The GeForce GTX 470 PhysX Edition was a graphics card by NVIDIA, that was never released. Built on the 40 nm process, and based on the GF100 graphics processor, in its GF100-275-A3 variant, the card supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF100 graphics processor is a large chip with a die area of 529 mm² and 3,100 million transistors. Unlike the fully unlocked GeForce GTX 480 Core 512, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 470 PhysX Edition to reach the product's target shader count. It features 448 shading units, 56 texture mapping units, and 40 ROPs. NVIDIA has paired 1,280 MB GDDR5 memory with the GeForce GTX 470 PhysX Edition, which are connected using a 320-bit memory interface. The GPU is operating at a frequency of 608 MHz, memory is running at 837 MHz (3.3 Gbps effective). Being a dual-slot card, the NVIDIA GeForce GTX 470 PhysX Edition draws power from 1x 6-pin + 1x 8-pin power connector, with power draw rated at 215 W maximum. Display outputs include: 2x DVI, 1x mini-HDMI 1.3a. GeForce GTX 470 PhysX Edition is connected to the rest of the system using a PCI-Express 2.0 x16 interface.
the card shown at computex was a GTX 480 with a GT 240 chip
GF100 GPU Notes
PureVideo HD: VP4
VDPAU: Feature Set C
GF100 has 4 GPCs each capable of 8 pixels per clock. This limits complete GPU to 32 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time.
Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.)
Latest Drivers:
Windows 2000:
Quadro Release 261.19
Windows XP / Server 2003 x64:
GeForce Release 368.81
Quadro Release R319 U2 (321.01)
Tesla Release 340.62 / R319 U2 (321.01)
Windows Vista:
GeForce Release 365.19
Quadro Release R346 U7 (348.40)
Tesla Release 340.84