Monday, March 23rd 2009
Intel Ships New Tools that Boost Game Performance
Intel Corporation today announced the release of Intel Graphics Performance Analyzers (GPA), a suite of software tools created in support of the Visual Adrenaline developer program.
Offered worldwide, GPA enables PC game developers to analyze and optimize game performance on Intel Integrated Graphics. The Visual Adrenaline program, launched at the Intel Developer Forum in San Francisco in August 2008, provides tools, resources and information for game developers, artists and animators.
GPA provides in-depth application analysis and customization so developers can pinpoint performance bottlenecks and optimize games for Intel-based desktop PCs and laptops that use Intel's chipsets. GPA consists of three components: System Analyzer, Frame Analyzer and the Software Development Kit (SDK). System Analyzer delivers high-level views of overall software performance, Frame Analyzer offers in-depth frame-by-frame performance analysis and the SDK enables developers to customize the suite according to their needs. Developers have the choice to run the tools locally or remotely through a network connection.
"Game developers need simple, yet powerful tools which enable them to create games that look real, act real and feel real," said Elliot Garbus, vice president and general manager of Intel's Visual Computing Software Division. "The Intel Graphics Performance Analyzers suite is the only software development toolkit that provides a holistic view of system performance for games running on Intel Integrated Graphics. Solving performance bottlenecks with GPA ensures developers are delivering the best gaming experience."
"Gas Powered Games is thrilled with the resources available to us as members of the Visual Adrenaline Developer Program," said Chris Taylor, CEO and founder of Gas Powered Games. "The competitive landscape requires tools that evolve with the industry and deliver rapid turn-around for graphics solutions. The Intel Graphics Performance Analyzers helped us unlock a higher level of optimization, making our games look even better and run on a broader spectrum of hardware configurations."
GPA offers the ability to analyze graphics performance on current Intel integrated graphics chipsets and processors, including the Intel Core i7 Processor. In the future, GPA will also support upcoming Intel graphics and many-core related products. GPA is available free of charge to Visual Adrenaline members and can be purchased by non-members for $299 through the Intel Business Exchange. To learn more, visit www.intel.com/software/gpa.
Visual Adrenaline is Intel's worldwide program for game and graphics developers. It is a one-stop shop for Intel offerings that help maximize visual computing software for better performance and faster time to market. To date, more than 800 independent software vendor members have joined, including Activision, SEGA and Ubisoft. To learn more about Visual Adrenaline, visit www.intel.com/software/visualadrenalinep.
Intel software provides the resources, technologies, products and services developers need to create innovative products and industry-leading software solutions designed to run best on Intel platforms. Additional information is available at www.intel.com/go/software.
For details on additional Intel news at the Game Developers Conference, click here.
Source:
Intel
Offered worldwide, GPA enables PC game developers to analyze and optimize game performance on Intel Integrated Graphics. The Visual Adrenaline program, launched at the Intel Developer Forum in San Francisco in August 2008, provides tools, resources and information for game developers, artists and animators.
GPA provides in-depth application analysis and customization so developers can pinpoint performance bottlenecks and optimize games for Intel-based desktop PCs and laptops that use Intel's chipsets. GPA consists of three components: System Analyzer, Frame Analyzer and the Software Development Kit (SDK). System Analyzer delivers high-level views of overall software performance, Frame Analyzer offers in-depth frame-by-frame performance analysis and the SDK enables developers to customize the suite according to their needs. Developers have the choice to run the tools locally or remotely through a network connection.
"Game developers need simple, yet powerful tools which enable them to create games that look real, act real and feel real," said Elliot Garbus, vice president and general manager of Intel's Visual Computing Software Division. "The Intel Graphics Performance Analyzers suite is the only software development toolkit that provides a holistic view of system performance for games running on Intel Integrated Graphics. Solving performance bottlenecks with GPA ensures developers are delivering the best gaming experience."
"Gas Powered Games is thrilled with the resources available to us as members of the Visual Adrenaline Developer Program," said Chris Taylor, CEO and founder of Gas Powered Games. "The competitive landscape requires tools that evolve with the industry and deliver rapid turn-around for graphics solutions. The Intel Graphics Performance Analyzers helped us unlock a higher level of optimization, making our games look even better and run on a broader spectrum of hardware configurations."
GPA offers the ability to analyze graphics performance on current Intel integrated graphics chipsets and processors, including the Intel Core i7 Processor. In the future, GPA will also support upcoming Intel graphics and many-core related products. GPA is available free of charge to Visual Adrenaline members and can be purchased by non-members for $299 through the Intel Business Exchange. To learn more, visit www.intel.com/software/gpa.
Visual Adrenaline is Intel's worldwide program for game and graphics developers. It is a one-stop shop for Intel offerings that help maximize visual computing software for better performance and faster time to market. To date, more than 800 independent software vendor members have joined, including Activision, SEGA and Ubisoft. To learn more about Visual Adrenaline, visit www.intel.com/software/visualadrenalinep.
Intel software provides the resources, technologies, products and services developers need to create innovative products and industry-leading software solutions designed to run best on Intel platforms. Additional information is available at www.intel.com/go/software.
For details on additional Intel news at the Game Developers Conference, click here.
48 Comments on Intel Ships New Tools that Boost Game Performance
note to intel:STOP LAYING THAT YOUR IGP CAN GAME:laugh:
@Intel, let the professionals (AMD and NVIDIA) do their job, dont mess with game(s) :toast:
insane dont you think? :roll:
intel struck gold with this one getting 3 times as much fps as before this means not 3 seconds per frame but a whopin 1fps :drools: [and maybe 5fps on need for speed underground]
That statement is hilarious to me, even though there technically is a huge market for this (I know dozens of people who're playing MMORPG's on nothing but Intel Integrated Video.)
That being said, I still almost think this is a joke -- first the overpriced new "Monster NIC," and now this?
I'd love to see an Intel IGP try playing Left 4 Dead, that would be kinda funny.
i remember installing Crysis on an intel X3100. i got a frame per few seconds and never go past the plane jumping scene. i just saw floating heads and the suits where like dancing or something like that. nothing had reflections and it would just crash. so this made me think.....maybe now i can have a frame per few seconds but![major but!!] with reflections :shock: OMG :twitch: