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Bungie Resurrects Marathon - Reimagined as a PvP Extraction Shooter

Today we showed Bungie fans worldwide a glimpse of our future at the PlayStation Showcase, in the forms of two major game announcements. First up, we officially announced Marathon to the world! This is the first completely new project from Bungie in more than a decade. Marathon is a sci-fi PvP extraction shooter where players will embody cybernetic mercenaries known as Runners. Exploring a lost colony on the mysterious planet of Tau Ceti IV, Runners - working solo or as part of three-person crews - will fight for survival, for riches, and for fame.

We're incredibly excited to announce the game and to share our vision for the future. We know that you are curious to know more, and we will have much to say in the future. For now, know that Marathon is currently in development on PlayStation 5, Xbox Series X|S, and PC, featuring cross save and cross play. Check out the Marathon site to learn more about the game and follow Marathon on social media (Twitter, Facebook, YouTube) to stay up to date. Below, don't miss a Q&A with Marathon General Manager Scott Taylor and Game Director Christopher Barrett, where they discuss debuting Marathon to the world.

4A Games Releases New Cinematic, CGI Trailer for Metro Exodus: "Artyom's Nightmare"

Despite the controversy, review bombing, and overall reaction/counter reaction routine on the whole Metro Exodus and its EPIC Games Store exclusivity, the game is shaping up to be one of the hottest releases of 2019. With 4A Games' experience and ability as a developer having already been proven with their original Metro 2033 and Metro: Last Light games, the controversy doesn't really matter: the game is expected to be a good one.

And as it stands, 4A Games is doing what it can to open up the lore and world of Metro to the highest number of people possible. As a part of that effort, they have released a brand new CGI cinematic for Metro: Exodus. Titled Artyom's Nightmare, this is a 4-minute long cinematic that showcases the beauty of pre-rendered graphics, the depth and scale of lore drenching the frames of this cutscene, and the games' mood. Even though CGI movies have fallen significantly in use, with most developers choosing the in-engine rendering mechanic, I'd argue that these story explorations are the bread and butter for today's CGI landscape, offering the most compelling atmosphere and image quality for story and content absorption, whilst avoiding the "reality check" of jumping from in-engine to CGI cutscenes (even though in-engine scenes are fast becoming virtually indistinguishable from actual CGI).
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