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NVIDIA NV31

Default
NV31
NV31 5600
NV31 5600
NV31 5600 XT
NV31 5600 XT
NV31 5600 Ultra
NV31 5600 Ultra
GF-FX-5600-U-A1
GF-FX-5600-U-A1
NV31 Go5650
NV31 Go5650
NV31 Go700
NV31 Go700
Die Shot
Die Shot
NVIDIA's NV31 GPU uses the Rankine architecture and is made using a 130 nm production process at TSMC. With a die size of 121 mm² and a transistor count of 80 million it is a small chip. NV31 supports DirectX 9.0a. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Mar 1st, 2003
GPU Name
NV31
Architecture
Rankine
Foundry
TSMC
Process Size
130 nm
Transistors
80 million
Density
661.2K / mm²
Die Size
121 mm²

Graphics Features

DirectX
9.0a
OpenGL
1.5 (full)
2.0 (partial)
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a
WDDM
1.0

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4
Max. TDP
37 W

All Rankine GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV31 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
NV31 5600 XT 64 MB 4 / 2 4 4 235 MHz 200 MHz
NV31 5600 128 MB 4 / 2 4 4 325 MHz 250 MHz
GF-FX-5600-U-A1 128 MB 4 / 2 4 4 400 MHz 400 MHz
NV31 5600 XT 128 MB 4 / 2 4 4 235 MHz 200 MHz
NV31 Go5600 128 MB 4 / 2 4 4 275 MHz 250 MHz
NV31 Go5650 128 MB 4 / 2 4 4 325 MHz 295 MHz
NV31 Go700 128 MB 4 / 2 4 4 295 MHz 295 MHz

NV31 GPU Notes

Latest Drivers:
Windows NT 4:
ForceWare Release 77.56
ForceWare Release 77.72 Desktop

Windows 95 / 98 / ME:
ForceWare Release 81.98

Windows 2000:
GeForce Release 93.71 / 93.81 Beta
Quadro Release 169.96

Windows XP / Server 2003 x64:
GeForce Release 175.19
Quadro Release 169.96

Windows Vista:
ForceWare Release 96.85
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