News Posts matching #Oculus Quest 2

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AMD Software Adrenalin 22.9.2 Released

AMD today released the Adrenalin 22.9.2 drivers. These drivers add support for the Radeon Graphics iGPU of the new Ryzen 7000 desktop processors that go on sale today. Game optimization is added for "Grounded." A handful of issues have been identified with the release. Radeon Super Resolution failing to trigger after changing resolution in games such as Nioh 2, has been identified. Improper rendering of Oculus dashboard menus with RX 6000-series graphics cards has been identified. GPU utilization being stuck at 100% in Performance Metrics after closing games in some cards such as the RX 570, has been identified. Display briefly showing corruption when switching between video and games in some GPUs such as the RX 6700 XT, has been identified. Vertical Refresh Sync being set to "off" globally causing stuttering or driver timeouts, has been identified. Dropped frames in video playback have been identified.

DOWNLOAD: AMD Software Adreanlin 22.9.2 beta

Meta Announces $100 Quest 2 Price Increase From August 1st

Meta has recently announced that it will be increasing the cost of the Quest 2 VR headsets by 100 USD with the 128 GB model set to retail for 399 USD effective August 1st. The 256 GB Quest 2 will now sell for 499 USD while the various accessories and refurbished headsets will also see price increases at the same time. Meta has stated that the price increases are a result of increasing component prices and will allow the company to further invest in VR technology. This announcement comes after the Facebook account requirement were dropped and Meta will also be including a free copy of Beat Saber for all Quest 2 headset purchases until 2023.

With an Assist from Oculus Quest 2, 2022 AR/VR Device Shipments Revised Up to 14.19 Million Units, Says TrendForce

AR/VR device shipments revised up to 14.19 million units in 2022, with an annual growth rate of 43.9%, according to TrendForce research. Growth momentum will come from increased demand for remote interactivity stemming from the pandemic, as well as Oculus Quest 2's price reduction strategy. Microsoft HoloLens 2 and Oculus Quest 2 are first in market share for AR and VR, respectively.

According to TrendForce, the topic of the Metaverse has driven brands to actively plan for and stimulate product shipment performance. However, the AR/VR device market has yet to experienced explosive growth due to two factors: component shortages and the difficulty of developing new technologies. In addition, cosmetic and size considerations have made the more optically and technically difficult Pancake design the first choice for new high-end products. Furthermore, various embedded tracking feedback technologies key to enhancing the user's immersive experience such as eye tracking and 6DoF further affect the development progress of a new product as a whole. Since there are no new foreboding products on the horizon, TrendForce believes, no other branded products have a chance at supplanting the current mainstream status of Oculus or Microsoft until at least 2023.

Meta Confirms That Quest Content Store Revenue has Surpassed $1 Billion

Meta has recently confirmed during their latest earnings call that Quest store content sales had surpassed $1 billion in sales since its launch in 2019. This represents tremendous growth for the platform with average monthly revenue quadrupling from $12.4 million in mid-2020 to $51.3 million currently. The total number of Quest 2 headsets sold is likely near 10 million units as estimated by Qualcomm but never officially confirmed. Meta is likely selling the Quest 2 headset at a loss to gain market share and at least according to these figures they appear to be succeeding.

December Steam Survey Numbers Points Towards Slow Death of the Quad Core Gaming CPU

This might not come as a real surprise, but in the latest Steam hardware survey, we're seeing clear declines of quad core CPUs, the category that some people have been claiming for the longest of times, is all you need for a gaming PC. Among the Windows systems, the decline is over a percent, with six core CPU gaining well over a percent, although the numbers vary quite a bit over the past five months, which is all the history Valve provides. The decline is also clear on OSX, although it's not quite as big percentage wise, but here the biggest growth is in the eight and 10 core segments, most likely due to Apple's introduction of its own M1 variants of CPUs. Only in the Linux segment are the dual and quad core CPU segments increasing, which suggest that some of these systems might be repurposed Windows machines.

The six core and higher CPU segment now holds over 50 percent share in the Steam survey and eight core CPUs are also up somewhat for Windows machines. Of these CPUs, Intel is holding a 69.27 percent share, up 0.82 percent compared to November, although still down over 3.5 percent since August versus AMD. Intel also gained 0.33 percent of Linux users and is back over 60 percent for the first time since August. On the OSX side of things, Apple seems to have gained a 27.97 percent share of Steam users surveyed, up from 6.05 percent just a month earlier. There has also been a 1.2 percent increase in Steam users surveyed that have 16 GB of RAM, suggesting that the low RAM prices in 2021 has made people upgrade their systems. Over 47 percent of all Steam users that were surveyed appear to have at least 16 GB of RAM in their systems.

Virtual Reality Through A New Lens: Canon Introduces Their First Dual Fisheye Lens For Stereo 3D 180° VR Capture in 8K

Canon U.S.A., Inc., a leader in digital imaging solutions, has introduced its first product designed to empower the next generation of immersive storytellers. The new RF5.2 mm F2.8 L Dual Fisheye lens brings stereoscopic 3D virtual reality (VR) capture to the EOS R5 camera as part of the EOS VR System, which also includes a future firmware update for the EOS R5 camera to support use of this lens with new VR shooting specific functions, as well as new upcoming Canon EOS VR software solutions for conversion and processing.

As the world's first digital interchangeable dual fisheye lens capable of shooting stereoscopic 3D 180° VR imagery to a single image sensor the complexities of virtual reality production and the ability to view the content in full capacity, are greatly streamlined for seasoned professionals and newcomers to the craft. In order to truly experience the captured content by this system in its truest form, a compatible VR headset is recommended for use such as the Oculus Quest 2, allowing the viewer to immerse themselves in the content—by simply moving their head to provide a vivid, incredibly wide view.

Facebook Pauses Sales of Oculus Quest 2 Over Skin Irritation

Facebook has recently announced they have paused global sales of the Oculus Quest 2 while they work to include a silicon cover to supplement the original foam face pad. The original foam cover caused skin irritation for select users so Facebook has launched a voluntary recall of the cover in the US and Canada while they work to ensure that all new products will ship with the updated silicon cover. Facebook has received 5,716 reports of skin irritation where 45 cases required medical attention from 4.2 million units shipped in the US and Canada. Facebook will also introduce a new 128 GB model when the Oculus Quest 2 resumes sales on August 24th which will replace the original 64 GB model at the same 300 USD price.

Oculus Will Sell You a Quest 2 Without Facebook Integration for an Extra $400

When Oculus launched the Oculus Quest 2 at a record low price of just 299 USD for the base 64 GB model and 399 USD for the 256 GB model many people suspected Oculus was losing money on the device and was subsiding the loss with the introduction of mandatory Facebook account linking. These suspicions seem to have been confirmed with the launch of the Oculus Quest 2 business version for 799 USD which features identical hardware specifications to the consumer 256 GB version available for 399 USD. This 400 USD premium allows the device to be managed via enterprise software instead of with a linked Facebook account and will stop Oculus from sending your data to Facebook. The Quest 2 business version must be purchased from Oculus Business and also requires a yearly subscription of 180 USD after the first year for added business services and support.

Oculus Quest 2 Update Brings 120 Hz Support, Wireless PC streaming, Office Mode

Today we're announcing features that will begin rolling out soon in the v28 software update to Oculus Quest headsets. Oculus Air Link is a wireless way to play PC VR games on Quest 2, while new Infinite Office features make getting work done in VR even easier. We're also announcing native 120 Hz support for Quest 2 for an ultra-smooth gameplay experience.

Since launching in 2019 and exiting beta last year, Oculus Link has been a widely used feature across the Quest Platform. With a gaming PC and a compatible USB-C cable, Link has given people access to Rift's impressive content library, including games like Asgard's Wrath, Lone Echo, Stormland, and more. But of course, being tethered to your PC can break immersion and limit your mobility. We know gamers want to use Link without a wire—to experience the full freedom of movement offered by Quest 2 while playing the high-end titles that can only run on a gaming PC. That's why we've been working on a new streaming technology called Oculus Air Link—a completely wireless way to play PC VR content on Quest 2 using WiFi, built on the successful Oculus Link streaming pipeline.

Oculus Quest 2 May Be Receiving 120 Hz Refresh Rate Support In Upcoming Update

Facebook Reality Labs Vice President Andrew Bosworth has recently confirmed in a Q&A session that the Oculus Quest 2 is likely to receive 120 Hz refresh rate support via an upcoming software update. The original Oculus Quest shipped with a 72 Hz refresh rate and when the Quest 2 was released with a better screen this refresh rate was kept for compatibility reasons. Facebook has now made 90 Hz the default refresh rate on the Quest 2 after a period of testing and it seems that this could soon be increased to 120 Hz with the main concerns remaining being performance and battery life. Developers would have the option to target 72, 90, or 120 Hz for their games and applications to run at. The 120 Hz refresh rate would be most noticeable when playing desktop VR games via Oculus Link with a computer capable of high-fidelity VR.

Oculus Quest 2 Doubles Facebook Non-Advertising Revenue

Facebook has recently announced during their Q4 earnings call that the companies non-advertising revenue had risen to 885 million USD up 156% from 346 million USD in Q4 2019. This drastic increase in non-advertising revenue can be attributed to strong Oculus Quest 2 sales in the holiday quarter. The Oculus Quest 2 launched for 100 USD less than its predecessor while offering much more powerful hardware, however the headset does require a Facebook account to use. Facebook also confirmed that they are working on a successor to the Quest 2 which will be fully compatible with existing Quest titles.

VR: Oculus Quest 2 Preorders Reported as Being Five Times the Original

Facebook CEO Mark Zuckerberg confirmed in the company's latest earnings call that their bet on the Oculus purchase and its latest iteration, the Oculus Quest 2, has been developing nicely. The CEO reported that sales of the Oculus Quest 2 hardware have increased fivefold in relation to the original Quest. This is great news for the democratization of VR as whole, and can become the empowerment of a virtuous cycle: more VR users means a higher install base for companies to develop experiences for, and a higher number of high-quality experiences will definitely call more users to the ecosystem. On that note, some VR developers announced that since the Oculus Quest 2 release, they've seen between 800% and 1000% increase in sales.

The Oculus Quest 2 is available for a very palatable $299 - at least considering the historic pricing on VR headsets with the specs and quality this headset affords. Of course, the mandatory Facebook integration may be a hurdle for some users; until Facebook changes their mind on this (which, rest assured, they won't), users who are particularly suspicious of the company's intentions will have to wait for a comparable headset that features no such integration. Another alternative is to resort to other ways - arguably under the "Right to Repair" act - to free themselves from it.

VR - Less Facebook With My Oculus: Jailbreak Efforts Succeed in Freeing Oculus Quest 2 From Facebook Requirement

We've recently reported on how the Facebook account requirements that have been built-in into the latest Oculus Quest 2 could render your VR headset an expensive paperweight. The Oculus Quest 2 is one impressive piece of VR material, with the specs - and perhaps more importantly, pricing - to bring a high quality VR experience to the masses, democratizing what will someday - and without a doubt - the premier way in which we interface with the digital world. However, those same Facebook account requirements were standing in the way, for some privacy-conscious users, in actually buying or using the device. Now, jailbroken efforts have been met with success - researchers report that they've been able to strip an Oculus Quest 2 from its Facebook account requirement.

The effort, led by XRSI - a non-profit organization with the goal for promoting privacy and security in the XR space - has announced they have verified a jailbreak method for the Oculus Quest 2. This was done by achieving root access to the device. According to XRSI, there are a number of researchers and hobbyists alike working on these jailbreak procedures for the latest Oculus device, but they've been met with legal quandaries surrounding the Right to Repair (essentially, establishing the ownership of hardware and contained software by users once they acquire a technological device) and whether or not their efforts are covered under it. The efforts were somewhat bolstered by Mozilla WebXR developer Robert Long offering $5,000 to anyone capable of freeing the Quest 2 from Facebook services - an offer later matched by Palmer Luckey, Oculus' departed founder. XSRI is working hard to insert AR/VR headsets into the Right to Repair provision.

Deleting your Facebook Account Makes You Lose Ownership to Oculus Games

Last week we brought you a report on how you could end up with a paperweight of an Oculus Quest 2 VR HMD if your Facebook account linked to the headset is banned. There's another aspect to this mess—voluntary account deletion. What if you decided you no longer need your Facebook account, and for whatever reason (read: privacy), decided to delete your account"? Turns out, that all the Oculus games that you own, will be gone forever, according to CixLiv on Twitter, who took the time to actually read the ToS. Deleting your Facebook account, which is a step beyond deactivating it, is a permanent erasure of your data on Facebook, which means that your Oculus profile gets deleted alongside, along with your digital rights to all the games that you purchased.

Looking for a Paperweight? Buy an Oculus Quest 2 and Get Your Facebook Account Locked

We've all been there - we've all looked longingly at someone elses' flashy paperweight - an Escher puzzle, a coffee mug, a smartphone, a badly flashed GPU or even a face mask are all worthy contenders vying for our attention. Facebook, however, has been turning the paperweight game on its head, and in the real world too - some users who bought the most recent Quest 2 headset (which is apparently selling pretty well) are being given the opportunity to adorn their desks with this high-tech, low-key paperweight due to its Facebook-required integration. Essentially, users who have their Facebook accounts banned (or, more specifically, with pending verification) have been met with difficulties in actually using their Quest 2 (which, by all accounts, is a huge step forward for the VR space).
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