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Did NVIDIA Originally Intend to Call GTX 680 as GTX 670 Ti?

Although it doesn't matter anymore, there are several bits of evidence supporting the theory that NVIDIA originally intended for its GK104-based performance graphics card to be named "GeForce GTX 670 Ti", before deciding to go with "GeForce GTX 680" towards the end. With the advent of 2012, we've had our industry sources refer to the part as "GTX 670 Ti". The very first picture of the GeForce GTX 680 disclosed to the public, early this month, revealed a slightly old qualification sample, which had one thing different from the card we have with us today: the model name "GTX 670 Ti" was etched onto the cooler shroud, our industry sources disclosed pictures of early samples having 6+8 pin power connectors.

Next up, while NVIDIA did re-christian GTX 670 Ti to GTX 680, it was rather sloppy at it. The first picture below shows the contents of the Boardshots (stylized) folder in NVIDIA's "special place" for the media. It contains all the assets NVIDIA allows the press, retailers, and other partners to use. Assets are distributed in various formats, the TIFF is a standard image-format used by print-media, for its high dot-pitch. Apart from a heavy payload, the TIFF image file allows tags, that can be read by Windows Explorer, these tags help people at the archives. The tags for images in TIFF format, of the GTX 680 distributed to its partners in the media and industry contain the tag "GTX 670 Ti".

GK110 Specifications Approximated

Even as launch of the GK104-based GeForce GTX 680 nears, it's clear that it is emerging that it is not the fastest graphics processor in the GeForce Kepler family, if you sift through the specifications of the GK110 (yes, 110, not 100). Apparently, since GK104 meets or even exceeds the performance expectations of NVIDIA, the large-monolithic chip planned for this series, is likely codenamed GK110, and it's possible that it could get a GeForce GTX 700 series label.

3DCenter.org approximated the die size of the GK110 to be around 550 mm², 87% larger than that of the GK104. Since the chip is based on the 28 nm fab process, this also translates to a large increment in transistor count, up to 6 billion. The shader compute power is up by just around 30%, because the CUDA core count isn't a large increment (2000~2500 cores). The SMX (streaming multiprocessor 10) design could also face some changes. NVIDIA could prioritize beefing up other components than the CUDA cores, which could result in things such as a 512-bit wide GDDR5 memory interface. The maximum power consumption is estimated to be around 250~300 Watts. Its launch cannot be expected before August, 2012.

GeForce GTX 680 Features Speed Boost, Arrives This Month, etc., etc.

Here are some key bits of information concerning the upcoming GeForce GTX 680, a performance single-GPU graphics card based on the 28 nm GK104 GPU by NVIDIA. The information, at face value, is credible, because we're hearing that a large contingent of the media that finds interest in the GPU industry, is attending the Game Developers Conference, where it could interact with NVIDIA, on the sidelines. The source, however, is citing people it spoke to at CeBIT.

First, and most interesting: with some models of the GeForce 600, NVIDIA will introduce a load-based clock speed-boost feature (think: Intel Turbo Boost), which steps up clock speeds of the graphics card when subjected to heavy loads. If there's a particularly stressing 3D scene for the GPU to render, it overclocks itself, and sees the scene through. This ensures higher minimum and average frame-rates.

Radeon HD 7800 Series Inbound for March, NVIDIA Kepler in April: Report

AMD's Radeon HD 7800 series performance GPUs that target cost-benefit sweet-spots will be launched in the first half of March. The launch will include Radeon HD 7870 and Radeon HD 7850. The two SKUs are based on a new 28 nm ASIC codenamed "Pitcairn". Little is known about its specifications at this point, from reliable sources at least.

In April, AMD's rival NVIDIA will get its GeForce Kepler family of GPUs, all guns blazing. In April alone, NVIDIA is expected to launch a high-end part, the GeForce GTX 690, a performance part, the GeForce GTX 660, and mainstream part GeForce GTX 640. The three will be based on three new ASICs built on the 28 nm process, the GK110, GK104, and GK106, respectively.

April will be the most interesting month for PC enthusiasts as Intel will launch its third-generation Core processor family, codename "Ivy Bridge". Little is known about AMD's high-end Radeon HD 7990 "New Zealand".

NVIDIA GeForce Kepler Roadmap Compiled

2012-13 promises to be a period of big graphics product launches, centric to a new DirectX version, DirectX 11.1, which will ship with Microsoft's next major Windows version (currently referred to as Windows 8). Information compiled by ExpertsPC.com and 4Gamer.net tables what NVIDIA's next-generation graphics family could look like, and around what time it could be released to market. With its next-generation GeForce Kepler family of GPUs, NVIDIA will follow a sensible bottom-up product release model, to ensure that it isn't met with any technical hurdles with TSMC's new 28 nm manufacturing process, and so it could launch GPUs with increasingly higher transistor counts, till its top-of-the-line GPU is outed.

The first GPU in NVIDIA's pipeline is the GeForce Kepler 107 (GK107), on which will be based entry thru lower-mainstream SKUs. The data doesn't reveal things like core counts, but points out that GK107 will have a 128-bit wide GDDR5 memory interface, will use the current-generation PCI-Express 2.0 bus, will be built on the 28 nm process, and will support DirectX 11.1. This will be followed by the GK106, on which "sweet-spot" SKUs could be based. This will be NVIDIA's first PCI-Express 3.0 compliant GPU, it will have a 256-bit wide GDDR5 memory interface.
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