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Guerrilla's Decima Engine Reportedly in Use at Other PlayStation Dev Teams

The Decima Engine has not been widely utilized outside of Guerrilla Games-developed titles—their Horizon series has mostly showcased this (Sony Interactive Entertainment-owned) proprietary technology. Kojima Productions (Death Stranding 1 & 2) and Supermassive Games (Until Dawn) are notable development houses that have licensed Guerrilla's very capable engine—naturally, both outfits are very invested in the PlayStation eco-sphere. Twisted Voxel has combed through Guerrilla staff profiles on LinkedIn and a certain job description caught their investigative eye. The online publication's reportage focused on a senior producer's role of: "managing communication and relations with other PlayStation Studios interested in or using the Decima engine."

Industry insiders believe that Guerrilla Games is deeply involved in overseeing development at other first-party PlayStation development studios—the Netherlands-based outfit is well-versed in creating epic open world adventures, and this expertise is a hot commodity given current market trends. It is not very surprising to hear about the possible sharing of proprietary engine tech between internal PlayStation teams—Decima would be an ideal candidate for other open world PlayStation projects. Twisted Voxel mentioned Bend Studio—this developer is located in Oregon, USA—best known for producing Days Gone (2019). A former senior game designer's LinkedIn profile lists experience of using the Decima toolset. Bend Studio's unannounced "open world" title is apparently due for launch this year.

New 4K Screenshots for Death Stranding Released; System Requirements Are In

A new set of absolutely stunning 4K Ultrawide screenshots for Death Stranding have been released, which showcase just how good the game will look on its best rendition yet - in none other platform than the PC, of course. The PS4 version of the game is beautiful, mind you - but the PS4 Pro can't render the game in true 4K, and framerate is slightly less than ideal around 30 FPS with some dips down under. As such the PC version, with our more powerful hardware and (especially for NVIDIA users) backed by DLSS 2.0, is bound to be the best place to play the game.

The game will be released on July 14th after a small delay to account for the work-from-home requirements amidst the (still ongoing) pandemic. The game will be using Denuvo's anti-tamper technology, and will be the first appearance of the Decima engine (which also power Horizon Zero Dawn) on PC. Look after the break for additional screenshots (warning: some mobile data usage right there) and the full PC requirements (likely on a 1080p/High Settings baseline)
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Jan 26th, 2025 02:05 EST change timezone

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