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Avowed Confirmed To Support 60 FPS Gameplay On Xbox Series X

Obsidian's latest RPG, Avowed, is undoubtedly quite a challenging game to run even on capable hardware, if recent reports are anything to go by. It was previously mentioned that the game will focus on visuals and fidelity instead of fast-paced gameplay, and might be limited to 30 FPS on the Xbox Series X. For those who need a refresher, the 4-year-old Xbox Series X packs a GPU with just over 12 TFLOPS of raw performance, courtesy of its 52-CU RDNA 2 GPU. Now, however, it appears to have been confirmed that the game will indeed be able to hit 60 FPS on the Series X.

In a recent interview with YouTuber MinnMax, Avowed game director Carrie Patel confirmed that the game will be able to hit 60 FPS on the aforementioned console. Previous leaks sourced from a person who was able to play the game on Microsoft's consoles stated that the game will be limited 40 FPS on the Series S, and 60 on the Series X, the latter part of which has now been confirmed to be the case. Of course, there will be a downgrade in the quality of visuals to be able to hit the vaunted 60 FPS mark, but that is nothing out of the ordinary for consoles. UE 5-based Avowed is set to launch on the 18th of February, and will be available with the Xbox Game Pass, which has witnessed quite a delightful series of major launches lately.

Stealth Platformer SteamDolls Launches February 11th, Reuniting Metal Gear's Voice Cast

SteamDolls, the debut stealth-meets-action platformer delight by French-Belgian studio The Shady Gentleman, will launch February 11th at 1pm EST / 10am PST / 6pm UTC into Steam Early Access. A new trailer has been released as well, officially revealing the launch date.

Play as the bloodthirsty, witty, and just a bit kooky Whisper (played by David Hayter) and balance both stealth and brutality as you make your way through a comic book-inspired steampunk city on the verge of anarchy. A free demo also remains available, featuring the intro sequence the game. The game will be available in English, French, German, Italian, and Spanish at launch, and contain about 6 chapters of the game, totaling an estimated 5-7 hours of content. The game's developers are hoping to gather player feedback to improve mechanics, balancing, and content leading up to the 1.0 launch.

EA DICE Announces Battlefield Labs

Today, the storied Battlefield franchise known for uncompromising all-out warfare and world-class gameplay for over two decades, announced the most ambitious community testing program in franchise history - Battlefield Labs. The work on the next Battlefield experience is entering a critical phase in development that will benefit from collaboration with the community like never before.

Sign Up for Battlefield Labs Are Now Open
The first phase of Battlefield Labs testing will go live in the coming weeks, and sign up to players is available now at battlefield.com/labs. Initial tests will include an invited group of players and servers located in Europe and North America ahead of plans to expand invitees and server locations in the future.

NZXT Announces New Elite Lineup of Peripherals

NZXT, a leader in PC gaming components, prebuilts, and peripherals, is excited to unveil the Elite gaming gear lineup. Known for its minimalist design and user-first approach, NZXT's latest peripherals are designed to elevate the PC gaming experience for players at every level. This new collection—featuring a magnetic Hall effect keyboard, ultra-lightweight wireless mouse, studio-quality USB microphone, and premium cloth mouse pads—blends sleek design with advanced technology to enhance any gaming setup.

"We created the Elite lineup to bring high-performance gear to every PC gamer," said Johnny Hou, Founder and CEO of NZXT. "Each product is thoughtfully crafted for precise performance, seamless customization through CAM, and a refined look that complements any space."

NVIDIA DLSS Coming To Eternal Strands, Orcs Must Die! Deathtrap, Virtua Fighter 5 R.E.V.O. and More Games

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. On January 30th, we're upgrading DLSS once again with the release of DLSS 4, featuring DLSS Multi Frame Generation for GeForce RTX 50 Series graphics cards and laptops, and upgrades to all other DLSS technologies. 75 DLSS games and apps featuring Frame Generation can be upgraded to DLSS Multi Frame Generation on GeForce RTX 50 Series GPUs via the NVIDIA app. And several games and apps will be updated with native in-game support for DLSS Multi Frame Generation.

In the meantime, there are new games arriving that you can accelerate and enhance with our suite of AI-powered DLSS technologies, including Eternal Strands, Jotunnslayer: Hordes of Hel, Orcs Must Die! Deathtrap, and Virtua Fighter 5 R.E.V.O. - full details below.

Tempest Rising Demo Available Now, Coinciding with Steam RTS Fest

All hands, battle stations! 🚨 Tempest Rising pre-orders are now live! We are also very excited to announce that we are participating in the Steam Real-Time Strategy Fest with a new demo. Play the multiplayer demo NOW until February 3! Prepare for war games, Commander! Get ready to dive into the global battlefield during the Tempest Rising multiplayer demo—as a part of the Steam Real-Time Strategy Fest!

Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.

EasySMX Launches New D05 Gaming Controller

EasySMX, the Gamer's Choice for advanced gaming peripherals, is thrilled to introduce the D05 Gaming Controller. Engineered for peak performance and versatility, the D05 brings enhanced precision, seamless charging, and more customizable vibrant RGB style to gamers on PC, Switch, Android, and iOS.

"The D05 was designed to meet gamers' demands for precision, durability, and ease of use," said Gavin, Product Director at EasySMX. "We've created a controller that enhances gameplay across platforms while addressing the most common frustrations like stick drift and inconvenient charging."

Delta Force's Devs Delay Launch of Black Hawk Down Co-op Campaign

Dear Operators. With Season Starfall on the horizon, we want to update you on the Black Hawk Down campaign. We deeply appreciate your enthusiasm and understand how much you're looking forward to it. Your expectations drive us forward to deliver the best possible experience. To ensure the campaign meets our shared standards, we'll need a bit more time for final polishing and optimization. As such, Black Hawk Down will now launch during Season Starfall. We'll share the new release date soon. Thank you for your patience and support—it means everything to us!

Prepare to take part in the ultimate Delta Force mission. Our Black Hawk Down campaign faithfully reimagines both the revered 2001 Ridley Scott movie and the classic Delta Force series campaign—resulting in the definitive retelling of the infamous Mogadishu operation. Playable solo or co-op, and built using the latest Unreal Engine 5 technology, our Black Hawk Down campaign has been designed from the ground up to deliver next-level immersion while remaining optimized.

Hyper Light Breaker Launches To Early Access on Steam With Surprising Player Counts and Mixed Reviews

Hyper Light Breaker, a new 3D indie platformer we reported on previously has finally launched to early access on Steam, and despite the surprising success of its predecessors, Hyper Light Drifter and Solar Ash, Hyper Light Breaker isn't looking like the break-out indie hit of the month. While the game has garnered a solid 5,230 peak concurrent players just five hours after launch, the Steam reviews are hardly anything to write home about so far.

According to SteamDB, Hyper Light Breaker has a review rating of just 35.5%, with 31.4% of the reviews giving the game a positive rating, while 68.6% of Steam reviewers gave it a negative score. Fortunately, or unfortunately, depending on how you look at it, it looks like most of the issues with Hyper Light Breaker stem from the game's early access status. Early reviews on Steam report that the game's core mechanics and gameplay loop are satisfying, but that the game, overall, seems like it needs more time in the oven. Some of the more serious complaints when it comes to Hyper Light Breaker relate to the game's combat being somewhat difficult to grasp, progression feeling unsubstantial, initial difficulty being too high, and a steep learning curve. Others pointed out that there appears to be a lot of missing content. That said, as some reviewers have pointed out, the game is in early access. If we look at the likes of Windblown—or No Man's Sky for an example on a longer timeframe—it's easy to see the value in an early access period and community feedback. If Heart Machine, the developer behind Hyper Light Breaker, uses its community feedback properly and implements fixes to issues as they arise, it seems like it could be a game enjoyed by many indie gamers.

NVIDIA Redefines Game AI With ACE Autonomous Game Characters

The term 'AI' has been used in games for decades. These non-playable characters (NPCs) traditionally follow strict rules designed to mimic intelligence, adhere to a guided story, and provide a scripted interaction with the player. However, with the rise of intelligent language models, game AI is primed for a truly intelligent overhaul. At CES 2025, NVIDIA is redefining game AI with the introduction of NVIDIA ACE autonomous game characters. First introduced in 2023, NVIDIA ACE is a suite of RTX-accelerated digital human technologies that bring game characters to life with generative AI. NVIDIA is now expanding ACE from conversational NPCs to autonomous game characters that use AI to perceive, plan, and act like human players. Powered by generative AI, ACE will enable living, dynamic game worlds with companions that comprehend and support player goals, and enemies that adapt dynamically to player tactics.

Enabling these autonomous characters are new ACE small language models (SLMs), capable of planning at human-like frequencies required for realistic decision making, and multi-modal SLMs for vision and audio that allow AI characters to hear audio cues and perceive their environment. NVIDIA is partnering with leading game developers to incorporate ACE autonomous game characters into their titles. Interact with human-like AI players and companions in PUBG: BATTLEGROUNDS, inZOI, and NARAKA: BLADEPOINT MOBILE PC VERSION. Fight against ever-learning AI-powered bosses that adapt to your playstyle in MIR5. And experience new gameplay mechanics made possible with AI-powered NPCs in AI People, Dead Meat, and ZooPunk.

NVIDIA Project G-Assist Comes To NVIDIA App In February, An AI Assistant For GeForce RTX AI PCs

Six months ago at Computex, NVIDIA showcased Project G-Assist - a tech demo that offered a glimpse of how AI assistants could elevate the PC experience for gamers, creators, and more. Today, we're excited to announce the initial release of the G-Assist System Assistant feature is coming to GeForce RTX users via the NVIDIA app in February. As modern PCs become more powerful, they also grow more complex to operate. Users today face over a trillion possible combinations of hardware and software settings when configuring a PC for peak performance - spanning GPU, CPU, monitors, motherboard, peripherals, and more.

NVIDIA built Project G-Assist, an experimental AI assistant that runs locally on GeForce RTX AI PCs, to simplify this experience. G-Assist helps users control a broad range of PC settings, from optimizing game and system settings, charting frame rates and other key performance statistics, to controlling select peripherals settings such as lighting - all via basic voice or text commands.

XDefiant Signs Off With Assassin's Creed-Flavored Bang, Delivers 13 New Maps and Plenty of New Content in Final Patch

Ubisoft announced earlier this month that it would be sunsetting its free-to-play first-person shooter, XDefiant, on June 3, 2025, after dwindling player counts made it unfeasible to continue supporting the live-service game. Despite the game being shut down by Ubisoft, the game's development team at Ubisoft San Francisco apparently still wanted to follow through with some of the content it had in the game's pipeline. In an announcement on X, the game's executive producer clarifies that much of the content that is being delivered in what he calls the last patch contains all the content that was planned for Season 3 along with some content from future seasons of the game, including Season 4, 5, 6, 7, and 8.

Some major highlights in the new patch, are 13 new maps, three new factions, including the Assassins—from Assassin's Creed—six new weapons, and five new game modes. Along with the slew of new content, XDefiant received a handful of gameplay and QoL fixes for both competitive and casual play. The new maps consist of eight new arena maps, four new linear maps, and one new tactical map. XDefiant also got a new progression system that allows players to unlock cosmetics, badges, and other rewards for character progression. The developer also introduced daily rewards and "Credits," the game's new in-game currency that allows players to buy skins and other items from previous seasons.

Warframe 1999 Launch Introduces Swathe of New Content and New Cinematic Quest

On the morning of the launch of Warframe 1999, the ambitious 90s-themed update and story expansion for sci-fi-fantasy looter-shooter Warframe, Digital Extremes published the update notes for Warframe 1999, which launched in the morning of December 13. Warframe 1999 introduces a new tile-set, called Höllvania, alongside its companion cinematic quest, which will send players back in time to discover the Protoframes and help find the Protoframe creator, Albrecht Entrati. Players will form part of an underground resistance team alongside the Protoframes, although players will not play as the Protoframes or even their own Warframes in 1999. Instead, players will travel to Höllvania and complete the new Hex quest as Drifter. Höllvania has its own seasons, and players will enter the new area in winter.

The update also adds new quests and mission types in the new map, which see players hunt down and stop the Techrot and Scaldra in a number of classic Warframe game modes, including assassination, exterminate, and Warframe's first PvPvE mode. Along with the new game modes, there is also a new Warframe—appropriately called Cyte-09, sticking with the 90s theme—who looks to be something of an all-rounder, thanks to his abilities. Cyte-09 also drops with his own signature rifle, the Reconifex, which applies a heat effect and reload speed buff on timed reloads, and the Vesper77 secondary, which appears to be a critical-based sidearm that highlights weak points when aiming down the sights. There are also a number of changes coming to Warframe's core gameplay, including the introduction of the Atomicycle motorcycle, which will be available for all open maps, and the long-awaited Nyx and Trinity reworks. Find out more about the more minor changes in the full Warframe 1999 patch notes.

Saber Interactive Brings Back Legendary Franchise With Turok: Origins

At The Game Awards, Saber Interactive, in collaboration with Universal Products & Experiences, revealed Turok: Origins, a new evolution of the classic dinosaur-hunting game franchise that began nearly 30 years ago. Developed and published by Saber, this fast-paced, third-person, sci-fi shooter, featuring both solo and cooperative action for up to three players, will be available on PC, PlayStation 5, and Xbox Series X|S. Watch the debut trailer now and get your very first look at the epic gameplay and spectacle of Turok: Origins.

Turok: Origins revives the legendary game franchise's action and spirit while bringing it forward into the modern era with a completely new look, story, and gameplay. Players will take on the role of fierce Turok warriors to face off against ferocious dinosaurs and a terrifying alien threat that seeks to destroy all human life in the galaxy. Fans can unleash devastating attacks on enemies with weapons and abilities, and harness fallen enemies' DNA to upgrade their arsenal. Players will embark on a high-stakes adventure - solo or with friends - to unravel mysteries that hold the key to saving humanity.

Co-Op Rogue-Lite Hyper Light Breaker To Launch on January 15 2025 With 3D Solar Ash Aesthetics

Hyper Light Breaker, the sequel to the massively popular indie hit, Hyper Light Drifter, is set to release on Steam on January 15, 2025. The only catch is that the game will release into early access, meaning it will likely change significantly during its first year on the market. At launch, Hyper Light Breaker will cost $29.99.

While Hyper Light Breaker shares a name with and hits a lot of the same aesthetic notes as Hyper Light Drifter, it isn't exactly a sequel in the classical sense. Hyper Light Breaker is set "decades before" the events of Hyper Light Drifter, and the aesthetic looks like an upgraded version of the hyper stylized 3D graphics we saw from Heart Machine in Solar Ash, as opposed to the top-down 2D pixel art of Hyper Light Drifter. Unlike Solar Ash, though, the core gameplay loop will rely on rogue-lite mechanics and hack and slash combat, making it a unique entry in the Hyper Light universe. Additionally, Hyper Light Breaker will be a co-op game, with support for up to three players in a squad.

Assassin's Creed Shadows Combat Deep Dive Shows Off Versatile Melee Mechanics and Plentiful Weapons

After the fiasco surrounding the cancelled press previews and delayed upcoming launch of Assassin's Creed Shadows, it appears that Ubisoft is doing something of a redemption tour in order to garner hype for the latest installment in the Assassin's Creed franchise. Previously, news about AC Shadows's simultaneous console and Steam launch was quite positively received. Now, Ubisoft has given us a full overview of what's to come regarding the combat mechanics in Assassin's Creed Shadows. While the weapons and unit types in Shadows are certainly interesting, perhaps the most important take-away is that timing will be an important aspect to combat.

One of the most important mechanics behind Assassin's Creed Shadows's combat seems to be the character and weapon choices. The samurai, Yasuke, and the shinobi, Naoe, will supposedly come with their own versions of stealth, defensive, and offensive attacks, and each will have their own weapons, to bring some diversity to the gameplay of each character. It looks like each of the different weapon classes will be locked to either character and play style. At launch, Naoe will have three weapons to choose from, and Yasuke will have a broader selection of five weapons to choose from.

Borderlands 4 Game Awards Trailer Expected To Divulge Details on Returning Characters

The annual Game Awards is just around the corner, with the opening night scheduled for December 12, and gaming industry big-shots have teased that there are big announcements coming. One such announcement is the reveal of the second Borderlands 4 trailer, which is all but confirmed for The Game Awards, thanks to Randy Pitchford, CEO of Gearbox Software. We already know the game is planned for release sometime in 2025, but fans are itching to know more about what's to come from the looter shooter that dominated the early 2010s. Around the same time, Andy Robinson, CEO of Video Game Chronicle, teased that he is "Expecting a VERY big Game Awards next week," going on to hype up his followers with "Fire up the hype train."

Pitchford, who has a reputation for being very active on X, recently posted a not-so-subtle confirmation that Gearbox was working on a new trailer for Borderlands 4. Without revealing much more, Pitchford teased that the next trailer would start where the first left off, suggesting that we may find out more about whom the cybernetic arm at the end of the teaser trailer belongs to. So far, prevailing fan theories and speculation around the owner of said arm propose that it is a hint at the return of Gaige, a playable character, and fan favorite, from Borderlands 2. This is a plausible guess, since the Borderlands franchise is known for bringing back characters from previous games, and it wouldn't be the first time we will have seen a former playable character turn NPC.

This Week in Gaming (Week 49)

Welcome to the first week of December and the first of advent for those that celebrate it. This week's AAA release is the 2024 release of a FPS shooter that first saw life back in 1998, but under a new developer and publisher. If this isn't your cup of tea, then you can try your luck in beating humans, demolishing things, surviving a bullet hell, finding your lost memories or pretending to be a superhero.

Delta Force / This week's AAA title / Thursday 5 December
Delta Force is back! The iconic series returns as the definitive free-to-play modern team-based tactical shooter and featuring three distinct gameplay modes: large-scale PvP warfare, intense extraction shooter action, and a remake of the legendary Black Hawk Down campaign. Steam link

GameSir Unveils Cyclone 2 Wireless Controller With Mag-Res Technology

GameSir, a World-renowned brand in gaming peripherals, proudly announces the release of the Cyclone 2, an advanced multi-platform wireless controller designed to redefine precision and gameplay experience. Featuring cutting-edge technology and versatile functionality, the Cyclone 2 caters to gamers across Switch, PC, Android, iOS, and Steam devices.

One of the standout features of the Cyclone 2 is that it integrates GameSir's groundbreaking Mag-Res TMR Sticks, combining the precision of traditional potentiometer sticks with the durability of Hall Effect technology. This combination ensures smoother performance, higher accuracy, and long-lasting durability. Additionally, precision-tuned Hall Effect analog triggers provide smooth and responsive feedback, giving players a competitive edge in various gaming genres. For action and FPS enthusiasts, the controller also features a Hair Trigger Mode for ultra-fast responses.

NVIDIA GeForce Now Gimps Game Streaming With New Monetization, Monthly Play Time Caps

NVIDIA today announced incoming changes to its GeForce Now game streaming service, some of which are not likely to sit well with gamers. The biggest, and likely most controversial change coming to GeForce Now is the addition of monthly playtime caps for all GeForce Now users, regardless of which plan they're on. According to the blog post announcing the changes, GeForce Now gamers will be limited to 100 hours of gameplay per month in addition to the daily playtime caps. NVIDIA will allow gamers who don't use their whole monthly cap to roll 15 hours of game time into the following month.

It's not all bad news, however, as NVIDIA also announced that it will be increasing the resolution and image quality of the GeForce Now Performance tier—previously Priority—from 1080p to 1440p. The Ultimate and Basic tiers remain unchanged in both name and feature set. NVIDIA says the playtime limit was necessary in order "to continue providing exceptional quality and speed—as well as shorter queue times." Of course players can buy extra playtime at a rate of $2.99 for 15 hours of GeForce Now Performance and $5.99 for 15 hours of GeForce Now Ultimate. The playtime limits will come into effect on January 1, 2025, and anyone that signs up for a paid GeForce Now subscription before then won't be subjected to the new playtime limits until January 2026.

Steam Adds Built-In Game Recording in Massive Win for Steam Deck, Linux Gamers

After spending some time testing the feature in the Steam Beta client, Valve has finally made native recording via the Steam game overlay public in the mainline Steam client. In the latest Steam client update, which landed on November 5, game recording finally went live for all versions of Steam. While the new feature is undoubtedly helpful for gamers on all platforms, it's particularly useful for Linux and Steam Deck gamers, who have, until now, had to rely on myriad third-party software, which can be a hassle to set up and present additional overhead that may cause issues in games.

Similar to the likes of NVIDIA's GeForce Experience (soon to be replaced by the NVIDIA App) and AMD's Adrenaline Software, Steam offers a number of different options to record entire sessions or just short gameplay clips. Unsurprisingly, Steam game recording works with the Steam Deck (and thus many other Linux distributions), but perhaps not as expected is that it also works with non-Steam games that allow the Steam overlay to work. Valve also put some thought into the technical side of things, with optimizations to minimize CPU usage and rely on NVIDIA and AMD GPU video encoding wherever possible. This should minimize any performance impacts and increase power efficiency where applicable—as in the case of gaming handhelds. Valve does note that non-AMD and -NVIDIA GPUs may see significant performance impacts, which is not great news for Intel Xe owners.

Windblown Early Access Pays Off As Motion Twin Implements Community-Requested Change

Windblown has not even been out in Steam Early Access for a week, and already community feedback is changing the new roguelike. According to an announcement on Steam, Motion Twin will be changing a game mechanic thanks to an overwhelming amount of feedback from the community. The feature in question is Sudden Death, which is somewhat similar to the old Borderlands mechanic, in the sense that it puts players into a downed state when they lose all their health in co-op mode. Except, in Windblown, it's up to the downed player's teammates to revive them by defeating 10 enemies. While Sudden Death isn't usually an issue in standard missions, it becomes problematic during boss fights, when there is only one enemy to defeat. Obviously, this makes it difficult for the remaining players to complete the mission and resuscitate their fallen compatriots.

Fortunately, Motion Twin confirmed in a recent Steam Store news post that it plans to address the difficulty introduced by the feature, although it's not clear that the planned fix will actually solve the problem for everyone who has complaints about it. Motion Twin says it will not remove Sudden Death from Windblown, instead opting to tweak it, admitting that the current state of the feature "feels harsh and maybe even unfair". Motion Twin says that, despite wanting to address the feedback, it wants to maintain the tension and teamwork that Sudden Death brings to the game.

Etched Introduces AI-Powered Games Without GPUs, Displays Minecraft Replica

The gaming industry is about to get massively disrupted. Instead of using game engines to power games, we are now witnessing an entirely new and crazy concept. A startup specializing in designing ASICs specifically for Transformer architecture, the foundation behind generative AI models like GPT/Claude/Stable Diffusion, has showcased a demo in partnership with Decart of a Minecraft clone being entirely generated and operated by AI instead of the traditional game engine. While we use AI to create images and videos based on specific descriptions and output pretty realistic content, having an AI model spit out an entire playable game is something different. Oasis is the first playable, real-time, real-time, open-world AI model that takes users' input and generates real-time gameplay, including physics, game rules, and graphics.

An interesting thing to point out is the hardware that powers this setup. Using a single NVIDIA H100 GPU, this 500-million parameter Oasis model can run at 720p resolution at 20 generated frames per second. Due to limitations of accelerators like NVIDIA's H100/B200, gameplay at 4K is almost impossible. However, Etched has its own accelerator called Sohu, which is specialized in accelerating transformer architectures. Eight NVIDIA H100 GPUs can power five Oasis models to five users, while the eight Sohu cards are capable of serving 65 Oasis runs to 65 users. This is more than a 10x increase in inference capability compared to NVIDIA's hardware on a single-use case alone. The accelerator is designed to run much larger models like future 100 billion-parameter generative AI video game models that can output 4K 30 FPS, all thanks to 144 GB of HBM3E memory, yielding 1,152 GB in eight-accelerator server configuration.

Dragon Age: The Veilguard, Now Available on PlayStation 5, Xbox Series X|S and PC

Electronic Arts Inc. and BioWare announced today that Dragon Age: The Veilguard is now available for PlayStation 5 (also enhanced for PS5 Pro), Xbox Series X|S and PC via Steam (Steam Deck Verified), EA app and Epic Games Store. This bold, heroic adventure is built to deliver on what the series is best known for: rich storytelling, fantasy worldbuilding, companions & fellowship, and a world where you matter. The next installment in BioWare's beloved franchise has captivated critics worldwide, with outlets such as IGN and GamesRadar+ proclaiming it "deserves its place in the RPG pantheon" and is "A true return to RPG form for BioWare" in their 9/10 and 4.5/5 reviews.

In Dragon Age: The Veilguard, Solas, the Dread Wolf, wants to tear down the Veil that separates Thedas from the world of demons, restoring his people's immortality and glory - even at the cost of countless lives. But his ritual goes awry, and his worst fears are realized, as two of his most ancient and powerful adversaries are released. Players will step into the role of Rook, a fully-customizable protagonist who must rise up and unite their companions to stop these two powerful deities on a journey that will span across Thedas' bustling cities, lush tropics, boreal forests, fettered swamps and deepest depths.

Snail Games Expands Portfolio with Honeycomb and Two New Titles via Indie Branch, Wandering Wizard

Snail, a leading global independent developer and publisher of interactive digital entertainment, is excited to announce the acquisition of publishing rights for three new titles: Honeycomb, a sci-fi survival adventure, as well as Castle of Secrets and Stoneguard, through its indie-focused branch, Wandering Wizard. This expansion reflects Snail Games' commitment to delivering diverse, innovative gaming experiences across both mainstream and indie markets.

Honeycomb: The World Beyond, is an upcoming sci-fi survival adventure set to be published by Snail Games, where players assume the role of a bioengineer navigating the mysterious planet Sota7. Players will explore vast biomes, crossbreed alien species, and build a base to support their mission to save humanity. With its focus on bioengineering and exploration, Honeycomb represents Snail Games' dedication to providing a unique gameplay experience within the survival genre.
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