NVIDIA Celebrates 500 Games & Apps with DLSS and RTX Technologies
NVIDIA today announced the important milestone of 500 games and apps that take advantage of NVIDIA RTX, the transformative set of gaming graphics technologies, that among many other things, mainstreamed real-time ray tracing in the consumer gaming space, and debuted the most profound gaming technology of recent times—DLSS, or performance uplifts through high-quality upscaling technologies. The company got to this milestone over a 5-year period, with RTX seeing the light of the day in August 2018. NVIDIA RTX is the combined feature-set of real time ray tracing, including NVIDIA-specific enhancements; and DLSS.
Although it started out as an upscaling-based performance enhancement that leverages AI, DLSS encompasses a whole suite of technologies aimed at enhancing performance at minimal quality loss, and in some cases even enhances the image quality over native resolution. This includes super resolution, or the classic DLSS and DLSS 2 feature set; DLSS 3 Frame Generation, which nearly doubles frame-rates by generating entire alternate frames entirely using AI, without involving the graphics rendering machinery; and DLSS 3.5 Ray Reconstruction, which attempts to vastly improve the fidelity of ray traced elements in upscaled scenarios.
Although it started out as an upscaling-based performance enhancement that leverages AI, DLSS encompasses a whole suite of technologies aimed at enhancing performance at minimal quality loss, and in some cases even enhances the image quality over native resolution. This includes super resolution, or the classic DLSS and DLSS 2 feature set; DLSS 3 Frame Generation, which nearly doubles frame-rates by generating entire alternate frames entirely using AI, without involving the graphics rendering machinery; and DLSS 3.5 Ray Reconstruction, which attempts to vastly improve the fidelity of ray traced elements in upscaled scenarios.