News Posts matching #Xbox Series X

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AMD Ramps Up Custom SoC Production for Next-Generation Consoles

Both Sony and Microsoft are expected to soon launch their next-generation consoles, which are highly anticipated among console gamers as they will bring some of the latest advancements in graphics, like ray tracing. The current situation in the world is that everything is slowed down due to the COVID-19 outbreak. Companies across the world have mostly slowed down their production lines due to the less demand, however, AMD has done exactly the opposite for their custom SoC customers. In wake of expected high demand, AMD has ramped up its production lines so it can supply Sony and Microsoft for their next-generation consoles—PlayStation 5 and Xbox Series X. This is an encouraging sign that the demand is going to be strong - and that AMD is up to the task of delivering.
AMD custom SoC

Microsoft to Showcase Xbox Series X Gameplay on Inside Xbox - May 7th, 8am PT

Microsoft has just announced that we will finally get a glimpse (here's hoping it's more than just a glimpse) at their next-generation Xbox Series X gameplay. The event, scheduled for May 7th at 11 am ET / 8 am PT. To be transmitted on YouTube, the Inside Xbox event will be essentially a "global partner event", which means that we should see gameplay for a variety of franchises from AAA developers and publishers. And looking at today's announcement of Assassin's Creed Valhalla, which featured Xbox marketing prominently, I'll wager that's just one of the games we'll get to see more of at the event.

Microsoft's general manager of Xbox games marketing Aaron Greenberg also said that "Xbox Games Studios teams are hard at work on some big summer plans". It remains to be seen whether that means another event will be taking place at a later date, focused solely on Microsoft's first-party studios, but I'd wager we'll be seeing most of the presentation focusing on Xbox's own development studios. Finally, we'll be getting a look at what "gaming revolution" next-gen consoles will really bring - and set a standard for future games development.

AMD Confirms Zen 3 and RDNA2 by Late-2020

AMD in its post Q1-2020 earnings release disclosures stated that the company is "on track" to launching its next-generation "Zen 3" CPU microarchitecture and RDNA2 graphics architecture in late-2020. The company did not reveal in what shape or form the two will debut. AMD is readying "Zen 3" based EPYC "Milan" enterprise processors, "Vermeer" Ryzen desktop processors, and "Cezanne" Ryzen mobile APUs based on "Zen 3," although there's no word on which product line the microarchitecture will debut with. "Zen 3" compute dies (CCDs) are expected to do away with the quad-core compute complex (CCX) arrangement of cores, and are expected to be built on a refined 7 nm-class silicon fabrication process, either TSMC N7P or N7+.

The only confirmed RDNA2 based products we have as of now are the semi-custom SoCs that drive the Sony PlayStation 5 and Microsoft Xbox Series X next-generation consoles, which are expected to debut by late-2020. The AMD tweet, however, specifies "GPUs" (possibly referring to discrete GPUs). Also, with AMD forking its graphics IP to RDNA (for graphics processors) and CDNA (for headless compute accelerators), we're fairly sure AMD is referring to a Radeon RX or Radeon Pro launch in the tweet. Microsoft's announcement of the DirectX 12 Ultimate logo is expected to expedite launch of Radeon RX discrete GPUs based on RDNA2, as the current RDNA architecture doesn't meet the logo requirements.

Philips Intros 345M1CR Momentum Ultrawide 144 Hz Monitors for Next Gen Consoles

Philips late last week introduced the 345M1CR Momentum, a 21:9, 34-inch ultrawide monitor designed for next-generation game consoles (PlayStation 5 and Xbox Series X), without naming them as such. The monitor offers UWQHD (3440 x 1440 pixels) resolution, 4 ms response time (1 ms with low blur mode), and 144 Hz refresh rates, and possibly features HDMI 2.0b connectivity to work with next-gen consoles. 4K UHD at 60 Hz is the core design goal of both Microsoft and Sony, although it's quite conceivable that the two could enable support (including in-game optimization) for ultrawide formats and high refresh-rates (beyond 120 Hz). There's no word on pricing or availability.

Crysis Remastered Could be Coming Soon

The Crysis Twitter account today once again became active, after almost four years of inactivity, to post a two-worded tweet - "RECEIVING DATA". The tweet is an indication of something happening and the current industry rumors are pointing to a nonother then a remaster of the beloved title. Yes, we are talking about a remaster of one of the Crysis games, possibly the last entry added in 2013 - the Crysis 3. Originally developed by a German developer Crytek and published by Electronic Arts, the game is powered by CryEngine. The game is being worked on by both teams of EA and Crytek, however, the possible launch of the game is determined by EA, as it has rights to the game still. During the Q2 earnings call, EA's CEO mentioned that they are working delivering "some exciting remasters of fan favorites" for the fiscal year of 2021, so we can expect the game in a timeframe close to us.

It seems like the popular question "but can it run Crysis?" will gain traction again, as the game will likely be a real treat for the eyes. Implementing Crytek's latest CryEngine 5.6, it will feature all the latest bells and whistles of computer graphics. That means that Ray Tracing and support for 4K textures are going to be present. Meant for next-generation hardware of PCs and consoles like PS5 and Xbox Series X, the remastered Crysis game would need a powerful system to run on, however, judging by rumors of next-generation hardware it should be enough to power it without a problem. To see more about CryEngine 5.6, please check out the video below.
Crysis 3

GameStop Downsizes, Over 300 Stores to Permanently Close

GameStop announced that it will permanently close down over 300 brick-and-mortar stores in an effort to "de-diversity" its business. The company closed down 331 stores last year, bringing the store strength down to 5,500 locations. Much of GameStop's focus markets are those parts of the U.S. with sub-optimal Internet bandwidth that blunts the advantage digital retailers like Steam have over it. Besides game hard-copies and coupons for cash, GameStop also retails game consoles and accessories. The earnings call that included this announcement also had a comment about a possible delay in the release of PlayStation 5 and Xbox Series X as supply-chains around the world are severely disrupted, not to mention people's disposable incomes.

AMD RDNA 2 GPUs to Support the DirectX 12 Ultimate API

AMD today announced in the form of a blog post that its upcoming graphics cards based on RDNA 2 architecture will feature support for Microsoft's latest DirectX 12 Ultimate API. "With this architecture powering both the next generation of AMD Radeon graphics cards and the forthcoming Xbox Series X gaming console, we've been working very closely with Microsoft to help move gaming graphics to a new level of photorealism and smoothness thanks to the four key DirectX 12 Ultimate graphics features -- DirectX Raytracing (DXR), Variable Rate Shading (VRS), Mesh Shaders, and Sampler Feedback." - said AMD in the blog.

Reportedly, Microsoft and AMD have worked closely to enable this feature set and provide the best possible support for RDNA 2 based hardware, meaning that future GPUs and consoles are getting the best possible integration of the new API standard.
AMD RDNA 2 supports DirectX12 Ultimate AMD RDNA 2 supports DirectX12 Ultimate AMD RDNA 2 supports DirectX12 Ultimate AMD RDNA 2 supports DirectX12 Ultimate

Microsoft DirectX 12 Ultimate: Why it Helps Gamers Pick Future Proof Graphics Cards

Microsoft Thursday released the DirectX 12 Ultimate logo. This is not a new API with any new features, but rather a differentiator for graphics cards and game consoles that support four key modern features of DirectX 12. This helps consumers recognize the newer and upcoming GPUs, and tell them apart from some older DirectX 12 capable GPUs that were released in the mid-2010s. For a GPU to be eligible for the DirectX 12 Ultimate logo, it must feature hardware acceleration for ray-tracing with the DXR API; must support Mesh Shaders, Variable Rate Shading (VRS), and Sampler Feedback (all of the four). The upcoming Xbox Series X console features this logo by default. Microsoft made it absolutely clear that the DirectX 12 Ultimate logo isn't meant as a compatibility barrier, and that these games will work on older hardware, too.

As it stands, the "Navi"-based Radeon RX 5000 series are "obsolete", just like some Turing cards from the GeForce GTX 16-series. At this time, the only shipping product which features the logo is NVIDIA's GeForce RTX 20-series and the TITAN RTX, as they support all the above features.

Complete Hardware Specs Sheet of Xbox Series X Revealed

Microsoft just put out of the complete hardware specs-sheet of its next-generation Xbox Series X entertainment system. The list of hardware can go toe to toe with any modern gaming desktop, and even at its production scale, we're not sure if Microsoft can break-even at around $500, possibly counting on game and DLC sales to recover some of the costs and turn a profit. To begin with the semi-custom SoC at the heart of the beast, Microsoft partnered with AMD to deploy its current-generation "Zen 2" x86-64 CPU cores. Microsoft confirmed that the SoC will be built on the 7 nm "enhanced" process (very likely TSMC N7P). Its die-size is 360.45 mm².

The chip packs 8 "Zen 2" cores, with SMT enabling 16 logical processors, a humongous step up from the 8-core "Jaguar enhanced" CPU driving the Xbox One X. CPU clock speeds are somewhat vague. It points to 3.80 GHz nominal and 3.66 GHz with SMT enabled. Perhaps the console can toggle SMT somehow (possibly depending on whether a game requests it). There's no word on the CPU's cache sizes.

Xbox Series X Semi-custom SoC Features 320-bit Memory Interface, 10 GB or 20 GB Memory

Microsoft's upcoming Xbox Series X entertainment system is shaping up to be a technological monstrosity. Xbox group head at Microsoft, Phil Spencer, last revealed a picture of its semi-custom SoC back in January, by setting it as his Twitter display picture. Over the following weeks, many more technical details, such as the chip's 12 TFLOP/s combined compute power, would be let out. Spencer updated his display picture revealing a segment of the Xbox Series X mainboard with the SoC and memory chips surrounding it. The picture reveals the large SoC package in the center, surrounded on three sides by ten memory chips, possibly GDDR6, each with its own wiring to the SoC. This indicates that the SoC features a 320-bit wide memory interface.

As for the memory density, there's no way to tell. It could be 10 GB if those are 8 Gbit memory chips, or 20 GB if those are 16 Gbit. It boils down to which device the Xbox Series X the company wants to succeed. The Xbox One S features 8 GB of DDR3, while the spruced up Xbox One X features 12 GB of GDDR5. If the new Xbox Series X succeeds the latter, then it could very well feature 20 GB, more so given Microsoft's lofty design goals (4K UHD gaming with real-time ray-tracing). Microsoft leverages hUMA to use a common memory pool for both the CPU and GPU. Designed in collaboration with AMD on a TSMC 7 nm-class node (likely the N7P), the SoC features "Zen 2" CPU cores, and a GPU based on the RDNA2 graphics architecture.
Xbox Series X memory

Microsoft Confirms Xbox Series X Specs - 12 TFLOPs, Custom APU With Zen 2, RDNA 2, H/W Accelerated Raytracing

Microsoft has confirmed the official specs for the Xbox Series X games console, due Holiday 2020 (think November). The new specs announcement confirms the powerhouse of a console this will be, with its peak 12 TFLOPs compute being 8 times that of the original Xbox One, and twice that of the Xbox One X, which already quite capable of powering true 4K experiences. This 12 TFLOPs figure is a mighty impressive one - just consider that AMD's current highest-performance graphics card, Radeon VII, features a peak 13.4 TFLOPs of computing power - and that's a graphics card that was launched just a year ago.

The confirmation also mentions support for Hardware-Accelerated raytracing, something that all but confirms the feature being built into AMD's RDNA 2 microarchitecture (of which we are expecting news anytime now). this, alongside Variable Rate Shading (VRS) support, brings AMD to feature parity with NVIDIA's Turing, and should allow developers to optimize their performance and graphical targets without any discernible quality loss.

People Can Fly, Square Enix Release Gameplay Trailer for Next-Gen Videogame Outriders

People Can Fly and Square Enix today released a gameplay trailer for their upcoming, next-gen game Outriders. The game, which will be available in current-gen systems as well as Xbox Series X, PS5 and PC, is a 1-3 player, drop-in drop-out co-op RPG shooter which promises to be set in a futuristic, dark sci-fi universe. The premise is as such: humanity as we know it abandoned Earth in search of a new home, which they thought they had found in the form of Enoch. A worldwide, storm-like event dubbed The Anomaly (which may have been produced by more than weather phenomena, I wager) forced humanity back into cryo-suspension whilst they waited for the proverbial storm to pass. The eventually reawakened ones find burning powers within themselves that will force them to confront their humanity, evolve - and eventually, to become something different.

People Can Fly describe the game as "Players will create their own Outrider and embark on a journey across a hostile planet. With rich storytelling spanning a diverse world, they will leave behind the slums and shanty towns of the First City and traverse forests, mountains and deserts in pursuit of a mysterious signal." You can expect an arsenal of weapons and supernatural powers, though the exact nature of the game's world and systems (open-world, quasi-open world, or some such) still haven't been clarified. Expect the game to drop come holiday 2020, right alongside the next-generation console launch. A reveal stream will be available via Twitch in about two days - there's a countdown timer in the official Outriders page.

Microsoft Confirms E3 2020 Presence, Xbox Series X Details; Sony Makes a Pass on the Expo

The Electronic Entertainment Expo (hence, E3) was, for years, one of those unmissable tech events with an unmistakable gravitas. All companies that actually meant something took attendance to woo the globe with the latest games, entertainment systems, and advances in technology. It still retains most of that glamour, even if some of its sheen is slightly rubbed off already. However, we can expect E3 2020 to the stage for a number of reveals from companies, and one of those companies is Microsoft. Phil Spencer has already confirmed that Microsoft will have a strong presence at E3, and with that being the case, you can expect new games, more information on already announced games (more Halo Infinite, please), and additional information pertaining the company's Xbox Series X games console.

But while some are still betting on E3, others have started to go their own way by organizing their own events. Sony has announced that they will be skipping E3 2020 in favor of hundreds of smaller, yet more globally seeded events, citing that the Entertainment Software Association's (ESA) vision for their 2020 show doesn't exactly align with what Sony is aiming at with its products. Still, you know 2020 will be a packed year for gaming, both in the console and PC spaces.

Xbox Head Posts "Project Scarlett" (Xbox Series X) SoC Picture, Has that 7nm Tinge

Phil Spencer, head of the Xbox division at Microsoft, posted a picture of the semi-custom SoC at the heart of the company's upcoming "Project Scarlett" Xbox Series X game console as his Twitter avatar. The picture reveals a chip that looks visibly similar to that of "Project Scorpio" (Xbox One X). The picture was also taken from an angle that reveals the pinkish/auburn tinge of 7 nm AMD chips made at TSMC. You'll find the same tinge on chips such as "Navi 10" when viewed from an angle. The die unabashedly bears the "Project Scarlett" and "8K" markings.

Next-generation game consoles are marketing 4K 60 Hz and 8K gaming capability. They likely use a combination of dynamic resolution-scale and variable rate shading to achieve this. The "Project Scarlett" SoC is a semi-custom chip co-designed by Microsoft and AMD, and uses CPU cores based on the company's "Zen 2" microarchitecture, combined with a powerful GPU based on RDNA2, which features hardware-accelerated ray-tracing and variable-rate shading. Hardware enthusiasts on Twitter are abuzz with estimating the die-size of the SoC, with calculations pinning it around the 350 mm² mark ±10 mm², or roughly similar to that of "Project Scorpio," but one must factor in the switch to 7 nm from 16 nm significantly increasing transistor-density.
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