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Intel Won't Compete Against NVIDIA's High-End AI Dominance Soon, Starts Laying Off Over 2,200 Workers Across US

Intel's taking a different path with its Gaudi 3 accelerator chips. It's staying away from the high-demand market for training big AI models, which has made NVIDIA so successful. Instead, Intel wants to help businesses that need cheaper AI solutions to train and run smaller specific models and open-source options. At a recent event, Intel talked up Gaudi 3's "price performance advantage" over NVIDIA's H100 GPU for inference tasks. Intel says Gaudi 3 is faster and more cost-effective than the H100 when running Llama 3 and Llama 2 models of different sizes.

Intel also claims that Gaudi 3 is as power-efficient as the H100 for large language model (LLM) inference with small token outputs and does even better with larger outputs. The company even suggests Gaudi 3 beats NVIDIA's newer H200 in LLM inference throughput for large token outputs. However, Gaudi 3 doesn't match up to the H100 in overall floating-point operation throughput for 16-bit and 8-bit formats. For bfloat16 and 8-bit floating-point precision matrix math, Gaudi 3 hits 1,835 TFLOPS in each format, while the H100 reaches 1,979 TFLOPS for BF16 and 3,958 TFLOPS for FP8.

Texas Instruments to Receive up to $1.6 billion in CHIPS Act Funding for Semiconductor Manufacturing Facilities in Texas and Utah

Texas Instruments (TI) (Nasdaq: TXN) and the U.S. Department of Commerce have signed a non-binding Preliminary Memorandum of Terms for up to $1.6 billion in proposed direct funding under the CHIPS and Science Act to support three 300 mm wafer fabs already under construction in Texas and Utah. In addition, TI expects to receive an estimated $6 billion to $8 billion from the U.S. Department of Treasury's Investment Tax Credit for qualified U.S. manufacturing investments. The proposed direct funding, coupled with the investment tax credit, would help TI provide a geopolitically dependable supply of essential analog and embedded processing semiconductors.

"The historic CHIPS Act is enabling more semiconductor manufacturing capacity in the U.S., making the semiconductor ecosystem stronger and more resilient," said Haviv Ilan, president and CEO of Texas Instruments. "Our investments further strengthen our competitive advantage in manufacturing and technology as we expand our 300 mm manufacturing operations in the U.S. With plans to grow our internal manufacturing to more than 95% by 2030, we're building geopolitically dependable, 300 mm capacity at scale to provide the analog and embedded processing chips our customers will need for years to come."

Samsung Delays Texas Chip Fab to Consider 2nm Process Upgrade

Samsung Electronics is delaying construction at its planned new chip factory in Taylor, Texas. The company is considering upgrading the factory to produce more advanced 2 nm chips instead of the originally planned 4 nm chips. Samsung will make a final decision on this in Q3 2024. In April, the US government provided $6.4 billion to support Samsung's $40 billion investment in Texas chip facilities, including the Taylor factory. However, reports now suggest Samsung may skip 4 nm production at Taylor altogether.

The Taylor factory was expected to open by 2026, but equipment orders have been delayed while Samsung re-evaluates the plans. This upgrade consideration comes after Samsung recently appointed a new CEO for its semiconductor business (Device Solutions Division) to focus on new growth opportunities. While Samsung's memory chip profits surged in 2024, its previous 3 nm chip was not very successful. By going straight to 2 nm in Taylor, Samsung likely aims to leapfrog competitors in advanced chip manufacturing (TSMC, and Intel plan to produce 2 nm-class chips in the US by the end of this decade).

MIPS Expands Global Footprint with New Design Center and Talent for Systems Architects and AI Compute

MIPS, a leading developer of efficient and configurable compute cores, today announced the company's global expansion with the launch of a new R&D center in Austin, TX, making this the second office expansion in Texas after Dallas. MIPS plans to tap into the growing AI engineering talent in Texas and continue to build deeper roots in the community by partnering with local universities and schools. In addition to creating new job opportunities within the local community, each location will support MIPS' RISC-V research and development efforts, while furthering the company's strategic focus on giving customers the freedom to innovate compute in the AI-centric automotive, data center and embedded markets.

"MIPS' global expansion marks a strategic step forward in the company's growth, especially given our focus on AI and the wide and diverse talent available in the cities where we operate," said Sameer Wasson, CEO of MIPS. "The acceleration of AI-based processing and rapid adoption of RISC-V is on an upward trajectory as engineers continue to seek solutions that deliver the ability to innovate and design without constraints. We are rapidly growing our team and accelerating product roadmaps to enable AI-based systems with better scalability, low power efficiency, real-time multi-threading processing and enhanced configurability, while reducing customers' time to market."

AMD Athlon K7 CPU Easter Egg Discovered Decades Later

An AMD Athlon K7 "Pluto" processor has been examined by Fritzchens Fritz, a well known close-up photographer of CPU and GPU dies—his latest project has uncovered a decades old hidden secret. He posted this discovery to social media earlier this week, and made sure to include various images for context purposes: "AMD Athlon K7 Pluto Top Metal Layer. A revolver and Texas Map can be found in one of the four corners! And some explanations about the stone relief. The relief contains the AMD Athlon K7 Series from: Argon -> Pluto -> Thunderbird -> Palomino -> Thoroughbred -> Barton." Team Red's turn of the millennium mainstream processor family fought off Intel's Pentium III CPU architecture (1999 to 2000)—many contemporary reports have handed that time period's victory to AMD. Fritz's funny find received a lot of news coverage, with many authors expressing disbelief about the miniscule revolver and Map of Texas being hidden in (sort of) plain sight for nearly 25 years.

Phil Park, an AMD veteran—currently working in the memory systems department as a Fabric performance engineer—posted an insightful reply to Fritz's historical guesstimations (Greco-Roman themes via the stone relief). Another Team Red revelation was revealed: "The original Athlon naming scheme (Mustang, Thunderbird, Spitfire) had a different theme (cars), but the rumor was that some companies got wind of this, so we changed themes rather than get involved in dumb trademark battles over internal codenames. So it became horses." If we read between the very obvious lines, Park suggests that Ford, Chevrolet, and BMW were keeping an eye on AMD product naming conventions.

Tomb Raider I-III Remastered Features Explored

It's been almost 30 years since Lara Croft took her first snowy steps in the mountains of Peru. In about 30 days, console and PC players will get to re-experience Lara's first three globe-trotting adventures, with a fresh look and feel in Tomb Raider I-III Remastered on PlayStation 4|5, Xbox Series X|S, Xbox One, Nintendo Switch and Windows PC. How did we get here? That story takes us to Austin, TX in 1998.

Aspyr & Lara go way back
A burgeoning video game company, Aspyr, launches Tomb Raider II on Macintosh computers. Aspyr continued with the Tomb Raider franchise until 2003, launching Tomb Raider, Tomb Raider III, Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, and Tomb Raider: The Angel of Darkness. We've always wanted to revisit these titles, but we always debated the right approach. For years, we worked through the right balance of preservation and modernization. And once we felt we nailed it, we got in touch with our friends at Crystal Dynamics.

Court Overturns $2.18 Billion VLSI Patent Infringement Verdict, But Still Not Over For Intel

A U.S. appeals court has overturned a staggering $2.18 billion patent infringement verdict against Intel Corporation, initially won by VLSI Technology, marking a pivotal shift in one of the most prominent patent law cases in U.S. history. The 2021 decision by a Texas jury, which found Intel guilty of infringing on a VLSI patent, was reversed by the U.S. Court of Appeals for the Federal Circuit due to insufficient evidence. Additionally, a new trial in Texas has been ordered to determine the appropriate amount Intel owes for infringing a second patent owned by VLSI. This patent-holding company, affiliated with Fortress Investment Group and recently involved in a majority share acquisition by Abu Dhabi's Mubadala Investment Co from Japan's Softbank, has been in multiple legal confrontations with Intel over semiconductor technology patents, which VLSI acquired from NXP Semiconductors.

The legal disputes have seen varied outcomes; Intel deflected a claim for more than $3 billion in damages in a separate Waco jury trial in 2021. However, the same year, VLSI was awarded nearly $949 million from Intel in another patent case by a jury in Austin, Texas. The companies mutually agreed to dismiss another potential multi-billion-dollar lawsuit in Delaware. With Intel's stock experiencing a downturn (-6.05% in the past five days) following the latest court ruling and the scheduled 2024 trial in Northern California, the ongoing legal battles between the two tech entities continue to influence market dynamics and the semiconductor industry at large. Detaining if the patent infringement happened is still relatively complex, as VLSI needs a team of engineers to determine if Intel used any of its patents.

QuakeCon Renews Gaming Rig Rental Partnership with Computer Upgrade King for 2023 Event

We're excited to announce that we're once again partnering with Computer Upgrade King to provide our attendees with the ability to rent either a monitor and or a full PC set up. As an added bonus to our Elite ticket holders, Computer Upgrade King is offering a special rental package with a 34" Ultrawide Monitor! For more information, and to secure yours today, visit beth.games/43obykp.

Need a rig? Reserve your computer at QuakeCon 2023. It's official! After three years of digital-only events, QuakeCon 2023 will mark the return of the beloved BYOC, in-person at the Gaylord Texan Resort & Convention Center in Grapevine, Texas from Thursday, August 10 through Sunday, August 13.

AMD Explored Vapor Chamber Cooling Design for Zen 4 CPUs

Gamers Nexus recently visited AMD's headquarters in Austin, Texas—a previous video documented company employees discussing the history of Zen CPUs, and the showcasing of historical prototypes including (unreleased) Ryzen 9 5950X3D and 5900X3D models. The YouTube channel promised that more AMD HQ tour footage would be shared over the next couple of weeks—their latest upload has (host) Steve Burke talking to representatives from various internal labs.

A notable detail extracted from Team Red's thermal laboratory was an old heat spreader concept for Zen 4 processors—the team evaluated whether a concealed vapor chamber would offer improved cooling performance versus conventional metal solutions. Their tests determined that the extra cost (not disclosed) required to integrate a vapor chamber was not worth the resultant 1°C temperature difference, when lined up against a traditional metal design IHS. AMD confirmed that the concept was not developed further since prototype chips were also found to generate heat exceeding expected normal levels, under continuous long-term workload conditions.

AMD Ryzen 9 5950X3D & 5900X3D Historical Prototypes Demoed in Gamers Nexus Video

Gamers Nexus has uploaded a video feature dedicated to the history of AMD's Zen CPU architecture—editor-in-chief and founder Stephen Burke ventured to Team Red's Austin, Texas-based test and engineering campus. Longer and more in-depth coverage of his lab tour will be released at a later date, but today's upload included an interesting segment covering unreleased hardware. The Gamers Nexus crew spent some time looking at several examples of current and past generation AMD 3D V-Cache CPUs. Prototype Ryzen 7000-series Zen 4 designs were shown off by principal engineer Amit Mehra and technical team member Bill Alverson. They also brought out older 5000-series Zen 3 units that never reached retail—the 16-core Ryzen 9 5950X3D was demonstrated as having a 3.5 GHz base clock, and it can boost up to 4.1 GHz. The 12-core Ryzen 9 5900X3D had 3.5 GHz base and 4.4 GHz boost clocks.

Team Red only sells one AM4 3D V-Cache model at the moment, in the form of its well received Ryzen 7 5800X3D CPU. It was released over a year ago, but recent price cuts have resulted in increased unit sales—system builders looking to maximize the potential of their older generation Ryzen 5000-series compatible mainboards are snapping up 5800X3Ds. AMD could be readying a cheaper alternative, with previous reports proposing that a "Ryzen 5 5600X3D" is positioned to take on Intel's 13th Gen Core i5 series (with DDR4). The unreleased Ryzen 9 5950X3D and 5900X3D have 3D V-Cache stacks on both of their CCDs (granting 192 MB of L3 cache), which is unique given that all retail 3D V-Cache CPUs (released so far) restrict this to a single CCD stack. Apparently AMD decided to stick with the latter setup due to it offering the best balance of performance and efficiency, plus gaming benchmarks demonstrated that there was not much of a difference between the configurations.

US Patent Office Sides with Intel in the $2.2 Billion VLSI Case

The U.S. Patent Office tribunal has ruled in favor of Intel Corp in a significant $2.2 billion case against VLSI Technology LLC. Intel's bid to nullify a patent that constituted $1.5 billion of a $2.18 billion verdict it previously lost to VLSI in 2021 was accepted. The Patent Trial and Appeal Board invalidated the computer chip-related patent and another VLSI patent, accounting for the rest of the Texas federal court verdict. An Intel spokesperson expressed their satisfaction with the decision, criticizing the invalidated VLSI patents as "low-quality."

VLSI, the company holding the patent that has filed several infringement lawsuits against Intel, retains the option to appeal both decisions to the U.S. Court of Appeals for the Federal Circuit. In a separate case last year, VLSI secured a verdict worth $949 million against Intel in Texas. VLSI is a subsidiary of Fortress Investment Group, which is managed by investment funds from SoftBank Group. The patent board proceeding was initiated by South Dakota-based Patent Quality Assurance LLC, while another patent from the $2.18 billion verdict was contested by OpenSky Industries LLC. Despite initial sanctions for attempting to extort both Intel and VLSI, OpenSky was permitted to continue the proceeding with Intel at the helm.

Samsung Hit With $303 Million Fine, Sued Over Alleged Memory Patent Infringements

Netlist Inc. an enterprise solid state storage drive specialist has been awarded over $303 million in damages by a federal jury in Texas on April 21, over apparent patent infringement on Samsung's part. Netlist has alleged that the South Korean multinational electronics corporation had knowingly infringed on five patents, all relating to improvements in data processing within the design makeup of memory modules intended for high performance computing (HPC) purposes. The Irvine, CA-based computer-memory specialist has sued Samsung in the past - with a legal suit filed at the Federal District Court for the Central District of California.

Netlist was seemingly pleased by the verdict reached at the time (2021) when the court: "granted summary judgements in favor of Netlist and against Samsung for material breach of various obligations under the Joint Development and License Agreement (JDLA), which the parties executed in November 2015. A summary judgment is a final determination rendered by the judge and has the same force and effect as a final ruling after a jury trial in litigation."

Redfall Graphics Performance Restricted to 30 FPS Quality Mode on Xbox Series X|S at Launch

Bethesda tweeted out an information update directed at Xbox Series console owners - and it has caused a stir within the fanbase - Redfall will be locked to "Quality Mode" upon launch in early May. PC gaming enthusiasts will have plenty to laugh about with these newly announced graphical performance restrictions, set for the green team's pair of current generation consoles. The frame rate will be capped at a maximum of 30 frames per second on both Xbox Series X and S, under the "Quality" performance mode. The version tuned for Series X will be able to output at the 4K UHD resolution standard (3840 x 2160), and the pixel count will be reduced for Microsoft's weaker console offering, at 1440p QHD (2560 x 1440).

Bethesda states that a 60 frames per second "Performance Mode" for Xbox Series X|S will be added at a later (unspecified) date, presumably via an online patch issued through Xbox Live. No further details were provided regarding the decision to cap frame rates, all the more strange given that Redfall is due to launch very soon. Arkane Studios (the Austin, TX branch) declared last month that it was also working on a removal of the always online requirement for the game's single player element - again, no time period for release has been established for this reversal. Redfall has attracted mounds of controversy over the past two months - including Sony's attention through litigation.

QuakeCon To Make On Location Comeback in 2023

QuakeCon 2023 Returns to its Roots, Reuniting Fans with a Modern Upgrade to the Classic BYOC - It's official! After three years of digital-only events, QuakeCon 2023 will mark the return of the beloved BYOC, in-person at the Gaylord Texan Resort & Convention Center in Grapevine, Texas from Thursday, August 10 through Sunday, August 13.

"QuakeCon is our favorite event of the year, and we can't wait to finally see our incredible QuakeCon community in-person again, celebrate games, and frag all weekend with thousands of friends." said Marty Stratton, Studio Head, id Software. "For our first year back, QuakeCon 2023 is focusing on the fan favorite BYOC and the players that made QuakeCon the best gaming gathering for more than 25 years."

Redfall Developers Working on Removal of Single-Player Always Online Restriction

Arkane Studios will be working on the removal of the single-player always online restriction from its upcoming Redfall first-person shooter game. This follows significant backlash expressed by gamers, after the presence of this function was brought to light in February 2023. In an interview conducted by Eurogamer, game director Harvey Smith has revealed that the Austin, Texas-based branch has taken the negative feedback seriously. The development team is active in making changes to Redfall's underpinnings, so that an offline single-player experience becomes a possibility.

Smith acknowledged that modern games are intrinsically linked to online services, but these should offer functionality when offline circumstances occur. He imagined situations from the perspective of being a potential Redfall player: "They could say: 'Oh, my God, you're always online. If you get on your Steam, and it's not online, you freak out. If you get on your Xbox, and you can't get the latest patch, or see what your friends are doing, you freak out. You want to be always online!' But that response, I think, lacks empathy."
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