Monday, March 23rd 2009
Intel Ships New Tools that Boost Game Performance
Intel Corporation today announced the release of Intel Graphics Performance Analyzers (GPA), a suite of software tools created in support of the Visual Adrenaline developer program.
Offered worldwide, GPA enables PC game developers to analyze and optimize game performance on Intel Integrated Graphics. The Visual Adrenaline program, launched at the Intel Developer Forum in San Francisco in August 2008, provides tools, resources and information for game developers, artists and animators.
GPA provides in-depth application analysis and customization so developers can pinpoint performance bottlenecks and optimize games for Intel-based desktop PCs and laptops that use Intel's chipsets. GPA consists of three components: System Analyzer, Frame Analyzer and the Software Development Kit (SDK). System Analyzer delivers high-level views of overall software performance, Frame Analyzer offers in-depth frame-by-frame performance analysis and the SDK enables developers to customize the suite according to their needs. Developers have the choice to run the tools locally or remotely through a network connection.
"Game developers need simple, yet powerful tools which enable them to create games that look real, act real and feel real," said Elliot Garbus, vice president and general manager of Intel's Visual Computing Software Division. "The Intel Graphics Performance Analyzers suite is the only software development toolkit that provides a holistic view of system performance for games running on Intel Integrated Graphics. Solving performance bottlenecks with GPA ensures developers are delivering the best gaming experience."
"Gas Powered Games is thrilled with the resources available to us as members of the Visual Adrenaline Developer Program," said Chris Taylor, CEO and founder of Gas Powered Games. "The competitive landscape requires tools that evolve with the industry and deliver rapid turn-around for graphics solutions. The Intel Graphics Performance Analyzers helped us unlock a higher level of optimization, making our games look even better and run on a broader spectrum of hardware configurations."
GPA offers the ability to analyze graphics performance on current Intel integrated graphics chipsets and processors, including the Intel Core i7 Processor. In the future, GPA will also support upcoming Intel graphics and many-core related products. GPA is available free of charge to Visual Adrenaline members and can be purchased by non-members for $299 through the Intel Business Exchange. To learn more, visit www.intel.com/software/gpa.
Visual Adrenaline is Intel's worldwide program for game and graphics developers. It is a one-stop shop for Intel offerings that help maximize visual computing software for better performance and faster time to market. To date, more than 800 independent software vendor members have joined, including Activision, SEGA and Ubisoft. To learn more about Visual Adrenaline, visit www.intel.com/software/visualadrenalinep.
Intel software provides the resources, technologies, products and services developers need to create innovative products and industry-leading software solutions designed to run best on Intel platforms. Additional information is available at www.intel.com/go/software.
For details on additional Intel news at the Game Developers Conference, click here.
Source:
Intel
Offered worldwide, GPA enables PC game developers to analyze and optimize game performance on Intel Integrated Graphics. The Visual Adrenaline program, launched at the Intel Developer Forum in San Francisco in August 2008, provides tools, resources and information for game developers, artists and animators.
GPA provides in-depth application analysis and customization so developers can pinpoint performance bottlenecks and optimize games for Intel-based desktop PCs and laptops that use Intel's chipsets. GPA consists of three components: System Analyzer, Frame Analyzer and the Software Development Kit (SDK). System Analyzer delivers high-level views of overall software performance, Frame Analyzer offers in-depth frame-by-frame performance analysis and the SDK enables developers to customize the suite according to their needs. Developers have the choice to run the tools locally or remotely through a network connection.
"Game developers need simple, yet powerful tools which enable them to create games that look real, act real and feel real," said Elliot Garbus, vice president and general manager of Intel's Visual Computing Software Division. "The Intel Graphics Performance Analyzers suite is the only software development toolkit that provides a holistic view of system performance for games running on Intel Integrated Graphics. Solving performance bottlenecks with GPA ensures developers are delivering the best gaming experience."
"Gas Powered Games is thrilled with the resources available to us as members of the Visual Adrenaline Developer Program," said Chris Taylor, CEO and founder of Gas Powered Games. "The competitive landscape requires tools that evolve with the industry and deliver rapid turn-around for graphics solutions. The Intel Graphics Performance Analyzers helped us unlock a higher level of optimization, making our games look even better and run on a broader spectrum of hardware configurations."
GPA offers the ability to analyze graphics performance on current Intel integrated graphics chipsets and processors, including the Intel Core i7 Processor. In the future, GPA will also support upcoming Intel graphics and many-core related products. GPA is available free of charge to Visual Adrenaline members and can be purchased by non-members for $299 through the Intel Business Exchange. To learn more, visit www.intel.com/software/gpa.
Visual Adrenaline is Intel's worldwide program for game and graphics developers. It is a one-stop shop for Intel offerings that help maximize visual computing software for better performance and faster time to market. To date, more than 800 independent software vendor members have joined, including Activision, SEGA and Ubisoft. To learn more about Visual Adrenaline, visit www.intel.com/software/visualadrenalinep.
Intel software provides the resources, technologies, products and services developers need to create innovative products and industry-leading software solutions designed to run best on Intel platforms. Additional information is available at www.intel.com/go/software.
For details on additional Intel news at the Game Developers Conference, click here.
48 Comments on Intel Ships New Tools that Boost Game Performance
oh and X1200 can handle 720P just fine it just struggles with 1080P
Technology nowdays is not 12 years old, and i like to look forward in hope.
Dont get me wrong guys, im one cold mofo and i dont take dodgy scams for improvement lightly but with the influx of improved laptop gpu's and cpu's becoming more powerfull, smaller and more efficient, with intergrated sound becoming just as good as the average creative sound cards or better etc etc, i have to expect IGP's to do more, be better and more efficient.
Keep inmind that tools from both ATi & Nvidia for their GPU's came out long before the GPU was worthy of any gaming.
Note : - If the game isnt pumping over 100 frames a second, i dont bother playing it.
The only exception is Crysis. I played Crysis knowing it was poorly coded.
There wont ever be a decent onboard GPU in my books because to me decent is 100fps :)
Ive never really sat down and done my research on this, but i have debated it several times with associates and i guess we always end up agreeing to disagree.
One thing is for certain, when you hide a single frame in a movie at 50 frames there are those among us that actually see it, and those of us that dont. I wont get into the whole concious and unconcious activity of the brain and so forth because im sure you understand what im talking about already.
Then we have those among us that must adapt to scenarios because so much happens in such a short amount of time that it becomes vital, for example a fighter pilot, a soldier in the heart of the battle or a first person shooter. I believe that under those and many more circumstances the individual is able to utilize a single frame amongst billions per millisecond and react differently to another individual.
I personally think that the terran race have no idea what the going rate of frames per millisecond is in reality, but we do know what we can capture.
I can clearly see the difference between 1fps and 5fps, i can see the difference between 5fps and 25fps, i can see the difference between 25fps and 50fps, and i can see the difference between 50fps and 100fps.
Beyond that i dont think i can, but its always nice to have the extra frames available so that i could MAYBE react accordingly.
Because if you play with Vsync on, 75 is the max you will get, that if you have actually moved the refresh rate up from the default 60 Hz...
And if you don't use Vsync, the tearing must be killing you that you are so capable of seing so much...
..or not, because there is no way intel is going to make their shit IGP's any better. If they do, I will brand my nuts on youtube.
Deal you brand your nuts we all get a good laugh, i would say its a win, win you don't have to go threw the pain of kids (Being that you don't have any) and we laugh. Better start preparing:roll:
I could use a good lol so i hope intel does what they say