Thursday, March 19th 2009
NVIDIA Announces PhysX SDK Support for Nintendo Wii Console
NVIDIA Corporation today announced that it has been approved as a third party tools solution provider for the Wii console. As a result, the NVIDIA PhysX technology SDK is now available to registered Wii developers.
"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."
The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.
The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
Source:
NVIDIA
"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."
The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.
The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
54 Comments on NVIDIA Announces PhysX SDK Support for Nintendo Wii Console
Methinks nvidia is grasping at straws.
GODAMN I HATE Nvidia
he'll chill out sooner or later.
I've used phsyx in games and thought it was great - the only problem was the lack of titles supporting it, which is why i went ATI this time around.
PhysX is exactly the same thing as Havok. Tell me how does Havok improve the gaming experience? PhysX is not only a hardware accelerated physics engine, it's a physics engine, period. It can run on various platforms, much more platforms than Havok does, so that's only a plus.
Regarding why do we need a 3rd party physics provider, the answer is easy. They can do a much better job than any developer could do. Because of the experience, because they can spend much more resources on it...
TBH it's annoying to hear "why do we need PhysX when we have Havok or any other physics provider" and all those kind of things. It's like saying why do we need id Tech 5, Cryengine 2 or Source, if we have UE3. They are just different engine providers and the more the better. In physics world there are primarily 2 players with almost all the "market" share: Havok and PhysX. It's stupid to prefer Havok over PhysX. I could understand it, partialy, if Havok was independent, but it belongs to Intel. There's no reason why anyone would prefer Havok over PhysX, unless he is biased, both API/engines can do exactly the same when running on the CPU, PhysX just allows for hardware support and brings a great improvement for those who want to enjoy it. I can't understand what's wrong with all of you against progress.
edit: physx is a great thimg....id like to see havok with a greater market share
ATI's wishes have nothing to do with this, it all comes down to the legal agreement between ATI and nintendo - and i hardly think ATI would get away with restricting what code can run on their GPU's when they were making their sales pitch for the Wii's GPU.
can the wii even run physx? i mean some pcs take a hit and they have high end graphics