Tuesday, November 21st 2023
More Games Get NVIDIA DLSS Support
In Cyberpunk 2077: Ultimate Edition, immerse yourself in every story the world of the dark future has to offer, featuring every gameplay update and all previously released content in one package - including the acclaimed spy-thriller expansion Phantom Liberty. Get the ultimate Cyberpunk experience with full ray tracing, NVIDIA DLSS 3.5 with Ray Reconstruction, and NVIDIA Reflex, powered by GeForce RTX 40 Series GPUs and laptops. Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City. Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make, and decide how V's story ends. Your choices in the base game and Phantom Liberty create interweaving webs of consequences, ones that shape the fate of the characters around you - and your own.
Cyberpunk 2077: Ultimate Edition is the complete package, including every update, add-on and in-game item CD PROJEKT RED has released. For PC gamers with GeForce RTX graphics cards, you can experience all of Cyberpunk 2077: Ultimate Edition's content with the incredible technical and graphical enhancements NVIDIA and CD PROJEKT RED have partnered on pre and post release.Witness the most advanced graphics in gaming when you activate the Ray Tracing: Overdrive Mode, which replaces Cyberpunk 2077's lighting with fully ray-traced (path-traced) rendering. Light, shadows and reflections are breathtakingly accurate, realistic and immersive. Night City's neon dazzles, and cinematic moments take a massive leap forward with revelatory image quality throughout.
Take fully ray-traced visuals to the next level with DLSS 3.5's Ray Reconstruction, a new AI model that enhances ray-traced images for intensive ray-traced games and apps for higher fidelity, immersion and lighting responsiveness.
Accelerate performance with DLSS Frame Generation, Super Resolution, and Ray Reconstruction, and marvel at frame rates that are up to 5X faster with the click of a button.DLSS, Ray Reconstruction and full ray tracing make Cyberpunk 2077 look and play even better. NVIDIA Reflex helps you be a better badass by reducing system latency. Sometimes referred to as "system lag", system latency is the time it takes for an action to occur in-game, and can also affect how fast you see enemies, giving you additional time to shoot first.
NVIDIA Reflex greatly reduces system latency, making gameplay more responsive, improving the feel of gameplay, and the snappiness of your actions. Available in over 90 games, Reflex is used by over 50 million users each month, and with there being no downsides to its use, it's a must-have for gamers wanting the most responsive experience possible.
All of these enhancements along with engine optimizations, under the hood tech features, and our tuned Game Ready Drivers deliver the definitive Cyberpunk 2077: Ultimate Edition PC experience, with class leading performance, unmatched image quality, and jaw-dropping fully ray-traced gameplay that can only be experienced at performant frame rates with max settings on GeForce RTX 40 Series graphics cards.
If your life lacks a powerful GeForce RTX PC or laptop, don't despair! You can still enjoy and experience Cyberpunk 2077: Ultimate Edition by streaming it from the cloud with the same technologies as GeForce RTX 40-Series owners, including DLSS 3.5, Ray Reconstruction, and Reflex, thanks to NVIDIA GeForce NOW Ultimate. Members can play over 1,700 full PC versions of games they already own from Steam, Epic Games Store, Xbox, Ubisoft Connect, and GOG.com. Head over to the GeForce NOW website to learn more.
Boti: Byteland Overclocked Available Now With DLSS 2
Each week, new games launch with or add support for NVIDIA DLSS. Recently, Boti: Byteland Overclocked joined the party, adding support for DLSS 2. Developed by Purple Ray Studio and published by Untold Tales, Boti: Byteland Overclocked lets players dive into a classic 3D platformer experience. Explore the awesomely stylized insides of a computer with Boti and save Byteland from an ominous threat. Play solo or enjoy the pure delight of gaming together in the drop-in, drop-out co-operative mode.
Ranch Simulator - Build, Farm, Hunt Available Now With DLSS 2
Earlier this month, Toxic Dog and Excalibur Games' Ranch Simulator - Build, Farm, Hunt exited Early Access with an Unreal Engine 5 upgrade and day-one support for NVIDIA DLSS 2. The titular ranch was once your grandfather's pride-and-joy, but it has fallen on hard times and it's up to you to turn things around. Sitting in a remote forested valley, the dilapidated homestead will test all your abilities as you attempt to turn it into the most prosperous ranch in the region - either alone or in up to four player co-op multiplayer.
Source:
NVIDIA
Cyberpunk 2077: Ultimate Edition is the complete package, including every update, add-on and in-game item CD PROJEKT RED has released. For PC gamers with GeForce RTX graphics cards, you can experience all of Cyberpunk 2077: Ultimate Edition's content with the incredible technical and graphical enhancements NVIDIA and CD PROJEKT RED have partnered on pre and post release.Witness the most advanced graphics in gaming when you activate the Ray Tracing: Overdrive Mode, which replaces Cyberpunk 2077's lighting with fully ray-traced (path-traced) rendering. Light, shadows and reflections are breathtakingly accurate, realistic and immersive. Night City's neon dazzles, and cinematic moments take a massive leap forward with revelatory image quality throughout.
Take fully ray-traced visuals to the next level with DLSS 3.5's Ray Reconstruction, a new AI model that enhances ray-traced images for intensive ray-traced games and apps for higher fidelity, immersion and lighting responsiveness.
Accelerate performance with DLSS Frame Generation, Super Resolution, and Ray Reconstruction, and marvel at frame rates that are up to 5X faster with the click of a button.DLSS, Ray Reconstruction and full ray tracing make Cyberpunk 2077 look and play even better. NVIDIA Reflex helps you be a better badass by reducing system latency. Sometimes referred to as "system lag", system latency is the time it takes for an action to occur in-game, and can also affect how fast you see enemies, giving you additional time to shoot first.
NVIDIA Reflex greatly reduces system latency, making gameplay more responsive, improving the feel of gameplay, and the snappiness of your actions. Available in over 90 games, Reflex is used by over 50 million users each month, and with there being no downsides to its use, it's a must-have for gamers wanting the most responsive experience possible.
All of these enhancements along with engine optimizations, under the hood tech features, and our tuned Game Ready Drivers deliver the definitive Cyberpunk 2077: Ultimate Edition PC experience, with class leading performance, unmatched image quality, and jaw-dropping fully ray-traced gameplay that can only be experienced at performant frame rates with max settings on GeForce RTX 40 Series graphics cards.
If your life lacks a powerful GeForce RTX PC or laptop, don't despair! You can still enjoy and experience Cyberpunk 2077: Ultimate Edition by streaming it from the cloud with the same technologies as GeForce RTX 40-Series owners, including DLSS 3.5, Ray Reconstruction, and Reflex, thanks to NVIDIA GeForce NOW Ultimate. Members can play over 1,700 full PC versions of games they already own from Steam, Epic Games Store, Xbox, Ubisoft Connect, and GOG.com. Head over to the GeForce NOW website to learn more.
Boti: Byteland Overclocked Available Now With DLSS 2
Each week, new games launch with or add support for NVIDIA DLSS. Recently, Boti: Byteland Overclocked joined the party, adding support for DLSS 2. Developed by Purple Ray Studio and published by Untold Tales, Boti: Byteland Overclocked lets players dive into a classic 3D platformer experience. Explore the awesomely stylized insides of a computer with Boti and save Byteland from an ominous threat. Play solo or enjoy the pure delight of gaming together in the drop-in, drop-out co-operative mode.
Ranch Simulator - Build, Farm, Hunt Available Now With DLSS 2
Earlier this month, Toxic Dog and Excalibur Games' Ranch Simulator - Build, Farm, Hunt exited Early Access with an Unreal Engine 5 upgrade and day-one support for NVIDIA DLSS 2. The titular ranch was once your grandfather's pride-and-joy, but it has fallen on hard times and it's up to you to turn things around. Sitting in a remote forested valley, the dilapidated homestead will test all your abilities as you attempt to turn it into the most prosperous ranch in the region - either alone or in up to four player co-op multiplayer.
21 Comments on More Games Get NVIDIA DLSS Support
Or be fair and tell us ALL settings support games get, articles about the abilities to change resolution, anti aliasing, anisotropic filtering, textures settings, mouse sensitivity, keyboard customization, my point is, WHY IS THIS SOMETHING WORTH REPORTING ON....how about you report on a game that makes a point about NOT implementing it? that would be newsworthy.
need a 4090 for 132 fps at 1440p, lulz. ray tracing can eat shit.
and also I would not want to see anyhting like this from AMD or Intel either.
New gpu's? sure!, new benchmarks? sure! new other hardware? sure!.....games that will ship with a generic feature? no....why....who cares about this information on any ffing level....christ.
Maybe again on a per game bases, like sayin Starfield will not support DLSS, thats news worthy, or that it now supports it and DLSS3, thats fine as well
but not some monthly list of games that will come out because you can be sure they will support the generic software known as DLSS....
Hell combine it then with the "this month in gaming" or whatever articles, add what features they support there if its that freaking important....
We all know 50% of Nvidia success came from successful marketing.
Just like the RTX 2000 series,
That hype train about all the raytracing and DLSS
It is such a marketing success despite all the big flops on First gen Raytracing and DLSS on failed to deliver their promises
DLSS 1.0 even got killed-off completely and replaced by a totally different approach
But still, marketing is the key of Nvidia success.
Oh they are gonna keep rolling these press releases as long as the money flows.
And as W1zzard himself said which you eluded to, these generate good traffic, so I see coming in here to whinge about it yet again, immediately after being told the reasoning, is pretty darn childish.
I'm very surprised and specially disappointed that the Press and Media don't take a stance regarding this callous cheating technique to only sale the last gen, and to make games impossible almost to run if you don't have the best and the latest. Even if they have graphics that can easily run on older gens, not for the lack of optimisation.
This ain't a media problem. Its a people problem. And by being in denial of that, we are the architects of our own problem doubly so.
It feels like any game that don't have DLSS or FSR or any other fake techniques, is seen as unoptimized, lack of features at launch ( see the Starfield), etc , etc.
Nobody is talking nowadays how ridiculously unoptimized those games are, way worst than any console ports back in the day. Before those DLSS craps, the companies actually optimized their games for all generations of Graphics cards, now they only do for the latest of them, that is the problem that Media is avoiding like plague to criticize.
thats like saying click bait titles and fake thumbnails are the way to go "if you are an adult"..... fine, why even bother with any modicum of suggestion of news then? why not just go full on "you wont believe what Nvidia did!" and "Jensen is on the warpath, AMD will have to give up!" and "Nvidia forced to launch super series in order to compete, is Nvidia in trouble?!?!" and some shocked "well endowed" girl as the thumbnail?
lets go for it, if money is the objective here.
or less over the top, why not just remind us every day you could be buying an Nvidia videocard, Nvidia will just release this information daily as a press release and they can just post it here, same for literally every company within the techspace, boy that will be a lot of reading one can do in a day on this site.
Are you just going to do this in every thread of the same nature, post first complaining that it was even posted?
There is talk, and there is actual behaviour. The behaviour of people does not match their talk. We complain, and yet we still buy. We complain about media, but that media exists ONLY because it generates OUR clicks. Let that sink in for a moment. Your argument holds no water whatsoever. We eat nonsense for breakfast and love it.
People problem. And as a result yes, companies get away with ever more nonsense that is problematic for us, in the end. We feed our own beast - its broader than gaming. We lack restraint and discipline. The pre-order still exists, that fact alone says it all. Commerce rules because we promoted it to rule.
For TPU: What I want to know about is the update lawsuit between Lian Li vs Phanteks and Thermaltake
Nah I was referring to Mesh shaders for example, the reason Pascal performance is in the shitter for Alan Wake 2. Or just the general in-engine features offered through UE 5.x.
The fact is, if you have your game running in a DX11 api, old cards do fine, even in 2023 releases. Another fact is, GPUs did really get changed radically especially in the memory subsystem / cache department. Do you really think 2016-17 GPUs that are often left at their second or even third owner still get TLC in a cutthroat commercial world? That will never happen. You just need to upgrade your shit at this point.
And as for FSR3... that's getting some traction in legacy generations, just not as far back as we would have liked; but again... radical hardware changes were made between RDNA and prior. Nvidia though is just saying fuck you to anyone not getting their latest. But again... no shit sherlock, its their cash cow in the gamer world. Free performance, right? Except you are paying 20% more for your actual, real, rasterized frames than you do in the opposite camp.
GPU featuresets have always been a marketing tool. Nothing new here. Its just that we're feeling the squeeze today and we got older and wiser, and we see the game that's being played on us.