Wednesday, July 27th 2022
Meta Announces $100 Quest 2 Price Increase From August 1st
Meta has recently announced that it will be increasing the cost of the Quest 2 VR headsets by 100 USD with the 128 GB model set to retail for 399 USD effective August 1st. The 256 GB Quest 2 will now sell for 499 USD while the various accessories and refurbished headsets will also see price increases at the same time. Meta has stated that the price increases are a result of increasing component prices and will allow the company to further invest in VR technology. This announcement comes after the Facebook account requirement were dropped and Meta will also be including a free copy of Beat Saber for all Quest 2 headset purchases until 2023.
Source:
Meta
31 Comments on Meta Announces $100 Quest 2 Price Increase From August 1st
buyinvest in this very costly, but gorgeous, bridge over The Babbling Creek in my backyard.Push #2000 to make VR a thing again :D
Guess I don't care about that side of gaming. I still wouldn't give Facebook any money or info even if I was into the VR thing.
Steam has the best, largest, easiest-to-access library of VR titles on the planet, but HTC have gone a bit weird and their cheapest PC-driven headset is still $500 even after a $200 discount and not particularly great either. With WMR models from Acer/Lenovo etc at ~$300 doing a great job on a budget but plagued by WMR, it's just a shame that Valve don't have an affordable entry into the world of SteamVR. The Quest2 at $300 was great and had additional hardware to act as a standalone device, Even with this price-hike, it's way better value than anything HTC/Vive make.
Imagine, meta gpu syncing with facebook and other players who has meta gpu. Above the player head yku can see facebook picture :D. That would be epic, you could S talk on others while beating them. If you meta, then meta everything...
Jokes aside. VR is still a thing in games? :D
VR has a place in gaming, but it takes a toll on your body with prolonged use. This whole Metaverse vision is just lame, no thanks Zuckerberg, you can keep your Ad delivery devices.
All we have to do is not but it. SIMPLE!!!
They have the potential to destroy it single handedly for a few decades going forward, and are working actively at it. Gosh, it won't really take off. I wonder why.
We've had one system seller, HL Alyx, over the course of half a decade now. We still have numerous HMDs but little in the sense of a stable or unified experience. There is no 'this is VR' poster so you know what you get. Its early adopter territory, even today, and will probably be forever. It still feels like shit having a massive HMD on your face. Its warm, sweaty, lacking comfort. Playrooms/physical limitations are a nuisance. Content often won't evolve beyond a nice walking simulator.
And on top of all that, VR has one annoying friend called Meta pushing its own agenda with it, destroying any kind of goodwill. On the other end of the spectrum we have Valve who finally managed to not release a HL3 after all, on VR, but rather something 'special' in the franchise. Speaking of missed opportunities... And ever since, the company is silent on further progress. Are you referring to porn?
Because otherwise VR is just a massive cost increase for what is essentially gaming/entertainment on a device you already had. Separate content libraries to play essentially similar things.
If you want to relax after work, are you really going to jump around with a heavy pair of glasses on your face? Come on. It has been evident for a long time people don't do that. Even the Wii, the most successful implementation of 'active' gaming, was a temporary thing. Its a gimmick and it will lose appeal, whereas just seated (interactive) entertainment tends to keep working for us. Time has already proven this over and over again. And let's add social context. The family living room with someone 'doing VR' in it just isn't the same, it certainly isn't 'social', and certainly less social than couch gaming or even watching TV. You're literally disconnected from the rest of the room.
And what's the issue with porn? if people want a new way to consume pornographic content, why not? This give VR a market to serve, perhaps porn game will last VR through the ''early adopter'' phase and into maturity, yay for technological progress!
We've had a similar technology available for like 40 years already, in most of our fighter jets, starting with the F16 in the early 80's :)
Until then, just fogetz 'bout it :D
Racing games and space sims are about 10000% more immersive than playing on a monitor to a point I no longer play those type of games unless has VR support and games like Alyx are worth the investments by themselves.
Only racing game that I was willing to play a bit on my 55" 4k TV is F1 but I got presently surprised that F1 22 has VR support out of the box and there is zero comparison between VR and non-VR version of the game.
The screen also has to have OLED blacks, be bright enough, and light on the face. Also no Godrays. The heavy, reflection / Godray-full Index is also immersion killing).
What SteamVR needs is a cheap sub-$250 option that is light, basic, and cheaper IPS like many of the $200-300 WMR headsets. I've used a couple and they're fine. If people like VR enough to expand their library they can invest in something nicer/wireless/OLED.