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Imagination Technology Reportedly Shipped GPU IP to Chinese Companies like Moore Threads and Biren Technology

According to a recent investigative report, UK-based Imagination Technologies faces allegations of transferring sensitive GPU intellectual property to Chinese companies with potential military connections. The UK-China Transparency organization claims that following its 2020 acquisition by China-controlled investment firm Canyon Bridge, Imagination provided complete access to its GPU IP to Chinese entities with military connections. The report suggests this included sharing detailed architectural documentation typically reserved for premier clients like Apple. At the center of the controversy are Chinese firms Moore Threads and Biren Technology, which have emerged as significant players in China's AI and GPU sectors. The report indicates Moore Threads maintains connections with military GPU suppliers, while Biren Technology has received partial Russian investment.

The organization argues that Canyon Bridge, which has ties to the state-owned China Reform enterprise, helped these technological transfers to benefit China's military-industrial complex. Imagination Technologies has defended its actions, maintaining that all licensing agreements comply with industry standards. The allegations have sparked renewed debate about foreign ownership of strategic technology assets and the effectiveness of current export controls. When Canyon Bridge acquired Imagination in 2020, security experts raised concerns about potential military applications of the firm's technology. UKCT plans to release additional findings, including information from legal disputes involving Imagination's previous management. Rising concerns over technology transfers have prompted governments to reassess export controls and corporate oversight in the semiconductor industry, as nations struggle to balance international commerce with national security priorities. We are yet to see official government response to this situation.

Google's Upcoming Tensor G5 and G6 Specs Might Have Been Revealed Early

Details of what is claimed to be Google's upcoming Tensor G5 and G6 SoCs have popped up over on Notebookcheck.net and the site claims to have found the specs on a public platform, without going into any further details. Those that were betting on the Tensor G5—codenamed Laguna—delivering vastly improved performance over the Tensor G4, are likely to be disappointed, at least on the CPU side of things. As previous rumours have suggested, the chip is expected to be manufactured by TSMC, using its N3E process node, but the Tensor G5 will retain the single Arm Cortex-X4 core, although it will see a slight upgrade to five Cortex-A725 cores vs. the three Cortex-A720 cores of the Tensor G4. The G5 loses two Cortex-A520 cores in favour of the extra Cortex-A725 cores. The Cortex-X4 will also remain clocked at the same peak 3.1 GHz as that of the Tensor G4.

Interestingly it looks like Google will drop the Arm Mali GPU in favour of an Imagination Technologies DXT GPU, although the specs listed by Notebookcheck doesn't add up with any of the specs listed by Imagination Technologies. The G5 will continue to support 4x 16-bit LPDDR5 or LPDDR5X memory chips, but Google has added support for UFS 4.0 memory, something that's been a point of complaint for the Tensor G4. Other new additions is support for 10 Gbps USB 3.2 Gen 2 and PCI Express 4.0. Some improvements to the camera logic has also been made, with support for up to 200 Megapixel sensors or 108 Megapixels with zero shutter lag, but if Google will use such a camera or not is anyone's guess at this point in time.

Imagination's new Catapult CPU is Driving RISC-V Device Adoption

Imagination Technologies today unveils the next product in the Catapult CPU IP range, the Imagination APXM-6200 CPU: a RISC-V application processor with compelling performance density, seamless security and the artificial intelligence capabilities needed to support the compute and intuitive user experience needs for next generation consumer and industrial devices.

"The number of RISC-V based devices is skyrocketing with over 16Bn units forecast by 2030, and the consumer market is behind much of this growth" says Rich Wawrzyniak, Principal Analyst at SHD Group. "One fifth of all consumer devices will have a RISC-V based CPU by the end of this decade. Imagination is set to be a force in RISC-V with a strategy that prioritises quality and ease of adoption. Products like APXM-6200 are exactly what will help RISC-V achieve the promised success."

Milk-V Announces Another RISC-V SBC: The Milk-V Mars Wages War in a Raspberry Pi 3B Footprint

Shenzhen based Milk-V has been busy announcing some very high performance RISC-V based platforms, and has now added another to a rapidly growing list. The Milk-V Mars is a new hobbiest grade RISC-V SBC that intentionally mimics the footprint and layout of the Raspberry Pi 3 Model B, so much so that existing cases and accessories will fit. The credit-card sized Mars packs a very competent array of features, starting with the StarFive JH7110 SoC. The JH7110 contains four 64-bit SiFive U74 RISC-V cores clocked as high as 1.5 GHz as well as an integrated Imagination Technologies IMG BXE-2-32 graphics engine with support for Vulkan 1.3, OpenGL ES 3.x, OpenCL 3.0, and Android NN HAL. This SoC should be the perfect choice for an SBC in this form factor, as it has proven to be on the similarly sized PINE64 Star64 as well as StarFive's VisionFive 2. Surrounding the SoC is a single LPDDR4 module, configurable at purchase up to 8 GB, the traditional 40-pin GPIO header row, a M.2 E-Key for WiFi/BT expansion, a MIPI display serial interface with 4K30 output and H.264/H.265 4K60 decoding, MIPI camera serial interface, HDMI, a USB-C for 5 V power input, a 3.5 mm audio jack, and finally the rear I/O block which consists of three USB 3.0 Type-A, a single USB 2.0 Type-A, and the RJ-45 for Gigabit Ethernet as well as PoE. Storage is expandable with both eMMC and microSD cards. The last tiny header is for powering a fan, which many R Pi cases opt to include, but is not included with the Mars. Availability of the Milk-V Mars is listed as "Coming Soon" and prices have not yet been announced. However to compete with the other options on the market we hope, and expect, that it does not exceed $75 USD. Unlike the Milk-V Pioneer there hasn't been any word on whether the Mars will be as open-source friendly, but it would behoove them to consider the option for this type of hobbyist oriented device.

Imagination Technologies Launches the IMG CXM GPU

Imagination Technologies is bringing seamless visual experiences to cost-sensitive consumer devices with the new IMG CXM GPU range which includes the smallest GPU to support HDR user interfaces natively.

Consumers are looking for visuals on their smart home platforms that are as detailed, smooth, and responsive as the experience they are accustomed to on mobile devices. At the same time, ambitious content providers are aligning the look and feel of their applications' user interfaces with their cinematic content, by integrating advanced features such as 4K and HDR.

Imagination launches IMG RTXM-2200 - its first real-time embedded RISC-V CPU

Imagination Technologies announces IMG RTXM-2200, its first real-time embedded RISC-V CPU, a highly scalable, feature-rich, 32-bit embedded solution with a flexible design for a wide range of high-volume devices. IMG RTXM-2200 is one of the first commercial cores in Imagination's Catapult CPU family, previously announced in December 2021. Accelerating the expansion of its RISC-V offering, Imagination's IMG RTXM-2200 can be integrated into complex SoCs for a range of applications including networking solutions, packet management, storage controllers, and sensor management for AI cameras and smart metering. Together with its market-leading GPU and AI accelerator IP, Imagination's new CPU cores offer customers access to innovative heterogeneous solutions.

This real-time embedded core features up to 128 KB of tightly coupled memories (both instruction and data) for deterministic response and Level 1 cache sizes of up to 128 KB for robust performance. The new CPU offers a range of floating-point formats including single-precision and bfloat16. The latter enables manufacturers to deploy AI applications through this core without the need for an additional chip. This reduces silicon area, for a cost-effective and optimised design in AI cameras and smart metering applications.

Imagination Technologies Releases Open Source Drivers for PowerVR Series 1

If you owned an Apocalypse 3d/3dx or Matrox m3D, you would've been one of many gamers that had bought a PowerVR Series 1 based 3D graphics accelerator and was both excited and underwhelmed at the same time. Released originally in 1996 and the PCX1 manufactured a 500 nm and a core clock speed of whopping 60 MHz, it was the only direct competitor of 3dfx's original Voodoo graphics card, which was technically slower at 50 MHz, but delivered a lot better in terms of 3D quality. Here we are in 2022 and Imagination Technologies, the company behind the PCX1 and the die shrunk PCX2 that was launched a year later, is releasing the drivers for both 3D accelerators as open source. Outside of a big nostalgia trip for those that might still have their card knocking around, there's questionable value in these drivers.

The second generation of PowerVR GPU's ended up powering the Sega Dreamcast with the third generation ending up in PC GPUs that were competitive with the NVIDIA GeForce 256, at least until NVIDIA changed from SDR to DDR memory. The most unique part of the PowerVR Series 1 was that the 3D accelerator could use the main 2D display cards memory as a framebuffer over the PCI bus. Sadly most games didn't support the PowerSGL API at the time and weren't able to take full advantage of the hardware when DirectX 3.0 was used. The open source drivers are provided as is and it seems like some libraries are missing for the Tomb Raider port for the PoverVR Series 1 3D accelerators, but beyond that, there should be no limitations.

Basemark Launches World's First Cross-Platform Raytracing Benchmark - GPUScore Relic of Life

Basemark launched today GPUScore, an all-new GPU (graphics processing unit) performance benchmarking suite for a wide device range from smartphones to high-end gaming PCs. GPUScore supports all modern graphics APIs, such as Vulkan, Metal and DirectX, and operating systems such as Windows, Linux, macOS, Android and iOS.

GPUScore will consist of three different testing suites. Today, the first one of these was launched, named Relic of Life. It is available immediately. Basemark will introduce the two other GPUScore testing suites during the following months. Relic of Life is ideal for benchmarking high-end gaming PCs' discrete graphics cards' GPUs. It requires hardware accelerated ray tracing, supports Vulkan and DirectX, and is available for both Windows and Linux. GPUScore: Relic of Life is an ideal benchmark for comparing Vulkan and DirectX accelerated ray tracing performance.

Chinese GPU Makers Aiming for 5 and 7 nm GPUs in 2022

According to DigiTimes, several Chinese GPU makers are aiming to build GPUs using 5 or 7 nm nodes this year, something that might be a challenge for them, considering that TSMC's key customers are already said to have pre-paid TSMC to get preferential access to these nodes. The companies in question are Innosilicon, who works with Imagination Technologies IP, Changsha Jingjia Microelectronics and Biren Technology, all of which are largely unknown players in the GPU market space.

Innosilicon's Fantasy One is said to offer performance similar to GeForce RTX 2070, which means it might even be a competitor for Intel's Arc GPUs, assuming the Fantasy One doesn't end up being a pipe dream. Changsha Jingjia Microelectronics is said to have announced it first GPU back in December last year with the JM9 series, which is said to offer around 80 percent of the performance of a GeForce GTX 950, which puts it in the office PC category these days and almost make you wonder why they bothered. Finally Biren Technology announced the BR100 in October last year and it's apparently already manufactured on TSMC's 7 nm node, although no word on performance is available. The bigger question is if any of these products will have any impact in the GPU market, since at best, they might offload some customers in the PRC from buying GPUs from AMD, Intel and Nvidia, until these companies have proven that they can deliver viable drivers alongside their hardware.

Imagination launches RISC-V CPU family

Imagination Technologies announces Catapult, a RISC-V CPU product line designed from the ground-up for next-generation heterogeneous compute needs. Based on RISC-V, the open-source CPU architecture, which is transforming processor design, Imagination's Catapult CPUs can be configured for performance, efficiency, or balanced profiles, making them suitable for a wide range of markets.

Leveraging Imagination's 20 years of experience in delivering complex IP solutions, the new CPUs are supported by the rapidly expanding open-standard RISC-V ecosystem, which continues to shake up the embedded CPU industry by offering greater choice. Imagination's entry will enable the rapidly expanding RISC-V ecosystem to add a greater range of product offerings, especially for heterogeneous systems. Now customers have an even wider choice of solutions built on the open RISC-V ISA, avoiding lock-in with proprietary architectures.

Innosilicon's Fenghua GPU Based on Imagination Technologies IMG-B Series GPU Cores

The somewhat surprise announcement of the Innosilicon Fenghua No.1 server graphics card took many by surprise, but it seems like much of the tech media, us included, weren't paying attention, as there were hints about this card over a year ago. It came from no-one other than Imagination Technologies CMO, David Harold, in an official blog post that was posted on the 13th of October 2020.

The blog post was titled "Back in the high-performance game" and in it David Harold was reminiscing about his close to 20 years at Imigationation Technologies and how the company had started out in the 3D accelerator business with the Kyro "GPU". He goes on to mention last year's IMG A-Series GPU and then moves on to the new IMG-B Series and mentions how it's the 11th generation of the PowerVR architecture and how it has 70 percent higher compute density compared to existing desktop GPUs. He also mentions that Imagination Technologies has five customers working on products for the desktop, performance laptop and "cloud spaces" based on the PowerVR architecture and then goes on to mention Innosilicon by name and pointing out that they have just launched an IMG-B Series BXT multi-core GPU in an add-in card form-factor.

Imagination Launches IMG B-Series: Doing More with Multi-Core, up to 6 TeraFLOPs of Compute

Imagination Technologies announces IMG B-Series, a new expanded range of GPU IP. With its advanced multi-core architecture, B-Series enables Imagination customers to reduce power while reaching higher levels of performance than any other GPU IP on the market. It delivers up to 6 TFLOPS of compute, with an up to 30% reduction in power and 25% area reduction over previous generations and up to 2.5x higher fill rate than competing IP cores.

With IMG A-Series Imagination made an exceptional leap over previous generations, resulting in an industry-leading position for performance and power characteristics. B-Series is a further evolution delivering the highest performance per mm² for GPU IP and offering new configurations for lower power and up to 35% lower bandwidth for a given performance target, making it a compelling solution for top-tier designs.

Khronos Group Releases Vulkan Ray Tracing

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry.

Ray tracing is a rendering technique that realistically simulates how light rays intersect and interact with scene geometry, materials, and light sources to generate photorealistic imagery. It is widely used for film and other production rendering and is beginning to be practical for real-time applications and games. Vulkan Ray Tracing seamlessly integrates a coherent ray tracing framework into the Vulkan API, enabling a flexible merging of rasterization and ray tracing acceleration. Vulkan Ray Tracing is designed to be hardware agnostic and so can be accelerated on both existing GPU compute and dedicated ray tracing cores if available.
Vulkan ray tracing

Khronos Group Releases Vulkan 1.2

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the release of the Vulkan 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. Multiple GPU vendors have certified conformant implementations, and significant open source tooling is expected during January 2020.

Vulkan continues to evolve by listening to developer needs, shipping new functionality as extensions, and then consolidating extensions that receive positive developer feedback into a unified core API specification. Carefully selected API features are made optional to enable market-focused implementations. Many Vulkan 1.2 features were requested by developers to meet critical needs in their engines and applications, including: timeline semaphores for easily managed synchronization; a formal memory model to precisely define the semantics of synchronization and memory operations in different threads; descriptor indexing to enable reuse of descriptor layouts by multiple shaders; deeper support for shaders written in HLSL, and more.

Imagination launches IMG A-Series Graphics Architecture: "The GPU of Everything"

Imagination Technologies announces the tenth generation of its PowerVR graphics architecture, the IMG A-Series. The fastest GPU IP ever released, IMG A-Series evolves the PowerVR GPU architecture to fulfil the graphics and compute needs of the full spectrum of next-generation devices. Designed to be "The GPU of Everything" IMG A-Series is the ultimate solution for multiple markets, from automotive, AIoT, and computing through to DTV/STB/OTT, mobile and server.

The IMG A-Series' multi-dimensional approach to performance scalability ranges from 1 pixel per clock (PPC) parts for the entry-level market right up to 2 TFLOP cores for performance devices, and beyond that to multi-core solutions for cloud applications. Dr. Ron Black, CEO, Imagination Technologies, says: "IMG A-Series is our most important GPU launch since we delivered the first mobile PowerVR GPU 15 years ago and the best GPU IP for mobile ever made. It offers the best performance over sustained time periods and at low power budgets across all markets. It really is the GPU of everything."

"We Can do it Too" - AMD Headhunts Intel's Core and Visual Computing Group VP Martin Ashton

It's been interesting to see how the industry's giants try and find ways to rejuvenate themselves with blood from other companies - and there's got to be no better feeling than taking someone from under a competitor's mantle. It's the old two kills with one stone adage, really: one reinforces one's position by hampering a competitors'. But until now, it seemed most high-profile movements between AMD and Intel were a game of squash, with Intel claiming AMD's chief graphics division experts such as Raja Koduri and Chris Hook.

Now, AMD has seemingly turned the game into a sort of tennis encounter, having successfully headhunted Intel's Martin Ashton, formerly "Vice President, Core and Visual Computing Group, Chief Engineer, VTT and Director of Hardware and Co-Director of Architecture, VPG at Intel." Martin Ashton, as the extensive position descriptor somewhat cloudily states, was an important piece of Intel's overall graphics strategy - though arguably not as important as the players Intel snagged from AMD. Still, Martin Ashton has long-standing roots on the graphics landscape, particularly at Imagination Technologies; and AMD's David Wang seems to think he's a great fit for the team - and AMD's vision. He's now part of AMD as Corporate Vice President.
Martin Ashton, left, and David Wang, right

Imagination Announces Furian Architecture Four-cluster PowerVR Series8XT GPU

Imagination Technologies announces a new, high performance GPU core that supports the multiple, ultra-high resolution displays for cluster, Head-Up Display (HUD) and infotainment that automotive manufacturers are fitting to car interiors from 2018 onwards. Thanks to an 80% fillrate density improvement over the previous generation, the Furian Architecture-based four-cluster PowerVR Series8XT GT8540 GPU can simultaneously drive up to six 4K screens with complex UIs at 60fps.

Leveraging its built-in hardware virtualization capability, the new four-cluster PowerVR Series8XT enables automotive OEMs to deliver secure, high-performance graphics capabilities for a vehicle's many displays. PowerVR hardware virtualization can provide a complete separation of services and applications, ensuring they remain secure against system intrusion or data corruption. The platform can support up to eight applications or services running in separate containers at once and automotive OEMs can deploy and remove services at will without affecting others running at the same time.

Intel Clover Trail-based Systems Won't Receive Creators Update - Ever

We recently covered how users with systems powered by Intel's Clover Trail CPUs were having issues with a "Windows 10 is no longer supported on this PC" error when trying to update their machines to Microsoft's latest Windows 10 Creators Update. The systems in question - built around Intel's Clover Trail Atom processors - are generally low-cost, low-power machines (mainly 2-in-1) released between 2012 and 2015 under Windows 8 and 8.1. These systems were deemed ready to receive Windows 10; however, now it looks as if they won't ever be able to support it.

In our last piece, we wondered if this problem was only temporary; now it seems it's permanent. Microsoft has however announced that Clover Trail-based systems will still receive security updates (just not feature updates) until 2023. The issue seems to lay with Clover Trail's integrated GPU drivers; Clover Trail Atoms use GPU technology licensed from Imagination Technologies. Ars Technica's Peter Bright says that "Imagination appears unwilling, and Intel appears unable, to update the GPU drivers to meet the demands of the Creators Update. So systems built with such hardware will never be upgradable beyond the Anniversary Update."

HSA Announces Publication of New Guide to Heterogeneous System Architecture

The Heterogeneous System Architecture (HSA) Foundation today announced publication of Heterogeneous System Architecture: A New Compute Platform Infrastructure (1st Edition), edited by Dr. Wen-Mei Hwu. The book, published by Elsevier Publishing (found here: here), offers a practical guide to understanding HSA, a standardized platform design that unlocks the performance and power efficiency of parallel computing engines found in most modern electronic devices.

"Heterogeneous computing is a key enabler of the next generation of compute environments, wherein entire systems will interconnect autonomously and in real time," said HSA Foundation President Dr. John Glossner. "Developers who are skilled in the use of this platform will have the upper hand in terms of design time, IP portability, power efficiency and performance."

To support these developers, the HSA Foundation working groups are rapidly standardizing tools and APIs for debug and profiling, creating guidelines for incorporating IP from multiple vendors into the same SoC, and much more. The Foundation released the v1.0 specification in March, and soon thereafter, companies including AMD, ARM, Imagination Technologies and MediaTek previewed their plans for rolling out the world's first products based on HSA.

Quanta Computer Joins Futuremark Benchmark Development Program

Futuremark is proud to announce that Quanta Computer has joined its Benchmark Development Program. Quanta will work with Futuremark to create new benchmarks for PC and mobile platforms. Futuremark creates the world's most widely used benchmarks, software that helps people compare the performance of the devices they depend on every day. 3DMark and PCMark are used throughout industry, business and government, by more than a thousand specialist press publications, and millions of people worldwide.

Quanta Computer is the world's largest notebook computer ODM company. Quanta manufacturers one out of every three laptops sold globally and is an ODM partner for every one of the top ten PC companies. In recent years, Quanta has extended its businesses into enterprise network systems, home entertainment, mobile communication, automotive electronics and digital home markets.

AMD to Unveil Next-Generation APUs on November 11

As a follow-up to our older article on how December-January will play out for AMD's next-generation APU lineup, we have news that the company will unveil, or at least tease its next-generation desktop APU, codename "Kaveri," on November 11, 2013. It's when the company will host its APU'13 event, modeled along the lines of GPU'13, held in Hawaii this September, where it unveiled its Radeon R9 200 and R7 200 GPU families. On its backdrop, the company will also hold its 2013 AMD Developer Summit, which brings together developers making software that take advantage of both CPU and OpenCL-accelerated GPUs. APU'13 will be held in San Jose, USA, and like GPU'13, will be live-streamed to the web. In addition to new APUs, the company is expected to make some big announcements with its HSA (heterogeneous system architecture) initiative that brought some big names in the industry on board.

The agenda for APU'13 follows.

Khronos Releases OpenCL 2.0 Specification

The Khronos Group today announced the ratification and public release of the OpenCL 2.0 provisional specification. OpenCL 2.0 is a significant evolution of the open, royalty-free standard that is designed to further simplify cross-platform, parallel programming while enabling a significantly richer range of algorithms and programming patterns to be easily accelerated. As the foundation for these increased capabilities, OpenCL 2.0 defines an enhanced execution model and a subset of the C11 and C++11 memory model, synchronization and atomic operations. The release of the specification in provisional form is to enable developers and implementers to provide feedback before specification finalization, which is expected within 6 months. The OpenCL 2.0 provisional specification and reference cards are available here.

"The OpenCL working group has combined developer feedback with emerging hardware capabilities to create a state-of-the-art parallel programming platform - OpenCL 2.0," said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president of mobile content at NVIDIA. "OpenCL continues to gather momentum on both desktop and mobile devices. In addition to enabling application developers it is providing foundational, portable acceleration for middleware libraries, engines and higher-level programming languages that need to take advantage of heterogeneous compute resources including CPUs, GPUs, DSPs and FPGAs."

NVIDIA to License its GPU IP à la ARM and PowerVR

Although NVIDIA's Tegra line of SoCs are among the best performing there are on the market; the high-end SoC market is dominated by Qualcomm and Samsung. These chips are built from scratch by the companies, but the underlying CPU and GPU architectures are licensed from ARM, and the likes of Imagination Technologies, respectively. Imagination's PowerVR graphics cores make up over 80 percent of the embedded GPU market-share. There's a big change of plans at NVIDIA. The company is beginning to think that its expertise in GPU is better proliferated in the mobile SoC space not by waiting for Tegra to gain a foothold, but by licencing its GPU IP (intellectual property) to whoever is willing pay up, much in the same way ARM and Imagination do.

NVIDIA spokesperson David Shannon, in a recent blog post, wrote: "our next step is to license our GPU cores and visual computing patent portfolio to device manufacturers to serve the needs of a large piece of the market... We'll start by licensing the GPU core based on the NVIDIA Kepler architecture, the world's most advanced, most efficient GPU. Its DX11, OpenGL 4.3, and GPGPU capabilities, along with vastly superior performance and efficiency, create a new class of licensable GPU cores. Through our efforts designing Tegra into mobile devices, we've gained valuable experience designing for the smallest power envelopes. As a result, Kepler can operate in a half-watt power envelope, making it scalable from smartphones to supercomputers."

HSA Foundation Announces First Specification

The HSA Foundation has released Version 0.95 of its Programmer's Reference Manual. The HSA (Heterogeneous System Architecture) Foundation is a not-for-profit consortium dedicated to developing architecture specifications that unlock the performance and power efficiency of the parallel computing engines found in most modern devices. This is the first output from the HSA Foundation, who have been collaborating on this project since its founding in June 2012. It represents an important step in the development of the HSA Foundation's ecosystem because it enables software partners to develop libraries, tools and middleware and to code high performance kernels.

The Programmer's Reference Manual provides a standardized method of accessing all available computing resources in HSA-compliant systems. This enables a wide range of system resources to cooperate on parallelizable tasks. It has been specifically designed to perform in the most energy efficient way without compromising on performance. The goal is to enable a heterogeneous architecture that is easy to program, opens up new and rich user experiences and improves performance and quality of service, whilst reducing energy consumption.

Imagination Ships Caustic Series2 R2500 and R2100 Ray Tracing Accelerators

Imagination Technologies, a leading multimedia technologies company, is now shipping its Caustic Series2 PC boards, the R2500 and R2100, which accelerate PowerVR OpenRL applications including the Caustic Visualizer viewport plug-ins for Autodesk Maya and 3ds Max and the Neon viewport in Rhinoceros 5 from Robert McNeel and Associates.

The Caustic Series2 is the first family of high performance ray tracing accelerator PC boards using Imagination's unique ray tracing technologies in the world's first chipset dedicated to high performance, fully interactive ray tracing in a workstation environment.
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