, unless he is biased, both API/engines can do exactly the same when running on the CPU, PhysX just allows for hardware support and brings a great improvement for those who want to enjoy it. I can't understand what's wrong with all of you against progress.
Posted on Reply
#40
craigo
MusselsNv are definately making money from it, so its hardly a loss. Moving from one platform to another simply means they're moving to the places profit are... i'd hardly call that losing.

I've used phsyx in games and thought it was great - the only problem was the lack of titles supporting it, which is why i went ATI this time around.
That is all well and good if the SDK does not utalise AMD/ATI hardware, as that would be in breach of ATI`s inititial wishes.

edit: physx is a great thimg....id like to see havok with a greater market share
Posted on Reply
#41
Mussels
Freshwater Moderator
craigoThat is all well and good if the SDK does not utalise AMD/ATI hardware, as that would be in breach of ATI`s inititial wishes.
Nvidia offer programs to nintendo. Nintendo apply it to the console.

ATI's wishes have nothing to do with this, it all comes down to the legal agreement between ATI and nintendo - and i hardly think ATI would get away with restricting what code can run on their GPU's when they were making their sales pitch for the Wii's GPU.
Posted on Reply
#42
DarkMatter
MusselsNvidia offer programs to nintendo. Nintendo apply it to the console.

ATI's wishes have nothing to do with this, it all comes down to the legal agreement between ATI and nintendo - and i hardly think ATI would get away with restricting what code can run on their GPU's when they were making their sales pitch for the Wii's GPU.
The PhysX support in the Wii has nothing to do with GPU physics anyway. As I said above, PhysX is just another physics engine provider. In the Wii there's no doubt it will run on the CPU.
Posted on Reply
#43
craigo
MusselsNvidia offer programs to nintendo. Nintendo apply it to the console.

ATI's wishes have nothing to do with this, it all comes down to the legal agreement between ATI and nintendo - and i hardly think ATI would get away with restricting what code can run on their GPU's when they were making their sales pitch for the Wii's GPU.
QFT...unfortunatley
Posted on Reply
#44
DarkMatter
craigoedit: physx is a great thimg....id like to see havok with a greater market share
BTW, any special reason why you would want Havok to have a greater market share? It already owns like 75% of the market anyway. Why you would want Intel to have almost a monopoly there is out of my comprehension.
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#45
MilkyWay
explain how this works coz the wii has an ati graphics chip? hollywood or something its called

can the wii even run physx? i mean some pcs take a hit and they have high end graphics
Posted on Reply
#46
craigo
some of the eye candy in games will depend on more than the ATI graphics chip...the pc takes a performance hit because some of the graphics workload is shared with the cpu when physX is enebled on a non nvidia based system...what nvidia will likeley do in the case of the Wii is blow smoke up the arse of the games dcevelopers until every time you turn on your console you will be spamed with the nvidia logo
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#47
TheMailMan78
Big Member
craigoid like to see havok with a greater market share
Havok is in just about everything. I hope you're not trolling.
Posted on Reply
#48
FordGT90Concept
"I go fast!1!11!1!"
MusselsNv are definately making money from it, so its hardly a loss. Moving from one platform to another simply means they're moving to the places profit are... i'd hardly call that losing.

I've used phsyx in games and thought it was great - the only problem was the lack of titles supporting it, which is why i went ATI this time around.
Exactly. The majority of people can't be convinced in buying hardware specifically for physics processing. That basically means this whole NVIDIA/AMD physics race that is going on is them grasping at straws trying to find profit in their Ageia/Havok purchases. I think they are finding it very difficult to make money on them except in software licensing. Both bought it anticipating they would make a lot of money in terms of hardware. It just isn't happening.
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#49
DrPepper
The Doctor is in the house
I thought Intel bought havok ?
Posted on Reply
#50
FordGT90Concept
"I go fast!1!11!1!"
They did. AMD is riding on Intel's back with Havok just like they are with Crossfire on Intel processors. NVIDIA is really becoming the kid in the corner no one wants to play with.
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