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Sony Interactive Entertainment Boss Introduces teamLFG - a New Addition to PlayStation Studios

Hermen Hulst, CEO, Studio Business Group, Sony Interactive Entertainment: "today, I am thrilled to officially unveil a new studio in the PlayStation Studios family. teamLFG originated at Bungie, but has also rallied developers from across the industry to bring to life an ambitious incubation project that I'm very excited about. The studio is now fully formed and ready to be introduced to the world. I'll let teamLFG introduce themselves properly and give a tiny glimpse of what they've been working on."

teamLFG: "Hello, world. It's a delight to meet you, and we're very grateful to be joining PlayStation Studios. Our studio is headquartered in Bellevue, WA, with team members working both on-site and remotely throughout the U.S. and Canada. We are a team composed not just of industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room, but also industry newcomers with fresh creative perspectives and skills. We are passionate about exceptional action-based gameplay, moment-to-moment game feel, and richly social virtual worlds."

Take-Two Boss Comments on GTA VI Delay - Anticipates Growth & Record Revenues in FY25

Take-Two Interactive—the owner of Rockstar Games—has publicly endorsed the studio's decision to delay the launch of Grand Theft Auto VI into 2026. Following months of insider whispers, long-time franchise fans were not surprised when reading Rockstar's apology. Initially, Grand Theft Auto VI (GTA VI) was pictured as an important system seller—industry experts and analysts theorized a sharp uptake of PlayStation 5 Pro units. Due to the AAA+ title's planned home console-exclusive release, many hardcore gamers would opt for the best available experience—enabled by flagship hardware.

Naturally, the game's publisher was looking forward to massive sale results in 2025—mainly driven by Rockstar's big open world blockbuster. With a revised release date of May 26—within the next financial year—company leadership remains confident about a current GTA VI-less calendar. Strauss Zelnick—Two Interactive Software's chairman and CEO—believes that an upward trajectory is still on the cards: "we support fully Rockstar Games taking additional time to realize their creative vision for Grand Theft Auto VI, which promises to be a groundbreaking, blockbuster entertainment experience that exceeds audience expectations. While we take the movement of our titles seriously and appreciate the vast and deep global anticipation for Grand Theft Auto VI, we remain steadfast in our commitment to excellence. As we continue to release our phenomenal pipeline, we expect to deliver a multi-year period of growth in our business and enhanced value for our shareholders."

Intel's Chief Commercial Officer Resigns Amid Company Restructuring

Christoph Schell, Intel's chief commercial officer and executive vice president, plans to step down on June 30, according to a recent Securities and Exchange Commission filing. The notice filed on April 28 states Schell is leaving to "pursue another career opportunity" with Kuka Group where he'll take on the CEO role. "Since joining Intel in 2022, Christoph has poured his heart and soul into our business and worked tirelessly in service of our customers," Intel CEO Lip-Bu Tan wrote. "He has helped to steer our Sales and Marketing Group (SMG) through a challenging period and built a strong team along the way. I am grateful for his contributions and wish him success in his next role". Kuka Group stands out as a world leader in robotics offering robots, manufacturing cells, software, and cloud-based digital services. This exit comes after Intel reported another quarter of losses and more cost-cutting plans. However, it might not affect CEO Lip-Bu Tan's efforts to reshape the company, which include cutting jobs and simplifying management layers.

Since joining Intel in March 2022 from Hewlett-Packard, where he served seven years in senior management positions, Schell has witnessed Intel's continued financial challenges, including the recent first quarter results showing a net loss of US$800 million on revenue of US$12.7 billion. While the revenue met the upper threshold of previous guidance, Lip-Bu Tan acknowledged in the financial results statement that although "the first quarter was a step in the right direction, there are no quick fixes as we work to get back on a path to gaining market share and driving sustainable growth." Schell's tenure at Intel coincided with a period of leadership transition, having been appointed under former CEO Pat Gelsinger, who resigned in December 2024 after assuming the position in February 2021. Following Schell's departure, the head of America sales, Greg Ernst, is stepping in as the interim leader of Intel's Sales and Marketing Group.

Stoic CEO Celebrates Towerborne's Launch - via Xbox Game Preview

Towerborne is available now in Xbox Game Preview on Xbox Series X|S, Windows PC, Cloud, Game Pass, and as an Xbox Play Anywhere title. It's a big moment for all of us at Stoic (Banner Saga Trilogy), and we wanted to take a moment to talk about our journey so far—and where Towerborne is going next. At its core, Towerborne is a new kind of Looter Brawler—side-scrolling, pick-up-and-play combat fused with deep ARPG progression. You take on the role of an Ace, a spirit-forged hero sworn to defend the Belfry, humanity's last refuge. Venture solo or squad up in online co-op (or couch co-op on Xbox!); every swing, every loot drop, and every Umbra companion you recruit pushes back the darkness beyond those tower walls.

Our release via Xbox Game Preview marks a watershed moment in Towerborne's journey, a game we started building years ago. That early spark of imagination grew into the world you're stepping into today. Yesterday's release also brings a sizable update that deepens progression through the new Class Mastery system, reshapes the world map with dozens of handcrafted missions, and introduces fresh Umbra, legendary gear, and a formidable new foe.

Rick Tsai, MediaTek's CEO, to Deliver Keynote Speech at Computex 2025

MediaTek CEO Dr. Rick Tsai will deliver a keynote speech at COMPUTEX 2025. The presentation will highlight MediaTek's AI vision—from edge to cloud—and how the company is driving AI innovation. It will also explore the evolution of next-generation connectivity and reveal how cutting-edge, power-efficient, high-performance chips are shaping the future. The keynote will take place on opening day, May 20 at 11:00 AM (UTC+8), at the Taipei Nangang Exhibition Center, Hall 2, 7F. As a global leader in semiconductor technology and AI computing, MediaTek continues to drive innovation across devices, smart homes, automotive electronics, IoT, and data center technologies. At COMPUTEX 2025, MediaTek CEO Dr. Rick Tsai will outline MediaTek's vision for AI computing from edge to cloud, explore the evolution of next-generation connectivity, and discuss how high-performance, power-efficient chipsets are shaping our future.

Dr. Tsai brings extensive leadership experience in the semiconductor and technology industries. Under his leadership, MediaTek has further strengthened its position as a leading innovator of advanced chip solutions, maintaining a leading position in the global mobile chipset market and driving progress in the entire portfolio of technology platforms. Demonstrate how MediaTek's vision to empower a connected, intelligent world for everyone.

Intel's Lip-Bu Tan Outlines "Path Forward" Plan - CEO Announces Reduction of Workforce

Team, (yesterday) we reported our Q1 2025 results. It was a step in the right direction as we delivered revenue, gross margin and EPS (earnings per share) above our guidance, driven by Dave and Michelle's leadership. I want to thank them both, and all of you, for the good execution. We need to build on this progress—and it won't be easy. We are navigating an increasingly volatile and uncertain macroeconomic environment, which is reflected in our Q2 outlook. On top of that, there are many areas where we must improve. We need to confront our challenges head-on and take swift actions to get back on track. As I have said, this starts by revamping our culture. The feedback I have received from our customers and many of you has been consistent. We are seen as too slow, too complex and too set in our ways—and we need to change. Our flatter Executive Team (ET) structure that I shared last week was a first step. The next step is to drive greater simplicity, speed and collaboration across the entire company. To achieve these objectives, today I am announcing some important changes.

Becoming an Engineering-Focused Company
We need to get back to our roots and empower our engineers. That's why I elevated our core engineering functions to the ET. And many of the changes we will be driving are designed to make engineers more productive by removing burdensome workflows and processes that slow down the pace of innovation. To make necessary investments in our engineering talent and technology roadmaps, we need to find new ways to reduce our costs. While we have taken significant actions in the last year, our current cost structure is still well above competitive benchmarks. With that in mind, we have reduced our operating expense and capital spending targets going forward, which I will discuss during our investor call this afternoon.

Discord Co-founder/CEO Announces Successor

Hi everyone—I have some big news to share, so I'll cut right to the chase: we have hired a new CEO to lead Discord through our next chapter of growth and someday becoming a public company. I am thrilled to share that Humam Sakhnini will take on this role, and I will continue as a member of our Board of Directors and Advisor to the CEO. Read on for the details. Building Discord has been one of the most rewarding experiences of my life. From the very beginning, our mission has been about bringing people together around games. It's a mission I've dedicated my career to, and seeing it come to life through all of you and the impact we've made together has been nothing short of extraordinary. I've learned more than I ever imagined I would, and I'm deeply grateful for so many friendships, challenges, and achievements along the way.

As we enter our next phase, I've been reflecting on how I can best contribute to Discord's long-term success. The job of a CEO is constantly evolving, and over the years I have continuously "hired myself out of a job." Usually that means delegating work and then taking on different leadership challenges. However, as I look at what is needed of Discord's CEO over the next few years, I realize that it's time for me to literally "hire myself out of a job." One thing I know for sure: our company is bigger than any one person. Its future depends not just on me, but on a strong leadership team, a clear vision for what comes next, and all of your incredible talent, care, and hard work. Today's Discord has all of that. It's by far the best version of the company we've ever had. We have a clear strategy, new business lines to grow into, love and passion from our users, and an incredible team of people working tirelessly to deliver for them.

CoolIT Welcomes Jason Waxman as CEO

CoolIT Systems ("CoolIT" or the "Company"), the world leader in AI and high-performance computing liquid cooling systems, today announced the appointment of Jason Waxman as CEO, effective immediately. CoolIT COO Patrick McGinn will also expand his role and become President and COO of the Company.

Waxman brings over two decades of experience driving innovation, growth, and operational excellence in the data center industry following his 20+ year tenure at Intel Corporation. He joins CoolIT from Fluke Corporation, the world leader in compact professional test and measurement tools, which he led for three years as President. Waxman was also a founding board member of the Open Compute Project, a collaborative community focused on redesigning hardware technology to efficiently support the growing demands on compute infrastructure.

Apple Vision Pro 2 Design Goals: Lighter, Cheaper, and Faster

Apple is preparing to update its Vision Pro headset lineup with two new models. The first one, known inside the company as Vision Pro 2, will use Apple's upcoming M5 chip, which should boost performance and improve battery life. Apple also plans to make this model lighter and less expensive than the current version, which starts at $3,499 for 256 GB of storage in the US. Although Apple has not shared exact numbers, the goal is to address feedback about the headset feeling front-heavy, as it currently weighs between 600 g and 650 g, depending on the headband setup. Apple engineers are experimenting with lighter alloys and a revised seal and cushion design that should be more comfortable during long sessions to reach those weight targets. The aim is to bring the Vision Pro closer to the weight of competitors like Meta's Quest 3, which is about 515 g. Lowering the price will be another challenge, especially since the Vision Pro is built entirely in China, where supply chain pressures have been growing.

Alongside Vision Pro 2, Apple is developing a second headset specifically for wired connection to a Mac. This version will likely use a high-bandwidth cable such as Thunderbolt or a custom connector to stream the Mac's display with low latency. The current Vision Pro can already extend a Mac screen over Wi-Fi. Still, professionals in areas like surgical planning and flight simulation need consistent performance, which only a wired link can provide. Apple's enterprise team positions this model as a niche tool for pro users rather than a consumer device. However, Apple's big dream remains true: augmented reality glasses that overlay graphics on transparent lenses. CEO Tim Cook has made this a top priority, believing it is essential to stay ahead in spatial computing. The company is focused on shrinking the optics and improving light transmission, two key issues on the path to making real AR glasses a reality.

NVIDIA & Partners to Produce American-made AI Supercomputers in US for First Time

NVIDIA is working with its manufacturing partners to design and build factories that, for the first time, will produce NVIDIA AI supercomputers entirely in the U.S. Together with leading manufacturing partners, the company has commissioned more than a million square feet of manufacturing space to build and test NVIDIA Blackwell chips in Arizona and AI supercomputers in Texas. NVIDIA Blackwell chips have started production at TSMC's chip plants in Phoenix, Arizona. NVIDIA is building supercomputer manufacturing plants in Texas, with Foxconn in Houston and with Wistron in Dallas. Mass production at both plants is expected to ramp up in the next 12-15 months. The AI chip and supercomputer supply chain is complex and demands the most advanced manufacturing, packaging, assembly and test technologies. NVIDIA is partnering with Amkor and SPIL for packaging and testing operations in Arizona.

Within the next four years, NVIDIA plans to produce up to half a trillion dollars of AI infrastructure in the United States through partnerships with TSMC, Foxconn, Wistron, Amkor and SPIL. These world-leading companies are deepening their partnership with NVIDIA, growing their businesses while expanding their global footprint and hardening supply chain resilience. NVIDIA AI supercomputers are the engines of a new type of data center created for the sole purpose of processing artificial intelligence—AI factories that are the infrastructure powering a new AI industry. Tens of "gigawatt AI factories" are expected to be built in the coming years. Manufacturing NVIDIA AI chips and supercomputers for American AI factories is expected to create hundreds of thousands of jobs and drive trillions of dollars in economic security over the coming decades.

OpenAI Reportedly Considering ~$500 Million Takeover of io Products - a Smart AI Device Startup Founded by Sam Altman

At some point in 2023, Sam Altman founded a new AI hardware device firm: io Products. Last September, Jony Ive confirmed his involvement in this startup tech company. Industry whispers suggest that Open AI's CEO (Altman) and the former Apple chief designer (Ive) were collaborating on the making of voice-enabled smart AI assistant household products. According to a (paywalled) The Information news article, this fledgling operation attracted an "undisclosed amount of funding" from wealthy benefactors. The "small team" is reportedly working on some type of "revolutionary" screenless AI phone, but this rumored project is likely in a very early stage of development—so moles have not disclosed exact details.

The report posits that Ive has recruited Tang Tan and Evans Hankey—both high-level ex-Apple industrial leads, with long-term iPhone design experience. The Information's anonymous inside sources believe that Ive's LoveFrom boutique agency will determine the visual setup for forthcoming io Products smart devices. Additionally, the report extends to a potential takeover bid—valued at around $500 million (USD)—coming from Altman's main gig. Open AI's leadership is supposedly weighing up its options. The Information disclosed an alternative avenue; a simple partnership—rather than a comprehensive takeover.

Trump Tariffs to Hike PC Costs at Least 20%, System Integrators Take the Biggest Blow

While semiconductors are exempt (for now at least) from Trump's tariffs, other components going into our PCs are not. According to Tom's Hardware, which spoke to multiple system integrators, tariffs are about to hike PC costs by at least 20%, with system integrators hurt the most. The tariff package imposes a 54% rate on Chinese goods, 34% on top of earlier tariffs, and significant duties on Taiwan, South Korea, and Vietnam products. These countries supply essential PC components such as SSDs, RAM, cases, and graphics cards. Wallace Santos, CEO of Maingear, highlighted the immediate effects on production: "Tariffs have a direct impact on our cost structure… which we have to pass down to our customers." He further explained that some suppliers have halted production in China, leading to scarcity and escalating costs. Santos estimates that prices for his PCs will rise "20 to 25% as a result of the tariffs."

Other company leaders express concern over the limited alternatives available. Kelt Reeves, CEO of Falcon Northwest, stated, "Sadly the overwhelming majority of PC component manufacturing is not done in the US and never has been. There's no US alternative supplier for most PC parts." Reeves added that even US-based system integrators are "facing skyrocketing costs" due to the tariffs, which are set to worsen an already challenging market situation caused by ongoing GPU shortages. Jon Bach, CEO of Puget Systems, shared his perspective in a recent blog post, noting that his company might absorb some costs to minimize consumer price increases. However, even before the latest tariff updates, Bach predicted a price rise of "20 to 45 percent by June." Critics of the tariffs warn of broader economic issues. Gary Shapiro, CEO of the Consumer Technology Association, condemned the policy as "massive tax hikes on Americans that will drive inflation, kill jobs on Main Street, and may cause a recession for the US economy." With these tariffs taking effect, the PC industry faces a period of adjustment marked by increased costs and significant supply chain challenges.

Intel Vision Presentation Labels Core Ultra 300 "Panther Lake" CPU Series as 2026 Products

Intel's freshly concluded Vision 2025 "Products Update and GTM" showcase included a segment dedicated to forthcoming Core Ultra 300 "Panther Lake" client processors. Industry watchdogs have grabbed a select few screenshots from Team Blue's broadcast from Las Vegas, Nevada—one backdropped slide confirms that Intel's next-generation mobile CPU series will launch in 2026. This information mirrors the company's Chinese office presenting of an AI PC roadmap—coverage of last month's event highlighted a scheduled first quarter 2026 "volume" arrival of "Core Ultra Next-gen Panther Lake (18A)."

Going back to early March, Intel leadership refuted online rumors of "Panther Lake" mobile CPUs being delayed into 2026, due to alleged problems encountered during the development of the Foundry service's 18A process node. An interviewed executive repeatedly insisted that his firm's brand-new series was on track for release within the second half of 2025. Fast-forward to the end of last week; Lip-Bu Tan expressed a similar outlook in a letter addressed to investors. The newly-established boss stated: "we will further enhance our (leadership) position in the second half of this year with the launch of Panther Lake, our lead product on Intel 18A, followed by Nova Lake in 2026." Industry insiders propose that the Core Ultra 300 series will become available in a very limited capacity come October, via an Early Enablement Program (EEP). Returning to this week—Jim Johnson, senior vice president of the firm's Client Computing Group, informed a watchful audience about the merits of his group's design: "I'm personally excited about Panther Lake because it combines the power efficiency of Lunar Lake, the performance of Arrow Lake, and is built to scale 18A and is on track for production later this year...Our client roadmap is the most innovative we've ever had, and we are far from done."

Nightdive Studios CEO Discusses Remastering of System Shock 2

If Nightdive Studios were a home, it would be built upon the foundation of System Shock. As one of the studio's formative projects, the Kickstarter campaign for its acclaimed System Shock remake put Nightdive on the map. But it wasn't System Shock that inspired Nightdive's creation, rather its sequel, System Shock 2. With the recently announced June 26, 2025, release date for System Shock 2: 25th Anniversary Remaster fast approaching, some have wondered: why a remaster instead of a full remake? To answer this, let's look back at Nightdive's origins, remasters as a form of preservation, and the many enhancements that make System Shock 2: 25th Anniversary Remaster a worthy tribute to a beloved classic!

Where It All Began
"Like many others, my first experience with System Shock was the sequel," begins Nightdive Founder and CEO Stephen Kick, who recounts being introduced to the game while eating lunch with his friends at school. After sharing how much he loved Half-Life, his friend Marshall suggested giving System Shock 2 a try. "The next day, he came back to the table and handed me the Big Box. That night, I installed the game and was instantly captivated. Every aspect of it congealed into an unforgettably immersive experience that still gives me chills every time I think about it."

Micron Technology Reports Results for the Second Quarter of Fiscal 2025

Micron Technology, Inc. (Nasdaq: MU) today announced results for its second quarter of fiscal 2025, which ended February 27, 2025.

Fiscal Q2 2025 highlights
  • Revenue of $8.05 billion versus $8.71 billion for the prior quarter and $5.82 billion for the same period last year
  • GAAP net income of $1.58 billion, or $1.41 per diluted share
  • Non-GAAP net income of $1.78 billion, or $1.56 per diluted share
  • Operating cash flow of $3.94 billion versus $3.24 billion for the prior quarter and $1.22 billion for the same period last year
"Micron delivered fiscal Q2 EPS above guidance and data center revenue tripled from a year ago," said Sanjay Mehrotra, Chairman, President and CEO of Micron Technology. "We are extending our technology leadership with the launch of our 1-gamma DRAM node. We expect record quarterly revenue in fiscal Q3, with DRAM and NAND demand growth in both data center and consumer-oriented markets, and we are on track for record revenue and significantly improved profitability in fiscal 2025."

Initial Intel 18A Node Wafer Run Lands in Arizona Site, High-Volume Manufacturing Could Start Earlier Than Expected

Intel's 18A node, often referred to as Intel's silver lining, has just produced tangible result. In a LinkedIn post of Intel's engineering manager Pankaj Marria, we learn that Intel's 18A node is now being produced in initial wafer lots for testing and evaluation by Intel's customers. This means that Intel's 18A node PDK is officially in version 1.0, and customers are already using that PDK for testing of custom chips. "The Eagle has landed," noted the post, referring to the node development as a major milestone for a node developed and made in US. There were even posters with the same slogans being brought up, meaning that possible customers are also happy with inital test runs. With high-volume manufacturing slated for second half of 2025, we could even see 18A HVM going before initial targets.

Intel's leadership transition to CEO Lip-Bu Tan has overlapped with a recalibration of corporate messaging around the foundry business. Tan's internal communication explicitly frames Intel's strategy as a dual-track approach that maintains both product development and foundry services under unified corporate governance. This position counters speculation regarding potential foundry spinoff scenarios, though it doesn't categorically exclude future structural changes. Previous industry rumors had outlined potential joint venture configurations involving TSMC and major US semiconductor firms, including AMD, Broadcom, and NVIDIA, taking equity positions in a separate foundry entity. While such arrangements remain theoretically viable, Tan's emphasis on fab strategic importance aligns with predecessor Pat Gelsinger's manufacturing-centric vision, suggesting continuity in Intel's Foundry and Product model despite market pressure.

Niantic Offloads Games Division to Scopely - Deal Valued at $3.5 Billion

We're announcing changes at Niantic that will set us on a bold new course. Nearly a decade ago, we spun out as a small team from Google with a bold vision: to use technology to overlay the world with rich digital experiences. Our goal: to inspire people to explore their surroundings and foster real-world connections, especially at a time when relationships were becoming increasingly digital. To bring this mission and technology to life, we started building games; today, more than 100 million people play our games annually, with more than a billion friend connections made across the world.

People have discovered their neighborhoods, explored new places, and moved more than 30 billion miles. They've also come together at our live events - where everyone is a participant, not just a spectator—contributing over a billion dollars in economic impact in the cities that host them. As we grew, the company naturally evolved along two complementary paths - one focused on creating games and bringing them to the world, and the other dedicated to advancing augmented reality, artificial intelligence, and geospatial technology. Meanwhile, the rapid progress in AI reinforces our belief in the future of geospatial computing to unlock new possibilities for both consumer experiences and enterprise applications. At the same time, we remain committed to creating "forever games" that will last for generations.

Intel's New CEO Lip-Bu Tan Reaffirms "World-Class Foundry" Vision, Casting Doubt on Spinoff Rumors

At the time of crisis for Intel and uncertainty with foundry goals, Intel has appointed a semiconductor veteran as its new Chief Executive Officer (CEO)—Lip-Bu Tan. In a letter to Intel employees, Lip-Bu Tan has quietly addressed Intel Foundry spinoff rumors, saying that his commitment as a CEO is to "restore Intel's position as a world-class products company, establish ourselves as a world-class foundry and delight our customers like never before." Hence, the foundry spinoff rumors are now not so certain. Previous industry rumors suggested that Intel may very well spin off its fabs entirely or get it in a joint venture that would see TSMC and US companies like AMD, Broadcom, and NVIDIA get a part of the say. That is still a possibility. However, Intel's new CEO understands the strategic importance of Intel's fabs, just like the previous CEO, Pat Gelsinger.

Intel moves a lot of volume with its products, most of that thanks to its internal manufacturing capacity. Without it, Intel would be forced to go to external fabs like Samsung and TSMC and deal with additional complexity, lead times, etc. With the 18A node, Intel plans to use it for its products and offer it to external customers. Some features like backside power delivery using PowerVia and RibbonFET are standout aspects that make its 18A node PDK much more attractive on paper than solutions from TSMC and Samsung. Keeping that technology and manufacturing ability inside Intel is strategically vital for both Intel and US-based advanced silicon manufacturing. The foundry has been burning a lot of cash, 13.4 billion in 2024 alone, but Intel expects it to be net positive by the end of 2027. After that, Intel's products and external customers should be keeping Intel's fab busy with enough revenue to offset losses in the coming years.

Intel Announces Appointing Lip-Bu Tan as New CEO

Intel Corporation today announced that its board of directors has appointed Lip-Bu Tan, an accomplished technology leader with deep semiconductor industry experience, as chief executive officer, effective March 18. He succeeds Interim Co-CEOs David Zinsner and Michelle (MJ) Johnston Holthaus. Tan will also rejoin the Intel board of directors after stepping down from the board in August 2024. Zinsner will remain executive vice president and chief financial officer, and Johnston Holthaus will remain CEO of Intel Products. Frank D. Yeary, who took on the role of interim executive chair of the board during the search for a new CEO, will revert to being the independent chair of the board upon Tan becoming CEO.

"Lip-Bu is an exceptional leader whose technology industry expertise, deep relationships across the product and foundry ecosystems, and proven track record of creating shareholder value is exactly what Intel needs in its next CEO," Yeary said. "Throughout his long and distinguished career, he has earned a reputation as an innovator who puts customers at the heart of everything he does, delivers differentiated solutions to win in the market and builds high-performance cultures to achieve success."

ASUS Could Increase Product Prices Amid Production Shift from China

ASUS executives have warned investors that consumers may face higher prices later this year as the company accelerates its manufacturing exodus from China in response to anticipated US tariff policies. Despite efforts to absorb costs internally, ASUS acknowledged during its recent earnings call that production relocation expenses could eventually impact retail pricing. This comes as the PC industry braces for trade policy changes under the new US administration. While competitors like Dell and HP have already established diversified supply chains outside China over several years, ASUS faces the financial pressures of rapidly developing alternative production capacity. Such transitions induce significant costs beyond facility construction, including workforce training, supply chain reconfiguration, and temporary production inefficiencies.

"We will try to limit these costs to within a reasonable level. However, as we make further adjustments to production lines, it may become possible that we need to offset some of these costs to our clients," stated an ASUS co-CEO during the call. The executive noted that several competing manufacturers have already implemented price adjustments to compensate for similar expenses. ASUS wants to maintain competitive pricing despite these pressures, indicating a willingness to accept margin compression in the short term. Component-level products may experience more immediate pricing pressure than fully assembled systems, where manufacturers can partially offset tariff impacts through internal efficiencies. ASUS's cautious messaging suggests the company is attempting to balance shareholder concerns about profitability with consumer sensitivity to price increases in the competitive PC market.

NVIDIA CEO Jensen Huang Will Deliver First Keynote at COMPUTEX 2025

One of COMPUTEX's organizers, TAITRA (Taiwan External Trade Development Council), announced that NVIDIA founder and CEO Jensen Huang will deliver the first keynote at COMPUTEX 2025, outlining the latest advancements and breakthroughs in AI and accelerated computing technologies.

The keynote will take place at the Taipei Music Center and be livestreamed at 11 a.m. Taiwan Time on Monday, May 19 (Sunday, May 18, 8 p.m. PT), with a replay available on COMPUTEX Keynote website.

Level-5 Details Recent Studio Restructuring, Following Keiji Inafune's Mid-2024 Exit

Hello, this is Akihiro Hino, CEO of LEVEL5. For LEVEL5, 2025 is both a year of challenges and a year of great strides forward: yes, we are set to release three major titles! I know that many of you may be wondering: "Will they really be released on time? Won't there be delays again?" To address these concerns, I wanted to create a space where we could regularly update players on the progress of our game development. Throughout this journey, there will be exciting breakthroughs, but also unexpected obstacles. I want to use this blog to share as much as possible about what's happening behind the scenes—both the good and the challenging. More importantly, I hope that by doing so, we can move forward together with our fans, step by step, toward the completion of all our games.

Of course, not everything can be shared publicly. That said, I still want to convey my thoughts and experiences from the process with everyone—even if only on a personal level. For moments like these, I plan to use this blog as a way to share updates from a more "unofficial" point of view. It might sound a bit strange for a company president to say "unofficial," but the reality is that my perspective as the CEO and my perspective as a creator can sometimes be very different. In such cases, I want to walk that fine line and share as much as I can with our players, making the lead-up to these games exciting rather than just a long wait. I appreciate your support, and I hope you enjoy following along!

Intel Confirms Long-Term TSMC Partnership, About 30% of Wafers Outsourced to TSMC

Intel still depends on external partners for its semiconductor manufacturing strategy, with approximately 30% of its wafers currently outsourced to TSMC, according to Intel's Corporate Vice President of Investor Relations. This marks a significant shift from previous plans to eliminate external foundry dependencies, as the company now intends to maintain a permanent multi-foundry approach. "That is probably a high watermark for us," said John Pitzer during a recent investor dialogue with Morgan Stanley analyst Joe Moore. "But to the extent that I think a year ago, we were talking about trying to get that to zero as quickly as possible. That's no longer the strategy." Pitzer elaborated that Intel now views TSMC as "a great supplier" whose continued involvement "creates a good competition between them and Intel Foundry." The company is reportedly evaluating the optimal long-term outsourcing ratio, considering targets between 15-20% of total wafer production.

This strategic adjustment comes amid leadership changes at Intel, with interim CEOs Dave Zinsner and Michelle Johnston Holthaus granted increased decision-making authority while maintaining the core dual approach of developing "a world-class fabless company and a world-class foundry." The executive team focuses on strengthening Intel's product competitiveness before fully optimizing its foundry operations. This pragmatic approach is viewed as recognizing manufacturing realities in the highly complex semiconductor creation. Intel's willingness to leverage TSMC's advanced process technologies reflects both practical necessity and strategic flexibility as the company navigates its manufacturing transformation. Intel's fabrication self-sufficiency goals remain essential but will be balanced against product competitiveness and time-to-market considerations.

GameSir "Steam Deck Controller" is Just a Prototype, CEO States that Valve is Not Officially Involved

A mysterious GameSir wireless gaming controller appeared online late last year, courtesy of video footage uploaded by an unidentified tester. The presence of a Steam logo on the leaked device's central "home/guide" button sent speculation activities into overdrive. The so-called GameSir "Steam Deck Controller" was linked back to a teased Xbox-licensed G7 Pro wireless controller—both designs seem to share a white/gray aesthetic and control layout. At CES 2025, TechPowerUp staffers were fortunate enough to experience hands-on time with GameSir's upcoming Xbox-branded flagship model. Curious visitors did not spot any sign of Steam/Valve-related products at the company's Las Vegas booth. Game Tech Talk—a YouTube channel that covers the latest in handheld gadgets—managed to conduct an interview with Betta; GameSir's CEO. Their virtual discussion was uploaded two (or so) days ago; the 28-minute video explores current and forthcoming products.

When asked about the unannounced "G7 Pro Valve Edition" (aka unofficial Steam Deck Controller), Betta admitted that he was behind last year's leak. This guerilla marketing tactic produced a lot of reactions and feedback from the hardcore gaming controller community; all taken onboard by the young entrepreneur. Betta said that his personal prototype was "hacked together" in order to provide proof of concept to Valve, although he states that GameSir only has a loose relationship with the House of Half-Life. The G7 Pro controller served as a basic foundation for the Steam-oriented variant—with added motion controller capabilities, capacitive stick technology, independently addressable back buttons, and integration into Valve's operating "ecosystem." The fledgling project awaits an official signing-off—with agreements over licensing, branding, software support, etc.—but a firm connection between the two parties is not yet established. Apparently, there were brief interactions during January's CES event. Betta believes that: "people at Valve are pretty hard to reach." GameSir leadership is "figuring out" a plan; they hope to form a direct connection to Valve HQ in the near future.

Intel Unveils Leadership AI and Networking Solutions with Xeon 6 Processors

As enterprises modernize infrastructure to meet the demands of next-gen workloads like AI, high-performing and efficient compute is essential across the full spectrum - from data centers to networks, edge and even the PC. To address these challenges, Intel today launched its Xeon 6 processors with Performance-cores (P-cores), providing industry-leading performance for the broadest set of data center and network infrastructure workloads and best-in-class efficiency to create an unmatched server consolidation opportunity.

"We are intensely focused on bringing cutting-edge leadership products to market that solve our customers' greatest challenges and help drive the growth of their business," said Michelle Johnston Holthaus, interim co-CEO of Intel and CEO of Intel Products. "The Xeon 6 family delivers the industry's best CPU for AI and groundbreaking features for networking, while simultaneously driving efficiency and bringing down the total cost of ownership."
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