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NVIDIA NV30

Default
NV30
NV30GL
NV30GL
Die Shot
Die Shot
Block Diagram
Block Diagram
Block Diagram 2
Block Diagram 2
NVIDIA's NV30 GPU uses the Rankine architecture and is made using a 130 nm production process at TSMC. With a die size of 199 mm² and a transistor count of 125 million it is a small chip. NV30 supports DirectX 9.0a. Modern GPU compute technologies are not available. It features 4 pixel shaders and 3 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Jan 21st, 2003
GPU Name
NV30
Architecture
Rankine
Foundry
TSMC
Process Size
130 nm
Transistors
125 million
Density
628.1K / mm²
Die Size
199 mm²

Graphics Features

DirectX
9.0a
OpenGL
1.5 (full)
2.0 (partial)
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a
WDDM
1.0

Render Config

Pixel Shaders
4
Vertex Shaders
3
TMUs
8
ROPs
4
Max. TDP
44 W

All Rankine GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV30 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
128 MB 4 / 3 8 4 500 MHz 500 MHz
128 MB 4 / 3 8 4 400 MHz 400 MHz
NV30GL 128 MB 4 / 3 8 4 300 MHz 300 MHz
NV30GL 128 MB 4 / 3 8 4 400 MHz 400 MHz

NV30 GPU Notes

Latest Drivers:
Windows NT 4:
ForceWare Release 77.56
ForceWare Release 77.72 Desktop

Windows 95 / 98 / ME:
ForceWare Release 81.98

Windows 2000:
GeForce Release 93.71 / 93.81 Beta
Quadro Release 169.96

Windows XP / Server 2003 x64:
GeForce Release 175.19
Quadro Release 169.96

Windows Vista:
ForceWare Release 96.85
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