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Ghost of Yotei Developer Confirms Ghost of Tsushima Universe With More Spin-Off Games and a Movie To Come

Sucker Punch, developer of the wildly popular Ghost of Tsushima, recently announced Ghost of Yōtei as the follow-up to Ghost of Tsushima and confirmed that this is only the beginning of a seemingly expansive franchise. Ghost of Yōtei is the first indirect sequel to Ghost of Tsushima to take place in what Sony calls the Ghost franchise and follows a new character, Atsu, on a quest for revenge in feudal Japan. It will launch on PS5 in 2025, although Sony has yet to reveal a firm release date.

In an interview with The New York Times, Sucker Punch revealed that it had already started planning Ghost of Yōtei as a follow-up to Ghost of Tsushima before the original game was even announced. It also revealed that it had already started working with Chad Stahelski, director of the John Wick franchise, on a cinematic adaptation of Ghost of Tsushima, and that there are other games coming to the Ghost franchise in the future.

Counter-Strike Celebrates 25 Years of Tactical First-Person Shooter Excellence

Today marks a significant milestone for one of the most iconic and influential first-person shooter franchises of all time—Counter-Strike is celebrating its 25th anniversary. What began as a humble Half-Life mod in 1999 has evolved into a global phenomenon, captivating millions with its intense, team-based tactical gameplay. The original Counter-Strike was instantly hit upon its public beta release on June 19, 1999, quickly building a fervent cult following among PC gamers. Valve soon recognized its potential, acquiring the rights and releasing an official standalone version in November 2000. This launched Counter-Strike into the mainstream, kicking off over two decades of continuous development, innovation, and fierce competitive play. Over the years, the series has seen multiple major releases like Condition Zero, Source, and the juggernaut Counter-Strike: Global Offensive in 2012. Each introduced new maps, weapons, graphics enhancements, and gameplay twists like CS: GO's Danger Zone battle royale mode.

But the core hook remained—tightly coordinated attack/defense scenarios demanding skill, strategy, and pinpoint shooting accuracy. Many of us grew up playing Counter Strike. The latest evolution arrived last September with Counter-Strike 2, ushering in a new engine, revamped graphics, and additional gameplay refinements. While initially met with some skepticism from hardcore fans, CS2 has been widely embraced, smashing records with over 1.5 million peak concurrent players. The key to Counter-Strike's enduring success has been its best-in-class core gameplay loop combined with Valve's commitment to evolve with the times. But just as crucial is the passionate global community that has embraced the series' high-skill cap and opportunities for creative strategies. Many have remained devoted for decades, fueling a robust professional esports scene. As it enters its 26th year, Counter-Strike's tactical multiplayer mayhem shows no signs of slowing down. Its unique blend of shooting fundamentals and cerebral team play has firmly cemented its place as one of the most influential games ever made.

Mattel and Outright Games Launch Multi-Year Partnership to Create Series of Games for Console and PC

Mattel, Inc. a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world, today announced a multi-year strategic partnership with Outright Games, the leading publisher of family-friendly interactive entertainment. The partnership begins with three new games for all consoles and PC slated for release before the end of this year: Matchbox Driving Adventures, Monster High: Skulltimate Secrets, and Barbie Project Friendship.

Mattel's partnership with Outright Games underscores its strategy to deepen engagement in the digital games sector, leveraging iconic brands to create compelling experiences for a global market. In 2023, Mattel Digital Games achieved a significant milestone, reaching 48 million monthly active players, driven by successes such as Barbie DreamHouse Tycoon and Hot Wheels Unleashed 2: Turbocharged. As Mattel nears its 80th anniversary, the company is poised to expand its digital footprint by introducing more games across more platforms, resonating with fans of all ages.

Xbox Giving Away One-of-a-Kind Fallout Vault Box

Xbox and Fallout fans, rejoice! Today, we are thrilled to announce a striking collaboration between Xbox and new series on Prime Video "Fallout", premiering on April 11. Introducing the Xbox and Fallout Vault Box—a custom collaboration that combines the rugged essence of the Fallout universe with the unparalleled security of a Fort Knox vault. Based on one of the greatest video game series of all time, "Fallout" is the story of haves and have-nots in a world in which there's almost nothing left to have. Two-hundred years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind—and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them.

The series comes from Kilter Films and executive producers Jonathan Nolan and Lisa Joy. Nolan directed the first three episodes. Geneva Robertson-Dworet and Graham Wagner serve as executive producers, writers and co-showrunners. The series stars Ella Purnell (Yellowjackets), Aaron Moten (Emancipation) and Walton Goggins (The Hateful Eight). Athena Wickham of Kilter Films also executive produces along with Todd Howard for Bethesda Game Studios and James Altman for Bethesda Softworks. Amazon MGM Studios and Kilter Films produce in association with Bethesda Game Studios and Bethesda Softworks.

Xbox Design Lab Introduces Fallout-themed Controller

Straight from the vault, we're thrilled to unveil the all-new Xbox Wireless Controller - Fallout, ready for you exclusively at Xbox Design Lab! Get ready to dive into the immersive world of one of gaming's most beloved franchises. This Fallout-themed controller is a heartfelt tribute to the iconic character from the series we all adore, Vault Boy, showcasing each of his unique S.P.E.C.I.A.L. traits. Secure your spot in the wasteland and get your hands on this epic addition to your gaming arsenal today!

This controller is designed with a collage of some of the most iconic Vault Boy perk icons from throughout the franchise's history. The white background with the grey etchings of the character allows the design to incorporate all these memorable moments, while still leaving space for you to add all of the colors you love! The blue and yellow colored Vault Boy and Vault-Tec decal surrounding the Xbox button fully tie in the aesthetic that visually represents the post-apocalyptic games. And if you look close enough, you can also find some hidden Easter eggs in the collage that you don't want to miss!

EA Axes Star Wars FPS, Battlefield Single Player Project Reassigned to Criterion

This announcement was shared with EA Entertainment employees by Laura Miele, President of EA Entertainment and Technology: "Hi Everyone, over the past six months, you've heard me talk about aligning our portfolio and organization to deliver on our ambitious growth strategy. One of the essential parts of delivering on our plans is making sure we are listening to our players and investing in the games they want to play. As Andrew noted in his EA Action, the reality of a creative business is that market conditions and players' needs are always changing. We're seeing a rapid player shift toward large open-world games, massive communities, and live services. With that in mind, we have shared the following updates with our teams:"

Respawn:
Respawn's unique ability to connect with players and create exceptional game experiences is unrivaled in entertainment. As we've looked at Respawn's portfolio over the last few months, what's clear is the games our players are most excited about are Jedi and Respawn's rich library of owned brands. Knowing this, we have decided to pivot away from early development on a Star Wars FPS Action game to focus our efforts on new projects based on our owned brands while providing support for existing games. It's always hard to walk away from a project, and this decision is not a reflection of the team's talent, tenacity, or passion they have for the game. Giving fans the next installments of the iconic franchises they want is the definition of blockbuster storytelling and the right place to focus.

Sony Announces Layoff of 900 PlayStation Employees, London Studio Shuttered

Jim Ryan—President & CEO, Sony Interactive Entertainment—revealed a sobering restructuring plan earlier today: "The PlayStation community means everything to us, so I felt it was important to update you on a difficult day at our company. We have made the extremely hard decision to announce our plan to commence a reduction of our overall headcount globally by about 8% or about 900 people, subject to local law and consultation processes. Employees across the globe, including our studios, are impacted." Ryan's full email—addressed to the entire Sony Interactive Entertainment workforce—can be found here. It reveals that company leadership has decided to close its PlayStation London Studio—the South East UK team is/was reportedly working on an announced "PS5 online game." Microsoft revealed a larger scale layoff program late last month—affecting 1900 employees—albeit without shuttering any major development studios. A number of its California-based teams are in the process of ditching "traditional" office locations (including a former aircraft hangar), and are moving to a work from home (WFH) model.

The SIE chief believes that current circumstances are not sustainable: "These are incredibly talented people who have been part of our success, and we are very grateful for their contributions. However, the industry has changed immensely, and we need to future ready ourselves to set the business up for what lies ahead. We need to deliver on expectations from developers and gamers and continue to propel future technology in gaming, so we took a step back to ensure we are set up to continue bringing the best gaming experiences to the community." His email outlines an "impact for employees across all SIE regions—Americas, EMEA, Japan, and APAC," with reductions affecting native development teams and Firesprite, a Liverpool, UK-based studio (founded by former Psygnosis veterans). Hermen Hulst, Head of PlayStation Studios, also posted a blog entry on the subject of SIE global layoffs—he confirmed a number of reductions and project cancellations.

Disney Acquiring $1.5 Billion Stake in Epic Games, Multi-year Collab Project Teased

The Walt Disney Company has announced a new collaborative venture with Epic Games—yesterday's press release outlined the creation of an upcoming "all-new games and entertainment universe that will further expand the reach of beloved Disney stories and experiences." Epic's Fortnite appears to be the first port of call for an expanded roster of Disney-owned characters and locales (perhaps for seasonal and time limited events)—new interactive projects will emerge at later time: "(our) persistent universe will offer a multitude of opportunities for consumers to play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar and more. Players, gamers and fans will be able to create their own stories and experiences, express their fandom in a distinctly Disney way, and share content with each other in ways that they love. This will all be powered by Unreal Engine." Additionally, the press briefing mentions a big money transaction: "Disney will also invest $1.5 billion to acquire an equity stake in Epic Games alongside the multi-year project. The transaction is subject to customary closing conditions, including regulatory approvals."

The Walt Disney Company's Chief Executive Officer—Robert A. Iger—stated: "Our exciting new relationship with Epic Games will bring together Disney's beloved brands and franchises with the hugely popular Fortnite in a transformational new games and entertainment universe. This marks Disney's biggest entry ever into the world of games and offers significant opportunities for growth and expansion. We can't wait for fans to experience the Disney stories and worlds they love in groundbreaking new ways." Tim Sweeney, Epic Games CEO and Founder also chipped in with: "Disney was one of the first companies to believe in the potential of bringing their worlds together with ours in Fortnite, and they use Unreal Engine across their portfolio. Now we're collaborating on something entirely new to build a persistent, open and interoperable ecosystem that will bring together the Disney and Fortnite communities." Disney's introductory piece includes a teaser image that shows an overhead perspective of a Fortnite-esque digital theme park—several circular floating islands are dotted with well known franchise graphics and company logos. A 43-second video montage also presents similar content, with the narrated message: "Discover a place where magic is Epic." Fortnite is listed alongside Marvel, Star Wars, Pixar and Disney IPs.

Age of Empires "New Year, New Age" Event Scheduled - February 23

It's a new year and a time to reset, reflect and think about what the next few months has in store. Here on the Age of Empires team, we've got a LOT lined up for 2024. Instead of trying to summarize it in a lengthy blog post, we decided to make a show of it! We're excited to announce the "New Year, New Age" livestream on February 23rd at 10:00 am PT (1:00 pm ET / 18:00 UTC).

With so much to come in 2024, we want to show our players around the world what to expect from the Age of Empires franchise this year. We'll be revealing more information on some of our most anticipated titles for 2024 - so expect to see a sneak peek of Age of Mythology: Retold and a first look at Age of Empires Mobile. If you're eager to know what's next for our games already in your library, don't worry, we'll have updates for those titles too.

Diablo (1997) Added to Battle.net Store

Beneath the cathedral of Tristram, past the catacombs and deep caves, a Prime Evil grows in strength. Terror grips the townsfolk. They pray for someone to descend into the darkness, avenge their fallen friends, save Tristram, and destroy their demonic malefactor. Will you answer the call? Return to 1997's Diablo, the title that launched one of gaming's most enduring action-RPG franchises. Warriors, Rogues, and Sorcerers can now grab the game from the Battle.net Shop and stand against darkness once again in this genre classic.

Experience the legendary action-RPG that defined a genre
1997's Diablo set the stage for a new type of game that combined fast-paced action, deep character customization, intense multiplayer combat, and dark gothic fantasy in one bone-chilling package. Choose your destiny—storm Diablo's halls as either a Warrior, a Sorcerer or a Rogue, each with unique skills and abilities. Unite to destroy Diablo—join forces with up to 3 other players, delve into the hellbound depths beneath Tristram, and face the Prime Evil together.

Sledgehammer Games Reportedly Set to Develop 2027 "Call of Duty" Title

Insider Gaming's Tom Henderson has managed to glean information from a recent Sledgehammer Games "Town Hall" meeting—his source(s) allege that the Activision subsidiary is set for some major restructuring. Last week, Microsoft announced widespread cuts across its Xbox and Activision Blizzard departments—according to Henderson's investigations: "30% of Sledgehammer Games staff have lost their jobs." An earlier version of his report outlines a return to a "Work From Home" model for the rest of 2024, given that the studio is allegedly vacating their current space (located in Foster City, California). He suggested that this is a temporary measure: "until a new office is found near its current location. It's expected that employees will be working from home until the end of 2024."

Insider Gaming claims that it sources have leaked Activision's future plans for their highly prized Call of Duty franchise—despite layoffs and adjusted work conditions, the company's top brass are sticking with a regular release schedule: It's a move that comes at an interesting time for Sledgehammer Games, as it it was also announced during the Town Hall that the studio would be the main developer for Activision's 2027 Call of Duty title. Infinity Ward will be heading Call of Duty 2026, understood to be in the Modern Warfare universe. Call of Duty 2025 is currently planned to be a semi-futuristic Black Ops 2 sequel under the codename Saturn."

Ubisoft CEO Discusses Acquisition of Activision Cloud Streaming Rights

The UK's Competition and Markets Authority (CMA) rejected a previous draft of Microsoft's proposed deal to merge with Activision Blizzard (to the tune of $69 billion). The expected summer completion date was missed due to this sole case of opposition—all of the other international regulatory bodies had approved a conglomeration of Xbox and Activision portfolios. Ubisoft later emerged as an unlikely knight in shining armor, since the UK CMA has provisionally approved freshly revamped conditions—it turns out that Microsoft had agreed to sell its cloud streaming rights to the French video game publisher. The Financial Times sat down with one of the company's co-founders—CEO Yves Guillemot—and discussed how cloud gaming will revolutionize the industry.

Guillemot was not asked to comment on how much his firm has agreed to spend—allegedly a one-off fee—on purchasing Activision Blizzard's cloud streaming rights (from Microsoft). He did discuss the inherent risk of embracing a relatively immature market technology: "When Netflix first said it was going to go into streaming, their shares fell a lot and they were widely criticized. Today, we see what they have become. It's going to be the same with video games, but it will take time. But when it takes off, it will happen very quickly...We strongly believe in the next five to 10 years, many games will be streamed and will also be produced in the cloud. That's what pushed us to go forward with the Microsoft deal." This looks to be an unusual move for Ubisoft, considering the rumors of a recent strategy shift in reaction to downturns in sales.

Criterion Games Joins EA Entertainment - Working on Rebooted Battlefield Franchise

Hi Everyone, today I'd like to share that the talented team at Criterion Games will be joining EA Entertainment. Criterion has a rich history in gaming, having worked on Battlefield, Battlefront, Burnout, and of course, Need for Speed. I'm thrilled to have a studio with such pedigree join the studios I oversee. As we've said before, we're all-in on Battlefield. Today, Criterion is added to our world-class Battlefield studios dedicated to ushering in a new era for the franchise.

The majority of the team will be working alongside DICE, Ripple Effect, and Ridgeline that are led by Byron Beede, GM of Battlefield. Criterion's experience with Battlefield, our technology and building engaging experiences will have an immediate positive impact as we continue to work on Battlefield 2042, and as we continue pre-production on a connected Battlefield Universe. There is no better studio to join us on this journey and I couldn't be more excited.

Mortal Kombat 1 Out Next Month - Series History Explored

The fighting game genre has many notable franchises. One of the earliest to earn iconic status is Mortal Kombat. It punched its way onto the arcade scene in 1992 and quickly found its way to the home console market, wowing players with at-the-time realistic visuals and controversial over-the-top gore. That controversial content ushered in the now-industry standard ratings system, but Mortal Kombat's legacy has been defined by much more than that. For over 11 mainline installments, the series built gameplay innovations and an ever-growing roster atop its core 1-on-1 fighting system.

Ahead of the series returning to-and recreating-its "roots" with Mortal Kombat 1, now is an amazing time to look at how it evolved through the eras.

Ubisoft Cancels Immortals Fenyx Rising Sequel

Earlier this week it was reported that Ubisoft had cancelled development on its sequel to Immortals Fenyx Rising (2020)—Video Games Chronicle gathered information from multiple anonymous sources. The article proposed that: "a follow-up game was in early development at Ubisoft Quebec, but company leadership ultimately decided to cancel it earlier this month due to perceived challenges around establishing the IP." This studio was best known for its work on Assassin's Creed Odyssey (2018), but a brave decision was made to produce a new intellectual property—Giant Bomb's Jeff Grubb understood that Ubisoft had grand ambitions to turn Immortals into a big time franchise, with a continued multiplatform release strategy, as well as spin-offs.

Ubisoft has been going through a rough patch in recent times—several unannounced games were canned earlier this year, and many of the publisher's 2022 releases underperformed at retail. According to VGC's inside sources, Ubi leadership has prioritized prominent brands (e.g Assassin's Creed), and this rethink put the Immortals sequel's future in jeopardy. A company spokesperson has responded to the news site's article, and confirmed that development staff are now working on more important IPs: "As part of our global strategy, we are redirecting and reallocating some creative teams and resources within the Quebec studio to other unannounced projects. The expertise and technologies these teams developed will serve as an accelerator for the development of these key projects focused on our biggest brands. We have nothing further to share at this time."

John Carpenter's Toxic Commando Announced

Publisher Focus Entertainment and developer Saber Interactive are thrilled to reveal John Carpenter's Toxic Commando, coming in 2024 to PlayStation 5, Xbox Series X|S and PC via the Epic Games Store. Tag team with up to four players in this intense first-person shooter and battle massive hordes of mutated monstrosities to eradicate a supernatural outbreak before it's too late.

Watch the exhilarating reveal trailer, which premiered at the Summer Game Fest live showcase, for a first taste of the title's over-the-top gameplay and John Carpenter-inspired '80s vibes, packed with tons of action, humor and horror. "We're happy to team up once again with our historical partner Saber," said John Bert, Managing Director at Focus Entertainment. "After World War Z, Space Marine 2, Insurgency, SnowRunner, and many others, Toxic Commando is a new entry into the successful long-term relationship between Focus and Saber. We cannot wait to unveil more about this new amazing IP created by the talented teams at Saber and leverage Focus' expertise in turning new franchises into worldwide hits."

Atari Adding More Classics to its Retro Games Library

Atari - one of the world's most iconic consumer brands and interactive entertainment producers - announced, on April 19, the acquisition of more than 100 PC and console titles from the 1980s and 1990s. The collection includes notable games from the Bubsy, Hardball, Demolition Racer series, as well as the 1942: Pacific Air War, F-117A, and F-14 air combat series. Atari will seek to expand digital and physical distribution of the classic titles, create new games based on the IP, and explore brand and merchandising collaborations.

"This is a deep catalog that includes groundbreaking and award-winning titles from Accolade, Infogrames and Microprose," said Atari CEO Wade Rosen. "Many of these titles are a part of Atari history, and fans can look forward to seeing many of these games re-released in physical and digital formats, and in some cases, even ported to modern consoles." Atari also acquired the trademark to the Accolade and GTI brands. Accolade was a well-respected US-based video game developer and publisher from 1984 until 2000.
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