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NVIDIA GeForce 537.42 WHQL Released with Support for DLSS 3.5 and Cyberpunk 2077 Phantom Liberty

NVIDIA today released the GeForce 537.42 WHQL Game Ready drivers. These introduce support for the new DLSS 3.5 Ray Reconstruction technology, which will work on all GeForce RTX GPUs, including RTX 20-series "Turing," RTX 30-series "Ampere," and the latest RTX 40-series "Ada." Ray Reconstruction is a data-driven DNN-based ray tracing denoiser that produces superior results than hand-tuned legacy denoisers. In particular, ray traced elements such as shadows and reflections in games that use DLSS 2 (super resolution), should look more natural. The driver also comes with optimization for "Cyberpunk 2077: Phantom Liberty," besides "Warhaven," "Witchfire," and "Party Animals." The drivers also fix a couple of performance issues with Octane Renderer.

DOWNLOAD: NVIDIA GeForce 537.42 WHQL

Be sure to check out our Performance and Image Comparison review of DLSS 3.5 Ray Reconstruction later today, and our technical overview of how it works.

Halo Infinite's Latest PC Patch Shifts Minimum GPU Spec Requirements, Below 4 GB of VRAM Insufficient

The latest patch for Halo Infinite has introduced an undesired side effect for a select portion of its PC platform playerbase. Changes to minimum system specification requirements were not clarified by 343 Industries in their patch notes, but it appears that the game now refuses to launch for owners of older GPU hardware. A limit of 4 GB of VRAM has been listed as the bare minimum since Halo Infinite's launch in late 2021, with the AMD Radeon RX 570 and Nvidia GTX GeForce 1050 Ti cards representing the entry level GPU tier, basic versions of both were fitted with 4 GB of VRAM as standard.

Apparently users running the GTX 1060 3 GB model were able to launch and play the game just fine prior to the latest patch, due to it being more powerful than the entry level cards, but now it seems that the advertised hard VRAM limit has finally gone into full effect. The weaker RX 570 and GTX 1050 Ti cards are still capable of running Halo Infinite after the introduction of season 3 content, but a technically superior piece of hardware cannot, which is unfortunate for owners of the GTX 1060 3 GB model who want to play Halo Infinite in its current state.

AMD Releases Adrenalin Edition 23.3.1 WHQL GPU Drivers

AMD has released its latest Adrenalin drivers for Radeon graphics cards. With support dating back to RX 400, the latest Adrenalin 23.3.1 WHQL drivers bring a lot of improvements to the table, as well as support for Halo Infinite Ray Tracing Update and Wo Long: Fallen Dynasty game. Most importantly, the new driver has a series of fixes, including intermittent driver timeout, system freeze, or BSOD, with the latest Radeon RX 7000 series. Problems in games such as Premium Gold Packs in EA SPORTS FIFA 23 and Dying Light 2 lighting effects corruption have been fixed. As far as Radeon RX 6000 series goes, this driver release manages to fix corruption in certain scenes with ray tracing enabled observed in the Returnal game. Check the list below for the entire set of changes.
Download: AMD Radeon Graphics Drivers 23.3.1 WHQL here.

Access to Xbox Game Pass Worth $6,300 in Games for 2021

Microsoft is well on its way towards becoming the Netflix of videogames, considering the running success of its Game Pass subscription service. The idea is simple: players pay a monthly fee (starting at $9,99 for PC or Xbox-specific subscriptions) and they receive access to a curated portfolio of game experiences. The platform is bolstered by the fact that Microsoft's first-party titles are made available day-one for Games Pass subscribers. In 2021 alone, this approach by Microsoft gave gamers access to games like Halo Infinite, Age of Empires 4, Forza Horizon 5, and the incredibly quirky Psychonauts 2. But is it worth it to have a Games Pass subscription, thus waiving ownership of those actual games?

Your mileage will certainly vary; but in pure dollar terms, it's difficult to argue against the idea. According to The Loadout, Games Pass subscribers were given access to around $6,300 worth of games throughout 2021 - that's how much a consumer would have to pay, day one, to own all of the games that Microsoft included (and sometimes rotated out) of its Game Pass library. A yearly Game Pass Ultimate subscription (for PC and Xbox games) would give you access to the same cadre of titles for a much more modest $15 a month - $180 in total. In March alone, Games Pass subscribers saw the floodgates open to around $960 worth of games (and potentially thousands of hours of gameplay) with the addition of Bethesda Softwork's titles to the service, following the $7,5 billion Microsoft acquisition of parent company Zenimax Media.

NVIDIA Releases GeForce 497.09 Drivers with Curious RTX 2060 12GB Support

NVIDIA today released the GeForce 497.09 Game Ready drivers. These introduce launch-day optimization for "Icarus," including support for NVIDIA DLSS, and RTX ray-traced global illumination (RTX-GI). The drivers also add optimization for "Chorus," including DLSS support; and "Halo Infinite." Six new displays receive NVIDIA G-SYNC support. Among the fixes released with these drivers are TDR or system crashes with "DOOM Eternal" and RDR2, a display corruption with ye olde "DOOM 3 BFG Edition," extreme gamma/contrast issues with YouTube on hardware-accelerated web-browsers; NVIDIA Image Scaling resolutions not correctly appearing in-game after a driver update; and incompatibilities between Adaptive Sync and G-SYNC.

A curious addition with these drivers is support for the GeForce RTX 2060 12 GB graphics card. We've been hearing reports of NVIDIA resurrecting the RTX 2060 "Turing" with 12 GB of GDDR6 memory to target the 1080p gaming crowd; and these drivers confirm it. The 12 GB SKU could be achieved by pairing the "TU106" GPU with 12 GB of memory across its 192-bit wide memory interface.

DOWNLOAD: NVIDIA GeForce 497.09 WHQL

Microsoft Launches Halo Infinite Free Multiplayer Beta on Xbox and PC

On behalf of the entire Halo Infinite team, and in celebration of Halo's 20th anniversary, I am very happy to announce that your Spartan journey begins… today! Sincerest thanks to the entire Halo community for your support, passion, and feedback. This day belongs to all of you. Whether you've been part of the community from the beginning or are joining with us today, welcome!

Why is this release a beta? Our previous Multiplayer Technical Previews went a long way to battle-testing our services and infrastructure. But as we prepare for a significant increase in the number of players jumping into Halo Infinite on launch day, December 8th, we want to ensure all our systems are good-to-go. While you may experience some bumps and bugs during this beta period, it does mark the official start of Halo Infinite Season 1, with all day-one maps and modes enabled as well as the full Season 1 Battle Pass. This means all the Battle Pass and customization items you earn or purchase during the beta will stay with you after December 8th.

AMD, Microsoft Collaborate in Limited Edition, Halo Infinite-Themed RX 6900 XT Graphics Card

Here it is: Microsoft and AMD have collaborated in a special, limited-edition Halo-themed graphics card. Putting the Halo in a halo product, the new release features a collaborative design between AMD and Microsoft, and deepens the link between both companies. The design takes its cues specifically from Halo's most recognizable character, The Master Chief - Spartan John-117. The custom card features a triple-fan cooling solution, customized with the military green and faceplate gold from the iconic Halo character. The backplate too screams the connections to Halo, with a 117 embossing and a LED-illuminated blue AI logo.

Microsoft also used the limited edition RX 6900 XT graphics card announcement to indicate that it is working closely with AMD to bring ray tracing to Halo infinite, saying that "Ray tracing is one our top development priorities post-launch and look forward to sharing more soon." Smartly, and perhaps learning from what happened with the retail release of the Halo infinite custom Xbox Series X console (which fell to scalpers in a matter of minutes), the new, limited edition graphics card won't be available for sale; instead, " AMD, Halo, and other partners will be offering players multiple opportunities over the coming weeks to get their hands on one." Look after the break for the teaser video of the product.

Halo Infinite Limited Edition Xbox Series X Console Announced... And Falls Prey to Scalpers

Microsoft and 343 Industries, developers of the popular Halo franchise, recently announced at Gamescom 2021 both the release date for Halo Infinite and limited edition products to accompany the launch - and the anniversary for 20 years of Halo. The game drops on December 8th for the Xbox family of devices and PC, but users who want to play immersed in lore can attempt to get themselves the Limited Edition Xbox Series X console, which comes with a custom skin (representing both details of a Spartan's armor as well as the starry skies above Zeta Halo. The green LED behind the top fan has also been changed to Cortana blue, and there are golden details across both the console (the golden Xbox badge is a nice touch) and the custom, skinned controller that comes with the console. For the price of $549,99 including a digital download version of the game, the choice between this one or a regular Xbox Series X console is clear.

Seagate Announces New Lineup of Game Drives for Xbox

Seagate Technology Holdings plc, a world leader in data storage solutions, today announced the new Game Drive Hub for Xbox, Game Drive for Xbox, and Game Drive for Xbox - Halo Infinite Special Edition (SE), taking the company's popular line of storage for gamers to the next level. Built for Xbox gamers demanding peak game storage capacity for today's most advanced games, these new external hard drives are designed to work with Xbox Series X, Xbox Series S, or Xbox One, and are compatible with Game Pass.

With minimalist and elegant looks, Game Drive for Xbox and Game Drive Hub for Xbox feature Xbox green LED lighting that complements the modern generation of gaming consoles. Game Drive for Xbox is lightweight in design, making it easy for gamers to take their whole library on-the-go. While both drives are connected and powered with high-speed USB 3.2 Gen 1 (USB 3.0), Game Drive for Xbox does not need a separate power cord, making it easy for gamers to play from anywhere. Both drives are easily installed through Xbox OS in under two minutes so gamers can launch into action.

Halo Infinite Multiplayer Beta Opening up This Weekend

If you're on the fence about whether or not Halo Infinite will be worth your time, you might just get your chance to find it out for yourself as early as this weekend. 343 Industries has announced the first of a series of technical flightings for the next chapter in the Halo universe, with users being called in an invite-basis to participate in and provide feedback on the multiplayer element of Halo infinite (which will be free to play when the game launches later this year). The gameplay focus is on team fights against bots (a first in the Halo universe) in big arena maps, plus a tutorial system called The Academy, which will feature missions for players to get into the groove of Halo's combat rhythms.

Tempered expectations are best when coming into any games' beta, and 343 Industries has informed players that the current build of the game being deployed for this flighting is some two to three months old compared to the games' current development stage - so there is some leeway to pardon their dust. If you want to get a taste of Halo's famed arena combat, you'll have to sign-up to the Halo Insider initiative, where you can choose the platform of choice for participation in the flighting program. If you choose PC as your platform, there are some other hoops to jump through; you'll have to send Microsoft a diagnostic of your system's DxDiag report, as well as connect your Steam account via the Halo Insider program. Meet you there, Spartan.

Xbox Updates Its Lineup of Platform Exclusive Games: Forza Horizon 5, Halo Infinite, Starfield, and More

Microsoft's console and gaming division, Xbox, has been working closely with game studios and game developers for years now, and in return for supporting the creation of games, the company gets its platform exclusivity, where the game is only available on Xbox series of consoles. Today, Xbox has decided to unveil a hefty list composing out of AAA titles exclusive to the Xbox Series X|S consoles. Starting off, we have the Forza Horizon 5 game, which delivers the experience of the open world of Mexico, while allowing you to drive the world's greatest cars. The game is set to become available on November 9 on Xbox Series X|S, Xbox One, Xbox Game Pass, PC via Steam on Windows, and Cloud Gaming service, which is in Beta.

Next up is a collaboration with 343 Industries game studio, which has unveiled its next-generation Halo shooter gameplay. Dubbed Halo Infinite, the game is a massive experience set in the world of Halo, which also includes a free-to-play multiplayer element aiming to bring millions of people together across Xbox consoles, cloud, and PC to join the fight. When it comes to new franchises, we have seen the announcement of Redfall, a co-op first-person shooter that sets you in a small island town of Redfall, which has now fallen to the pandemic of vampires, and your goal is to put it to the end. Coming from Arkane Austin, the developers of Prey and Dishonored, the game is sure to be a quality one.

343 Industries Showcases Halo Infinite PC Screenshots

343 Industries, a game developer and maker of the Halo game series, has today released 4K screenshots of their upcoming PC title called Halo Infinite game. The company has been providing players with regular updates regarding the game development and showing a bit of how the whole process is looking like. What the developers have in their heads when developing something like this, and what are their goals to achieve. For someone interested in that, these monthly updates are very valuable reads. Today, however, we are in for a surprise. Halo Infinite PC screenshots have been revealed and we get a hint of what is to come.

Showcasing Zeta Halo, one of the seven rings in the Halo Array, located in the Sagittarius Arm of the Milky Way galaxy, we get to see the beautiful open world the developers are creating. The main spotlight of the graphics is centered around the day-nigh changes, which are supposed to feature raytracing technology and use the latest advancements in graphics. Below, you can take a look at the world of rings and see some game scenes for yourself. For a full 4K images, please head over to the Halo Infinite blog post update.
More pictures follow.

Xbox Series X Launches this November with Thousands of Games Spanning Four Generations

Today, we announced updates to Halo Infinite's launch timing. Our vision at Xbox and 343 Industries has always been to deliver the most ambitious Halo game ever for our fans, while also balancing the team's well-being. To do that, we will need some more time to finish the critical work necessary to launch Halo Infinite, which will come in 2021.

We have plenty to keep you busy until Chief arrives: there will be thousands of games to play, spanning four generations, when Xbox Series X launches globally this November and over 100 optimized for Xbox Series X titles, built to take full advantage of our most powerful console, are planned for this year. And with brand new console features like hardware-accelerated Direct X raytracing, framerates up to 120 frames per second, faster loading times, and Quick Resume for multiple games, playing will look and feel better, no matter which games you choose to play on day one.

Halo Infinite Delayed Until 2021

343 Industries have recently announced that Halo Infinite will be delayed from a November 2020 launch to a as of yet unknown 2021 launch date. This comes as a major blow to the Xbox Series X which was planned to have Halo Infinite as a headliner launch title. The team explained how COVID-19 had introduced new development challenges and that the extra time will allow them to complete critical work on the game. Hopefully this delay will bring a better, more polished Halo title.
Chris Lee 343 Industries Studio HeadThe decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year. I want to acknowledge the hard work from our team at 343 Industries, who have remained committed to making a great game and finding solutions to development challenges. However, it is not sustainable for the well-being of our team or the overall success of the game to ship it this holiday.

Xbox Games Showcase Post-Mortem: Halo Infinite, Fable, Forza, and Many Others Revealed

Today, Microsoft held a long-awaited reveal for many upcoming games that the company hopes will justify bringing players into their ecosystem. Whether via their existing Xbox devices or through the next-generation Xbox Series X and gaming PC, the company put on a show showcasing the future of games as they envision them - but many more games from even Microsoft's first-party studios weren't showcased - yet.

The star of the show and opening opus was Halo Infinite, the much-awaited next installment in the Halo saga. The showcase revealed a part of the campaign, with cinematics and gameplay, and it does seem to be another step in the right direction for the franchise. The 8-minute gameplay video showcased the gorgeous environments, particle and sound effects made possible by the new Splipspace Engine in the new Halo game, with a number of impressive new weapons and game mechanics (that grappling hook does seem sweet, doesn't it?). A look at the map reveals an open-world-esque approach to game design, with 343 industries promising the game to be many times bigger than their two previous games, Halo 4 and Halo 5: Guardians, combined. A smooth 60-frames per second and 4K resolution is promised in what will definitely be the Xbox Series X's crown launch jewel. No multiplayer was shown - yet. We expect 343 Industries to start launching Sprint videos on the development of the game in the coming months, and also new game trailers showcasing the mechanics of the game.

Microsoft Announces Xbox Series X Games Showcase Event

After Sony has showcased Unreal Engine 5 capabilities on the new PlayStation 5 console, there was a counterpart event missing from Microsoft. However, Microsoft has announced today that the company will host a live stream event on July 23rd. That is the date when Microsoft will host the event on YouTube and Twitch. Starting at 9 am PT time, the company will showcase the capabilities of the new Xbox Series X console. Possibly, Microsoft will show ray tracing and all the latest technology advancements with AMD's RDNA2 graphics card found inside the new console. What we can expect in terms of games is Halo Infinite and maybe new Forza and Gears of War games. Either way, we have to wait and find out on July 23rd.

Microsoft to Present First Halo Infinite Gameplay at E3 2019 - On the PC Platform

Tech Journalist Brad Sams, who first reported on Halo: The Master Chief Collection coming to the PC platform before its official announcement, has spilled the beans on another juicy detail regarding the Halo universe: that Microsoft will use this E3 2019 to showcase the first gameplay for the game. This isn't news, really - after last year's tease, it was expected that gameplay would be available this year to whet gamers' appetites. However, the fact that Halo Infinite will be running in the PC platform is newsworthy, since this is quite the departure from previously-known Microsoft, which seemed to relegate its PC gaming ambitions to other developers.

Now, with Microsoft vouching to treat the PC platform as the gaming juggernaut it is, and the already-known information that 343 Industries' (the current Halo developers) Slipspace engine would treat PC gamers with the latest technology in terms of graphics presentation, PC has become the defacto platform of choice to showcase Halo's next-gen visuals (whilst using an Xbox One controller, by the way). This likely only happens because Microsoft isn't ready to completely pull the wraps on the next-generation Xbox; or it could serve as a show of good faith from the company when it comes to PC gaming. Whatever the reason for Microsoft's decision, this seems like a great time to be a PC - and Halo - fan.

343 Industries Announces Halo Infinite, (Eventually) Coming to XBOX and Windows 10 PCs

343 Industries and Microsoft, at its E3 press conference, opened up hostilities with a reveal trailer for the next installment in the Halo series. Presented as Halo Infinite, the new Halo game will mark the first time a mainline Halo experience is launched in both the XBOX platform and Windows PCs, and thus marks a new era, with even greater market penetration, for the critic and user-acclaimed series.

The reveal trailer is more of a technical showcase rather than a full-blown reveal trailer for the game; the idea was to showcase the new Slipspace Engine. This new engine marks the second one to have ever been used in the mainline Halo series (not counting the Saber engine used in the Halo: Combat Evolved Anniversary by Saber Interactive, or the engines used for Halo Wars). The Halo series has been using virtually the same game engine since the series' inception with Halo: Combat Evolved back in 2001 (heavily modified each year, of course). The new Slipspace Engine is a chance to build new tools which will apparently lead to an open-world setting - that's what some publications are expecting. Honestly, I would expect something more akin to hub locations in a galaxy-spanning conflict, in an approach similar to Destiny and Destiny 2, with quasi-open world settings at each one. Side-quests are likely to be introduced, likely in a way similar to what Call of Duty: Infinite Warfare delivered (but hoepfully beatter and more meaningful in their introduction). For now, this is all speculation, though, so take it with a bucketload of salt.
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