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NVIDIA NV34B
NV34B
FX 5200
FX 5500
FX 5500 NPB
Go5200
Go5200 NPB 32M
Go5200 NPB 64M
NV34 BGA
NVIDIA's NV34B GPU uses the Rankine architecture and is made using a 150 nm production process at TSMC. With a die size of 91 mm² and a transistor count of 45 million it is a very small chip. NV34B supports DirectX 9.0a. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Mar 1st, 2003
GPU Name
NV34B
Architecture
Rankine
Foundry
TSMC
Process Size
150 nm
Transistors
45 million
Density
494.5K / mm²
Die Size
91 mm²
Package
BGA-555
Graphics Features
DirectX
9.0a
OpenGL
1.5 (full)
2.0 (partial)
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a
WDDM 1.0
Render Config
Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4
Max. TDP
13 W
NVIDIA GPU Architecture History
Graphics cards using the NVIDIA NV34B GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
FX 5500 NPB
256 MB
4 / 2
4
4
270 MHz
200 MHz
FX 5500
64 MB
4 / 2
4
4
270 MHz
166 MHz
NV34 GL
64 MB
4 / 2
4
4
275 MHz
250 MHz
Go5200 64M
64 MB
4 / 2
4
4
250 MHz
250 MHz
FX 5200 NPB
256 MB
4 / 2
4
4
250 MHz
200 MHz
Go5200 NPB 32M
32 MB
4 / 2
4
4
200 MHz
200 MHz
Go5200 NPB 64M
64 MB
4 / 2
4
4
250 MHz
250 MHz
Go5200
32 MB
4 / 2
4
4
200 MHz
200 MHz
FX 5200
128 MB
4 / 2
4
4
250 MHz
200 MHz
64 MB
4 / 2
4
4
250 MHz
200 MHz
NV34B GPU Notes
Latest Drivers:
Windows NT 4:
ForceWare Release 77.56
ForceWare Release 77.72 Desktop
Windows 95 / 98 / ME:
ForceWare Release 81.98
Windows 2000:
GeForce Release 93.71 / 93.81 Beta
Quadro Release 169.96
Windows XP / Server 2003 x64:
GeForce Release 175.19
Quadro Release 169.96
Windows Vista:
ForceWare Release 96.85
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