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4A Games Celebrates Metro Franchise's 15th Anniversary, Hints at Direction of Next Title

Hello everyone, we shared with you—earlier this month—that we wanted to tell you more about the status of our team and our future; so what better opportunity to do so as a celebration of Metro's 15th anniversary. In honor of the incredible 15 years of Metro, we've created a video to celebrate our journey throughout the tunnels of the metro system, made possible by our devoted community—always supporting us along the way. This is our thanks to you, the players.

Metro turns 15
The legacy and success of Metro over the past decade and a half is something we at 4A Games are incredibly proud of. It actually started 20 years ago when 4A Games was founded, and inspired by Dmitry Glukhovsky's then online novel, we began to work on our inaugural title of the same name, Metro 2033. Our partnership has continued, and he is working with us on our next Metro title, but more on that later. Many of the development team here at 4A Games have seen Metro evolve over the past 15 years. It is amazing to see the advancement from the pages of a novel, into a fully-realized game, through ever-improving sequels, and now into a global franchise with millions of players. We have loved being able to grow and foster an incredible community which has gone from strength to strength along with us. What we are achieving now was a far distant dream all those many years ago, and we are lucky to have so many dedicated, talented developers who are as passionate about the series as you, the players.

The Sinking City 2 Pre-Alpha Gameplay Footage Unveiled by Frogwares

Set in an eerie, Lovecraftian reimagining of 1920s America, The Sinking City 2 is a narrative-driven, third-person survival horror game coming to PC, PS5, and Xbox Series X|S in 2025. Harnessing the full power of Unreal Engine 5, we're crafting an immersive horror experience that will plunge players into a world of mystery, madness, and cosmic terror. But to take our vision even further, we need your help!

What Awaits You in Arkham?
After the devastating flood, Arkham is a shadow of its former self. A city partially submerged, abandoned by most, and left to rot. The remaining survivors have their own reasons for staying, but their presence offers no reassurance. Everyone has an agenda, and no one can be trusted. With a semi-open world design, Arkham is denser and more detailed than ever, packed with quests, secrets, and environmental storytelling. There's no hand-holding—you'll need to explore, observe, and piece things together yourself. Navigate its ruins on foot or by boat, uncover hidden paths, and discover areas that may have been better left undisturbed.

GSC Game World Celebrates S.T.A.L.K.E.R. 2: Heart of Chornobyl's 6 Million Player Milestone

The Zone has never been so loud before! At the rest stops, stalkers are singing songs and playing the guitar. Laughter is heard everywhere: from Zalissya to Wild Island and beyond! At some point even the Quiet's Camp turned into a traffic jam. This week we are celebrating the 6 million stalkers who have come to play S.T.A.L.K.E.R.2: Heart of Chornobyl. Six million! A scope that is hard to comprehend, but it is real thanks to you. We are incredibly grateful and proud that each of you has left a unique mark in the Zone. Good hunting, stalkers!

Flip Side of the Zone
Local depths hold more than just artifacts and relics. They hold forgotten ambitions and dangerous knowledge, bearing scars from experiments that blur the line between science and madness. Many stalkers believe they're simply searching for material wealth, yet they brush against remnants of humanity's boldest and most perilous dreams. Old research facilities, buried under layers of dust and dread, were once brimming with the promise of progress—only to become cold graves for those strives, when the Zone was born.

4A Games Tries to Clarify a Confusing Situation, Following Reburn's Introduction of "La Quimera"

Dear Friends, we understand there is some confusion out there about 4A Games and Metro, and we just wanted to give you a quick update to reassure everyone. We are 4A Games. We are the team that created and built the Metro games you know and love. We're still making the next Metro with Dmitry Glukhovsky, the same core founders, leadership, developers, and nearly 20 years experience on the series. We also have our other new IP project in the works. We'll reveal more about both when we're ready. We are proudly Ukrainian in our roots, and in the majority of our diverse team. We make games from our offices in Kyiv and Sliema, as well as remotely, and even sometimes from the front line in Ukraine. We now have studios in two countries, but the majority of our team remain in Ukraine—roughly 150 out of about 200+. The rest work in Malta, or remotely.

In 2014, we, led by the original "four A-s"—the founders of 4A Games—formed "4A Games Limited" and created a new HQ in Malta with roughly 50 of our fellow team members. We have since grown and work to this day on Metro under contract with Deep Silver and Plaion. We continued to work closely with our remaining Ukrainian colleagues at "4A Games Ukraine" on Metro Exodus through an outsource relationship led by us. Once Metro Exodus and its DLC was released, we created another Kyiv studio under 4A Games Limited and welcomed roughly 50 more of our colleagues to continue on with us, while 4A Games Ukraine continued to pursue their own project La Quimera, as a completely separate entity and recently renamed themselves Reburn. We wish them every success.

La Quimera Unveiled by Former Metro Series Devs

Reburn, formerly known as 4A Games Ukraine, today announced its new IP, La Quimera. Featuring talent from across the award-winning Metro series, this new story driven sci-fi shooter set in a futuristic Latin America has kicked off. Wishlisting is now available on Steam. La Quimera takes place across a breathtaking Latin American megalopolis and lush jungle setting, where the player steps into the customizable exosuit of a down-on-their-luck PMC soldier battling against rival factions.

The world and narrative of La Quimera is written and created by Nicolas Winding Refn (Drive, The Neon Demon) and E.J.A. Warren. Combining Latin American folklore with highly advanced weaponry and technology, La Quimera will be playable in single-player or with up to two friends in co-op - for a total of three players. Fans of the team's past work will enjoy familiar tense gunplay and intimate storytelling combined with new game experiences through unique and highly detailed environments, characters and weapons.

S.T.A.L.K.E.R. 2's "Major Patch 1.2" Brings 1700+ Improvements & Fixes

Stalkers! Major Patch 1.2 is here! We are ready to present you Patch 1.2. A massive one, with over 1700 improvements and fixes to all aspects of the game: balance, locations, quests, blockers, crashes, performance, more A-Life 2.0 fixes, you name it. This work wouldn't have been possible without your feedback and comments on your personal experience with the Zone, thanks for sharing it here on Steam, Reddit, Discord, and other socials.

Thanks for staying with the Zone! As always, we will continue to listen to your feedback and comments, and share game updates as soon as possible. If you spot an "anomaly" that is not supposed to be in the game, please report it to our colleagues in Tech Support Hub. That will help us investigate potential issues faster.

Assassin's Creed Shadows Accessibility Features Explained

Assassin's Creed Shadows launches on March 20 on PS5, Xbox Series X|S, Amazon Luna, Macs with Apple silicon via the Mac App Store, and Windows PC through the Ubisoft Store, Steam, and Epic Games Store. Set during the late Sengoku era in Japan, players will play as both the stealthy shinobi Naoe and the formidable samurai Yasuke. No matter who you're playing as, the development team wanted to ensure that as many people as possible are able to enjoy everything that Assassin's Creed Shadows has to offer. To learn more about the team's approach to accessible design, we spoke with UX Director Jonathan Bedard.

Assassin's Creed Shadows is an evolution for the franchise, with many elements being rebuilt from the ground up. In what ways did that allow you to change your approach to accessibility?
Jonathan Bedard: Having changed the way we built the game, we had to redo many things, and it allowed us to revisit some elements that weren't working as well as we'd hoped. Certain features benefited from this by being retooled or by simply changing the interface itself - or in some cases, the functionalities - to elevate our offer and our experience to higher standards. One example of that is our input remapping. Not only can you adjust the inputs of any of the buttons, but you can adjust the action of that input, whether you want it to be a hold or a press.

ASUS TUF GAMING Radeon RX 9070 XT OC Unboxed in Ukraine

A pre-launch unboxing the ASUS TUF GAMING Radeon RX 9070 XT OC graphics card model has been shared and documented online—courtesy of a video uploaded to social media over the past weekend. Artline, a computer hardware retailer based in Ukraine, seems to have at least one model in their possession—similarly, stock (from other brands) has been distributed across supply networks to locations around Europe.

AMD and its retail partners are reportedly at loggerheads over proposed launch pricing strategies—the first wave of RDNA 4-equipped products appear to be ready for launch, but debates over "excessive wholesale costs" could delay matters. VideoCardz has reached out to its contacts across distribution and insider networks—they believe that an official AMD announcement could be delivered at some point this week. Team Red representatives recently teased a forthcoming special launch event, but chose to not divulge a specific start date.

Sanctioned DeepCool Products Resurface on US Retailer Sites Under New Brand

Latest reports indicate that sanctioned Chinese PC hardware manufacturer DeepCool's products have appeared on major US online marketplaces under the brand "Shaking Tank," as revealed by YouTuber Greg Salazar on social media platform X. This comes two months after the US State Department sanctioned DeepCool for alleged business with Russian firms involved in the Ukraine conflict, barring US sales and imports of their products. Despite this, retailers like Amazon and Newegg list apparent DeepCool products under the Shaking Tank brand. These listings show product renders with the DeepCool logo blurred or removed. Fan hubs previously displaying the DeepCool emblem now show blank spaces, and product packaging has obscured identifying marks. Examples include the DeepCool AK620 and LS720 models, now advertised as ShakingTank AK620 and LS720.

The nature of this rebranding still needs to be clarified. While DeepCool adopting a new name to bypass sanctions would likely face severe legal consequences, more plausible explanations include a reseller rebranding remaining inventory or retailers clearing sanctioned stock. This situation questions trade sanctions' effectiveness and enforcement in the global marketplace, leaving consumers uncertain about DeepCool's future in the US market and potential impacts on international trade regulations.

SAND Reveals High-Stakes PvPvE Action with First Gameplay Trailer at tinyBuild Connect Showcase

Calling all scavengers! Publisher tinyBuild and indie developers Hologryph and TowerHaus have debuted the first gameplay trailer for the open-world PvPvE extraction shooter SAND at today's tinyBuild Connect showcase. Get your first look at the gigantic diesel-punk mechs, action, looting and surprises that await in SAND's vast desert world. More details on SAND's upcoming first playtest will be shared soon, and players can sign up now on Steam to be notified when it begins later this summer!

SAND is set in an alternate-history universe, where the Austro-Hungarian Empire leads space colonization in the 19th century, humanity travels the stars, and the fallen planet of Sophie lays in ruins after an ecological disaster evaporated the world's oceans. Now only the bravest and most reckless treasure hunters, working alone or in teams, scavenge and battle across Sophie's deadly deserts, abandoned settlements and beyond in search of hidden riches.

Frogware's "The Sinking City 2" Has Evolved into a Full-Blown Horror Game

The characters in a Lovecraft story are susceptible to… mutation. Minds and bodies are forever altered by exposure to the horrors hiding in the darker corners of the world. It's perhaps no surprise, then, that The Sinking City 2—which just got a world premiere in the latest Xbox Partner Preview broadcast—has undergone its own unexpected change. Where the first game was a detective adventure, with horror bubbling up from its flooded world, its sequel has taken on a darker, more aggressive form. The Sinking City 2 is a true horror game now, with more emphasis on combat, while keeping a Lovecraftian narrative close to its twisted heart.

"The Sinking City is one of our most successful titles, because of our stronger horror genre leanings and the setting," Frogwares Head of Publishing, Sergey Oganesyan tells me. "For us, it was kind of a breakthrough, and we are super excited to work on a full-scale horror game. We have created quite a few detective adventures in the past, so now we're going to mix things up to keep doing what people love from us - meaning story-rich experiences - while still being able to evolve."

"S.T.A.L.K.E.R. Legends of the Zone Trilogy" Announced During Xbox Partner Preview

Today, during the latest Xbox Partner Preview broadcast—as a surprise for Xbox gamers everywhere—GSC Game World launched the S.T.A.L.K.E.R. Legends of the Zone Trilogy for Xbox One and Xbox Series X|S (via backwards compatibility). That's right - it's available today! The Legends of the Zone Trilogy bundle—available on the Microsoft Store for $39.99 USD—includes all three iconic games that make up the original S.T.A.L.K.E.R. Trilogy: Shadow of Chernobyl, Clear Sky, and Call of Pripyat—or you can pick up each of the games individually for $19.99 USD each. Every element from the original games has been maintained and faithfully ported to console thanks to the hard work of GSC Game World and their partners at Mataboo. This all makes for a great opportunity for Xbox gamers everywhere to get some foundational knowledge of S.T.A.L.K.E.R.'s universe in the lead-up to the launch of S.T.A.L.K.E.R. 2: Heart of Chornobyl, coming day one to Game Pass on September 5, 2024.

But translating these hardcore PC games to an Xbox controller has been no small feat. For a series that is known for blending a variety of genres like horror, first-person shooter, exploration, and immersive sim, it was important for the team to get it right. Speaking with GSC Game World PR Specialist Zakhar Bocharov, we wanted to learn more about what this process was like, bringing these cult-classic, hardcore PC titles to console, and some of the innovative design and UI adjustments the team had to make to bring all three games to Xbox.

S.T.A.L.K.E.R. 2 Delayed Again, Launch Readjusted to September 5

Dear stalkers, last year, during Gamescom 2023, we finally had the chance to meet in person. We gathered around the campfire with you to share something valuable that we have been creating for you for all these years—a small part of S.T.A.L.K.E.R. 2: Heart of Chornobyl. Publicly, for the first time ever. Our one-time initiative then transformed into a journey from campfire to campfire across France, Brazil, Singapore and other countries. Thousands of players were able to play the game themselves and give us the much-needed feedback afterwards. And as true friends always do, you shared your honest thoughts about the game. Both positive and negative, and we are thankful for that. From your insights, we figured out two key points: the one to celebrate and the one to consider seriously.

The first one: the Zone remains the Zone. In its true beauty and after our likeness. The game absolutely feels and plays like S.T.A.L.K.E.R, the atmosphere, hardcore style, harsh and unwelcoming environment are ready to cook, and we can't be more grateful for these words, as they basically sum up both the key intention and the main inspiration for the project from the very beginning at the same time. The second one was: the gear in the backpack should be checked one more time to be completely sure it will not fail us in the most needed moment. On the technical side of things—the game needs more time.

Intel 14th Gen Raptor Lake Refresh K-Series CPUs Listed by Retailer

Intel 14th Gen Core CPU series leaks continue to emerge this week—MSI let slip an NDA slide during a livestream a few days ago, and now a retail outlet in the Ukraine has listed six Raptor Lake-S Refresh SKUs on its online store, as spotted by the ever watchful momomo_us. The placeholder product pages that have popped up on Telemart seemingly provide us with yet another look at SKU names, basic specifications, cache sizes, as well as maximum clock speeds. These appear to reaffirm information gleaned from previous leaks regarding 14th generation K and KF models.

Intel's Innovation 2023 event is set to take place on September 19 to 20—where Team Blue is expected to make a big presentation on Raptor Lake Refresh processor ranges (as well as Meteor Lake), so it is somewhat surprising to see retail listings appear well in advance of next month's official announcements, and the anticipated 14th Gen Core K-series product launch in October.

Report: Acer Continued Computer Hardware Shipments to Russia

According to the report from Reuters, Acer has apparently continued shipment of computer hardware to Russia, despite the firm supposedly suspending its operations in the country. With the war in Ukraine, on April 8 of, 2022, Acer published a statement: "Due to recent developments, Acer has decided to suspend its business in Russia." However, today Reuters reports that it has gained access to documents/data of customs that confirm that Acer has shipped computer hardware worth at least 70.4 million US Dollars between the period of April 8, 2022, and March 31, 2023.

Interestingly, Acer is a firm headquartered in Taiwan. However, Switzerland-based Acer Sales International SA entity shipped these units to Russia, thus not violating any Taiwanese sanctions to Russia that are in place. When asked about these shipments, Acer in Taiwan responded: "We strictly adhere to applicable international regulations and trade laws regarding exports to Russia." Additionally, the company stated that the Swiss subsidiary "had not shipped any laptops or desktops to Russia since April 8 last year." Still, instead, it had supplied a "limited number of displays and accessories to the Russian market for civilian daily use while ensuring compliance with international sanctions."

Steam Deck Adapted Into Automated Gun Turret System

The Steam Deck is a hit with enthusiasts who require a gaming fix on the move, and Valve has observed its handheld getting revamped heavily by the modification community - but a new adaptation takes the pint-sized PC onto the real battlefield. The GamingOnLinux site yesterday picked up on emerging details from the Ukraine frontline - TDF Media group has shared photos and videos of an automated gun turret system dubbed "Saber" that can be operated remotely. The Steam Deck has somehow become the preferred control method - its on-screen UI, trackpads, analog sticks and button layout factor into the gun turret's operation. A reader has informed me that Valve's hardware is not officially available for sale in the region, so the military must be sourcing units from a grey/dark market source.

Sergey Mohov, lead gameplay designer at Remedy Entertainment, reposted some of TDF Media's photos on his Twitter account earlier this week, and added that "this automatic turret is the best use of Steam Deck I've seen so far." The Territorial Defense Force organization has described the turret (translated) thusly: "Saber is a Ukrainian automated remote-controlled gun turret designed for stationary installation on static objects or moving vehicles. The Saber system's co-ordination is done via a remote control, camera and monitor - which allows combat from up to 500 m from the rig, while preserving the operator's life. This combat platform can be installed in a stationary (capacity) at checkpoints, border and other zones - it is even able to defeat low-flying enemy drones. The platform is flexible enough to accommodate any light anti-infantry or anti-tank weapon weapon - a good example being a Kalashnikov machine gun."

Sherlock Holmes The Awakened Remake Out Now

Detectives, we have arrived! After much anticipation, Sherlock Holmes The Awakened has been released! Enjoy the Lovecraftian madness. We made this game during one heck of a time. We made it while our country is at war. We faced challenges such as constant power outages, irregular work schedules, air raids, evacuations, losing our homes, saying goodbyes to our loved ones (through immigration, or worse), and losing team members so that they could defend our country.

We worked from our homes, our office, and from underground bunkers or train stations. It was an enduring and unending nightmare. But with all this chaos around, working on The Awakened helped us maintain a little sense of normalcy. We truly gave it all - sweat, emotions, and spirit to the development of this game.

Cisco Wiped Out $23.5 Million of Unsold Gear During Exit From Russia

According to news agencies residing within Russian territories, it has been widely reported that Cisco has destroyed an inventory of unsold equipment with a total worth of $23.5 million. TASS, a Kremlin-controlled news organization, has made reference to account statements provided by Cisco Systems (the remaining legal entity of the Cisco Group based within the Federation) - it reports that the equipment was "physically destroyed" in January 2023, post a termination of sales in Russia and Belarus. The financial statements outline the liquidation of "primarily spare parts," but the agency claims that Cisco engaged in the destruction of network hardware, demo units and office furniture.

Cisco was one of the first tech companies to withdraw from Russian territories, following the full-scale invasion of the Ukraine. Soon after the beginning of the conflict, Cisco Systems announced the cessation of its business dealings, starting with a stoppage of sales in March 2022. A June deadline was specified for a complete shutdown of operations. The company made a decision by August 2022 to dispose of unsold inventories located within affected territories - the necessary permits for re-export of goods had not been obtained. It is not clear whether U.S. sanctions (against Russia) played a part in influencing the North American tech company's decision to engage in a scorched earth policy and obliterate the physical remnants of stock plus premises in Russia and Belarus.

Compute and Storage Cloud Infrastructure Spending Stays Strong as Macroeconomic Headwinds Strengthen in the Fourth Quarter of 2022, According to IDC

According to the International Data Corporation (IDC) Worldwide Quarterly Enterprise Infrastructure Tracker: Buyer and Cloud Deployment, spending on compute and storage infrastructure products for cloud deployments, including dedicated and shared IT environments, increased 16.3% year over year in the fourth quarter of 2022 (4Q22) to $24.1 billion. Spending on cloud infrastructure continues to outgrow the non-cloud segment although the latter had strong growth in 4Q22 as well, increasing 9.4% year over year to $18.7 billion. For the full year, cloud infrastructure grew 19.4% to $87.7 billion, while non-cloud grew 13.6% to $66.7 billion. The market continues to benefit from high demand, large backlogs, rising prices, and an improving infrastructure supply chain.

S.T.A.L.K.E.R. 2 Developer Is Victim of Hacker Group, GSC Game World Issues Statement

GSC Game World has released a defiant statement, in the face of threats of ransomed S.T.A.L.K.E.R. 2 data. It provides an update about one of its employee's accounts being compromised by hackers, and as a result of this, the studio is now threatened with blackmail. A statement was posted, March 12, on the GSC Game World's official Twitter account. The developer is urging that fans refrain from sharing leaked material and spoilers, and warns that the final product should not be pre-judged in a harsh light, based on any of the leaked work-in-progress material.

It is not unusual for hacker groups to threaten game developers and publishers. Rockstar Games was the victim of a leak in 2022, when videos of its in-development and upcoming video game Grand Theft Auto 6 were uploaded to forums. The in-game footage was spread across social media and the internet, and shortly thereafter, a hacker wanted to "negotiate a deal" with Rockstar Games. Source code for GTA 5 & 6 was used as leverage.

GSC Game World to Show S.T.A.L.K.E.R. 2 at GDC 2023

According to the description of NVIDIA's session for GDC 2023, we will finally get to see S.T.A.L.K.E.R. 2: Heart of Chornobyl.

NVIDIA will be holding a session at GDC 2023 on March 23rd together with GSC Game World's 3D Animator, Anton Riabchuk, where it will give an exclusive look at S.T.A.L.K.E.R. 2: Heart of Chornobyl.

While GSC Game World released a few screenshots as well as an official trailer for the game, GDC 2023 could be the perfect place to show an in-engine gameplay. The description of the GDC session also reveals that GSC Game World is working closely with NVIDIA and the session will also include an introduction to Omniverse Audio2Face AI SDK.

MSI Afterburner Developer Hasn't been Paid for a Year, Product Development in Limbo

MSI Afterburner is arguably the most popular graphics card overclocking utility that everyone from gamers to professional overclockers swear by. It is used across graphics card brands, and helps you tune up both NVIDIA and AMD GPUs. While you enjoy Afterburner with your new-generation GeForce RTX 40-series "Ada" and Radeon RX 7000 series RDNA3 GPUs that were released in 2022, do remember that Afterburner's developer hasn't been paid a penny for it.

MSI Afterburner is developed by Russian national Alexey Nicolaychuk, who goes by the name Unwinder across tech forums. Following the Russian invasion of Ukraine in early-2022, MSI stopped payments to Unwinder citing "political reasons." Unwinder had been independently (read: without payment) supporting Afterburner out of personal interest throughout 2022 in hopes that MSI would figure out a way to pay him. Interestingly, MSI PC hardware continued to be sold in the Russian market throughout 2022. Despite continuing to develop Afterburner throughout 2022 without payment, MSI hasn't resolved its payments. In a community post, Unwinder announced that he is finally calling it quits, and is halting development of the app. This development ensures that the app works reliably with new GPUs as they're being launched, fixes bugs, and patches security issues.

Microsoft Cloud strength drives fourth quarter results

Microsoft Corp. today announced the following results for the quarter ended June 30, 2022, as compared to the corresponding period of last fiscal year:
  • Revenue was $51.9 billion and increased 12% (up 16% in constant currency)
  • Operating income was $20.5 billion and increased 8% (up 14% in constant currency)
  • Net income was $16.7 billion and increased 2% (up 7% in constant currency)
  • Diluted earnings per share was $2.23 and increased 3% (up 8% in constant currency)
"We see real opportunity to help every customer in every industry use digital technology to overcome today's challenges and emerge stronger," said Satya Nadella, chairman and chief executive officer of Microsoft. "No company is better positioned than Microsoft to help organizations deliver on their digital imperative - so they can do more with less."

Microsoft: Russian Cyberattacks Increase Against Ukraine, Supporters

Even as the Russo-Ukrainian war continues grassing with no end in sight, Microsoft has warned that Russia is increasing its cyberwarfare-based attacks against Ukraine and the countries that have vowed to support it against external aggressions. The Redmond-based company says that Russia is increasing the rate and complexity of its attacks not only on government agencies, but also on supporting infrastructures such as think thanks, telecommunications, energy, and defense companies. Even humanitarian groups, which have been tirelessly providing Ukraine's population with the resources needed for bare survival, have been in the sights of the former Soviet Union.

All in all, Microsoft has registered attacks 102 organizations from as many as 42 countries. Microsoft's numbers place around 60% of the attacks against NATO members - with the US being one of the favorite targets. Poland too has been particularly affected, being one of the distribution centers for provisions - and a hub for refugees to leave the embattled country. Despite that, Microsoft says only around 29% of the attacks have been successful - likely a testament to both Russia's technological difficulties and the overall reinforced networks and cybersecurity defenses of NATO countries. Even so, resources spent fighting Russia's attacks have an opportunity cost - they can't be spent elsewhere.

Supply Cut of Noble Gases from Russia Could Hit Chip Production

It turns out that Russia was a major supplier of, among many other things, industrial-grade noble gases, which are vital for semiconductor production. Earlier this month, the Russian government announced that it is cutting supply of noble gases to "unfriendly countries" (countries in the US sphere of influence), unless they pay for the merchandise in Russian Rubles, by creating remittance accounts in Russian banks (similar to how it wants these countries to pay for crude oil and natural gas).

Russia and Ukraine were leading global suppliers of industrial noble gases, together making up a third of the noble gas consumed by the semiconductor industry. Much of the heavy industry in Ukraine is either out of service, or committed to the war effort, which lets Russia dictate terms for its supply. Argon, xenon, helium, and neon are the most sought after noble gases in the semiconductor industry. In addition to the inert environment, mixtures of these gases are required by the lasers that perform lithography (etching microscopic circuits on silicon wafer).
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