Thursday, March 19th 2009
NVIDIA Announces PhysX SDK Support for Nintendo Wii Console
NVIDIA Corporation today announced that it has been approved as a third party tools solution provider for the Wii console. As a result, the NVIDIA PhysX technology SDK is now available to registered Wii developers.
"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."
The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.
The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
Source:
NVIDIA
"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."
The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.
The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
54 Comments on NVIDIA Announces PhysX SDK Support for Nintendo Wii Console
Then this was unexpected.
Bring on Physx for the 360 :rockout:
Not that it will change much for any of the consoles, lol.
Should be awesome tho.:rockout:
I think NVIDIA is actually trying to get their foot in the door so future consoles will use NVIDIA hardware with hardware support for PhysX.
The PhysX NVIDIA is releasing runs on the CPUs of said system. It isn't hardware accelerated.
Basically the Xbox 360 and Wii emulate PhysX but the Playstation 3 will not, theres a difference even though all 3 consoles will run it on their CPU's.
Anyway it is available on x360 too, according to nvidia's homepage.
The wii didn't support physx up till now I think
:laugh:
Ati supports it, nvidia supports it, its either to get a cuddle cuddle relationship with the japanese.( Where ATI dominate, my brother was there, and he had issues finding nvidia cards.)
and they will get console hardware deals(higher posibility) not that nvidia gpu's are any better.
Or, to get physx to be the new standard, like all of you guys have said.
This is a proof that physx isnt graphics card have to support, they just all do.(2007 and newer.)