News Posts matching #Mixed Reality

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Logitech Releases MX Ink Mixed Reality Stylus for Meta Quest

Logitech announced the availability of MX Ink, the first Mixed Reality (MR) stylus specifically designed for Meta Quest. A precision tool with a familiar pen-like feel, MX Ink allows users to navigate, annotate and create freely across 2D spaces like papers, desks, or whiteboards, as well as immersive 3D environments. The pressure-sensitive tip of MX Ink enables natural writing and gaming motions, merging the tactile sensation of a physical tool with the limitless possibilities of the virtual creative space.

MX ink is currently supported by a wide range of applications across the creativity and productivity landscape, as well as in industries such as medicine, architecture, and education, with new applications being added regularly.

Homeworld Franchise Comes to Virtual Reality for the First Time With 'Homeworld: Vast Reaches', a New Game Arriving in 2024

FarBridge, Inc., a leading game development studio, in partnership with Gearbox Entertainment, is excited to announce Homeworld: Vast Reaches, a bold new story in the beloved Homeworld saga that reimagines strategic space battles for Virtual Reality and Mixed Reality. This new game in the Homeworld universe is launching on the Meta Quest 2 and Meta Quest 3 headsets later this year. Players can now wishlist the game at HomeworldVastReaches.com.

In the award-winning Homeworld games for PC, you play as Fleet Command, a human commander who controls a fleet of spaceships. Players will take on the same role in Homeworld: Vast Reaches in vicious combat against a mysterious new foe.

Meta Anticipating Apple Vision Pro Launch - AR/VR Could Become Mainstream

Apple's Vision Pro mixed reality headset is due to launch on February 2—many rival companies in the AR/VR market space will be taking notes once the slickly designed device (with a $3499 starting price) reaches customers. The Wall Street Journal claims that the executive team at Meta is hopeful that Apple's headset carves out a larger space within a niche segment. The latter's "more experimental" products sometimes have surprising reach, although it may take a second (i.e cheaper) iteration of the Vision Pro to reach a mainstream audience. Meta is reported to have invested around $50 billion into its Quest hardware and software development push—industry experts reckon that this product line generates only ~1% of the social media giant's total revenue.

Insider sources suggest that CEO Mark Zuckerberg and his leadership team are keen to see their big money "gamble" finally pay off—Apple's next release could boost global interest in mixed reality headsets. The Wall Street Journal states that Meta staffers "see the Quest and its software ecosystem emerging as a primary alternative to Apple in the space, filling the role played by Google's Android in smartphones." They hope that the Quest's relatively reasonable cost-of-entry will look a lot more attractive when compared to the premium Vision Pro. The report also shines a light on Meta's alleged push to focus more on mixed reality applications, since taking "inspiration" from Apple's WWDC23 presentation: "In addition, some developers are simplifying their apps and favor Apple's design that allows wearers to use their eyes and fingers to control or manipulate what they see. Meta's Quest primarily relies on the use of controllers for games or applications, although it can work with finger gestures."

Apple Announces Vision Pro Launch Date for USA - February 2

Apple today announced Apple Vision Pro will be available beginning Friday, February 2, at all U.S. Apple Store locations and the U.S. Apple Store online. Vision Pro is a revolutionary spatial computer that transforms how people work, collaborate, connect, relive memories, and enjoy entertainment. Vision Pro seamlessly blends digital content with the physical world and unlocks powerful spatial experiences in visionOS, controlled by the most natural and intuitive inputs possible—a user's eyes, hands, and voice.

An all-new App Store provides users with access to more than 1 million compatible apps across iOS and iPadOS, as well as new experiences that take advantage of the unique capabilities of Vision Pro. Pre-orders for Apple Vision Pro begin Friday, January 19, at 5 a.m. PST. "The era of spatial computing has arrived," said Tim Cook, Apple's CEO. "Apple Vision Pro is the most advanced consumer electronics device ever created. Its revolutionary and magical user interface will redefine how we connect, create, and explore."

Microsoft Pulls the Plug on Windows Mixed Reality, Reportedly Downsizing VR Division

Microsoft is discontinuing Windows Mixed Reality. This was discovered when the company added it to a list of deprecated Windows features. The Windows Mixed Reality platform, along with its accompanying Mixed Reality Portal app, and Mixed Reality for Steam VR, are on the list. For now it is deprecated, and Microsoft says that it will be removed in a future release of Windows. Mixed Reality was released in 2017, during the thick of the VR craze in the tech industry, a time when Facebook, having acquired Oculus, and betting big on the Metaverse, an endeavor that cost the company over $20 billion since. Mixed Reality served as a gateway to games and apps in the VR space. The company developed its own HoloLens Mixed Reality headset rivaling Oculus Rift, and got its OEM partners, such as Acer, Dell, Lenovo, ASUS, and HP, to invest in ones of their own. In all this, it doesn't look like Microsoft is winding down its enterprise-focused HoloLens 2 headset just yet.

Mixed Reality Headset Meta Quest 3 Coming on October 10 at $499.99

Big news from the Connect stage: Meta Quest 3 hits shelves October 10, and pre-orders are open now! The world's first mass-market mixed reality headset starts at $499.99 USD for the 128 GB version and $649.99 USD for those who want a larger storage capacity at 512 GB. But wait, there's more! For a limited time, your Meta Quest 3 purchase comes bundled with Asgard's Wrath 2 - a $59.99 USD value. And for the 512 GB SKU, we'll also kick in a six-month trial of Meta Quest+ for a combined value of over $100 USD.

Mixed Reality: Explore Like Never Before
Immersive experiences can transport you to fantastical worlds that defy the laws of physics, but the physical world—and the connections you've made there—are pretty important, too. That's why Meta Quest 3 features breakthrough mixed reality that enables a spectrum of experiences. You can watch immersive NBA games courtside or open a portal to another dimension right from the comfort of your living room - all while high-fidelity, full-color Passthrough keeps your physical surroundings in sight with over 10 times more pixels compared to Meta Quest 2.

PlayStation VR2 Product Manager Goes Deep into Design Process

When PlayStation VR2 released earlier this year, it offered players a chance to experience virtual game worlds bristling with detail and immersive features. PS VR2 was the culmination of several years of development, which included multiple prototypes and testing approaches. To learn more, we asked PS VR2's Product Manager Yasuo Takahashi about the development process of the innovative headset and PlayStation VR2 Sense Controller, and also gained insight into the various prototypes that were created as part of this process.

PlayStation Blog: When did development for the PS VR2 headset start?
Yasuo Takahashi: Research on future VR technology was being conducted even prior to the launch of the original PlayStation VR as part of our R&D efforts. After PS VR's launch in 2016, discussion around what the next generation of VR would look like began in earnest. We went back and reviewed those R&D findings and we started prototyping various technologies at the beginning of 2017. Early that same year, we began detailed conversations on what features should be implemented in the new product, and which specific technologies we should explore further.

Apple Reported to be Reducing Factory Output of Vision Pro AR Headset

The Financial Times believes that Apple is running into major production issues related to its Vision Pro mixed reality headset—insider sources claim that the mega-sized multinational technology company is adjusting internal sales goals for the $3499 AR/VR "spatial computer." Leadership had set an ambitious internal target of 1 million units sold in 2024, but the complexity of the system's design has apparently caused major setbacks for manufacturing partners. Apple is reported to have signed up with Luxshare, a Chinese contract manufacturer, to assemble Vision Pro headsets—insiders within both organizations reckon that only 400,000 units will be ready for sale throughout 2024. This number seems to be fairly optimistic given that Trendforce predicted that a mere 200,000 would be shipped next year.

FT gathered information from two other sources placed within the Chinese supply chain—they claim that Apple and Luxshare could encounter major component shortages in 2024, resulting in a production shortfall—with an estimated 130,000 to 150,000 finalized units. The article points out that the most complex (and costly) aspect of the headset lies in its micro-OLED display setup, that also includes outward facing lenses. TSMC and Sony are reported to be the suppliers of these parts (as featured on the prototypes), but Apple is allegedly not satisfied with low production numbers, and not enough batches are "free of defects." A cheaper version of the Vision Pro is apparently now on the backburner, since Apple is unlikely to recoup—factoring in R&D expenses—within the first year of the intial product's launch.

Alleged Apple Mixed Reality Headset Material Cost Leaks Out

Self-described mixed reality nerd, Brad Lynch, has tweeted out several interesting details about Apple's yet-to-be announced VR/AR headset. He has managed to compile information from several sources - mostly reports produced by hardware analysts based in China. His summation of the leaked info states: "The Apple HMD's Bill of Materials (BoM) cost to be about $1500-1600 (USD). This is about double the reported BoM for the (Meta) Quest Pro (which was 800 dollars including the controllers and charging pad)."

Minsheng Electronics's article suggests that 400,000 - 500,000 headset units are set for production in the second half of this year. An operating system with the codename "rOS" is reportedly clashing with Apple's traditional iOS mobile platform, but the author does not provide further information about these compatibility issues. The headset's operating system is supposedly capable of supporting a wide range of games, productivity applications and methods of video communication.

Apple's Mixed Reality Headset Faces Another Delay, Predicted to not Debut at WWDC 2023

Apple's yet to be announced hybrid VR/AR headset is facing another setback and industry insiders are reckoning that the first iteration of the device will not be unveiled at the WWDC 2023 keynote - starting June 5. An industry analyst has been posting their theories via social media, and based on insider information believes that Apple is delaying production of the hybrid headset to late 2023. Ming-Chi Kuo's proposes this situation: "Apple isn't very optimistic about the AR/MR headset announcement recreating the astounding "iPhone moment," the mass production schedule for assembly has been pushed back by another 1-2 months to mid-to-late 3Q23. The delay also adds uncertainty to whether the new device will appear at WWDC 2023, as the market widely expects. Furthermore, due to the delay in mass production for assembly, the shipment forecast this year is only 200,000 to 300,000 units, lower than the market consensus of 500,000 units or more."

Internal hands-on sessions at Apple HQ have apparently brought to light major user issues with the mixed reality headset, and that feedback has caused a loss in confidence in launching the product in a "ready enough" state, especially in time for summer. Kuo concludes his theory: "The main concerns for Apple not being very optimistic regarding the market feedback to the AR/MR headset announcement include the economic downturn, compromises on some hardware specifications for mass production (such as weight), the readiness of the ecosystem and applications, a high selling price (USD 3,000-4,000 or even higher)."

ZOTAC Showcases a Universe of Possibilities at Computex 2022

ZOTAC Technology, a global manufacturer of innovation, joins COMPUTEX 2022 with exclusive unveilings at our Virtual Booth for you to discover. From the Metaverse ready wearable PC and professional mini workstation, to the smallest full featured system and ultimate graphics cards, our strong line up of innovative products invites all visitors to re imagine how we create, play and work in the new digital universe.

The next generation ZOTAC VR GO 4.0 brings unprecedented freedom of movement and the most reliable connectivity that no wireless VR device can provide. The all-new VR GO 4.0 Backpack PC is now equipped with more advanced technologies, enabling individual developers and 3D designers to visualize and realize all things creative in Virtual Reality (VR), Augmented Reality (AR), or Mixed Reality (MR) for VR content development, virtual entertainment, and more technical scenarios. While for everyone else, the addition of more powerful hardware allows for more visual fidelity and immersive VR experiences.

Qualcomm & Square Enix Announce Collaboration On Mixed Reality Gaming

Qualcomm and Square Enix announced a collaboration to explore extended reality (XR) experiences for Square Enix's global network of leading development studios and intellectual property. The Advanced Technology Division (ATD) at Square Enix, will work on the Snapdragon Spaces XR Developer Platform and the two companies will collaborate on new paths to push the boundaries of immersive gaming experiences.

"Square Enix has always been committed to state-of-the-art game technology to push storytelling boundaries, delivering unforgettable experiences for our fans" said Ben Taylor, Technical Director, Square Enix Co., Ltd. "We have been investing in XR and look forward to building on Snapdragon Spaces. In particular, we think the time is right with XR to innovate on games of a classic genre we are especially known for and look forward to sharing them with the world to further our mission to help spread happiness across the globe."

Corning Precision Glass Solutions Announces Collaboration with Pixelligent to Develop Optics for Consumer AR Headsets

Corning Incorporated, the world's leading manufacturer of optical materials, including high-refractive index glass that enables superior image quality for augmented and mixed reality (AR/MR) wearables, and Pixelligent, a leading high-quality compound material supplier, on Thursday announced a new strategic collaboration to further the development of AR/MR optics. Pixelligent's resins, which are optically transparent polymers, paired with Corning's glass will help reduce product-development time and expand availability of AR devices.

Corning has several years of experience delivering mass-produced quantities of ultra-flat, high-index glass wafers for leading AR device makers. The inherent properties of glass, paired with industry-leading materials science and optical design expertise, make Corning uniquely suited to help customers deliver increasingly demanding functionality for consumer electronics.

Lenovo Becomes Reseller of Varjo Headsets to Deliver Complete Solution for Virtual and Mixed Reality Applications

Today, Lenovo announced it has become a reseller of Varjo's human-eye resolution VR and XR headsets. This further deepens the existing collaboration between the two enterprise-class manufacturers and allows customers to easily access a complete solution for their professional virtual and mixed reality workflows. Through the reseller agreement, users can purchase "Certified for Varjo" workstations along with any device available in Varjo's portfolio via Lenovo's distribution channels.

"Many existing VR offerings in the market today are enterprise versions of a consumer designed product," said Mike Leach, solution portfolio lead, Lenovo. "However, Lenovo's professional workstations and Varjo's VR and XR headsets are specifically engineered to perform in the most sophisticated and demanding enterprise use cases. Our ability to offer customers a single point of purchase for certified workstations and VR/XR devices streamlines access to the tools needed for immersive workflows that are changing the way we work today."

Lynx Introduces Lynx-R1 Mixed Reality Headset Redesign

Lynx the enterprise Mixed Reality headset startup has recently revealed the redesign of their first headset the Lynx-R1. The Lynx-R1 is an enterprise-focused headset with a planned retail price of 1499 USD which claims to be the world's first AR + VR standalone headset. This means the headset can be used both as a traditional VR headset and as a AR headset with video pass-through. This new redesign reduces the overall size of the headset with new "light folding" optics which reduce the distance between the lenses and the display while hiding the eye-tracking camera in the center of the lens. The headset is expected to ship late September.

HP Announces the Reverb G2 VR Headset Co-designed by Valve and Microsoft

Today, HP Inc. unveiled its latest virtual reality (VR) headset, the HP Reverb G2, in collaboration with industry leaders Valve and Microsoft. The HP Reverb G2 is the world's highest resolution VR headset among major vendorsi, delivering cutting-edge optics, inside-out tracking, spatial 3D audio, natural gestures, long-wearing comfort, and plug and play support for Windows Mixed Reality and SteamVR.

"The power of collaboration is on full display with the HP Reverb G2, and alongside Valve and Microsoft, we engineered a no-compromises VR headset that's immersive, comfortable, and compatible across Windows Mixed Reality and SteamVR," said Spike Huang, vice president and global lead of VR, HP Inc. "The time is now for VR and the HP Reverb G2 brings high-quality VR to the masses with more immersion for gamers, interactive experiences for creators, increased engagement for collaboration, and higher retention rates for education and training."

AMD Releases Radeon Software Adrenalin 19.7.3

AMD today posted the latest version of Radeon Software Adrenalin 2019 Edition. Version 19.7.3 beta comes in the nick of time with optimization for "Wolfenstein: Youngblood," with up to 13 percent higher frame-rates on offer compared to 19.7.2. The release also adds Radeon GPU Profiler and Microsoft PIX for Radeon RX 5700 series. AMD also expanded its Vulkan API support by adding six new extensions, two of which are AMD-exclusive, and four standard. These include VK_EXT_display_surface_counter, VK_AMD_pipeline_compiler_control, VK_AMD_shader_core_properties2, VK_EXT_subgroup_size_control, VK_KHR_imageless_framebuffer, and VK_KHR_variable_pointers.

Among the fixed issues are "League of Legends" failing to launch with RX 5700-series on Windows 7; RX 5700 series experiencing application crashes with DirectX 9 applications after an Express Upgrade, Windows Mixed Reality not launching with Radeon Image Sharpening enabled on RX 5700-series; out-of-sync audio with ReLive VR; incorrect Radeon Wattman power gauge values for Radeon VII; AMD Log Utility not correctly installing; performance drops with Radeon Anti-Lag; minor stutter noticed in the first few minutes of "Fotnite" gameplay on RX 5700-series; Radeon Overlay flickering over Vulkan apps with Image Sharpening enabled; and some corruption noticed when running Adobe Premier Pro 2019 benchmarks. Grab the driver from the link below.
DOWNLOADS: AMD Radeon Software Adrenalin 19.7.3

The change-log follows.

Khronos Releases OpenXR 0.90 Provisional Specification for High-Performance Access to AR and VR

Today, The Khronos Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announces the ratification and public release of the OpenXR 0.90 provisional specification. OpenXR is a unifying, royalty-free, open standard that provides high-performance access to augmented reality (AR) and virtual reality (VR)- collectively known as XR-platforms and devices. The new specification can be found on the Khronos website and is released in provisional form to enable developers and implementers to provide feedback at the OpenXR forum.

The OpenXR 0.90 provisional release specifies a cross-platform Application Programming Interface (API) enabling XR hardware platform vendors to expose the functionality of their runtime systems. By accessing a common set of objects and functions corresponding to application lifecycle, rendering, tracking, frame timing, and input, which are frustratingly different across existing vendor-specific APIs, software developers can run their applications across multiple XR systems with minimal porting effort-significantly reducing industry fragmentation.

Samsung Announces HMD Odyssey+ with a Display Technology That Says Goodbye to Screen Door Effect

Mixed reality headsets seem to present a new opportunity for the Virtual Reality segment, and Samsung has taken advantage of this trend by announcing the new Samsung HMD Odyssey+, a product that stands out for a novelty in its OLED displays that eliminates the screen door effect. This is a visual artifact of displays where the fine lines separating pixels become visible on the screen. This effect hurts the visual experience, but it can also cause dizziness or nausea.

Samsung say they have solved the problem with an innovation called "Anti-Screen Door Effect (Anti-SDE) Display". This technology helps to increased the perceived resolution of the displays, and according to Samsung the user will have a perceived screen density of 1,233 PPI. The actual density is 616 PPI on a conventional AMOLED, but with the new Anti-SDE AMOLED technology that resolution promises to double virtually before our eyes.

Motion Smoothing in SteamVR Will Make Low-End GPUs Ready to Support VR Games

Developers at SteamVR have announced a new feature called Motion Smoothing that will enable "more players on more PCs to play high-fidelity VR games and experiences". This technique works in a similar way to what it does on flat screen TVs. In this case, Motion Smoothing interpolates between two existing frames and creates a new in-between frame that smooths the experience and increases framerate. That adds latency, which is not a good idea in VR experiences, and that's precisely what's different at SteamVR implementation.

With that feature enable, SteamVR detects when an application is going to drop frames. If that happens, "it looks at the last two delivered frames, estimates motion and animation, and extrapolates a new frame. Synthesizing new frames keeps the current application at full framerate, advances motion forward, and avoids judder". This allows the user to enjoy full framerate while the performance requirements decrease. That way, even users with graphics card not specially powerful can still enjoy VR experiences without problems.

Mozilla Releases Firefox Reality- A Web Browser Dedicated for Virtual Reality

The name of the product may sound ironic given the intended application, but the Mozilla Firefox Reality web browser is the first of its kind to be built dedicated to virtual reality (and also augmented-, and mixed-reality for that matter) portals. Mozilla had originally announced earlier this year this was in the making, and today we see availability at the usual VR suspects- Viveport, Oculus, and Daydream app stores. The Mixed Reality Team at Mozilla felt that VR took advantage of the so-called 3D immersive web, and that using existing 2D-centric browsers meant not being able to, in their words, "enjoy it".

This meant that Mozilla built Firefox Reality with a new approach to navigation, user input, searches and more. Features built into the browser include searching with one's voice, for example, taking advantage of microphones either integrated in headsets or as part of audio peripherals used in conjunction. Mozilla says they spent thousands of hours testing and collecting feedback from users to get to the release version of the browser, and this comes also in the form of a new home screen that adds interactive, immersive experiences right from the get go as seen below. More to follow past the break.

VirtualLink: New Open Industry Standard for Next-Generation VR Headsets

(Editor's Note: Naturally, the adoption of such a standard does imply that graphics card manufacturers will have to start fitting USB 3.1 connectors on their graphics card outputs. This opens up a proverbial can of worms on backwards compatibility of this new data delivery protocol, however, in that even current top-of-the-line graphics cards lack such a port - meaning that this protocol will only be compatible with eventual, future GPU releases.)

A new industry consortium led by NVIDIA, Oculus, Valve, AMD, and Microsoft today introduced the VirtualLink specification - an open industry standard that enables next-generation VR headsets to connect with PCs and other devices using a single, high-bandwidth USB Type-C connector, instead of a range of cords and connectors.

Microsoft Shares What to Expect From Mixed Reality in 2018

In a LinkedIn blog post, Microsoft Technical Fellow Alex Kipman shared the company's vision for its Mixed Reality ecosystem for this 2018 year. The vision stands on a three-pronged stance: MR +AI, AR + VR, and Immersive Communication. The first is likely the more exciting of the bunch: marrying MR environments and apps with the power of the cloud to render extensive AI workloads. This starts with the inclusion of AI-processing capabilities intro the next version of Microsoft's HoloLens and its HPU (Holographic Processing Unit). With a strong internet connection, this local processing will be joined by Microsoft's cloud AI processing glut to marry the virtual and physical worlds in an increasingly inseparable mix, allowing for the virtual to perfectly overlap the physical.

The second stance on this Microsoft approach is the marriage of the AR + VR environments in a single product, which both allows for virtual overlays in the physical world, and a comprehensive solution for VR-specific workloads that the same AR headset can propel you to - essentially building a HoloLens + VR headset solution. Finally, Immersive Communication is one of the other applications where Microsoft sees extreme potential in this MR world we're about to enter: where the instant messaging and video chats of the world are superseded by an actual VR solution that places people next to their desired public, be it their loved ones or, frighteningly, their boss, from the comfort of their home or another location they see fit. A focus on actual presence can be brought equally to people separated by an inch or a thousand miles.

ASUS Announces Availability of Windows Mixed Reality Headset HC102

ASUS today announced the ASUS Windows Mixed Reality Headset HC102. Its unique and innovative design, featuring a beautiful 3D pattern and a comfy weight-balanced construction with premium antibacterial cushioned materials, means it's not only stylish but also supremely cool and comfortable for extended use.

Unlike other headsets, the ASUS Windows Mixed Reality Headset HC102 doesn't need any external sensors, making initial setup incredibly easy - users will be ready to play in less than 10 minutes. What's more, the headset supports over 20,000 Windows apps and more than 2,000 Steam VR titles, so users can watch immersive 360° videos, play games like never before or get on with important work or school projects. And importantly, the headset is also compatible with a wide range of affordable PCs. The ASUS Windows Mixed Reality Headset HC102 is the revolutionary, easy-to-use and affordable way for users to explore their imaginations.

HP Announces New Z4 Workstation, VR Products, and Services

At SOLIDWORKS World, HP today announced it will power its bestselling performance workstation, the HP Z4, with a choice of Intel Xeon or Core X processors and support dual extreme graphics. HP's latest technology was showcased at SOLIDWORKS World, where it also unveiled its low-cost, full-color 3D printers -- highlighting the company's comprehensive end-to-end solutions for product developers.

"The revamped Z4 workstation, along with our latest HP Windows Mixed Reality Headset and new customer-friendly VR solutions and services, will transform the way products across industries are developed," said Xavier Garcia, vice president and general manager, Z Workstations, HP Inc. "Over the past year, HP has launched the world's most powerful workstation, the most powerful detachable PC and the first-ever professional VR backpack. Today's news reflects our focus on continuously raising the bar with a portfolio of workstations and VR capabilities that will enable amazing new experiences and define the future of computing."
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