3dfx's SST2 GPU uses the architecture and is made using a 350 nm production process at TSMC. With a die size of 119 mm² and a transistor count of 4 million it is a small chip. SST2 supports DirectX 6.0. Modern GPU compute technologies are not available. It features 1 pixel shaders and 0 vertex shaders, 2 texture mapping units and 1 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).