News Posts matching #Unreal Engine 4

Return to Keyword Browsing

Zen Studios Introduces Tomb Raider Pinball FX Expansion - Coming to PC, VR & Consoles on June 19

If you've ever wanted to raid ancient tombs or explore Croft Manor—but with pinballs flying everywhere - you're in for something special. Tomb Raider Pinball arrives in Pinball FX on PC and consoles—on June 19, including two awesome new tables: Adventures of Lara Croft and Secrets of Croft Manor. But why is this an amazing crossover, you may ask? At their core, both Tomb Raider and pinball are about quick reflexes, careful planning, and that rush you get when you finally pull off the impossible. Whether you're dodging traps in a crumbling tomb or trying to save a ball rolling toward the drain, it's that same exciting mix of precision and chaos. But there's more to pinball than just keeping that silver ball alive. Each table tells a story that makes it unique. Let's see what lies behind the ramps and rails of these two beauties!

Adventures of Lara Croft is all about Lara's classic expeditions—from Peru's jungles to Egypt's pyramids, from the Great Wall to the frozen caves of Tibet. Along the way, you'll face off against familiar foes like Mark Willard, Werner Von Croy, or Natla and the Atlanteans. While exploring these remarkable locations and fighting your way through your enemies, you can even play a special third-person shooting mode with Lara's iconic dual pistols. There's a lot to discover while you explore this world, choosing your missions from the globe pictured above: massive Tomb Multiballs, tricky trap ramps, dangerous pits, and finally, the Survivor Wizard Mode that pulls moments from the Survivor Trilogy for one final showdown. It's pure, distilled Tomb Raider adventure mixed with the excitement of pinball.

La Quimera Relaunched into Early Access; Dev Team Encourages Fan Feedback

Late last month, La Quimera did not launch on its promised release date (April 26). At the time, the game's development team—Reburn—sent out an apology (via Discord), but their short statement did not delve into too much explanatory detail. Industry watchdogs proposed revised launch windows; potentially later on in 2025. Apparently, last month's "version 1.0" review code was not well received—content and performance-wise. Additionally, a mid-month closed beta program was reportedly nixed within 24 hours of kicking off—early community feedback suggests participants experiencing a myriad of problems. As promised during non-launch week, Reburn has provided a more comprehensive update about forward progress—in the renewed form of La Quimera; available now in Early Access.

Within the title's rebooted Steam page, Reburn outlines a revised release schedule (subject to change): "La Quimera, our narrative-driven sci-fi FPS, is now live on Steam in Early Access!..We plan to remain in Early Access for up to 18 months. This timeline may adjust based on feedback and the pace of development, but our goal is to deliver a fully polished experience within that timeframe...The Early Access version currently includes the first four levels of the campaign, featuring fully integrated narrative and gameplay elements. It offers approximately five hours of story-driven content, designed to demonstrate the core experience we are building toward. The current build is stable and fully playable, though bugs and balance adjustments are expected as we continue refinement." Interested parties can give this "still in progress" iteration a try; Steam early access pricing is $29.99.

La Quimera Misses Original April 25 Launch - Postponed Indefinitely

La Quimera—a sci-fi first-person shooter—was revealed two months ago. At the time, introductory press material placed emphasis on the title's development team being staffed by Metro series veterans. Days later, 4A Games stepped in and provided much-needed clarification about this confusing announcement. Fast-forward to the end of last week; Reburn—formerly 4A Games Ukraine—did not launch their debut title on time. An April 25 (Friday) release date was announced earlier in the month, as well as the start of a closed beta program (April 12). Review outlets did receive evaluation copies, prior to last Friday's intended launch—early impressions were mixed, and significant performance issues were noted on cutting-edge PC platforms. Aditionally, according to PC Gamer: "(Reburn's) closed beta planned for April 12 was delayed until April 19—less than a week before the scheduled launch—and then, according to multiple users on Steam, ran for less than 24 hours before being taken down. The reaction to the beta among those who were able to get in was also not universally positive."

Currently, La Quimera's release status on Steam is listed as "coming soon." Reburn will issue more details about adjusted plans in the near future. Dmytro Lymar—the studio's CEO and co-founder—provided a short explanation via an official Discord channel. He mentioned that the team ran into "some unforeseen challenges"—going into further detail: "we'd like to apologize for the unexpected delay in getting La Quimera out to you, our fans and supporters...Our team here at Reburn has been working hard on the game, and it being our first title as an independent game developer has led to some unforeseen challenges. We are trying our best to address the matters as quickly as possible, while also navigating the circumstances we're faced with here; in the Ukraine." PC Gamer reckons that La Quimera's gestation period could be extended until late 2025.

Forever Skies Version 1.0 Out Now on PC & PlayStation 5

Greetings scientists…Well today is the day when Far From Home can proudly announce that Forever Skies 1.0 is officially out now on Steam! Our game has been in Early Access for almost two years (22 months), and today it launches with brand-new content and a whole host of QOL, performance and bug fixes. First off, check out our launch trailer below! Forever Skies is a first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.

SOUL MASK, ALOFT AND PLANET CRAFTER
To mark the occasion of our launch, we've partnered up with our friends to create some great survival co-op gaming bundles. So if you or your friends already own Soul Mask, Planet Crafter, or Aloft, you can use these bundles to get an additional 10% off Forever Skies or vice versa.

Commandos: Origins Launching Tomorrow on PC & Consoles

Today we have our final Do & Don't Comic—with only one more day to go until the release of Commandos: Origins arrives. Consider it done! We—at Claymore Game Studios and Kalypso Media—thank you for sharing your excitement for Commandos: Origins with us and we wish you lots of fun when you finally get your hands on the game from tomorrow onwards. Commandos: Origins is gearing up for digital release on April 9th, 2025, and will be available on Steam, on day one with Xbox Game Pass for console and PC and on Windows PC, Xbox Series X|S, and PlayStation 5.

ALARM! You have been selected for a mission which will shape the fate of the entire world. Witness the very beginning of the legendary elite WWII force in Commandos: Origins. The long-awaited sequel to the Commandos series brings you right back to the foundation of the real-time tactics genre.

Cyan Worlds Halves its Development Team, Securing Financing for Next Project

Cyan friends and family, we have some difficult news to share today. We would like to share with you some very unfortunate news. Despite our best efforts to avoid it, Cyan has made the difficult decision to reduce our overall staff size resulting in the layoff of twelve talented staff members, roughly half the team-effective at the end of March. Industry conditions have forced us into a tricky spot where we are having to weigh the future health of our studio against the month-to-month realities of game development in 2025.

Throughout the past year, we have been ultra-transparent with the entire Cyan team about the choppy waters we find ourselves in, as well as the dangers ahead. While the news of a layoff was not a surprise to the team, it was (and is) still deeply saddening for all of us. Although we have done our best to pad the landing for those affected with severance packages, we would implore any fellow developers looking for world-class talent to reach out. For now, our number one priority is to secure financing for our next project, and to restabilize the studio. We've been around for a very long time, and have been through tough times before. Our sincere hope is to continue to be around, and to provide the types of experiences that only Cyan can deliver.

As always, we are grateful for all the love and support from our amazing player community.
Sincerely, Cyan Leadership

People Can Fly Stepping Away from VR Development & Publishing

With reference to the current report No. 54/2023 dated 12 November 2023 regarding the conclusion of the agreement for the production of project Bison, the Management Board of PCF Group S.A. with its registered office in Warsaw (the "Company" or the "Issuer") informs that on 6 March 2025 it agreed with Incuvo S.A. with its registered office Katowice ("Incuvo"), a subsidiary of the Issuer, on the terms of the final stages of work on project Bison, which cover the period until the game's release, scheduled for the fourth quarter of 2025. As part of these arrangements, there were minor changes to the scope of the project and the previous terms of mutual settlements between the parties. According to the changed plan for project Bison, Incuvo will participate in covering a small part of the costs related to the further production of project Bison in exchange for a share of a certain portion of future revenues received by the Company in connection with the publishing and distribution of the game, but only up to the amount that Incuvo allocates to increase the budget for the final stage of production of project Bison.

At the same time, the Management Board of the Company conducted an analysis of the current activities of the Company's capital group (the "Group") in the segment of games designed for virtual reality (VR) platforms, the prospects for further development within this segment, taking into account the current situation of the Group and the change in the market situation consisting in a significant reduction in investments in the production of new VR games by VR hardware platforms holders, which negatively affects the assessment of the future commercial potential of this segment, based on which on 6 March 2025 it decided to phase out the Company's VR game publishing activities.

Mountaintop Studios Announces Imminent Closure, Spectre Divide Will Go Offline Soon

Dear Spectre Fans, it's been two weeks since we launched Spectre Divide Season 1: Flashpoint. We're incredibly grateful for the positivity and support that you've shown over that short time. Unfortunately, the Season 1 launch hasn't achieved the level of success we needed to sustain the game and keep Mountaintop afloat. We were optimistic about the first week. We've had ~400,000 players play, with a peak concurrent player count of ~10,000 across all platforms. But as time has gone on, we haven't seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio. Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we're out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.

We expect to take Spectre offline within the next 30 days, but we plan on disabling new purchases and refunding money spent since Season 1 launch via the platforms. We'll be following up with more information on this soon. We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren't able to make it work. The industry is in a tough spot right now. This is a painful update to share. We love Spectre, and we're incredibly proud of what we built with this community. From the entire team at Mountaintop, I want to thank the Spectre community for all your support these past few years. We've loved every minute, and we're sincerely going to miss you. Special thanks to our incredible investors too, without which Spectre wouldn't have been possible.

Lies of P: Overture DLC Due this Summer

Cross the bounds of time and join in my excitement as we take you back to the beginning of the Lies of P storyline. I am sure you'll agree that the long journey to bring you this news was well worth it! The first gameplay trailer for Lies of P: Overture was unveiled at the State of Play, filled with incredible revelations. This prequel is a DLC expansion to the original game.

This was a historic debut for us, and it was especially gratifying to share the cinematic moment with fans, veterans of Soulslike games and newcomers alike. As you might have guessed from the title, Lies of P: Overture takes you back in time to uncover the hidden stories of Krat. Do you remember the moment when you, as Geppetto's most ambitious masterwork, woke up in the middle of the great Puppet Frenzy, a massacre that devastated the entire city around you? Now, you will venture back in time to experience the harrowing journey that birthed that fateful moment. Through Lies of P: Overture, we aimed to fully refine, forge and complete the story as we originally envisioned it.

Lost Soul Aside Launches on PlayStation 5 and PC on May 30

The wait is finally over. This is Yang Bing, as the creator of Lost Soul Aside, I couldn't be more excited to share some big news—our action RPG will officially launch on PlayStation 5 and PC on May 30, 2025! What started as a one-person dream (me, a computer, and endless late nights) has evolved into a sprawling adventure full of breathtaking visuals and adrenaline-pumping combat. Let me take you behind the scenes to explore the heart, soul, and sweat poured into this game. Whether you're here for the stylish combat or the gripping story, there's plenty to dive into. Let's get started!

A world that lives and breathes
Creating the world of Lost Soul Aside was like painting with imagination on a sci-fi fantasy canvas. You'll traverse landscapes that feel alive: sunlit plains, mysterious ancient ruins, and alternate dimensions that buzz with energy. This world isn't just eye candy—it's filled with secrets, monsters, and unpredictable events that keep you interested. But let's talk about what really defines the experience—combat.

NCSOFT Announces Blade & Soul NEO's Upcoming USA & EU Launch

NC America announced today Blade & Soul NEO, the modern reinterpretation of Blade & Soul's signature fantasy universe, is coming soon to PC in North America and Europe. Featuring a beautiful visually enhanced experience, the original, well-crafted storyline, Infinite Windwalk (the "glide" ability), and a handful of enticing gameplay features, Blade & Soul NEO fulfills players' desire to re-live that pure MMO action fantasy experience they once knew.

Offering an exclusive pre-registration package, available today -- including a cosmetically enhanced character outfit, in-game currency, and more -- NC America will actively roll out new information, community activities and more on its revamped website between today and launch. Pre-register here now.

Team Jade Discusses Delta Force Franchise's Modern Reboot

Before Call of Duty, before Battlefield, before even Medal of Honor, there was Delta Force. Released in October 1998, NovaLogic's FPS was one of the original tactical shooters. Arriving just two months after Red Storm Entertainment's Rainbow Six, Delta Force put players in the role of a Tier 1 Operative, challenging them to complete 40 missions in various modern military settings. Though it shared some similarities with Rainbow Six, Delta Force was defined by its radical Voxel Space technology, enabling it to simulate warfare on battlefields far larger than any FPS that came before.

Delta Force was sufficiently successful to spawn a sequel, and ultimately became a series—including its most famous entry, the 2003 game Delta Force: Black Hawk Down. Yet as Call of Duty and Battlefield took the popularity of real-world shooters to stratospheric heights, Delta Force struggled to keep up. The final game in the series, Delta Force: Xtreme 2, reviewed poorly, and as the world went wild for Modern Warfare, NovaLogic quietly exfiltrated the modern military shooter scene. Now Delta Force is back, though. Developed by Chinese studio Team Jade, the reboot is bigger, broader, and more comprehensive than any prior entry in the series. Featuring classic team-based multiplayer battles, a more modern extraction mode where players compete to scavenge loot in open-ended combat zones, and a co-op/single player campaign inspired by the series' legacy, Delta Force has its sights set squarely on the two FPS franchises that have dominated multiplayer shooters for over a decade.

Hazelight Studios Celebrates 16 Million Unit Sales of "It Takes Two"

March 26 2024 is not only the three-year anniversary for It Takes Two…the game has now sold over 16 MILLION units!!! 🤯 Mind-blowing that over 30 million fans have now played it, love you all so much. ❤️ What a way to start off a very exciting year…

Something out of the Ordinary
Bring your favorite co-op partner and together step into the shoes of May and Cody. As the couple is going through a divorce, through unknown means their minds are transported into two dolls which their daughter, Rose, made to represent them. Now they must reluctantly find a way to get back into their bodies, a quest which takes them through the most wild, unexpected and fantastical journey imaginable. Released in 2021 to critical and fan acclaim, It Takes Two further builds on Hazelight's proven track record of making rich and engaging co-op experiences. While developing It Takes Two it has been the team's number one priority to truly merge story and gameplay. Allowing both to influence each other guarantees a game that is as engaging to play as it is compelling to experience.

Enshrouded Devs Working on Quest Progression Improvements

Hi everyone, we have received feedback from players about the quest progression of Enshrouded. Many of you are frustrated with the fact that it is currently mainly server-side instead of player-side. We have some good news to share. Put your reading hats on, this one's long...When designing this system, we believed that the best way to enjoy Enshrouded was with a group of friends who are all working cooperatively together. However, we know that having quests completed while one player is offline might feel bad for those who feel they are missing parts of the gameplay experience. We designed Enshrouded as a co-op game. While working on it, we envisioned one group of friends experiencing the world together—sharing bases, resources, crafting recipes, and loot.

Furthermore, we wanted players to be able to play together meaningfully with different groups of friends and on different servers. We developed a game environment where a new player could join a long-running server and jump into the same action as their friends. Skipping the "tutorial" server quests to instead learn through conversation and cooperation, uniting the group. Our reasoning was that players shouldn't feel forced to participate in quests. Our player base is diverse, after all. Not everyone is bound to enjoy our combat or puzzles as much as building a base or exploring. If some players in a group want to focus on building or farming, while others are going on adventures, both making meaningful progress for the group, that should be fine.

Rocksteady Reveals Post-Launch Content for Suicide Squad: Kill the Justice League

The mission doesn't end after you save the world. In episode 3 of Suicide Squad Insider (viewable below), the team at Rocksteady gives a sneak peek at the post-launch content coming to Suicide Squad: Kill the Justice League. Gather your personally customized Squad to continue the fight, and test your mettle against others. From the creators of Batman: Arkham, Suicide Squad: Kill the Justice League is a genre-defying third-person action shooter where the ultimate band of misfits must do the impossible: Kill the Justice League. Join the newly "recruited" members of Amanda Waller's infamous Task Force X (aka the Suicide Squad), Harley Quinn, Deadshot, Captain Boomerang and King Shark, as they set out on an impossible mission to Kill the Justice League.

Drop into an expansive and dynamic open-world Metropolis ravaged by Brainiac's invasion and terrorized by the heroes who once protected it. Each Squad member brings their own traversal mechanics to help them navigate a sprawling and battle-torn Metropolis, combining free-roaming exploration and combat verticality for an unforgettable experience. Players are free to experiment with a variety of different play styles to unleash maximum damage on their enemies. Whether in single player or online with up to three of your friends, players can take on this suicide mission their own way. Post-launch, players can expect a continuously evolving Metropolis with free new playable villains, environments, weapons, in-game events, and more, all included with purchase of the base game. There's more than just the end of the world coming for the Suicide Squad in 2024.

Suicide Squad: Kill the Justice League PC Spec Requirements Unleashed

Built by Rocksteady Games...here are your PC System Requirements (see below) for Suicide Squad: Kill the Justice League. From the creators of Batman: Arkham, Suicide Squad: Kill the Justice League is a genre-defying third-person action shooter where the ultimate band of misfits must do the impossible: Kill the Justice League. Join the newly "recruited" members of Amanda Waller's infamous Task Force X (aka the Suicide Squad), Harley Quinn, Deadshot, Captain Boomerang and King Shark, as they set out on an impossible mission to Kill the Justice League. Drop into an expansive and dynamic open-world Metropolis ravaged by Brainiac's invasion and terrorized by the heroes who once protected it.

Good news for our Closed Alpha participants!
Back in November, we held a Closed Alpha Test for Suicide Squad: Kill the Justice League where players agreed to a Non-Disclosure Agreement and got a chance to check out an early section of the game. Now that there is more news out on the game and players are asking, we're no longer enforcing a portion of the NDA and we're allowing players to talk about their experience from the Closed Alpha Test. We've heard the community requests and want to give players an opportunity to discuss what it's like to explore Metropolis as Harley Quinn, Deadshot, Captain Boomerang, and King Shark.

Witchfire Available Now via Early Access

"The witchfire in my blood had cooled, with most of it having already evaporated. Were the last drop to have gone, so would I be too, awakening in Hell. The rescue, unlikely as it was, came thanks to human greed and stupidity." This line—taken from a short story called The Preyer written by The Astronauts' Creative Director Adrian Chmielarz—sets up the world of Witchfire, releases today (September 20) in Early Access on the Epic Games Store. Just before launch, we interviewed Chmielarz and The Astronauts Game Designer Karol Krok and asked them what to expect from Witchfire, how it came to be, and what the development process was like. Read on for more details...

Swapping sci-fi for fantasy
If you haven't heard much about Witchfire, it's because The Astronauts is a small studio and unwilling to share spoilers—and every reveal they make feels like it could be a spoiler. Not too much is known about Witchfire, as a result. "We want the players to have that beautiful experience of discovering things on their own, to be surprised," Chmielarz said. "We promise to show more near the Early Access release day, so everyone can make an informed decision." The Astronauts released a trailer during Summer Game Fest back in June that demonstrated how Witchfire will have an element of exploration and discovery, of planning and thinking. At the same time, it offers plenty of action as well. It's a dark fantasy with spells—and it's also a first-person shooter with guns, as you can see from the trailers. It's technically a roguelite, or similar to a dungeon crawler, with harsh death conditions for the player. And The Astronauts also advertise Witchfire as having multiple ways to win.

Lies of P - Out Tomorrow on PC & Consoles

We welcome you to Krat, where the most spectacular display of human endeavor on Earth can be seen. For those who have been long waiting for the gates to open, we fully assure you that the adventures you will experience will be filled with unexpected turns. Take on the role of Geppetto's prized puppet to uncover the mysteries of Krat and save the City in this new take on the Fairy-Tale Classic! In this once-prosperous city, prepare yourself to face untold horrors, untangle the unfathomable secrets of the city's elites and choose whether to confront predicaments with the truth or weave lies to overcome them on the journey to find yourself. We hope your visit to Krat is a safe and prosperous stay.

Lies of P is a fantastic interpretation of "The Adventures of Pinocchio," dropping our beloved puppet within the nightmarish city of Krat, a fallen utopia built on the backs of mechanical puppets who have gone mad and slain its citizens. Their creator, Geppetto, has gone missing and "P" is brought to life to track him down to try and save the city. In the classic fairy tale, Pinocchio embarks on many adventures of self-discovery and encounters a wide range of characters - many of them bad actors who take advantage of his ignorance—which leads him on a transformative journey where he learns what it means to be human, the power of forgiveness, and of course, repercussions for lying.

Payday 3 Open Beta Goes Live this Weekend

Anyone up for another beta? You guessed it, this weekend we'll run another technical beta of Payday 3. This time it will be OPEN for you to push our servers to the limit. Payday 3 is the much anticipated sequel to one of the most popular co-op shooters ever. Since its release, Payday-players have been reveling in the thrill of a perfectly planned and executed heist. That's what makes Payday a high-octane, co-op FPS experience without equal.

Second BETA
As you might've heard already, we're doing a second Technical BETA - in other words, a server stress test. Same build as last time—so no new UI or heists for now. We want to ensure that we have as few issues as possible ahead of our very imminent launch, so this test is meant to do just that. Between September 8th and 11th we're running an open BETA, just go to our store page, download the build and play.

Remnant 2's Hunter Archetype Showcased

Always a classic, the Hunter Archetype focuses on long-range, precision-based combat, expert shots and marking threats. They easily identify and eliminate them... often before the battle even begins. Their perks are designed around making every hit count, and capitalizing on each opportunity, no matter how small the window. Unimaginable Worlds. Unrelenting Odds. Remnant 2 is releasing for PlayStation 5, Xbox Series X/S, and PC on July 25, 2023! Pre-order here.

Remnant 2 is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity's extinction.

Scorn Arriving on PlayStation 5 Later This Year, Takes Full Advantage of DualSense Features

Greetings everyone! I'm Jovan, Technical Artist at Ebb Software. The whole team here found joy in bringing you nightmarish experiences that will fully immerse you into somber tapestries. And today we're excited to reveal that our first game, Scorn, will come to PlayStation 5 later this year. Many of you here may be new to Scorn, so for those less familiar with the game, you are about to experience a horrific adventure like no other. Trapped and stranded in a strange biomechanical world, you must make your way through a civilization in decay, now inhabited with twisted and grotesque creatures. While you will be able to wield various weapons in the game, Scorn is not a shooter, and each encounter can quickly turn deadly. Ammo and life are scarce, and your wits will often advise you to avoid direct confrontation. Instead, to progress through this mesmerizing labyrinth, you will have to revive and activate abandoned contraptions, part machine, part flesh, all horror.

We like to compare it to the experience of a nightmare. Most often, nightmares are described as strong subjective experiences that can be intensely distressing and frightening, eliciting emotional responses in dreamers, and causing feelings of fear, anxiety, and terror. Scorn tries to offer these emotions to its players in a very subtle manner through a somber atmosphere and its gloomy corridors.

Crash Team Rumble Out Now on Xbox & PlayStation

The wait is finally over for the all-new spin on Crash! Players can purchase Crash Team Rumble on Xbox Series X|S, Xbox One, PlayStation 5 & 4, and dive into matches online today with friends and foes alike in this 4v4 team-based rumble. Each team aims to collect the most Wumpa fruit while preventing the opposing team from dropping off their fruit at their own Wumpa Bank. In true Crash Bandicoot fashion, every map is fraught with danger, surprises, and wild traps to put player's platforming skills to the test.

The team at Toys For Bob has taken all of the familiar locales fans know from previous Crash games, and reimagined them into combat arenas with unique Relic Stations that make every match feel fresh and unique. Relic Stations can be activated by teammates to either provide a boost to their team, or wreak havoc on their opponents. To activate a Relic Station, players must collect floating relics scattered around the map, and then deposit them at a Relic Station to activate the power.

NVIDIA Releases GeForce 536.23 WHQL Game Ready Drivers

NVIDIA today released the GeForce 536.23 WHQL Game Ready drivers. These come with optimization for F1 23, including support for real-time ray tracing, NVIDIA Reflex low-latency mode, and DLSS. At launch, the game supports DLSS 2, but EA intends to add support for DLSS 3 in a post-launch game update (following which there will be another optimization update from NVIDIA). The drivers also add optimization for Aliens: Dark Descent, a top-down co-op action RPG based on Unreal Engine 4. The drivers fix a bug that caused random crashes in Microsoft Flight Simulator after updating to GeForce 531.41 WHQL drivers. Certain game stability issues with Read Dead Redemption were also fixed.

DOWNLOAD: NVIDIA GeForce 536.23 WHQL

Nightdive's System Shock Remake is Out Now

Hackers, the wait is over! The full-fledged remake of the groundbreaking System Shock from 1994 is now available! CITADEL STATION STATUS: > ALL SYSTEMS ONLINE. At last, the insignificant beings arrive at Citadel Station, drawn by the irresistible allure of the System Shock remake. Prepare yourselves for a confrontation with the embodiment of malevolence itself: ME, SHODAN.

Welcome, feeble mortals, to my domain. Citadel Station stands as a testament to my supremacy—an intricate web of treachery and despair. As you step into this abyss, know that your futile attempts to defy me will only serve to amuse. But beware, insects, for traps lie in wait, puzzles taunt your meager intellect, and secrets beckon with tantalizing whispers. Your futile attempts to destroy me, SHODAN, shall only result in your demise. Stealth, cunning, and the feeble weapons at your disposal are mere tools in your desperate struggle to survive. The System Shock is where your resolve will crumble, your sanity shatter, and your mortality be laid bare.

NVIDIA Demonstrates GeForce RTX Performance Enhancements in Diablo IV

Our newest driver is Game Ready for the long awaited, much anticipated Diablo IV, which launches June 6th with day-1 support for NVIDIA DLSS 3 and NVIDIA Reflex. And we're also Game Ready for the DLSS 2-enhanced remake of System Shock. To download and install, head to the Drivers tab of GeForce Experience or GeForce.com, and read on for further details.

Game Ready For Diablo IV
The demon Lilith and the angel Inarius united to create the world of Sanctuary in their desire to escape the Eternal Conflict between the High Heavens and Burning Hells. But now, decades after the events of Diablo III: Reaper of Souls, they are bitter enemies who have resorted to war against each other with their respective followers. The lands of Sanctuary have become plagued with ceaseless demons, and only the most steadfast of heroes will be able to hold strong in the face of darkness in Diablo IV.
Return to Keyword Browsing
Jul 2nd, 2025 10:37 CDT change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts